• 제목/요약/키워드: Brand Placement

검색결과 29건 처리시간 0.019초

패션상품의 제품배치(PPL)에 대한 소비자(消費者)의 태도(態度) 연구(硏究) - TV를 중심으로 - (A Study on a Consumers Attitude toward PPL(Product Placement) of Fashion Products - Centering on TV -)

  • 김일;김기령
    • 패션비즈니스
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    • 제8권1호
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    • pp.117-132
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    • 2004
  • The purpose of this study is to analyze consumers attitude toward PPL (Product Placement) of fashion products on TV, with regarding PPL as a new-communication sphere of marketing. This study used a questionnaire method, and the results of the analysis are as follows. First, as for the information availability of PPL related to fashion products on TV, it was shown to be higher in order of trend, brand, color, practicability, price and material. Second, as a result of analyzing, through 11 items, the attitude on PPL experience of fashion products on TV, there were many positive responses as to 5 items (The commodity with PPL is the product of a renowned brand, The commodity with PPL is the expensive product, An image of the product with PPL becomes good, The product with PPL is suitable to the mood in a drama, I try to think whether the product with PPL matches with myself), and there were more negative responses as to 6 items (Because of desiring to know a brand of the product with PPL, I look for it, The product with PPL is practical, The product with PPL is same as the real situation, I will also buy the product with PPL, Because there are too many commodities with PPL, I become angry, In case of facing PPL, I change a channel). Third, it was shown that the purchase experience and purchase intention as to the product with PPL on TV, have a positive correlation with TV viewing time and with whether or not re-approval as to PPL of a specific company. Also, the purchase experience as to the product with PPL on TV was shown much in the group of viewing TV via internet and in the group of using the digital TV broadcasting. The purchase intention as to the product with PPL on TV was shown higher in the group of using much cable TV broadcasting and general TV broadcasting, while the group of viewing TV via internet had purchase experience, but the response of not having intention of repurchasing was the highest.

제품유형과 제시유형에 따른 웹툰 PPL 효과 연구 (Effect of Webtoon PPL by Product Type and Placement Type)

  • 조윤진;박범순
    • 한국콘텐츠학회논문지
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    • 제18권2호
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    • pp.37-46
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    • 2018
  • 본 연구는 제품 유형 및 PPL 제시 유형에 따른 웹툰 PPL의 효과를 연구하였다. 이를 통해 수용자들의 광고 회피를 최소화할 수 있는 효과적인 웹툰 PPL 제작방식 및 집행 방법을 찾고자 하였다. 연구를 위해 제품 유형(실용재/쾌락재), 웹툰 PPL 제시 유형(이미지형/삽입형/혼합형)에 따라 $2{\times}3$의 집단 간 실험 설계를 구성하였다. 연구결과, 브랜드 태도에 있어서 PPL유형에 따른 차이가 발생하였다. 특히 삽입형의 경우 가장 긍정적인 브랜드 태도를 형성하였다. 웹툰 콘텐츠에 대한 태도에 있어서는 쾌락재의 경우와 삽입형 PPL의 경우가 가장 긍정적인 태도를 보이는 것으로 나타났다.

The Role of Aesthetic Experience in Fashion Brands' SNS Accounts: Focusing on the Interaction of Narrative Images and Product Placement

  • Min-Sook Park;Yunji Moon
    • Asia pacific journal of information systems
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    • 제31권4호
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    • pp.448-471
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    • 2021
  • Compared to consumers' focus, in the past, on the functional aspect of fashion products, consumers recently tend to place more importance on their impressive and memorable experiences in purchasing process. As consumer's interest changes from functional aspects to individual experience in purchasing process, fashion brands try to convey the identity of the brand through creating favourable consumers' experiences. Therefore, this study explores the effect of individuals' aesthetic experiences with fashion brands' SNS accounts on their attitudes. More specifically, the study evaluates whether consumers enjoy the flow of fashion brands' SNS accounts and form purchase intentions through their aesthetic experiences and product placement. Through a survey, empirical testing was done to investigate the effect of the aesthetic experience on of flow and purchase intentions. The current study tests the interaction effect among perceived aesthetic experience, narrative images, and product placement employing 2×2×2 MANOVA. The findings herein reveal that the aesthetic experience affects flow and purchase intention, and that there is a statistically significant interaction effect between aesthetic experience, narrative images, and product placement.

