• Title/Summary/Keyword: Brain-Computer Interface (BCI)

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Motor Imagery based Application Control using 2 Channel EEG Sensor (2채널 EEG센서를 활용한 운동 심상기반의 어플리케이션 컨트롤)

  • Lee, Hyeon-Seok;Jiang, Yubing;Chung, Wan-Young
    • Journal of Sensor Science and Technology
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    • v.25 no.4
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    • pp.257-263
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    • 2016
  • Among several technologies related to human brain, Brain Computer Interface (BCI) system is one of the most notable technologies recently. Conventional BCI for direct communication between human brain and machine are discomfort because normally electroencephalograghy(EEG) signal is measured by using multichannel EEG sensor. In this study, we propose 2-channel EEG sensor-based application control system which is more convenience and low complexity to wear to get EEG signal. EEG sensor module and system algorithm used in this study are developed and designed and one of the BCI methods, Motor Imagery (MI) is implemented in the system. Experiments are consisted of accuracy measurement of MI classification and driving control test. The results show that our simple wearable system has comparable performance with studies using multi-channel EEG sensor-based system, even better performance than other studies.

Designing Intuitive Spatial Game using Brain Computer Interface (뇌-컴퓨터 인터페이스를 사용한 공간 기반 게임 설계)

  • Kim, Na-Young;Yoo, Won-Dae;Lee, Yong-Il;Chung, Seung-Eun;Han, Moo-Kyoung;Yeo, Woon-Seung
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.1160-1165
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    • 2009
  • User interface design environment has been known to be part of important elements in user experience and play, and its significance of functionalities are growing bigger each year. In present day, use of intuitive user interface design are on demand. Player can expect to get a new experience that they can not get from other exiting or similar form of games. For the better user experience, essential use of intuitive game play is necessary along with its perceptive user interface. This paper describes intuitive game environment design which will enhance user experience with use of brainwave signal for Brain Computer Interface.

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Automatic measurement of voluntary reaction time after audio-visual stimulation and generation of synchronization and generation of synchronization signals for the analysis of evoked EEG (시청각자극후의 피험자의 자의적 반응시간의 자동계측과 유발뇌파분석을 위한 동기신호의 생성)

  • 김철승;엄광문;손진훈
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2003.05a
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    • pp.36-40
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    • 2003
  • 근래에 들어 질병으로 인하여 의사표현이 곤란한 환자에게 뇌파에 기초한 BCI(Brain Computer Interface)와 같은 새로운 인터페이스를 제공하고자 하는 연구가 활발히 진행되고 있다. BCI를 위한 기초 연구로서 특정 자극에 대해 유발되는 뇌파의 측정과 분석은 BCI를 위한 뇌파의 패턴과 인터페이스의 설계에 중요한 역할을 한다. 이 연구의 목적은 시청각 자극 인가후 피험자의 반응 시간을 측정하는 시스템을 EEG와 같은 생체 신호 계측 시스템과 연동이 가능한 형태로 개발하는 것이다. 제안된 시스템은 기능적으로 자극 신호 발생부, 반응시간 측정부, 유발뇌파 측정부, 동기신호발생부로 나뉘어진다. 자극신호 발생부는 실험에 이용되는 자극신호를 제작하는 부분으로서 Flash를 사용하여 구현하였다. 반응시간 측정부는 문제에 대한 답 선택 요청시각으로부터 피험자의 반응까지의 시간을 측정하는 부분으로서 마이크로 컴퓨터(80C31)를 이용하여 구현하였다. 우발뇌파 측정부는 시판용 하드웨어와 소프트웨어를 그대로 사용하였다. 동기신호 발생부는 전체 시스템의 동기를 맞추기 위한 신호를 발생하는 부분으로서 문제제시, 답요구와 동기한 화면상의 명암 신호와 이를 검출하는 광센서로 구성하였다. 본 논문에서 제시한 방법에서는 기존의 유발진위 측정 및 자극시스템에 특정 모듈(반응시간 측정 장치, 동기신호 발생장치)만을 추가하여 실험자의 의도에 맞는 시스템을 설계할 수 있어 유발 뇌파 및 반응시간 측정을 필요로 하는 연구를 가속화 할 것이 기대된다.

