• Title/Summary/Keyword: CAVE system

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A Study on the Relief-Stupa of Indian Cave Temple (인도 석굴사원의 Relief Stupa 연구)

  • Kim, Jun-O;Cheon, Deuk-Youm
    • Journal of architectural history
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    • v.21 no.4
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    • pp.7-24
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    • 2012
  • The Buddhist cave temple carved into the rock provides a large space for the ritual in general in which a structure of Stupa is built in the center of the space purely for religious worship empty of Sarira, and the temple is formed around this Stupa. Relief-Stupa of the cave temple indicates the similar shape that of Relief-religious worship of flat land temple. However, there appears a small difference in representation since the background of formation of the cave temple differs in that of flat land temple. Specially, Caitya Stupa of currently existing cave temples have been damaged to lose of their original shape only possible to be analyzed the stylistic development through Relief-Stupa from which the characteristic of Stupa could be understood. The early cave temple could be characterized with a balanced structure consists of upturn bowl, steeple stone with simple drum & Hamikawasnagae, in which it appears strongly the detail factor characteristics of drum & steeple of having system with Caitya Stupa. In the post cave temple, the subject of worship moved to statue of Buddha due to the influence of Gandhara, Mathura art which reduced the importance of Stupa. This illustrates in Relief-stupa as well the style change as well as changes in detail factor. The sculpture appeared at the limited location either the wall of Caitya shrine or pillar in vihara cave with stronger decorative meaning. Contrast to the Relief Stupa of early flat land temples or the cave temples mentioned above sculptured with symbolism, however, the post cave temple showed the relief structure based on the plan of flat plan.

Evaluation of control feel in opening and closing the doors of a virtual refrigerator in the CAVE system with an Arm-Master (CAVE 공간에서 Arm-Master를 이용한 가상냉장고 도어 개폐의 조작감 평가)

  • 박재희;이인석;김진욱;고희동
    • Science of Emotion and Sensibility
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    • v.7 no.1
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    • pp.1-7
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    • 2004
  • This study aims to validate the effectiveness of CAVE system with an Arm-Master in the evaluation of virtual prototypes. A virtual kitchen with a refrigerator was presented in the CAVE system. Subjects put in and pull out virtual objects by using the Arm-Master. Twelve subjects, six males and six females, participated in the six experimental conditions : three types of refrigerator door grips and two reaction forces. After each trial, subjects evaluated a door grip of the virtual refrigerator in terms of easiness of operation, similarity in force, presence etc. The results show the mean values of vortical-type door grips are greater than the horizontal pocket-type door grip. Also the subjects preferred 5N in the reaction force of the Arm-Master rather than 15 N when they open and close virtual door. Unexpectedly, female subjects significantly marked low scores in the evaluation terms compared ruth mali subjects. It explains the Arm-Master should be modified much more if it works effectively in design evaluation.

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Antioxidant and Antibacterial Activity of Caprylic Acid Vanillyl Ester Produced by Lipase-Mediated Transesterification

  • Kim, Jin Ju;Kim, Hyung Kwoun
    • Journal of Microbiology and Biotechnology
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    • v.31 no.2
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    • pp.317-326
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    • 2021
  • Vanillyl alcohol (VA), which is abundant in Vanilla bean, has strong antioxidant activity. However, the use of VA in the food and cosmetics industries is limited, due to its low solubility in emulsion or organic solvents. Meanwhile, medium chain fatty acids and medium chain monoglycerides have antibacterial activity. We synthesized butyric acid vanillyl ester (BAVE) or caprylic acid vanillyl ester (CAVE) from VA with tributyrin or tricaprylin through transesterification reaction using immobilized lipases. BAVE and CAVE scavenged 2,2-diphenyl-1-picrylhydrazyl radicals in organic solvents. In addition, BAVE and CAVE decreased the production rate of conjugated diene and triene in the menhaden oil-in-water emulsion system. While BAVE showed no antibacterial activity, CAVE showed antibacterial activity against food spoilage bacteria, including Bacillus coagulans. In this study, the antibacterial activity of vanillyl ester with medium chain fatty acid was first revealed. Zeta potential measurements confirmed that BAVE and CAVE were inserted into B. coagulans membrane. In addition, the propidium iodide uptake assay and fluorescent microscopy showed that CAVE increased B. coagulans membrane permeability. Therefore, CAVE is expected to play an important role in the food and cosmetics industries as a bi-functional material with both antioxidant and antibacterial activities.