웹툰 PPL에 대한 제품유형과 웹툰 태도의 효과 연구 (Effects of Product Type and Webtoon Attitude in Webtoon PPL)

  • 김소정
    • 한국콘텐츠학회논문지
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    • 제20권8호
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    • pp.186-198
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    • 2020
  • 본 연구는 제품유형, 웹툰에 대한 태도가 웹툰 PPL에 대한 소비자 반응 - PPL 침입성, PPL에 대한 태도, 브랜드 태도, 구전의도, 구매의도 - 에 어떻게 영향을 미치는지 알아보았다. 또한, PPL 제시유형이 제품유형과 웹툰에 대한 태도와 어떻게 상호작용하는지 살펴보았다. 연구 결과, 실용재보다 쾌락재일 경우, 웹툰 콘텐츠에 대한 태도가 부정적일 때보다 긍정적일 경우 PPL에 대한 소비자 반응이 긍정적이었다. 본 연구 결과는 또한 웹툰에 대한 태도와 PPL 제시유형 간의 상호작용을 보여준다. 웹툰에 긍정적인 독자에게는 크리에이티브 배치가, 웹툰에 부정적인 독자에게는 온셋 배치가 더 효과적인 PPL 제시유형이었다. 이러한 연구 결과를 바탕으로 이론적, 실무적 함의를 제시하고자 한다.

PPL 광고(廣告)모델이 의류(衣類)브랜드 태도(態度)에 미치는 영향(影響)에 관(關)한 연구(硏究) (A Study on the Effect of PPL Models on Fashion Brand Attitude)

  • 김일;권미경
    • 패션비즈니스
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    • 제7권1호
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    • pp.1-13
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    • 2003
  • By considering the influences of PPL(Product Placement) commercial model on consumers' attitude to clothing brand as a commercial effect of PPL, this study intends to identify how much differently they take an attitude to clothing brands before and after exposed to PPL commercials, and also identify how much differently they take their attitude to the brands depending upon PPL commercial models. In the step of experimental design, a previous survey was performed to identify how consumers take their attitude to commercial models and brands before exposed to PPL commercials. And every subject was asked to watch video films with brand logos exposed. The results of experiment can be summarized as follows: After all subjects were exposed to PPL commercials, in general, their attitude to commercial models had more or less effects on the change of their attitude. Meanwhile, the interaction between their attitude to model and clothing brands respectively had somewhat significant influences only on brand recognition. This study verified that PPL commercial models had significant influences on consumers' attitude to brands. These results imply that a PPL commercial strategy in fashion industry should be made focusing on the respective roles of PPL commercial models.

Profiling Customer Engagement with "Snuggie" Experience in Social Media

  • Kim, HaeJung;Kim, JiYoung;Yang, Kiseol
    • 한국의류산업학회지
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    • 제15권1호
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    • pp.95-102
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    • 2013
  • In order to understand meaningful customer experience in social media, this study profiles customer engagement by exposing the essential brand experience rooms in hyper-reality contexts. This study selects Snuggie as a target brand as it uses multiple contact points, including social media, to provide meaningful experience to customers. With their unique marketing strategy, Snuggie became a popular brand among the U. S. customers beyond just a wearable blanket. Upon analyzing a total of 364 customer reviews about Snuggie in Amazon.com, five experience rooms were exposed; "Physical artifacts" and "customer involvement" are influential experience rooms which signify interactions between products and customers, while "intangible artifacts", "technology" and "customer placement" reflect a lower degree of experiential engagement. This approach suggests a theoretical foundation in understanding the customer engagement concepts by the means of brand experience dimensions in social media. The ability to create compelling engagement in social media depends on the successful facilitation of relationships and information, which lead to a creative, communicative and interactive experience.

몰입 정도가 온라인 게임 내 PPL 인지에 미치는 영향에 대한 연구 (The Study about influence of immersiveness on PPL advertising in on-line game)

  • 박성민;유승호
    • 한국게임학회 논문지
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    • 제6권3호
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    • pp.67-76
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    • 2006
  • 본 연구에서는 온라인 게임의 이용자의 게임 몰입도가 PPL의 효과에 미치는 영향을 알아보고자 한다. 간접 광고 효과에 영향을 미치는 요인으로는 노출 빈도, Brand의 배치 형태, 식역하 지각에서의 자극, 제품에 대한 관여도, PPL에 대한 사전지식을 고려해 볼 수 있다. 본 연구에서는 이러한 변인요소들을 통제하고 게임매체의 특성인 몰입 정도를 조절하기 위하여 게임을 통해 광고에 노출된 그룹과 같은 자극을 영상을 통해 노출된 그룹으로 나누어 두 그룹의 PPL인지와 제품에 대한 태도변화에 대해 알아보았다. 게임몰입이 클 경우 광고에 대한 정보처리는 방해를 받았으며, 따라서 미디어에 삽입된 PPL광고의 인지율이 떨어졌다. 그러나 PPL의 배치요인에 따라서는 인지에 차이를 보였다. 이를 이용하여 고몰입 상태의 초점시각의 움직임에 따른 이미지 인식의 정확성을 조사하여 사용자의 인지에 따른 PPL 디자인 법을 제안하였다. 본 연구는 게임 내 PPL을 통한 수익구조의 잠재적 효과를 조명하며 전략적으로 게임내의 PPL을 디자인 하는 방법 에 대한 논의를 포함한다.

