• Title/Summary/Keyword: CDN

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A Load Based Weight Multicasting Technique Design for efficient Multimedia Contents Delivery (효율적인 멀티미디어 컨텐츠 전송을 위한 부하 가중치 멀티캐스팅 기법의 설계)

  • Lee, Seo-Jeong;Kim, Seon-Ho
    • The Journal of Society for e-Business Studies
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    • v.9 no.3
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    • pp.277-288
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    • 2004
  • The purpose of multimedia contents transmission is to resolve the large size and nonformal issues. Various multicasting technologies have been researched to support these issues. This paper suggests a technique to build multicast routing for safe and reliable transmission of multimedia contents. Network server nodes have their own weight with respect to communication loads. The weight is computed by a server's communication load with others. This suggests low delay routing with two or more edge server of content delivery network. We will show the weighted inter-server routing technique and analyze the network performance improvement caused by lower network traffic and delay.

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A Study on the Anomalous Traffic Handling

  • Lee KeunSoo;Kim Sehun
    • Proceedings of the Korean Operations and Management Science Society Conference
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    • 2004.10a
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    • pp.619-622
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    • 2004
  • For recent years, hacking is in the trends of making excessive traffic unnecessarily to obstruct the service by getting a system's performance down. And we can also see systems paralyzed in service ability due to the flash crowds of normal traffic to a popular website. This is an important problem certainly solved in the point of QoS guarantee for the clients. It is known that the former is DDoS(Distributed Denial of Service) attack and the latter is FE(Flash Event). These two are samely anomalous traffic because these make excessive congestion on the network or system and downgrade the system's service ability. In this paper, we propose a scheme for protecting the system against anomalous traffic and for guaranteeing the QoS. For this, a server records and maintains the information of clients accessed more than one time before when it is in normal condition. When it falls into the congestion, the records are used for filtering the spoofed IP. We send and receive the ICMP request/reply packet to know whether the IP is spoofed. And we also propose for applying the object spliting of CDN to guarantee the QoS in the initial FE situation.

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Study of Multiple Interface Control and Dynamic Delivery Model for Seamless Mobile Transportation

  • Lee, Seon-Ung;Moon, Il-Young
    • Journal of information and communication convergence engineering
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    • v.8 no.4
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    • pp.399-404
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    • 2010
  • We propose a seamless IPTV transport technology of mobile device. This technology uses multiple interfaces of wireless communication on mobile device. This proposal for transportation of mobile IPTV contents is more mobile and adaptable than other wireless technologies that are currently being used. Algorithm of proposed technology is as follow. When the signal strength of the connected wireless network interface of mobile device is getting lower than specified level, another wireless network interface is connected to continue downloading the IPTV contents in advance. Another connection is maintained until the signal strength of the first connected interface is stable or the interface is connected to another base station (or AP) that have good signal strength. For more seamless services, we consider classifying the packets of mobile IPTV and using dynamic content quality select techniques. Dynamic content quality selection is based on notifying transfer rate to the content delivery network (CDN) server. The proposed technology is expected to use efficiently with both mobile IPTV and the transportation of mobile P2P/P4P.

Server Selection Algorithm of Mobile Host for Ubiquitous Computing (유비쿼터스 컴퓨팅을 위한 이동 호스트의 서버 선택 알고리즘)

  • Kim Seonho;Yoon Miyoun;Shin Yongtae
    • The KIPS Transactions:PartA
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    • v.11A no.6
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    • pp.413-418
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    • 2004
  • According as computer hardware became smaller and its performing power became improved due to the developed computer technology, clients demand more powerful accessibility to various information through getting the information at every time and every place. These needs led to the Ubiquitous computing technology which makes it possible to have access to a specific information regardless of clients' physical location. In this paper, we propose an approach that mobile host can get data from proper contents server by applying Contents Distributing Network to wireless network. By simulation, this paper proves that this approach can Improve performance by using contents server selection in wireless network. This research will contribute to realizing the Ubiquitous computing technology.

MediaFrame: Parallel multimedia system architecture through HTTP redirection (미디어 프레임: HTTP 리디렉션을 통한 병렬 멀티미디어 시스템 구조)

  • Kim, Seong-Ki;Han, Sang-Yong
    • The KIPS Transactions:PartA
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    • v.14A no.1 s.105
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    • pp.15-24
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    • 2007
  • As a single video server exposes its limitation in scalability, capability, fault-tolerance, and cost-efficiency, solutions of this limitation emerge. However, these solutions have their own problems that will be discussed in this paper. To solve these problems and exploit various video silvers, we designed a parallel multimedia system architecture that supported a content-aware routing to heterogeneous personal computer (PC), operating system (OS), video servers through a HTTP-level redirection. We also developed a prototype, added different video servers into the prototype, and measured its overheads.

