• Title/Summary/Keyword: Broadcasting Contents

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Development of MPEG-4 contents streaming system using overlay network (오버레이 네트워크를 이용한 MPEG-4 콘텐츠 스트리밍 시스템 개발)

  • Kim, Hyun-Cheol;Jeong, Se-Yoon;Cha, Ji-Hun;Kim, Kyu-Heon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2005.11a
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    • pp.155-158
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    • 2005
  • 본 논문에서는 대화형 기능을 가지는 MPEG-4기반의 멀티미디어를 IP 네트워크를 통해 전송할 수 있는 대화형 멀티미디어 스트리밍 시스템을 제안한다. 제안한 대화형 멀티미디어 시스템은 MPEG-4 콘텐츠를 분석, 전송할 수 있는 스트리밍 서버와 전송되는 MPEG-4 콘텐츠를 수신, 재생할 수 있는 클라이언트, 그리고 효율적인 멀티미디어의 전송을 위해 도입한 오버레이 네트워크로 구성된다. 오버레이 네트워크는 실제 IP 네트워크 상에 콘텐츠를 중계하는 릴레이 노드와 릴레이 노드들을 관리하는 네트워크 분배 관리자로서 구성된다.

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Development of Editing Tool of Additional Contents Control Information for the Intelligent Broadcasting (지능형방송 부가콘텐츠 제어정보 편집기 개발)

  • Kim Hyun-Cheol;Cheong Won-Sik;Kim Kyuheon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2003.11a
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    • pp.79-82
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    • 2003
  • 방송용 콘텐츠가 디지털화되면서 고품질의 서비스가 가능해 졌으며, 통신망과의 융합을 통해 다양한 서비스가 가능해 질 것으로 전망된다. 또한, 시청자의 요구가 단순 시청에서 개인의 요구에 따른 방송을 시청하고 방송에 직접 참여할 수 있는 정보 선택 및 정보 맞춤형 서비스로 발전하고 있다. 이러한 시청자의 요구에 부합하기 위해 다양한 부가콘텐츠의 서비스 기술이 개발되고 있으며, 본 논문에서는 MPEG-4에 기반을 둔 객체기반 대화형 콘텐츠와 M[PEG-7에 기반한 메타데이터. MPEG-2 IPMP 데이터 등의 다양한 부가콘텐츠를 지능형방송 전송서버에서 효율적으로 사용할 수 있도록 제어정보를 생성하고, 부가콘텐츠들의 시공간적인 편집 기능을 수행하는 지능형방송 부가콘텐츠 제어정보 편집기를 설계하고 이의 구현결과를 보인다.

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Exploring the Factors Affecting Viewer Satisfaction on Internet Personal Broadcasting Based on the Kano Model (Kano모델 기반의 인터넷 개인방송 서비스 만족도 영향요인 고찰)

  • Moon, Yunji
    • Journal of Information Technology Applications and Management
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    • v.28 no.1
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    • pp.95-110
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    • 2021
  • This study aims to explore the Internet personal broadcasting quality factors that influence viewer satisfaction and dissatisfaction based on the motivation-hygiene theory. Specifically, the quality factors that affect viewer satisfaction of Internet personal broadcasting are derived from the perspectives of extrinsic (contents usefulness and media usability), intrinsic (emotional/cognitive/behavioral enjoyment and creator characteristics), and social motivation (visibility, subjective norm, image, sociality). The data of 200 respondents was used to analyze the relative impact of satisfaction and dissatisfaction with the Kano model, which assumes that viewer satisfaction at both functional and emotional levels varies over quality attributes. In the empirical analysis, the quality factors were classified into attractive, one-dimensional, must-be, and indifferent quality. In addition, it was found that the customer satisfaction coefficient was high in the order of uniqueness, differentiation, and visibility. On the other hand, as a result of applying the dissatisfaction coefficient, it was identified in the order of donation, content reliability, and creator responsiveness.