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Product-Story Congruence and Actor Attractiveness in Product Placements in Television Drama

  • Cheon, Minhye;Ahn, Yena;Mo, Ju Hee;Park, Jee-Sun
    • 패션비즈니스
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    • 제20권3호
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    • pp.104-118
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    • 2016
  • As more consumers avoid ads aided by advanced technologies that conveniently block ads, traditional advertising is becoming less effective than ever before. Product placements are increasingly executed to unobtrusively expose products and brands to consumers while they watch media programs. The current study attempts to enhance our understanding of the factors that affect consumer attitude towards the brands placed in TV dramas. In particular, this study examines whether the attractiveness of actors and the congruency between the products placed and the story of the TV drama influence consumer attitudes towards the TV drama and the brand. A total of 211 male consumers in their 20s and 30s were used for data analyses. Structural equation modelling revealed that the product-story congruence had a positive impact on consumer attitude towards the TV drama as well as their attitude towards the brand. Actor attractiveness (in terms of similarity and likability) positively influenced consumer attitude towards the brand. Only the perceived likability dimension of actor attractiveness was found to affect consumer attitude towards the TV drama.

가상광고와 간접광고에 대한 비교 연구: 광고속성과 광고효과를 중심으로 (A Comparative Analysis of Virtual Advertising and PPL: Focusing on Consumer Evaluation of Advertising Attributes and Ad Effectiveness)

  • 엄기홍;임병훈;안대천;서우종
    • 지식경영연구
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    • 제16권1호
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    • pp.193-208
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    • 2015
  • With the rapid growth in the use of digital advertising media among consumers, there is an increasing interest in the utilization of virtual advertising and PPL as an alternative to traditional television advertising. Nonetheless, few studies have compared the effects of these new advertising platforms, still lacking knowledge on their relative effects for maximizing advertising effectiveness. This study, thus, intends to compare virtual advertising and PPL with respect to advertising effectiveness (i.e., consumer evaluations of advertising attributes, brand attitudes, and purchase intentions), controlling for the level of product involvement. An experiment was conducted with a sample of 360 participants and actual ads were used as test stimuli. According to the results, consumers exhibit more favorable evaluations on all the three advertising attributes (i.e., entertainment, informativeness, and irritation) for high-involvement products, whereas, for low-involvement products, virtual advertising is perceived to be more irritating than PPL. In particular, the effect of informational value of virtual advertising on brand attitudes was found to be most significant. In addition, for high-involvement products, virtual advertised products. Advertising practitioners may have to consider these results and fully utilize the advantages of virtual advertising and PPL in order to achieve maximum advertising effectiveness.

유.아동복 레이블의 불만에 관한연구 (A Study on Consumer Complaints over Lables on children's Clothing)

  • 박선경;홍지명;이정순;신혜원;유호선
    • 한국의류학회지
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    • 제23권2호
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    • pp.307-313
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    • 1999
  • This study investigated material the type(sewn-in stamped-on etc) of the label and its placement(location on the product) on children's clothing in order to survey consumer complaints to suggest the improvement. The data were collected from label-producing companies by surveying children's clothing displayed at department store as well as by questionnaire to 205 consumers who were mothers of preschool children. The results were as follows : 1. 100% polyester was the most used raw material for brand labels and nylon was for care labels. 2. Most brand labels were one piece labels and located inside the back of neck line by sewn-in either on the top on each sides or on all four sides, Care labels were usually sewn-in on the inside of left-side seam line. The texture of care label was softer than that of brand label and two pieces of care labels were widely used, 3. 67.3% of consumers complained of its stiffness while 36.1% of consumers complained of rough surface and edge 85.4% of consumers complained of an itch caused by brand labels and claimed to detach labels. For care labels 36.6% expressed displeasure of stiffness of labels while 39% complained of annoyance due to too many pieces of labels. 4. Major suggestions from the consumers were change of raw materials and relocation of brand labels. For the care labels changes of material form and type of labels were suggested and one piece of label and smaller size were preferable.

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