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The Optimization of Hybrid BCI Systems based on Blind Source Separation in Single Channel (단일 채널에서 블라인드 음원분리를 통한 하이브리드 BCI시스템 최적화)

  • Yang, Da-Lin;Nguyen, Trung-Hau;Kim, Jong-Jin;Chung, Wan-Young
    • Journal of the Institute of Convergence Signal Processing
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    • v.19 no.1
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    • pp.7-13
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    • 2018
  • In the current study, we proposed an optimized brain-computer interface (BCI) which employed blind source separation (BBS) approach to remove noises. Thus motor imagery (MI) signal and steady state visual evoked potential (SSVEP) signal were easily to be detected due to enhancement in signal-to-noise ratio (SNR). Moreover, a combination between MI and SSVEP which is typically can increase the number of commands being generated in the current BCI. To reduce the computational time as well as to bring the BCI closer to real-world applications, the current system utilizes a single-channel EEG signal. In addition, a convolutional neural network (CNN) was used as the multi-class classification model. We evaluated the performance in term of accuracy between a non-BBS+BCI and BBS+BCI. Results show that the accuracy of the BBS+BCI is achieved $16.15{\pm}5.12%$ higher than that in the non-BBS+BCI by using BBS than non-used on. Overall, the proposed BCI system demonstrate a feasibility to be applied for multi-dimensional control applications with a comparable accuracy.

A Normalization Method to Utilize Brain Waves as Brain Computer Interface Game Control (뇌파를 BCI 게임 제어에 활용하기 위한 정규화 방법)

  • Sung, Yun-Sick;Cho, Kyung-Eun;Um, Ky-Hyun
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.115-124
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    • 2010
  • In the beginning brain waves were used for monkeys to control robot arm with neural activity. In recent years there are research that measured brain waves are used for the control of programs which monitor the progression of dementia or enhance of attention in children diagnosed with Attention Deficit Hyperactivity Disorder (ADHD). Moreover, low-price devices that can be used as a game control interface have become available. One of the problems associated with control using brain waves is that the mean amplitude, mean wavelength, and mean vibrational frequency of the brain waves differ from individual to individual. This paper attempts to propose a method to normalize measured brain waves using normal distribution and calculate the waveforms that can be used in controlling games. For this, a framework in which brain waves are converted in seven stages has been suggested. In addition, the estimation process in each stage has been described. In an experiment the waveforms of two subjects have been compared using the proposed method in the BCI English word learning program. The level of similarity between two subjects' waveforms has been compared with correlation coefficient. When the proposed method was applied, both meditation and concentration increased by 13% and 8%, respectively. Because the proposed regularization method is converted into a waveform fit for control functions by reducing personal characteristics reflected in the brain waves, it is fitting for application programs such as games.

ICA+OPCA for Artifact-Robust Classification of EEG (ICA+OPCA를 이용한 잡음에 강인한 뇌파 분류)

  • Park, Sungcheol;Lee, Hyekyoung;Park, Seungjin
    • Proceedings of the Korean Information Science Society Conference
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    • 2003.10b
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    • pp.739-741
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    • 2003
  • Electroencephalogram (EEG)-based brain computer interface (BCI) provides a new communication channel between human brain and computer. EEG is very noisy data and contains artifacts, thus the extraction of features that are robust to noise and artifacts is important. In this paper we present a method with employ both independent component analysis (ICA) and oriented principal component analysis (OPCA) for artifact-robust feature extraction.