An Adaptive TTL Allocation Scheme for Live and On-Demand Personal Broadcasting Service (실시간 라이브 및 비실시간 개인방송 서비스를 위한 적응적 TTL 할당기법)

  • Kim, Namtae;You, Dongho;Jang, Jungyup;Seo, Bong-seok;Jeong, Eun-young;Kim, Dong Ho
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2016.11a
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    • pp.45-46
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    • 2016
  • 본 논문은 CDN(Content Delivery Network)의 동적 캐싱 방식을 기반으로 하는 적응적 TTL(Time-To-Live) 할당기법을 제안한다. 이는 클라이언트가 실시간 개인방송을 시청하는 중 지나간 과거의 특정 장면을 다시 시청할 때 근원(Origin)서버의 부하를 효율적으로 줄일 수 있을 뿐만 아니라 캐시(Cache)서버의 저장 공간도 효율적으로 사용할 수 있는 장점이 있다. 따라서 본 논문에서 제안하는 적응적 TTL 할당기법은 개인방송 시청자들이 지나간 과거의 영상들을 선택적으로 시청할 때 보다 나은 서비스를 제공할 수 있을 것으로 기대된다.

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Electronic Commerce Workflow Modeling Tool Design Using Database Agent (DB에이전트를 이용한 전자상거래 워크플로우 모델링 도구 설계)

  • 오종태
    • Journal of the Korea Society of Computer and Information
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    • v.8 no.3
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    • pp.16-25
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    • 2003
  • Modeller is defined as the office work procedures(business processes), and that is systemically based upon the real-time collaborative operations by a set of actors, which is called group. This paper describes the design of the ICN editor that is operable under the real-time collaborative computing environment. We use the database agent that enables the ICN editor to operate among multiple actors(group) through the event-driven collaboration platform. Consequently, a set of workflow and business processes defined through this editor is not only stored onto database but also transformed into the format of the workflow process definition language(WPDL) that is a standardized worflow description and specification language proposed by the workflow management coalition(WfMC). This method can improve the performance of workflow processing by minimizing the workflow execution cost occurred during workflow definition.

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Transmission Scheme for Improving QoS of Multimedia Contents (멀티미디어 콘텐츠의 QoS를 개선한 전송 메커니즘)

  • Kim Seonho;Song Byoungho
    • The KIPS Transactions:PartB
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    • v.12B no.2 s.98
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    • pp.167-172
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    • 2005
  • A rapid growth in the number of Internet users and in massive media contents tends to cause server overload and high network traffic. As a consequence, it can be safely assumed that the quality of service is on the brink of deterioration. A solution of this problem is the development of the Content Distribution Network. Therefore, in this paper, we propose a transmission model using CDN. This model uses regional media server which closes to client, and uses MDC coding and multi-channel to reduce packet loss and delay. In conclusion, this study improved performance of multimedia service by reducing packet loss and delay.

Effective Contents Delivery System Using Service Adaptive Network Architecture(SaNA) (Service adaptive Network Architecture(SaNA)을 활용한 콘텐츠 전송 시스템)

  • Kong, Seok-Hwan;Lee, Jai-Yong
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.39B no.6
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    • pp.406-413
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    • 2014
  • In recent years, various contents traffics are increasing according to the various internet connectable devices which have become contents provider. Because these contents traffics show different pattern from previous one, many researches for efficient contents delivery system are in progress. CCN(Contents Centric Network), one of the representative research subject, has inter operation problem with a current network because it has clean-state architecture. In this point of view, this paper suggests the SaNA(Service adaptive Network Architecture) for efficient contents delivery when it inter operates with current network architecture. SaNA is a convergence system which can be gradually applied to current network using CCN and SDN(Software Defined Network) which are core future internet technologies. Appling this system on the contents delivery service, it can increase the network bandwidth utilization by two times and decrease the contents delivery time by 1.7 times.

Multi-Source Media Streaming based Contents Distribution in P2P Network Environment (P2P 네트워크에서 멀티소스 스트리밍을 이용한 컨텐츠 분배)

  • Lee, Sung-Yong;So, Yang-Seon;Lee, Jae-Gil;Choi, Chang-Yeol
    • The KIPS Transactions:PartA
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    • v.11A no.5
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    • pp.325-332
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    • 2004
  • For a P2P network, the contents distribution is a very important service because the contents provider is not fixed. And in the P2P media streaming, a request peer replays and saves media data simultaneously, and after streaming it acts as a new source peer providing media files to other peers. Therefore streaming and file saying operations should be simultaneously carried out in order to distribute contents through the P2P network. In this paper, a P2P multi-source media streaming system which can replay the contents data during downloading is proposed and implemented. The system reduces the user response time and the number of simultaneous user increases more than two times. Moreover, transmitting a part of media file makes fast distribution and diffusion of contents possible.