Interactive Broadcasting Service Using Mobile Messenger (모바일 메신저를 이용한 양방향 방송서비스)

  • KIM, Joon-Won;Lee, Jung-Gyu
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.13 no.4
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    • pp.157-163
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    • 2013
  • The development of the latest media technology has changed the traditional broadcasting system. The traditional broadcasting system, which was operated by the mass media and the terrestrial broadcasters, is now transformed to the viewer-centered and bidirectional media through the convergence of internet and mobile. In terms of broadcasting environment, the function of the traditional TVs has been changed to the Smart TVs combined with an open platform which not only deliver visual contents, but also supply various applications and additional information linking the content providers and viewers. This ongoing broadcasting environmental change has made it possible for viewers to participate in the programs such as reality shows or sports events through SNS, texting or phone calls. Therefore, the purpose of this experiment is to present the ways to promote easier and more convenient viewer-participation in the programs by applying mobile messenger to existing broadcasting system in order to enhance the involvement of broadcasters and viewers of the programs and to diversify the roles of content providers and viewers in broadcasting.

A Study on the use Case Analysis of Broadcasting CG and the role of Graphic Designer (방송CG 활용 사례 분석과 그래픽디자이너의 역할에 관한 연구)

  • Cho, Poong-Yeon
    • The Journal of the Korea Contents Association
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    • v.21 no.12
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    • pp.728-737
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    • 2021
  • In the meantime, broadcasting CG has gone through the process of dismantling, changing, and distorting, while broadcasting CG in broadcasting programs utilizes the expanded background of 'temporality' and 'formality'. This is to create an audiovisual language that appeals to human synesthesia by expressing the meaning to be conveyed in three dimensions. Broadcast CG goes beyond simple instructional and informational broadcast graphic operation, and increases the pure aesthetic value and sensibility of the video considering readability and formativeness, and through this, the audiovisual information perfection of the broadcast program is derived and acts as a very important factor. Therefore, this paper examines the results of broadcast CG production and utilization methods at existing local broadcasters, and identifies the limitations of local broadcasters' CG production and utilization through case analysis for each broadcast program type. We want to derive a model that is a compromise line. In addition, I would like to suggest a plan that can be applied more actively and practically to local broadcasting programs. In order to solve this problem, this study first examines "Analysis of cases of use of broadcasting CG production in broadcasting programs" and then "more efficient broadcasting CG production techniques by identifying problems in broadcasting CG production methods and utilization of local broadcasters" and how to actively use it". In addition, the results of this study are expected to contribute to the establishment of a new role and practical broadcast CG production model for broadcast graphic designers in charge of broadcast CG production and the technical perspective of broadcast program production by local broadcasters.

Seamless Recording Algorithm Using MPEG System and Service Information in Mobile Broadcasting (MPEG 시스템 및 서비스 정보를 이용한 끊김 없는 모바일 방송 녹화 방법)

  • Kwon, Seong-Geun;Lee, Suk-Hwan;Kim, Kang-Wook;Kwon, Ki-Ryong
    • Journal of Korea Multimedia Society
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    • v.15 no.10
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    • pp.1185-1195
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    • 2012
  • In the general recording method of mobile broadcasting, all incoming broadcasting streams after recording time will be saved regardless of its content. In this case, as such that viewers do not want to record, commercial advertisement, are saved together. In order to solve these problems, the proposed method checks if the contents such as advertisements are exist in the target stream by analysing the splicing in incoming MPEG-2 TS streams and, if splicing happened, excludes incoming stream after the splicing in the recording process. In the proposed method, first the splice in the recording stream is verified using the related flags of adaptation field in the TS packet and, if judged to cause a splice, the time of splicing is to be estimated by evaluating the value of splice_countdown filed. In this way, the proposed algorithm provides the seamless recording method by estimating the time of splice and excluding the contents after the splicing. To evaluate the proposed seamless recording method, the simulation was carried out by modifying the software of the existing mobile broadcasting terminal.