Interaction using Speech and a Virtual Stick in a CAVE

  • Fujishiro, Kanzan;Takahashi, Hiroki;Nakajima, Masayuki
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.207-212
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    • 1999
  • In VEs (virtual environments) such as a CAVE system, there are three important operations : executive command decision, object selection and 3-D (three-dimensional) pointing. It is necessary to implement these operations in VEs intuitively and accessibly. In CAVE, it is possible for examines to walk and change their viewpoints freely. Then, the input devices which have excellent portability and rich expression are desired. Speech input satisfies both requirements. It is, however, very difficult for the speech input to indicate an exact point in 3-D space. Therefore, an extendable virtual stick is employed and it supports speech input. This paper proposes a user friendly interface using speech and a virtual stick in CAVE system. In this paper, several applications appropriate for the proposed interface are developed. Some problems are pointed out from the applications.

The Efficacy of Biofeedback in Reducing Cybersickness in Virtual Navigation (생체신호 피드백을 적용한 가상 주행환경에서 사이버멀미 감소 효과)

  • 김영윤;김은남;정찬용;고희동;김현택
    • Science of Emotion and Sensibility
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    • v.5 no.2
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    • pp.29-34
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    • 2002
  • Our previous studies investigated that narrow field of view (FOV : 50˚) and slow navigation speed decreased the frequency of occurrence and severity of cybersickness during immersion in the virtual reality (VR). It would cause a significant reduction of cybersickness if it were provided cybersickness alleviating virtual environment (CAVE) using biofeedback method whenever subject underwent physiological agitation. For verifying the hypothesis, we constructed a real-time cybersickness detection and feedback system with artificial neural network whose inputs are electrophysiological parameters of blood pulse volume, skin conductance, eye blink, skin temperature, heart period, and EEG. The system temporary provided narrow FOV and decreased speed of navigation as feedback outputs whenever physiological measures signal the occurrence of cybersickness. We examined the frequency and severity of cybersickness from simulator sickness questionnaires and self-report in 36 subjects. All subjects experienced VR two times in CAVE and non-CAVE condition at one-month intervals. The frequency and severity of cybersickness were significantly reduced in CAVE than non-CAVE condition. Virtual environment of narrow FOV and slow navigation provided by electrophysiological features based artificial neural network caused a significant reduction of cybersickness symptoms. These results showed that efficiency of a cybersickness detection system we developed was relatively high and subjects expressed more comfortable in the virtual navigation environment.

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Real-Time Stereoscopic Visualization of Very Large Volume Data on CAVE (CAVE상에서의 방대한 볼륨 데이타의 실시간 입체 영상 가시화)

  • 임무진;이중연;조민수;이상산;임인성
    • Journal of KIISE:Computing Practices and Letters
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    • v.8 no.6
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    • pp.679-691
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    • 2002
  • Volume visualization is an important subarea of scientific visualization, and is concerned with techniques that are effectively used in generating meaningful and visual information from abstract and complex volume datasets, defined in three- or higher-dimensional space. It has been increasingly important in various fields including meteorology, medical science, and computational fluid dynamics, and so on. On the other hand, virtual reality is a research field focusing on various techniques that aid gaining experiences in virtual worlds with visual, auditory and tactile senses. In this paper, we have developed a visualization system for CAVE, an immersive 3D virtual environment system, which generates stereoscopic images from huge human volume datasets in real-time using an improved volume visualization technique. In order to complement the 3D texture-mapping based volume rendering methods, that easily slow down as data sizes increase, our system utilizes an image-based rendering technique to guarantee real-time performance. The system has been designed to offer a variety of user interface functionality for effective visualization. In this article, we present detailed description on our real-time stereoscopic visualization system, and show how the Visible Korean Human dataset is effectively visualized on CAVE.

