• Title/Summary/Keyword: CMS(Contents Management System)

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Gamified Contents Management System design for continuous and voluntary participation of Users (사용자의 지속적이며 자발적인 참여를 위한 게임화 기반의 콘텐츠 관리 시스템 설계)

  • Choi, Won-Kyum;Yun, Chan;Woo, Tack
    • Journal of Korea Game Society
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    • v.18 no.6
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    • pp.5-16
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    • 2018
  • It is very difficult, but important, to induce and maintain voluntary user engagement in content. For example, many Internet contents provide financial rewards for the user's participation and maintenance. However, there are limitations to methods such as stimulating only external motivations, such as monetary rewards, and sophisticated design and management are needed to obtain sustained and voluntary user participation in content. For this purpose, we propose a Gamified CMS that extends the existing Content Management System (CMS) by referring to the example of the Gamified Learning Management System. This will ultimately increase the participation and commitment of users in content.

N-Screen Service Using Contents Management System ('콘텐츠 관리시스템'을 이용한 N-스크린 서비스)

  • Ryu, Gab-Sang;Jeong, Jin-kuk
    • Journal of the Korea Convergence Society
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    • v.9 no.6
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    • pp.17-23
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    • 2018
  • In this paper, content management system (CMS) is introduced to serve IPTV, WEB, Mobile, Smart Devices and others using a single content management system's transcoding engine to overcome the limitations of traditional content management systems. Developed CMS reduced the burden of content management by automatically recognizing one content into several content simultaneously to provide the best content to each device, thereby reducing the burden of CMS additional adoption. The focus is on utilizing automated system for studio content and automatic management of mobile filmed images, and it is planned to develop the One-Stop Service for contents by adding functions for contents production later.

Integrity Metadata Based of Multi CMSs System Providing Protection Copyright of Web Contents (웹 콘텐츠 저작권 보호를 제공하는 통합 메타데이터 기반의 다중 CMS 시스템)

  • Cho, Young-Bok;Li, Yong-Zhen;Sun, Ning;Lee, Sang-Ho
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.33 no.6C
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    • pp.520-528
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    • 2008
  • At present Content Management Systems (CMS) with various and diverse web contents have been in wide applications. But, for CMS of each enterprise has its own metadata which is very different from others, it causes the serious problem of web contents repetition. Also, it's a difficult technology to support protecting copyright of web contents which are in separated CMSs. Therefore, in this paper, we solved the problem of contents repetition through metadata integration between mutually heterogeneous CMSs. We also propose the technology of web contents authentication code for avoiding contents repetition and applying digital rights protection by supporting safe ship in vast quantity of contents.

Development of CMS on the SCORM Standard (SCORM 표준안을 따르는 CMS개발에 관한 연구)

  • Kim Seok-Soo
    • Journal of Digital Contents Society
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    • v.4 no.1
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    • pp.23-34
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    • 2003
  • The number of internet users rapidly increases, it has development of various learning method and education-contents. Currently, it has increasing of management, maintenance and reusing of education-contents through CMS (Content Management System) and SCORM(Shareable Content Object Reference Model) standard but actually, it has not more service for customer, In this paper, we propose CMS(Content Management System) using the supporting self learning method for increasing teaming effective of customer.

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Design and Implementation of Access Structure-based Contents Management System (CMS(Contents Management System)의 Access Structure에 관한 설계 및 구현)

  • 문남미;유소연
    • Proceedings of the Korea Multimedia Society Conference
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    • 2002.05c
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    • pp.133-137
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    • 2002
  • 대량의 컨텐츠에 대한 정보 관리 및 잦은 사이트 변화에 따른 퍼블리케이션의 용이성으로 CMS(Contents Management System)의 도입이 많이 이루어지고 있다. 본 논문에서는 CMS의 백앤드와 프론트 엔드를 연결하는 Access Structure 에 관해 고찰해보고, 이를 통해 시스템의 컨텐츠 검색을 효율적으로 지원할 수 있는 방안과 카테고리 수의 무분별한 증가를 막고자 하며, 퍼블리케이션에서의 확장된 아키텍쳐를 지원하기 위한 모델을 제안하고자 한다.

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A Study on the Evaluation Model for CMS using the AHP (AHP를 이용한 CMS 평가방법에 관한 연구)

  • 고일상;이철승
    • The Journal of Society for e-Business Studies
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    • v.9 no.1
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    • pp.123-137
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    • 2004
  • Despite the increasing interest in web contents and the rapid growth of CMS(Content Management System) market, the studies on the evaluation criteria for determining the purchase of the CMS solution are very rare. We introduce previous researches on the evaluation models of IT solution, and develop new criteria for evaluating CMS solutions. We calculate the relative importance of the evaluation criteria using scores from the IT experts based on the "Pair-wise Comparison" using the AHP. Based on the analyses of IT specialists′ responses, the results of the study show that, among the ten criteria, "the function of content management", "the contribution to the company′s business process" and "the fit with Information Strategic Plan" are the three most important ones over the remaining others. The developed model and criteria for the evaluation of the CMS solutions are expected to contribute on effective purchasing decision of the solutions and their successful implementation.

