• Title/Summary/Keyword: Bounding volume

Search Result 53, Processing Time 0.022 seconds

Volume Ray Casting Acceleration Method using Modified Marching Cubes Tables (변형된 마칭큐브 테이블을 이용한 볼륨 광선 투과법 가속화)

  • Lim, Suk-Hyun;Kim, Ju-Hwan;Shin, Byeong-Seok
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.36 no.3
    • /
    • pp.210-216
    • /
    • 2009
  • Several empty-space leaping methods have been proposed for CPU-based volume ray casting. When sample points are located in semi-transparent cells, however, previous leaping methods perform unnecessary resamplings even if the scalar values on those points are confined within transparent range. A semi-transparent cells leaping method for volume ray casting using the Marching Cubes algorithm is proposed to solve this problem in our previous work. When a ray reaches a semi-transparent cell, our method performs in-out test between current sample point and the bounding box enclosing the triangles generated by the Marching Cubes. If the sample point lies on outside of the bounding box, we estimate the point is regarded as transparent. In this case, the ray advances to the next sample point without performing a resampling operation. We can frequently refer the tables for neighboring voxels, however, when we exploit conventional data structures of the Marching Cubes. We propose modified Marching Cubes tables for solving this problem.

A Study on Efficient Split Algorithm for Minimum Bounding Box of Moving Object Trajectoty (이동 객체 궤적의 최소경계사각형 영역을 효율적으로 분할하는 알고리즘에 관한 연구)

  • Park, Ju-Hyun;Cho, Woo-Hyun
    • Journal of the Korea Institute of Information and Communication Engineering
    • /
    • v.17 no.1
    • /
    • pp.110-116
    • /
    • 2013
  • With the recent development of wireless network technologies, there have been increasing usage of variouse position base servies. Position based services basically collect position information of moving object for the utilization of them in real life. Accordingly, new index structures are required to efficiently retrieve the consecutive positions of moving objects. In the paper, we consider volume of Extended Minimum Bounding Rectangles(EMBR) to be determined by average size of range queries. We proposed the methode that split efficiently moving object with long distance between location, and split moving object for decrease searching space an Estimated-Split algorithm that minimizes the volume of MBRs is designed and simulated. Our experimental evaluation confirms the effectiveness and efficiency of our proposed splitting policy.

Voronoi Diagram Computation for a Molecule Using Graphics Hardware (그래픽 하드웨어를 이용한 분자용 보로노이 다이어그램 계산)

  • Lee, Jung-Eun;Baek, Nak-Hoon;Kim, Ku-Jin
    • The KIPS Transactions:PartA
    • /
    • v.19A no.4
    • /
    • pp.169-174
    • /
    • 2012
  • We present an algorithm that computes a 3 dimensional Voronoi diagram for a protein molecule in this paper. The molecule is represented as a set of spheres with van der Waals radii. The Voronoi diagram is constructed in the 3D space by finding the voxels containing it. For the feasibility of the computation, we represent the molecule as a BVH (bounding volume hierarchy), and our system is accelerated by modern graphics hardware with CUDA programming support. Compared to single-core CPU implementations, experimental results show 323 times faster performance in the computation time, when the space is partitioned into $2^{24}$ voxels.

Detecting Collisions in Graph-Driven Motion Synthesis for Crowd Simulation (군중 시뮬레이션을 위한 그래프기반 모션합성에서의 충돌감지)

  • Sung, Man-Kyu
    • Journal of KIISE:Computer Systems and Theory
    • /
    • v.35 no.1
    • /
    • pp.44-52
    • /
    • 2008
  • In this paper we consider detecting collisions between characters whose motion is specified by motion capture data. Since we are targeting on massive crowd simulation, we only consider rough collisions, modeling the characters as a disk in the floor plane. To provide efficient collision detection, we introduce a hierarchical bounding volume, the Motion Oriented Bounding Box tree (MOBB tree). A MOBBtree stores space-time bounds of a motion clip. In crowd animation tests, MOBB trees performance improvements ranging between two and an order of magnitude.

A Study on Method for Effective Collision Detection Using a Spatial Partition Tree (공간분할트리를 이용한 효율적인 충돌탐지 방법에 관한 연구)

  • Nam, Seung-Woo;Jeong, Yeon-Chul
    • Proceedings of the Korea Information Processing Society Conference
    • /
    • 2002.11a
    • /
    • pp.11-14
    • /
    • 2002
  • 게임에서 충돌탐지는 게임의 성능향상을 위해 중요하다. 본 논문에서는 효율적인 충돌탐지를 위해 BSP 트리를 사용한다. 공격에 사용되는 스프라이트와 공격의 대상이 되는 스프라이트를 트리로 구성하여 빠른 시간내에 충돌탐지를 행한다. 또한 스프라이트의 모양에 따라 경계 볼륨(bounding volume)을 구와 박스(box)를 선택적으로 사용하여 충돌탐지에서 발생하는 문제점을 해결한다.

