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http://dx.doi.org/10.5369/JSST.2015.24.6.392

Analysis of Game Immersion using EEG signal for Computer Smart Interface  

Ga, Yunhan (Department of Electronic Engineering)
Choi, Taejin (Department of Electronic & IT Media Engineering, Seoul National Unversity of Science & Technology)
Yoon, Gilwon (Department of Electronic & IT Media Engineering, Seoul National Unversity of Science & Technology)
Publication Information
Journal of Sensor Science and Technology / v.24, no.6, 2015 , pp. 392-397 More about this Journal
Abstract
Recently computer games have been widely spread. For the purpose of studying brain activities, EEG was measured during the computer game and analyzed in terms of channels and frequency bands. EEG data were obtained during the resting state and game immersion. Then the power spectra of alpha, beta and theta bands were computed. During game immersion, the ratio between theta / alpha could effectively differentiate between rest and game immersion. Changes in brain activity (26~53%) were observed in the parietal and occipital lobes. Interestingly, immersion shows different features compared to concentration. The state of game immersion could be detected. Therefore, it is possible to utilize the state of immersion as one of the game parameters or to generate a control signal that may be used to provide a warning message or abort the game when the situation of the excessive indulgence in the game reaches. EEG can be applied as smart interface for computer game.
Keywords
EEG; Immersion; computer game; smart interface;
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