• Title/Summary/Keyword: CAVE 시스템

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Methodology to Quantify Rock Behavior in Shallow Rock Tunnels by Analytic Hierarchy Process and Rock Engineering Systems (계층 분석적 의사결정과 암반 공학 시스템에 의한 저심도 암반터널에서의 암반거동 유형 정량화 방법론)

  • Yoo, Young-Il;Kim, Man-Kwang;Song, Jae-Joon
    • Tunnel and Underground Space
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    • v.18 no.6
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    • pp.465-479
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    • 2008
  • For the quantitative identification of rock behavior in shallow tunnels, we recommend using the rock behavior index (RBI) by the analytic hierarchy process (AHP) and the Rock Engineering Systems (RES). AHP and RES can aid engineers in effectively determining complex and un-structured rock behavior utilizing a structured pair-wise comparison matrix and an interaction matrix, respectively. Rock behavior types are categorized as rock fall, cave-in, and plastic deformation. Seven parameters influencing rock behavior for shallow depth rock tunnel are determined: uniaxial compressive strength, rock quality designation (RQD), joint surface condition, stress, pound water, earthquake, and tunnel span. They are classified into rock mass intrinsic, rock mass extrinsic, and design parameters. An advantage of this procedure is its ability to obtain each parameter's weight. We applied the proposed method to the basic design of Seoul Metro Line O and quantified the rock behavior into RBI on rock fall, cave-in, and plastic deformation. The study results demonstrate that AHP and RES can give engineers quantitative information on rock behavior.

A Study on the Mechanism of Environmental Pollution in Caves (개방동굴의 환경오염 메카니즘에 관한 연구 - 고수동굴을 사례로 -)

  • Hong, Hyun-Cheol
    • Journal of the Speleological Society of Korea
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    • no.89
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    • pp.37-45
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    • 2008
  • If a cave is developed and opened to the public, the pollution in caves is inevitable. This kind of environmental pollution is caused by an environmental pollution system that is formed by the interaction among various pollution factors, not by a single factor. The main causes of the pollution are the development of passage, installation of lamps, tourists, oxidation of fixtures, temperature rise and littering, which in turn causes environmental pollution such as green and black mold growth, vatting, exfoliation and water pollution.

User Mirroring for Supporting a Telepresence in Collaborative Virtual Environments (가상협업환경에서의 텔레프레센스 제공을 위한 사용자 미러링)

  • Rhee, Seon-Min;Park, Ji-Young;Kim, Myoung-Hee
    • Journal of the Korea Computer Graphics Society
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    • v.11 no.1
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    • pp.55-61
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    • 2005
  • 본 논문에서는 가상협업환경에서의 텔레프레센스를 제공하기 위하여 실사 기반 사용자 모습을 가상세계에 투영하여 가상객체와 함께 보여주는 사용자 미러링 기법을 제안한다. 가상협업환경 구축 시 널리 이용되는 $CAVE^{TM}-like$ 시스템과 같은 프로젝션 기반 가상환경에서는 스크린으로 투사되는 빛의 변화로 인하여 강건한 사용자 영역 정의가 쉽지 않다. 본 논문에서는 이와 같은 문제를 해결하기 위하여 적외선 반사 영상을 이용하여 사용자 영역을 정의하고 이 영역의 텍스처 정보를 칼라 카메라 영상을 통해 제공할 수 있도록 하였다. 제안 기법을 이용하면 가상환경 내에 존재하는 사용자를 상대측 가상세계에 미러링 하여 보여줄 수 있으므로 효과적인 텔레프레센스를 제공이 가능하다. 제안된 기법은 이화여자대학교 컴퓨터 그래픽스/가상현실 연구센터에 설치된 $CAVE^{TM}-like$ 시스템 상에서 실험하여 검증하였다.

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Tracking System for Optimum Solar Power System of Widely Separated Cave (고립원격지 동굴 전원용 태양광발전 광 추적 시스템)

  • Suh, Oh-Ji;Soh, Dea-Wha
    • Journal of the Speleological Society of Korea
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    • no.89
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    • pp.27-33
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    • 2008
  • Solar energy is most green and clean, unlimited and sustainable energy source on the earth. It is almost 97% of imported consumer energy in Korea. Because of resource poor nation, it is necessary to do their best to make alternative energy to allot their deficiency of the matter in hand of energy resources of petroleum. In a point of view of this problems, the natural solar energy should be improved by any methods as much, possible as we need. Photovoltaic generation with solar tracking system for obtaining optimal power is one of most benefit equipment to improve power of solar-cell panel producing clean electric power efficiently. Solar tracker is a device for orienting a solar photovoltaic panel toward the sun perpendicularly to sunlight, especially in widely separated place. For this reason, we are very interested in developing the equipment system of tracker, specially in solar cell applications, obtaining a high degree of accuracy to ensure that the optimal sunlight could be directed precisely against to the powered device. As a result, it was obtained of 12.46 volts at 90$^\circ$toward solar panel and 9.44 volts at 45$^\circ$, furthermore, improved efficiency more than 30% of average output voltage between tracker system (12.41V) and fixed system (8.55V), respectively. It is also very useful for optimum power system of widely separated cave.