  • PDF

An Improved Split Algorithm for Indexing of Moving Object Trajectories (이동 객체 궤적의 색인을 위한 개선된 분할 알고리즘)

  • Jeon, Hyun-Jun;Park, Ju-Hyun;Park, Hee-Suk;Cho, Woo-Hyun
    • The KIPS Transactions:PartD
    • /
    • v.16D no.2
    • /
    • pp.161-168
    • /
    • 2009
  • Recently, use of various position base servicesthat collect position information for moving object and utilize in real life is increasing by the development of wireless network technology. Accordingly, new index structures are required to efficiently retrieve the consecutive positions of moving objects. This paper addresses an improved trajectory split algorithm for the purpose of efficiently supporting spatio-temporal range queries using index structures that use Minimum Bounding Rectangles(MBR) as trajectory approximations. We consider volume of Extended Minimum Bounding Rectangles (EMBR) to be determined by average size of range queries. Also, Use a priority queue to speed up our process. This algorithm gives in general sub-optimal solutions with respect to search space. Our improved trajectory split algorithm is going to derive minimizing volume of EMBRs better than previously proposed split algorithm.

GPU-Optimized BVH and R-Triangle Methods for Rapid Self-Intersection Handling in Fabrics

  • Jong-Hyun Kim
    • Journal of the Korea Society of Computer and Information
    • /
    • v.29 no.8
    • /
    • pp.59-65
    • /
    • 2024
  • In this paper, we present a GPU-based acceleration of computationally intensive self-collision processing in triangular mesh-based cloth simulation. For Compute Unified Device Architecture (CUDA)-based parallel optimization, we propose 1) an efficient way to build, update, and traverse the Bounding Volume Hierarchy (BVH) tree on the GPU, and 2) optimize the Representative-Triangle (R-Triangle) technique on the GPU to minimize primitive collision checking in triangular mesh-based cloth simulations. As a result, the proposed method can handle self-collisions and object collisions of cloth simulation in GPU environment faster and more efficiently than CPU-based algorithms, and experiments on various scenes show that it can achieve simulation results that are 5x to 10x faster. Since the proposed method is optimized for BVH on GPU, it can be easily integrated into various algorithms and fields that utilize BVH.

Automatic Segmentation of Vertebral Arteries in Head and Neck CT Angiography Images

  • Lee, Min Jin;Hong, Helen
    • Journal of International Society for Simulation Surgery
    • /
    • v.2 no.2
    • /
    • pp.67-70
    • /
    • 2015
  • We propose an automatic vessel segmentation method of vertebral arteries in CT angiography using combined circular and cylindrical model fitting. First, to generate multi-segmented volumes, whole volume is automatically divided into four segments by anatomical properties of bone structures along z-axis of head and neck. To define an optimal volume circumscribing vertebral arteries, anterior-posterior bounding and side boundaries are defined as initial extracted vessel region. Second, the initial vessel candidates are tracked using circular model fitting. Since boundaries of the vertebral arteries are ambiguous in case the arteries pass through the transverse foramen in the cervical vertebra, the circle model is extended along z-axis to cylinder model for considering additional vessel information of neighboring slices. Finally, the boundaries of the vertebral arteries are detected using graph-cut optimization. From the experiments, the proposed method provides accurate results without bone artifacts and eroded vessels in the cervical vertebra.

Representation of Spatio-Temporal Relations for Understanding Object Motion in Video (비디오의 객체 움직임 이해를 위한 시공간 관계 표현)

  • Choi, Jun-Ho;Cho, Mi-Young;Kim, Pan-Koo
    • Proceedings of the Korean Information Science Society Conference
    • /
    • 2005.07b
    • /
    • pp.883-885
    • /
    • 2005
  • 비디오 데이터에서 의미적 인식을 위해 활용되는 요소 중 하나가 객체에 대한 움직임 정보로 이는 비디오 데이터에 대한 색인과 내용 기반 검색을 수행하는데 중요한 역할을 한다. 본 논문에서는 효율적인 객체기반 비디오 검색과 비디오의 움직임 해석을 위한 시공간 관계 표현 방법을 제시한다. 비디오의 객체표현 방법은 Polygon-based Bounding Volume의 3차원 Mesh 모델을 생성한 후 이를 이용하여 비디오 내 개체의 구조적 내용을 저차원적 속성과 움직임에 대한 기본 구조로 활용하였다. 또한, 움직임 객체에 대해 시공간적 특성과 시각적 특성을 동시에 고려하여 표현되도록 하였다. 각 Vertex는 시각적 특징 중 일부분이고, 비디오 내 개체의 공간적 특성과 개체의 움직임은 Volume Trajectory로 모델링되고, 개체와 개체간의 시공간적 관계를 표현하기 위한 Operation을 정의한다.

  • PDF

Packing placement method using hybrid genetic algorithm for segments of waste components in nuclear reactor decommissioning

  • Kim, Hyong Chol;Han, Sam Hee;Lee, Young Jin;Kim, Dai Il
    • Nuclear Engineering and Technology
    • /
    • v.54 no.9
    • /
    • pp.3242-3249
    • /
    • 2022
  • As Kori unit 1 is undergoing the decommissioning process, estimating the disposal amount of waste from the decommissioned nuclear reactor has become one of the challenging issues. Since the waste disposal amount estimation depends on the packing of the waste, it is highly desirable to optimize the waste packing plan. In this study, we developed an efficient scheme for packing waste component segments. The scheme consists of 1) preparing three-dimensional models of segments, 2) orienting each segment in such a way to minimize the bounding box volume, and 3) applying hybrid genetic algorithm to pack the segments in the disposal containers. When the packing solution converges in the algorithm, it comes up with the number of containers used and the placement of segments in each container. The scheme was applied to Kori-1 reactor pressure vessel. The required number of containers calculated by the developed scheme was 24 compared to 42 that was the estimation of the prior packing plan, resulting in disposal volume savings by more than 40%. The developed method is flexible for applications to various packing problems with waste segments from different cutting options and different sizes of containers.