• Title/Summary/Keyword: Broadcast image

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Influence of 3D Stereoscopic Video Running Time on Audience Perceptions (3D 영상 시청시간 요인이 수용자 인식에 미치는 영향)

  • Lee, Min-Joo;Chung, Dong-Hun
    • Journal of Broadcast Engineering
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    • v.17 no.4
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    • pp.551-564
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    • 2012
  • The purpose of this study is to gain knowledge about the influence of running time of 3D stereoscopic video on audience perceptions. This study compares the influence of running time between 20 minutes and 40 minutes of 3D stereoscopic music shows on audience perceptions such as perceived characteristics, impression, presence, entertainment, fatigue and unnatural looking images. After experiment with 40 samples, the present research found that when people watched shorter 3D stereoscopic music video, they perceived more 3D functionality, such as depth, image conveyance and message conveyance. The results also suggest that people who watched shorter 3D stereoscopic video felt more impression such as definiteness and freshness from the 3D images. Moreover, the result confirm that when watching shorter 3D images, people felt more a sense of presence. Findings of this study have important practical implications how running time is important to 3DTV viewers. Since the nature of this study is exploratory, more research about segmented running time and genre, etc. of 3D stereoscopic videos will be needed.

A Depth-map Coding Method using the Adaptive XOR Operation (적응적 배타적 논리합을 이용한 깊이정보 맵 코딩 방법)

  • Kim, Kyung-Yong;Park, Gwang-Hoon
    • Journal of Broadcast Engineering
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    • v.16 no.2
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    • pp.274-292
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    • 2011
  • This paper proposes an efficient coding method of the depth-map which is different from the natural images. The depth-map are so smooth in both inner parts of the objects and background, but it has sharp edges on the object-boundaries like a cliff. In addition, when a depth-map block is decomposed into bit planes, the characteristic of perfect matching or inverted matching between bit planes often occurs on the object-boundaries. Therefore, the proposed depth-map coding scheme is designed to have the bit-plane unit coding method using the adaptive XOR method for efficiently coding the depth-map images on the object-boundary areas, as well as the conventional DCT-based coding scheme (for example, H.264/AVC) for efficiently coding the inside area images of the objects or the background depth-map images. The experimental results show that the proposed algorithm improves the average bit-rate savings as 11.8 % ~ 20.8% and the average PSNR (Peak Signal-to-Noise Ratio) gains as 0.9 dB ~ 1.5 dB in comparison with the H.264/AVC coding scheme. And the proposed algorithm improves the average bit-rate savings as 7.7 % ~ 12.2 % and the average PSNR gains as 0.5 dB ~ 0.8 dB in comparison with the adaptive block-based depth-map coding scheme. It can be confirmed that the proposed method improves the subjective quality of synthesized image using the decoded depth-map in comparison with the H.264/AVC coding scheme. And the subjective quality of the proposed method was similar to the subjective quality of the adaptive block-based depth-map coding scheme.

Region Selective Transmission Method of MMT based 3D Point Cloud Content (MMT 기반 3차원 포인트 클라우드 콘텐츠의 영역 선별적 전송 방안)

  • Kim, Doohwan;Kim, Junsik;Kim, Kyuheon
    • Journal of Broadcast Engineering
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    • v.25 no.1
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    • pp.25-35
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    • 2020
  • Recently, the development of image processing technology, as well as hardware performance, has been continuing the research on 3D point processing technology that provides users with free viewing angle and stereoscopic effect in various fields. Point cloud technology, which is a type of representation of 3D point, has attracted attention in various fields because it can acquired/expressed point precisely. However, since Hundreds of thousands, millions of point are required to represent one 3D point cloud content, there is a disadvantage that a larger amount of storage space is required than a conventional 2D content. For this reason, the MPEG (Moving Picture Experts Group), an international standardization organization, is continuing to research how to efficiently compress, store, and transmit 3D point cloud content to users. In this paper, a V-PCC bitstream generated by a V-PCC (Video-based Point Cloud Compression) encoder proposed by the MPEG-I (Immersive) group is composed of an MPU (Media Processing Unit) defined by the MMT. In addition, by extending the signaling message defined in the MMT standard, a parameter for a segmented transmission method of the 3D point cloud content by area and quality parameters considering the characteristic of the 3D point cloud content, so that the quality parameters can be selectively determined according to the user's request. Finally, in this paper, we verify the result through design/implementation of the verification platform based on the proposed technology.