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A Study on CMS(Content Management System) for Improving Web Accessibility and Web Standards (웹 접근성과 웹 표준화 향상을 위한 CMS(Content Management System) 연구)

  • Lee, Yong-Hui;Kim, Hwan-Seok
    • Journal of the Korea Society of Computer and Information
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    • v.19 no.2
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    • pp.173-182
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    • 2014
  • In recent years, the efforts for standards of Web contents accessibility and improvements of Web accessibility are expanded in the government, public institutions, university, enterprises. Korean Web Accessibility Guidelines, KWCAG 2.0, by comparison with 1.0, was able to provide more define alternative text in terms of image content, enhance guidance for accessing and use of the keyboard and for a clear distinction of data tables. In this paper, we developed a CMS(Content Management System) for everyone to be able to access to information easily in the mobile/web environments that are changing rapidly. The CMS, which is developed in this paper, is designed and manufactured based on KWCAG, W3C XHTML-1.0-Strict DTD, W3C CSS2 web accessibility and web standards. CMS builder is a WYSIWYG manner making it easy to use and manage, as well as a variety of the web was to operate in a mobile environment.

K-CMS(Korean Contents Management System) Design and Implementation on.Net Framework Environment (.Net Framework 환경에서 한국형 CMS(Contents Management System) 설계 및 구현)

  • Lee Jung-Tae
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.227-230
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    • 2006
  • 인터넷이라는 물리적 네트워크 인프라가 점차 안정화된 후, 인터넷 서비스 사용자의 기하급수적 확대로 인한 서비스되는 콘텐츠의 양의 빅뱅 속에서 관련된 콘텐츠와 서비스의 효율적인 관리의 필요성이 절실히 대두되었다. 이에 IT 전반에 걸쳐 화두로 등장한 이슈가 바로 CMS의 도입이다. 이에 본 논문에서는 CMS의 정의와 그 필요성과 도입효과에 대해서 살펴보고, 다른 일반적인 시스템과 비교하여.Net Framework 환경에서의 CMS 구현의 특징과 장점에 대해서 살펴보고 실제로 한국형 환경에 걸맞게 구현한 K-Contents Pathfinder System에서 커스터마이즈된 Control, Placeholder, Work flow들의 기능에 대해서 요약 설명한다.

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Design and Implementation of Digital Game-based Contents Management System for Package Tour Application (패키지 투어 애플리케이션을 위한 디지털 게임 기반 콘텐츠 관리 시스템의 설계 및 구현)

  • Wahyutama, Aria Bisma;Hwang, Mintae
    • Journal of the Korea Institute of Information and Communication Engineering
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    • v.26 no.6
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    • pp.872-880
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    • 2022
  • This paper present a design and implementation of a Contents Management System (CMS) to be integrated into a game that uses a Digital Game-based Learning (DGBL) approach for helping tourists learn about tourism spots as a part of the Package Tour Application. In terms of design, this paper shows a system architecture that consists of a database to store the game's content such as tourism spot information, score and question configuration, score history, et cetera, a web application to manage the content and a Rest API to delivers the content to the mobile game. Meanwhile, in terms of implementation, MySQL database and PHP programming language are used. Moreover, a time response performance evaluation is conducted which resulted in between 0.77 s to 1.4 s from CMS to the database. Once successfully integrated with the game, the CMS will allow the game to be played on multiple tours simultaneously, without having to rebuild the game for every package tour group.

Design and Implementation of a CMS-based Education System (CMS 기반 교육시스템의 설계 및 구현)

  • Kim, Soon-Cheol;Jeong, Hyeok
    • Journal of Korea Society of Industrial Information Systems
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    • v.14 no.5
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    • pp.103-111
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    • 2009
  • In this paper, we implement the web-based education system on CMS(Contents Management System). The goal of this paper is that Everyone who uses this system will use and maintain the web site easily. All procedures can be performed on the web and all content by the manager can be applied to users. This allows both user and administrator to use the web-based education system in a better environment. This system also will try to cover all user levels by providing web standards. So more user can use the standard web service without worrying about time and space. For this reason, this system will be developed with web standard guide so that all users won't experience any problems with the browsers of primary platforms complying with W3C. This paper can provide the possibility to overcome the limitations of current web-based education system.