• 제목/요약/키워드: Brain Computer Interface

검색결과 196건 처리시간 0.208초

다채널 뇌파 분류를 위한 주성분 분석 기반 선형동적시스템 (PCA-based Linear Dynamical Systems for Multichannel EEG Classification)

  • Lee, Hyekyoung;Park, Seungjin
    • 한국정보과학회:학술대회논문집
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    • 한국정보과학회 2002년도 가을 학술발표논문집 Vol.29 No.2 (2)
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    • pp.232-234
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    • 2002
  • EEG-based brain computer interface (BCI) provides a new communication channel between human brain and computer. The classification of EEG data is an important task in EEG-based BCI. In this paper we present methods which jointly employ principal component analysis (PCA) and linear dynamical system (LDS) modeling for the task of EEG classification. Experimental study for the classification of EEG data during imagination of a left or right hand movement confirms the validity of our proposed methods.

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A Framework for Electroencephalogram Process at Real-Time using Brainwave

  • Sung, Yun-Sick;Cho, Kyung-Eun;Um, Ky-Hyun
    • 한국멀티미디어학회논문지
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    • 제14권9호
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    • pp.1202-1209
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    • 2011
  • Neuro feedback training using ElectroEncephalo Grams (EEGs) is commonly utilized in the treatment of Alzheimer's disease, and Attention Deficit Hyperactivity Disorder (ADHD). Recently, BCI (Brain-computer Interface) contents have developed, not for the purpose of treatment, but for concentration improvement or brain relaxation training. However, as each user has different wave forms, it is hard to develop contents controlled by such different wave. Therefore, an EEG process that allows the ability to transform the variety of wave forms into one standard signal and use it without taking a user's characteristic of EEG into account, is required. In this paper, a framework that can reduce users' characteristics by normalizing and converting measured EEGs is proposed for contents. This framework also contains the process that controls different brainwave measuring devices. In experiment a handling process applying the proposed framework to the developed BCI contents is introduced.

뇌파기반 휴먼-컴퓨터 인터페이스를 위한 인지적 정신상태의 분별 (Classification of Cognitive Mental States for Brain Wave based Human-Computer Interface)

  • 신승철
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2001년도 하계종합학술대회 논문집(5)
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    • pp.61-64
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    • 2001
  • This paper describes a basic study for the classification of cognitive mental states as a basic research of a human-computer interface technique. To recognize the mental states, we obtained 22 subjects’brain waves in course of two types of experiments. One of the experiments is to choose an answer among yes, no or reject buttons, to underlying questions and the other is to select an icon displayed in a monitor screen. After acquiring the brain wave signals, we construct a feature set with the percent power increase for a given segment with respect to that of the reference period. The linear discriminative algorithm is used to classify the cognitive yes/no mental states.

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안전 운전을 위한 뇌파 감지를 통한 운전 습관 관리시스템의 설계 및 구현 (Design and Implementation of the Driving Habit Management System Using Brainwave Sensing for Safe Driving)

  • 유승은;김완수;마상기;이상준
    • 전기전자학회논문지
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    • 제18권3호
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    • pp.368-375
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    • 2014
  • 뇌파 연구의 증진과 인터페이스 기술의 발전으로 뇌-컴퓨터 인터페이스 기술 또한 발전을 거듭하고 있다. 본 논문에서는 뇌-컴퓨터 인터페이스를 교통수단에 접목하여 운전 습관을 관리하는 시스템을 제안한다. 제안한 시스템은 뇌파 자극을 측정하는 뇌파 측정부와 전달된 뇌파정보를 분석하는 뇌파 분석부, 교통수단의 속도를 제어하는 속도 제어부, 운전자의 상태정보를 저장하는 메모리부, 경고를 발생하는 경보부로 구성되어 있다. 제안된 시스템을 통해 졸음 운전 방지 및 사용자의 운전 습관을 개선하는데 도움을 주며, 교통사고 예방에 도움이 된다.