2D-to-3D Stereoscopic conversion: Depth estimation in monoscopic soccer videos (단일 시점 축구 비디오의 3차원 영상 변환을 위한 깊이지도 생성 방법)

  • Ko, Jae-Seung;Kim, Young-Woo;Jung, Young-Ju;Kim, Chang-Ick
    • Journal of Broadcast Engineering
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    • v.13 no.4
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    • pp.427-439
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    • 2008
  • This paper proposes a novel method to convert monoscopic soccer videos to stereoscopic videos. Through the soccer video analysis process, we detect shot boundaries and classify soccer frames into long shot or non-long shot. In the long shot case, the depth mapis generated relying on the size of the extracted ground region. For the non-long shot case, the shot is further partitioned into three types by considering the number of ground blocks and skin blocks which is obtained by a simple skin-color detection method. Then three different depth assignment methods are applied to each non-long shot types: 1) Depth estimation by object region extraction, 2) Foreground estimation by using the skin block and depth value computation by Gaussian function, and 3)the depth map generation for shots not containing the skin blocks. This depth assignment is followed by stereoscopic image generation. Subjective evaluation comparing generated depth maps and corresponding stereoscopic images indicate that the proposed algorithm can yield the sense of depth from a single view images.

Moving Object Contour Detection Using Spatio-Temporal Edge with a Fixed Camera (고정 카메라에서의 시공간적 경계 정보를 이용한 이동 객체 윤곽선 검출 방법)

  • Kwak, Jae-Ho;Kim, Whoi-Yul
    • Journal of Broadcast Engineering
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    • v.15 no.4
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    • pp.474-486
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    • 2010
  • In this paper, we propose a new method for detection moving object contour using spatial and temporal edge. In general, contour pixels of the moving object are likely present around pixels with high gradient value along the time axis and the spatial axis. Therefore, we can detect the contour of the moving objects by finding pixels which have high gradient value in the time axis and spatial axis. In this paper, we introduce a new computation method, termed as temporal edge, to compute an gradient value along the time axis for any pixel on an image. The temporal edge can be computed using two input gray images at time t and t-2 using the Sobel operator. Temporal edge is utilized to detect a candidate region of the moving object contour and then the detected candidate region is used to extract spatial edge information. The final contour of the moving object is detected using the combination of these two edge information, which are temporal edge and spatial edge, and then the post processing such as a morphological operation and a background edge removing procedure are applied to remove noise regions. The complexity of the proposed method is very low because it dose not use any background scene and high complex operation, therefore it can be applied to real-time applications. Experimental results show that the proposed method outperforms the conventional contour extraction methods in term of processing effort and a ghost effect which is occurred in the case of entropy method.

Human Visual Perception-Based Quantization For Efficiency HEVC Encoder (HEVC 부호화기 고효율 압축을 위한 인지시각 특징기반 양자화 방법)

  • Kim, Young-Woong;Ahn, Yong-Jo;Sim, Donggyu
    • Journal of Broadcast Engineering
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    • v.22 no.1
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    • pp.28-41
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    • 2017
  • In this paper, the fast encoding algorithm in High Efficiency Video Coding (HEVC) encoder was studied. For the encoding efficiency, the current HEVC reference software is divided the input image into Coding Tree Unit (CTU). then, it should be re-divided into CU up to maximum depth in form of quad-tree for RDO (Rate-Distortion Optimization) in encoding precess. But, it is one of the reason why complexity is high in the encoding precess. In this paper, to reduce the high complexity in the encoding process, it proposed the method by determining the maximum depth of the CU using a hierarchical clustering at the pre-processing. The hierarchical clustering results represented an average combination of motion vectors (MV) on neighboring blocks. Experimental results showed that the proposed method could achieve an average of 16% time saving with minimal BD-rate loss at 1080p video resolution. When combined the previous fast algorithm, the proposed method could achieve an average 45.13% time saving with 1.84% BD-rate loss.

Study of the Electoral TV-Public Space: Paradox of the Mythical Structure Manipulated by the Technical Institutionalization (TV 선거 공론장 구조 연구: 기계적 제도화의 역설(Paradox))