Characteristics of Lime-cavities and Survey Design for Bridge Foundation in the Karst Area (석회 공동의 특성과 카르스트 지역 내 교량 기초를 위한 조사 설계)

  • 윤운상;김학수;최원석
    • Proceedings of the Korean Geotechical Society Conference
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    • 1999.03a
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    • pp.399-406
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    • 1999
  • Recently, the construction of the several highway bridges in the karst area have encountered severe problems associated with cavities and sinkholes. To solve this problems, it is important to understand the distribution characteristics of cavities in the construction site on limestone area. This paper briefly describes the different types, the distribution control factors and the infill sediment types of lime-cavities in the study area, bridge site in the karst area and propose the effective method of survey design. Cavity system may be divided into two main groups, 1)'slot and cave system'and 2)'sinkhole and cave system'. And the shape, the size and the distribution pattern of cavity are controlled by three main factors - rock type, geological structure and ground water condition. Additionally, infill sediment may be considered as one of the important design factors for foundation design and divided into four types by sediment properties. There are geophysical thechnics and geologic survey and drilling test, etc. by the survey method to interpretate characteristics of cavity system, and this methods are optimally designed at the site investigation stage.

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Pro-environmental Solar-cell Power Source and Electro-luminescent Tape illumination for Cave Management (동굴관리를 위한 친환경 쏠라-셀 전원장치와 면광원 전자발광테이프 동굴조명)

  • Soh, Dae-Wha;Byun, Kil-Ho;Han, Sang-Yup
    • Journal of the Speleological Society of Korea
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    • no.64
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    • pp.13-26
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    • 2004
  • In this paper, it was studied to investigate and apply the optimal method for well-management of cave with use of solar-cell power source and electro-luminescent tape of illuminating equipment of flat light - lamp for build up the pro-environmental management system of the long way cave on the mountain or the others.

A Prototype of Operation Room Simulation in $CAVE^{TM}$-like System ($CAVE^{TM}$-like 시스뎀을 이용한 수술실 시뮬레이션 프로토타입)

  • 박성원;김명희
    • Proceedings of the Korea Society for Simulation Conference
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    • 2003.06a
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    • pp.19-22
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    • 2003
  • 가상현실을 응용한 의료 시뮬레이션은 가상의 3차원 인체모델을 대상으로 위험부담 없이 정확하고 반복적인 훈련 및 교육을 할 수 있는 환경을 제공하기 때문에 의료 시뮬레이션 분야에 도입되어 효과적으로 활용될 수 있다. 본 논문에서는, 사용자와의 상호작용이 가능하고, 기존의 데스크탑 기반 모니터와 테이블 형태의 가상환경 보다 몰입된 가상공간을 체험할 수 있도록 해주는 CAVE$^{TM}$-like 시스템에서의 수술실 환경 프로토타입을 구현하였다. 이를 위하여, 인체의 주요 장기와 뼈를 삼차원 모델로 생성하고, 이 삼차원 모델과 동시에 이에 대한 이차원 단면 영상과 각각의 명칭 및 구조를 설명하는 해부도를 제공하도록 하였다. 또한 실제 수술실과 유사한 환경을 제공해 줌으로써 몰입감을 향상시킨다. 이에 덧붙여 VRML의 센서와 자바 스크립트를 사용하여 인터렉션을 제공하며 보다 현실감 있는 환경을 제공한다

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A Stereo Video Avatar for Supporting Visual Communication in a $CAVE^{TM}$-like System ($CAVE^{TM}$-like 시스템에서 시각 커뮤니케이션 지원을 위한 스테레오 비디오 아바타)

  • Rhee Seon-Min;Park Ji-Young;Kim Myoung-Hee
    • Journal of KIISE:Computer Systems and Theory
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    • v.33 no.6
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    • pp.354-362
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    • 2006
  • This paper suggests a method for generating high qualify stereo video avatar to support visual communication in a CAVE$^{TM}$-like system. In such a system because of frequent change of light projected onto screens around user, it is not easy to extract user silhouette robustly, which is an essential step to generate a video avatar. In this study, we use an infrared reflective image acquired by a grayscale camera with a longpass filter so that the change of visible light on a screen is blocked to extract robust user silhouette. In addition, using two color cameras positioned at a distance of a binocular disparity of human eyes, we acquire two stereo images of the user for fast generation and stereoscopic display of a high quality video avatar without 3D reconstruction. We also suggest a fitting algorithm of a silhouette mask on an infrared reflective image into an acquired color image to remove background. Generated stereo images of a video avatar are texture mapped into a plane in virtual world and can be displayed in stereoscopic using frame sequential stereo method. Suggested method have advantages that it generates high quality video avatar taster than 3D approach and it gives stereoscopic feeling to a user 2D based approach can not provide.