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Robot Control based on Steady-State Visual Evoked Potential using Arduino and Emotiv Epoc (아두이노와 Emotiv Epoc을 이용한 정상상태시각유발전위 (SSVEP) 기반의 로봇 제어)

  • Yu, Je-Hun;Sim, Kwee-Bo
    • Journal of the Korean Institute of Intelligent Systems
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    • v.25 no.3
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    • pp.254-259
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    • 2015
  • In this paper, The wireless robot control system was proposed using Brain-computer interface(BCI) systems based on the steady-state visual evoked potential(SSVEP). Cross Power Spectral Density(CPSD) was used for analysis of electroencephalogram(EEG) and extraction of feature data. And Linear Discriminant Analysis(LDA) and Support Vector Machine(SVM) was used for patterns classification. We obtained the average classification rates of about 70% of each subject. Robot control was implemented using the results of classification of EEG and commanded using bluetooth communication for robot moving.

A Study on Consistency Between the Repetition Degree of Movement and ERD/ERS of EEG for the Computer Interface (컴퓨터와 인터페이스를 위한 뇌파의 ERD/ERS와 동작반복도간의 상관성에 관한 연구)

  • Hwang, Min-Cheol;Choe, Cheol
    • Journal of the Ergonomics Society of Korea
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    • v.23 no.4
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    • pp.57-66
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    • 2004
  • EEG(Electroencephalogram) provides a possibility of communicating between a human and a computer, called BCI(brain computer interface). EEG evoked by a movement has been often used as a control command of a computer. This study is to predict human movements by EEG parameters showed significant consistency. Three undergraduate students were asked to move both hands and foots thirty times respectively. Each movement consisted of single and three consecutive movements. Their EEG signals were analyzed to obtained ERD(Event Related Desynchronization) and ERS(Event Related Synchronization). The results showed that ERD and ERS could be used as a significant classifier identifying either single movement or repetitive movement of human limbs. The number of repetition of movement could be used to various control commands of a computer.

Attention training Game-System using Brainwave (뇌파를 이용한 집중력 훈련 게임시스템)

  • Younkyun Shin;Sungyoung Shin;Donghyun Lee;Hoh Peter In
    • Proceedings of the Korea Information Processing Society Conference
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    • 2008.11a
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    • pp.211-214
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    • 2008
  • Brain Computer Interface(BCI)분야는 뇌파를 이용하여 컴퓨터를 컨트롤 하는 기술로 최근 많은 연구가 이루어 지고 있다. 뇌파는 주변 상황과 개인, 상태에 따라 그 변화가 명확하기 때문에 BCI 분야는 앞으로 많은 응용 프로그램 개발에 충분한 자원이 될 수 있다. 기존의 BCI 연구는 뇌파를 입력 값으로 사용하여 컴퓨터를 컨트롤 하였다. 하지만 뇌파 값은 환경과 상황, 개인마다 다르기 때문에 특정 값으로 사용하기에 어려운 점이 있다. 본 논문에서는 이러한 뇌파의 특징을 이용하여 집중력을 향상시키는 개인용 게임시스템을 제안하고자 한다.

Practical Use Technology for Robot Control in BCI Environment based on Motor Imagery-P300 (동작 상상-P300 기반 BCI 환경에서의 로봇 제어 실용화 기술)

  • Kim, Yong-Honn;Ko, Kwang-Eun;Park, Seung-Min;Sim, Kwee-Bo
    • Journal of Institute of Control, Robotics and Systems
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    • v.19 no.3
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    • pp.227-232
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    • 2013
  • BCI (Brain Computer Interface) is technology to control external devices by measuring the brain activity, such as electroencephalogram (EEG), so that handicapped people communicate with environment physically using the technology. Among them, EEG is widely used in various fields, especially robot agent control by using several signal response characteristics, such as P300, SSVEP (Steady-State Visually Evoked Potential) and motor imagery. However, in order to control the robot agent without any constraint and precisely, it should take advantage of not only a signal response characteristic, but also combination. In this paper, we try to use the fusion of motor imagery and P300 from EEG for practical use of robot control in BCI environment. The results of experiments are confirmed that the recognition rate decreases compared with the case of using one kind of features, whereas it is able to classify each both characteristics and the practical use technology based on mobile robot and wireless BCI measurement system is implemented.