Implementation of Authentication Algorithm for CDMA Digital Mobile Communication System (CDMA 디지털 이동통신 시스템의 인증 알고리즘 구현)

  • Kim, Bum-Sik;Shin, In-Chul
    • Journal of IKEEE
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    • v.3 no.2 s.5
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    • pp.204-214
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    • 1999
  • The user authentication service can be used to prevent telecommunications piracy and to demand reliable payment from subscriber. Over the last few years several of the cryptographic systems being used by the IS-41 North American Mobile telephones have been broken. These algorithms included ORYX, CMEA and CAVE. The process of replacing these algorithms is already underway. In this paper we designed a hash function and applied it to the authentication algorithm of IS-95A authentication system. We also analyzed the randomness properties of designed algorithm using statistical analysis and simulated the validity of this algorithm using C programming language.

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Capturing and Modeling of Driving Skills Under a Three Dimensional Virtual Reality System Based on Hybrid System

  • Kim, Jong-Hae;Hayakawa, Soichiro;Suzuki, Tatsuya;Hirana, Kazuaki;Matsui, Yoshimichi;Okuma, Shigeru;Tsuchida, Nuio
    • 제어로봇시스템학회:학술대회논문집
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    • 2003.10a
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    • pp.2747-2752
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    • 2003
  • This paper has develops a new framework to understand the human’s driving maneuver based on the expression as HDS focusing on the driver’s stopping maneuver. The driving data has been collected by using the three-dimensional driving simulator based on CAVE, which provides three-dimensional visual information. In our modeling, the relationship between the measured information such as distance to the stop line, its first and second derivatives and the braking amount has been expressed by the PWPS model, which is a class of HDS. The key idea to solve the identification problem was to formulate the problem as the MILP with replacing the switching conditions by binary variables. From the obtained results, it is found that the driver appropriately switches the ‘control law’ according to the following scenario: At the beginning of the stopping behavior (just after finding the stopping point), the driver decelerate the vehicle based on the acceleration information, and then switch to the control law based on the distance to the stop line.

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Mega Irises: Per-Pixel Projection Illumination Compensation for the moving participant in projector-based visual system (Mega Irises: 프로젝터 기반의 영상 시스템상에서 이동하는 체험자를 위한 화소 단위의 스크린 투사 밝기 보정)

  • Jin, Jong-Wook;Wohn, Kwang-Yun
    • Journal of the Korea Computer Graphics Society
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    • v.17 no.4
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    • pp.31-40
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    • 2011
  • Projector-based visual systems are widely used for VR and experience display applications. But the illumination irregularity on the screen surface due to the screen material and its light reflection properties sometimes deteriorates the user experience. This phenomenon is particularly troublesome when the participants of the head tracking VR system such as CAVE or the motion generation experience system continually move around the system. One of reason to illumination irregularity is projector-screen specular reflection component to participant's eye's position and it's analysis needs high computation complexity. Similar to calculate specular lighting term using GPU's programmable shader, Our research adjusts every pixel's brightness in runtime with given 3D screen space model to reduce illumination irregularity. For doing that, Angle-based brightness compensate function are considered for specific screen installation and modified it for GPU-friendly compute and access. Two aspects are implemented, One is function access transformation from angular form to product and the other is piecewise linear interpolate approximation.

A Study of a Virtual Reality Interface of Person Search in Multimedia Database for the US Defense Industry (미국 방위산업체 상황실의 인물검색 활동을 돕는 가상현실 공간 인터페이스 환경에 관한 연구)

  • Kim, Na-Young;Lee, Chong-Ho
    • Journal of Korea Game Society
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    • v.11 no.5
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    • pp.67-78
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    • 2011
  • This paper introduces an efficient and satisfactory search interface that enables users to browse and find the video data they want from a massively huge video database widely used in various multimedia environment. The target user group is information analysts at US defense industry or governmental intelligence agencies whose job is to identify a certain person from a lot of video footage taken from CCTV(Closed-circuit Television) cameras. For the first user test, we suggested the CAVE-like virtual reality interface to be the most optimal for the tasks we designed for, so we compared this interface with desktop interface. The softwares and database developed and optimized for each task were used in this user test. For the second user test, we researched on what input devices would be most optimal for enhancing efficiency of search task in the CAVE-like virtual reality system. Especially we focused our effort on measuring the effectiveness and user satisfaction of three different types of devices that embody gestural interface input system that encourages users' ergonomic control of the interface. We also measured the time consumed for performing each task to find out the most efficient input device among the ones tested.

Ancient Cave Exploration: A Screen Climbing Game for Children (고대동굴탐험: 어린이를 위한 스크린 클라이밍 게임)

  • Kim, Jungsoo;Chung, Daniel;Sung, Bokyung;Chon, Suk;Ko, Ilju
    • Journal of Korea Game Society
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    • v.16 no.3
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    • pp.117-126
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    • 2016
  • Screen climbing is a kind of screen sports. In screen climbing, the software program is executed in a computer system and climbing is progressed by the interaction between a climber and the content of the screen. We implemented a screen climbing game with the ancient cave exploration considering the development of children and the children's motivation to sports climbing. The content of the game is projected to the artificial climb wall and the interaction between a user and the game is done by a user's input of Kinect's depth data. The game is popular with the children in the children's exhibition event. There should be implemented more screen climbing game.