EEG 신호의 Power Spectrum을 이용한 사람의 감정인식 방법 : Bayesian Networks와 상대 Power values 응용 (Human Emotion Recognition using Power Spectrum of EEG Signals : Application of Bayesian Networks and Relative Power Values)

  • 염홍기;한철훈;김호덕;심귀보
    • 한국지능시스템학회논문지
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    • 제18권2호
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    • pp.251-256
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    • 2008
  • 많은 연구자들은 여러 개의 채널을 가진 Electroencephalogram(EEG) 신호를 기반으로 한 사람의 감정인식을 위해 두뇌와 컴퓨터의 인터페이스에 관한 연구를 하고 있다. EEG 신호를 이용한 연구들은 주로 의학 분야와 심리학의 영역에서 간질이나 발작 등을 알아내고 거짓말 탐지기로써의 역할로 많이 사용되어져 왔다. 최근에는 사람의 두뇌와 컴퓨터 간의 인터페이스에 관한 연구들이 뇌파를 이용한 로봇의 제어하거나 게임을 하는 등의 여러 가지 공학적인 접근으로써 많은 연구가 진행되고 있다. 특히, EEG 신호를 통해서 두뇌를 연구하는 분야에서 EEG 신호의 잡음을 제거해서 보다 정확한 신호를 추출하는 연구에도 많이 중점을 두고 있다. 본 논문에서는 사람의 감정에 따른 EEG 신호를 측정하고 측정된 EEG 신호를 5개 부분의 주파수 영역으로 분류하였다. 영역별로 분류된 EEG 신호들은 전체영역에 대한 상대적인 비율의 값으로 계산하게 된다. 그 값들은 Bayesian Networks를 통해서 현재 어떠한 감정을 나타내는지 확률 값으로 나타낸다. 그 결과 값에 따라 사람의 감정은 아바타로 표현하게 된다.

움직임 상상 기반 뇌-컴퓨터 인터페이스를 위한 운동 심상, 실행, 관찰 뇌파 비교 분석 (A Comparative Analysis of Motor Imagery, Execution, and Observation for Motor Imagery-based Brain-Computer Interface)

  • 권다은;황민주;권지현;신예은;안민규
    • 대한의용생체공학회:의공학회지
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    • 제43권6호
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    • pp.375-381
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    • 2022
  • Brain-computer interface (BCI) is a technology that allows users with motor disturbance to control machines by brainwaves without a physical controller. Motor imagery (MI)-BCI is one of the popular BCI techniques, but it needs a long calibration time for users to perform a mental task that causes high fatigue to the users. MI is reported as showing a similar neural mechanism as motor execution (ME) and motor observation (MO). However, integrative investigations of these three tasks are rarely conducted. In this study, we propose a new paradigm that incorporates three tasks (MI, ME, and MO) and conducted a comparative analysis. For this study, we collected Electroencephalograms (EEG) of motor imagery/execution/observation from 28 healthy subjects and investigated alpha event-related (de)synchronization (ERD/ERS) and classification accuracy (left vs. right motor tasks). As result, we observed ERD and ERS in MI, MO and ME although the timing is different across tasks. In addition, the MI showed strong ERD on the contralateral hemisphere, while the MO showed strong ERD on the ipsilateral side. In the classification analysis using a Riemannian geometry-based classifier, we obtained classification accuracies as MO (66.34%), MI (60.06%) and ME (58.57%). We conclude that there are similarities and differences in fundamental neural mechanisms across the three motor tasks and that these results could be used to advance the current MI-BCI further by incorporating data from ME and MO.

