• Title/Summary/Keyword: Broadcast Environment

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Real-Time HD Watermarking System in DTV environment

  • Hahm Sangjin;Lee Keunsik;Park Keunsoo
    • Journal of Broadcast Engineering
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    • v.10 no.2
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    • pp.131-138
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    • 2005
  • High-quality digital broadcasting contents are susceptible to illegal copy and unauthorized redistribution, which makes broadcasters difficult to protect valuable media assets. So, broadcasters and content providers need the technology for copyright protection of professional digital content. Digital watermarking technology is one of the most actively developed solutions for the copyright protection. This paper suggests the requirements of watermarking technology in DTV(Digital TV) environment for copyright protection and shows the developed real-time watermark embedding/detecting system for HD(High Definition)/SD(Standard Definition) video and experimental results of the system against watermark attack tests. Our watermarking system meets the watermarking requirements of invisibility, robustness and security of DTV environment.

A Function Point Model for Measuring the Development Cost of Information Services using Wireless Data Broadcast

  • Seokjin Im
    • International journal of advanced smart convergence
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    • v.13 no.1
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    • pp.12-22
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    • 2024
  • Software applications have a huge and inseparable impact on our lives. The complexity of the applications increases rapidly to support high performance and multifunction. Accordingly, the cost model for applications is increasingly important. Line of Code (LOC) and Man-Month (M/M) as the cost model measure the quantitative sides of the applications. Unlike them, Function Point (FP) measures the functionalities of the application. FP is efficient for estimating qualitative characteristics, but it is restricted to measuring the cost of an application using the wireless data broadcast which can support any number of clients. In this paper, we propose, a Function Point model for Information services using wireles data Broadcast (FPIB) to measure the development cost of an application that serves using the wireless data broadcast environment. FPIB adopts critical parameters of the wireless broadcast environment and the complexity of them to measure effectively the cost developing the application. Through the evaluation comparing the proposed FPIB with FP, we reveal the effectiveness of the proposed FPIB.

Development of Integrated Broadcast Contents Transmission System based on Single Server (단일서버 기반의 통합 방송콘텐츠 송출시스템 개발)

  • Song, Han-Chun;Kim, Su-Hwan
    • The Journal of the Institute of Internet, Broadcasting and Communication
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    • v.12 no.6
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    • pp.75-81
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    • 2012
  • In this paper, we design and implementation of effective integrated broadcast contents transmission System based on single server system. Because of previous broadcast contents transmission system is consist of various individual functional equipment. And it is not easy to use and not effective to manage for broadcast contents transmission. In this paper, we evaluated and analysed of developed system in the test environment. As a result of performance test, It showed that it was well performed without any data error in the performance test, and It showed that it was well managed, controled, scheduled, processed of the integrated broadcast contents transmission environment.

Storage Manager for Data Broadcast (데이터 방송을 위한 스토리지 매니저)

  • Ko, Sang-Won;Jeon, Je-Min;Won, Jae-Hoon;Kim, Seh-Chang;Kim, Jun-Sun
    • 한국HCI학회:학술대회논문집
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    • 2008.02a
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    • pp.639-642
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    • 2008
  • In this paper, we present the storage manager for digital broadcast environment. Data stream in real-time broadcast environment flows into set-top box continuously but, Given the file-system doesn't consider such characteristics. The storage manager provides reliability and flexibility for digital broadcast in set-top box.

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Real Time Watermark Embedding/Detecting System for HDTV

  • Hahm Sang Jin;Lee KeunSik;Park KenuSoo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2004.11a
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    • pp.285-288
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    • 2004
  • High-quality digital broadcasting contents are susceptible to illegal copy and unauthorized redistribution, which makes broadcasters difficult to protect valuable media assets. So, broadcasters and content providers need the technology for copyright protection of professional digital content. Digital watermarking technology is one of the most actively developed solutions for the copyright protection. This paper suggests the requirements of watermarking technology in DTV(Digital TV) environment for copyright protection and shows the developed real-time watermark embedding/detecting system for HD(High Definition)/SD(Standard Definition) video and experimental results of the system against watermark attack tests. Our watermarking system meets the watermarking requirements of invisibility, robustness and security of DTV environment.

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Concurrency Control based on Serialization Graph for Query Transactions in Broadcast Environment : CCSG/QT (방송환경에서 질의 거래를 위해 직렬화 그래프에 기반을 둔 동시성 제어 기법)

  • 이욱현;황부현
    • Journal of KIISE:Databases
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    • v.30 no.1
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    • pp.95-107
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    • 2003
  • The broadcast environment has asymmetric communication aspect that is typically much greater communication bandwidth available from server to clients than in the opposite direction. In addition, most of mobile computing systems allow mostly read-only transactions from mobile clients for retrieving different types of information such as stock data, traffic information and mews updates. Since previous concurrency control protocols, however, do not consider such a particular characteristics, the performance degradation occurs when previous schemes are applied to the broadcast environment. In this paper, we propose the efficient concurrency control for query transaction in broadcast environment. The following requirements are satisfied by adapting weak consistency that is the appropriate correctness criterion of read-only transactions: (1) the mutual consistency of data maintained by the server and read by clients (2) the currency of data read by clients. We also use the serialization graph scheme to check the weak consistency efficiently. As a result, we improved a performance by reducing unnecessary aborts and restarts of read-only transactions caused when global serializability was adopted.

Optimistic Concurrency Control based on TimeStamp Intervals for Broadcast Environment: OCC/TI (방송환경에서 타임스탬프 구간에 기반을 둔 낙관적 동시성 제어 기법)

  • 이욱현;황부현
    • Journal of KIISE:Databases
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    • v.29 no.6
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    • pp.477-491
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    • 2002
  • The broadcast environment has asymmetric communication aspect that is typically much greater communication bandwidth available from server to clients than in the opposite direction. In addition, mobile computing systems generate mostly read-only transactions from mobile clients for retrieving different types of information such as stock data, traffic information and news updates. Since previous concurrency control protocols, however, do not consider such a particular characteristics, the performance degradation occurs when previous schemes are applied to the broadcast environment. In this paper, we propose optimistic concurrency control based on timestamp interval for broadcast environment. The following requirements are satisfied by adapting weak consistency that is the appropriate correctness criterion of read-only transactions: (1) the mutual consistency of data maintained by the server and read by clients (2) the currency of data read by clients. We also adopt the timestamp Interval protocol to check the weak consistency efficiently. As a result, we improved a performance by reducing unnecessary aborts and restarts of read-only transactions caused when global serializability was adopted.

The Design and Implementation of Virtual Studio

  • Sul, Chang-Whan;Wohn, Kwang-Yoen
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1996.06b
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    • pp.83-87
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    • 1996
  • A virtual reality system using video image is designed and implemented. A participant having 2{{{{ { 1} over { 2} }}}}DOF can interact with the computer-generated virtual object using her/his full body posture and gesture in the 3D virtual environment. The system extracts the necessary participant-related information by video-based sensing, and simulates the realistic interaction such as collision detection in the virtual environment. The resulting scene obtained by compositing video image of the participant and virtual environment is updated in near real time.

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