Object Store Method for Interactive Multimedia Broadcasting (대화형 멀티미디어 방송을 위한 객체 저장 방법)

  • Han, Dae-Young;Hwang, Bu-Hyun;Kim, Dae-In;Kim, Jae-In;Na, Choul-Su
    • The Journal of the Korea Contents Association
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    • v.9 no.2
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    • pp.51-59
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    • 2009
  • Interactive multimedia broadcasting can serve various additional information of object in multimedia because of the commercialized data broadcasting by communication and broadcasting convergence. One of the most important factors in interactive multimedia broadcasting is User-Centric Interoperability. The higher User-Centric Interoperability, the more information of user-interest objects are served quickly by user request. This proposed method finds own area of the object in mask video and divides the area into equal parts. And then it store as a form of bitsum after clustering the area. As a result of experiment, We confirm the method is efficient to use space for storing position information of the object.

Analysis Methods for Efficient Commercialization System in Accordance with the UHD Broadcasts (UHD 방송 상용화에 따른 효율적 시스템에 대한 방안 분석 연구)

  • Jin, Seung-Hyun
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.138-149
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    • 2015
  • With UHD broadcasting commercialization accelerating, It is urgent that government has to support a necessary policy and a flexible development of culture content to effectively spread UHD TV. On May 5, 2010, Korea Communications Commission already promised to introduce UHD broadcasting system to invigorate a local broadcasting and communication market while KCC announced top-ten future services of broadcasting and communication. To its disappointment, the market has not got a great result yet. Above all, government, companies and consumers have to exchange and meditate opinions constantly to find desirable solutions. This study aims at searching for more effective and versatile application to expand UHD TV and evaluate consumer's feedback. Based on the objective data on the current situation of the world wide UHD TV distribution and specific methods for solving challengeable issues, the research will find out more active approach to inducing government support and motivating content makers. Hopefully, the study result will make a helpful suggestion for government, company and UHD content makers.

Contracts and Unfair Trade Practices in the Korean Broadcasting Production Industry (방송 제작산업의 계약관행과 불공정 거래)

  • Roh, Dong-Ryul
    • The Journal of the Korea Contents Association
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    • v.12 no.11
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    • pp.58-67
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    • 2012
  • It is widely observed in the Korean broadcasting production industry that unfair trade practices occur either when the drawing up a contract is ill-timed, when the contract's stipulations do not adequately cover possibilities in reality, or when the contract is simply breached. In particular, the most prevalent cause of the breach of contracts lies in the broadcasting production practices. Hence, systematic efforts should be made to improve the daily practices of the production industry by ensuring that the whole production process is carried out by contract. In order to achieve this, the following are suggested: i) A preliminary contract is to be made prior to the main one. ii) A standard production contract, which can be used as a template for other sub-contracts such as writing contracts, acting contracts, employment contracts, and so on, needs be introduced. iii) The standard contract should stipulate the obligations of the personnel from broadcasting companies, the recognition of the rights of production companies that created formats, and the boundary of the autonomy that production companies can exercise during production, in particular. iv) Prohibitive provisions are to be introduced into the Broadcasting Law in order to limit the causes for unfair trade practices.

A Study on the UCC Copyright which uses the Broadcasting Contents and the ODR(Online Dispute Resolution) through the Online Technical embodiment : Focusing on the CCl as the Conversational law Approach (방송콘텐츠를 이용한 UCC의 저작권 문제와 온라인 기술 구현을 통한 ODR(Online Dispute Resolution)의 가능성에 관한 연구 : Conversational Law 접근으로써 CCL을 중심으로)

  • Kim, Mi-Sun;Yu, Sae-Kyung
    • 한국HCI학회:학술대회논문집
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    • 2008.02b
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    • pp.558-564
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    • 2008
  • The study aims to examine the UCC (User Created Contents) Copyright which use the broadcasting contents. UCC are classified by UGC(User Generated Contents), UMC(User Modified Contents), and URC(User Recreated Contents). Especially UMC and URC correspond to a problem of copyright. Following the Copyright Protection Center investigation in 2006, it reported that 83.7% UCC are infringement of copyright. In spite of remarkable the UCC copyright problem, the concrete resolution does not exist. Also it is difficult to apply the offline legal conformity because of online nature of the UCC. The study observes the UCC copyright dispute instances which use the broadcasting contents and investigates a resolution of the UCC copyright. Considering the online media nature, it tries to analyse CCL(Creative Common License) as the ODR(online Dispute Resolution). It is meaningful to search the possibility of UCC copyright problem through the online technical embodiment.

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