Automatic Gesture Recognition for Human-Machine Interaction: An Overview

  • Nataliia, Konkina
    • International Journal of Computer Science & Network Security
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    • 제22권1호
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    • pp.129-138
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    • 2022
  • With the increasing reliance of computing systems in our everyday life, there is always a constant need to improve the ways users can interact with such systems in a more natural, effective, and convenient way. In the initial computing revolution, the interaction between the humans and machines have been limited. The machines were not necessarily meant to be intelligent. This begged for the need to develop systems that could automatically identify and interpret our actions. Automatic gesture recognition is one of the popular methods users can control systems with their gestures. This includes various kinds of tracking including the whole body, hands, head, face, etc. We also touch upon a different line of work including Brain-Computer Interface (BCI), Electromyography (EMG) as potential additions to the gesture recognition regime. In this work, we present an overview of several applications of automated gesture recognition systems and a brief look at the popular methods employed.

사용자 집중력 향상을 위한 뇌-컴퓨터 인터페이스 기반 메타버스 트레이닝 시스템 (Brain-Computer Interface-based Metaverse Training System for Improving User Concentration)

  • 문성균;임예은;박승민
    • 한국컴퓨터정보학회:학술대회논문집
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    • 한국컴퓨터정보학회 2023년도 제68차 하계학술대회논문집 31권2호
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    • pp.695-696
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    • 2023
  • 본 논문은 뇌-컴퓨터 인터페이스(BCI)를 활용한 게임 개발을 통해 집중력 부족 문제를 해결하기 위한 방안을 제시한다. BCI 기술은 사용자의 뇌파 신호를 분석하여 게임에 적용할 수 있으며, 그에 따라 뇌파 신호를 활용한 집중력 향상을 도모해 볼 수 있는 게임을 설계하였다. Unity 게임 개발 환경과 Emotiv Insight 장비를 사용하여 게임을 구현하였으며, 사용자는 뇌파 신호를 통해 플레이어를 제어하여 게임을 즐길 수 있다. 연구 결과는 뇌파 기반 게임이 사용자의 집중력 향상에 도움을 줄 수 있는 잠재력을 보여준다.

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스마트 인터페이스를 위한 뇌파의 게임몰입 분석 (Analysis of Game Immersion using EEG signal for Computer Smart Interface)

  • 가윤한;최태진;윤길원
    • 센서학회지
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    • 제24권6호
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    • pp.392-397
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    • 2015
  • Recently computer games have been widely spread. For the purpose of studying brain activities, EEG was measured during the computer game and analyzed in terms of channels and frequency bands. EEG data were obtained during the resting state and game immersion. Then the power spectra of alpha, beta and theta bands were computed. During game immersion, the ratio between theta / alpha could effectively differentiate between rest and game immersion. Changes in brain activity (26~53%) were observed in the parietal and occipital lobes. Interestingly, immersion shows different features compared to concentration. The state of game immersion could be detected. Therefore, it is possible to utilize the state of immersion as one of the game parameters or to generate a control signal that may be used to provide a warning message or abort the game when the situation of the excessive indulgence in the game reaches. EEG can be applied as smart interface for computer game.

Design of User Concentration Classification Model by EEG Analysis Based on Visual SCPT

  • Park, Jin Hyeok;Kang, Seok Hwan;Lee, Byung Mun;Kang, Un Gu;Lee, Young Ho
    • 한국컴퓨터정보학회논문지
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    • 제23권11호
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    • pp.129-135
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    • 2018
  • In this study, we designed a model that can measure the level of user's concentration by measuring and analyzing EEG data of the subjects who are performing Continuous Performance Test based on visual stimulus. This study focused on alpha and beta waves, which are closely related to concentration in various brain waves. There are a lot of research and services to enhance not only concentration but also brain activity. However, there are formidable barriers to ordinary people for using routinely because of high cost and complex procedures. Therefore, this study designed the model using the portable EEG measurement device with reasonable cost and Visual Continuous Performance Test which we developed as a simplified version of the existing CPT. This study aims to measure the concentration level of the subject objectively through simple and affordable way, EEG analysis. Concentration is also closely related to various brain diseases such as dementia, depression, and ADHD. Therefore, we believe that our proposed model can be useful not only for improving concentration but also brain disease prediction and monitoring research. In addition, the combination of this model and the Brain Computer Interface technology can create greater synergy in various fields.