  • Park, Tae-Soun
    • Korean journal of communication and information
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    • v.36
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    • pp.198-230
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    • 2006
  • The aim of the this study is to observer paradoxal phenomenon in media election. The media, especially Television, was traditionally a journalistic operation representing political events on the outside of political camp. But recently, it intervenes to 'the political camp' as the most important method for election campaign. A centripetal of electronic medias making the dominant political space offer an alternative plan which get over the modern crisis of representative democracy. Even though, to the production of the political symbol and the operation of symbol which constitute substantial system of political action, the human being subject is excluded and the technical system of communication make up a govern structure. So it makes the contradictory situation. TV broadcast for election campaigning show well this paradoxal situation. The institutionalization of electoral broadcasting oriented by the State strengthens an immensification, an economical and political efficiency and a transparency of electoral campaign. But the means which controls the mind of public is also strengthened. It relates the production and circulation of the political symbol and the symbolic image restricted by dominator. In conclusion, this study argues that the media election is institutionalized by the instrumental reason(procedural rationality of politics and technological rationality of broadcasting), therefore the candidate take a fragment roles for the production of transcendental political symbol and the voters accommodate to the symbolic images which are foreseen and they judge.

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Joint Optimization of the Motion Estimation Module and the Up/Down Scaler in Transcoders television (트랜스코더의 해상도 변환 모듈과 움직임 추정 모듈의 공동 최적화)

  • Han, Jong-Ki;Kwak, Sang-Min;Jun, Dong-San;Kim, Jae-Gon
    • Journal of Broadcast Engineering
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    • v.10 no.3
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    • pp.270-285
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    • 2005
  • A joint design scheme is proposed to optimize the up/down scaler and the motion vector estimation module in the transcoder system. The proposed scheme first optimizes the resolution scaler for a fixed motion vector, and then a new motion vector is estimated for the fixed scaler. These two steps are iteratively repeated until they reach a local optimum solution. In the optimization of the scaler, we derive an adaptive version of a cubic convolution interpolator to enlarge or reduce digital images by arbitrary scaling factors. The adaptation is performed at each macroblock of an image. In order to estimate the optimal motion vector, a temporary motion vector is composed from the given motion vectors. Then the motion vector is refined over a narrow search range. It is well-known that this refinement scheme provides the comparable performance compared to the full search method. Simulation results show that a jointly optimized system based on the proposed algorithms outperforms the conventional systems. We can also see that the algorithms exhibit significant improvement in the minimization of information loss compared with other techniques.

Implementation of Character and Object Metadata Generation System for Media Archive Construction (미디어 아카이브 구축을 위한 등장인물, 사물 메타데이터 생성 시스템 구현)

  • Cho, Sungman;Lee, Seungju;Lee, Jaehyeon;Park, Gooman
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1076-1084
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    • 2019
  • In this paper, we introduced a system that extracts metadata by recognizing characters and objects in media using deep learning technology. In the field of broadcasting, multimedia contents such as video, audio, image, and text have been converted to digital contents for a long time, but the unconverted resources still remain vast. Building media archives requires a lot of manual work, which is time consuming and costly. Therefore, by implementing a deep learning-based metadata generation system, it is possible to save time and cost in constructing media archives. The whole system consists of four elements: training data generation module, object recognition module, character recognition module, and API server. The deep learning network module and the face recognition module are implemented to recognize characters and objects from the media and describe them as metadata. The training data generation module was designed separately to facilitate the construction of data for training neural network, and the functions of face recognition and object recognition were configured as an API server. We trained the two neural-networks using 1500 persons and 80 kinds of object data and confirmed that the accuracy is 98% in the character test data and 42% in the object data.

Subjective Video Quality Evaluation of H.265/HEVC Encoded Low Resolution Videos for Ultra-Low Band Transmission System (초협대역 전송 시스템상에서 H.265/HEVC 부호화 저해상도 비디오에 대한 주관적 화질 평가)

  • Uddina, A.F.M. Shahab;Monira, Mst. Sirazam;Chung, TaeChoong;Kim, Donghyun;Choi, Jeung Won;Jun, Ki Nam;Bae, Sung-Ho
    • Journal of Broadcast Engineering
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    • v.24 no.6
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    • pp.1085-1095
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    • 2019
  • In this paper, we perform a subjective quality assessment on low-resolution surveillance videos, which are encoded with a very low target bit-rate to use in an ultra-low band transmission system and investigate the encoding effects on the perceived video quality. The test videos are collected based on their spatial and temporal characteristics which affect the perceived quality. H.265/HEVC encoder is used to prepare the impaired sequences for three target bit-rates 20, 45, and 65 kbps and subjective quality assessment is conducted to evaluate the quality from a viewing distance of 3H. The experimental results show that the quality of encoded videos, even at target bit-rate of 45 kbps can satisfy the users. Also we compare objective image/video quality assessment methods on the proposed dataset to measure their correlation with subjective scores. The experimental results show that the existing methods poorly performed, that indicates the need for a better quality assessment method.