• 제목/요약/키워드: Bottleneck Resource

검색결과 44건 처리시간 0.02초

병목공정 자원할당 방식에 따른 강교 제작공장 생산성 차이 분석 (Analysis of Productivity Differences in Steel Bridge Manufacturing Plants According to Resource Allocation Methods for the Bottleneck)

  • 이재일;정은지;정근채
    • 한국건설관리학회논문집
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    • 제24권2호
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    • pp.37-49
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    • 2023
  • 본 연구에서는 제조업 분야에서 보편적으로 활용되어 온 제약이론을 바탕으로 강교 제작공장의 생산성을 향상시키기 위한 자원할당 방법론을 제안한다. 이를 위해 도장 공정을 병목공정으로 정의한 후, 공정 전용 자원할당(OSRA), 제품 전용 자원할당(PSRA), 범용 자원할당(GRA) 등 3가지의 자원할당 방법론을 개발하였다. 강교 공급사슬 시뮬레이션 모델을 활용한 성능평가 실험 결과, GRA 방법론이 재공재고수(NWIP)와 대기시간(WT) 측면에서 가장 우수한 성능을 보였다. 특히, 강교 제작공장의 부하와 부하 변동성이 증가할수록 다른 두 전용 자원할당 방식과의 성능 격차는 더욱 커졌다. 평균적으로 GRA는 NWIP과 WT를 OSRA 대비 36.2%, 34.6%, PSRA 대비 71.0%, 70.4% 감소시켰다. 재공재고수와 대기시간의 감소는 병목현상의 완화를 의미하며, 이는 결국 강교 제작공장의 생산성이 향상되었음을 의미한다.

Decision Support Tool for Evaluating Push and Pull Strategies in the Flow Shop with a Bottleneck Resource

  • Chiadamrong, N.;Techalert, T.;Pichalai, A.
    • Industrial Engineering and Management Systems
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    • 제6권1호
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    • pp.83-93
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    • 2007
  • This paper gives an attempt to build a decision support tool linked with a simulation software called ARENA for evaluating and comparing the performance of the push and pull material driven strategies operating in the flow shop environment with a bottleneck resource as the shop's constraint. To be fair for such evaluation, the comparison must be made fairly under the optimal setting of both systems' operating parameters. In this study, an optimal-seeking heuristic algorithm, Genetic Algorithm (GA), is employed to suggest a systems' best design based on the economic consideration, which is the profit generated from the system. Results from the study have revealed interesting outcomes, letting us know the strength and weakness of the push and pull mechanisms as well as the effect of each operating parameter to the overall system's financial performance.

생산라인의 병목공정에서 배치크기 결정 모형 (A Batch Sizing Model at a Bottleneck Machine in Production Systems)

  • 구평회;고시근
    • 대한산업공학회지
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    • 제33권2호
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    • pp.246-253
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    • 2007
  • All of the machines in a production line can be classified into bottleneck and non-bottleneck machines. A bottleneck is a resource whose capacity limits the throughput of the whole production facility. This paper addresses a batch sizing problem at the bottleneck machine. Traditionally, most batch sizing decisions have been made based on the EOQ (economic order quantity) model where setup and inventory costs are considered while throughput rate is assumed to be given. However, since batch size affects the capacity of the bottleneck machine, the throughput rate may not be constant. As the batch size increases, the frequency of the setup decreases. The saved setup time can be transferred to processing time, which results in higher throughput. But, the larger batch size may also result in longer lead time and larger WIP inventory level. This paper presents an alternative method to determine batch size at the bottleneck machine in a manufacturing line. A linear search algorithm is introduced to find optimal throughput rate and batch size at the same time. Numerical examples are provided to see how the proposed method works and to investigate the effects of some parameters.

반도체 Intra-Bay 물류시스템에서의 차량 배차 (A New Vehicle Dispatching in Semiconductor Intra-Bay Material Handling System)

  • 구평회;서정대;장재진
    • 산업공학
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    • 제16권spc호
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    • pp.93-98
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    • 2003
  • This paper addresses an AGV dispatching problem in semiconductor clean-room bays where AGVs move cassettes of wafers between machines or machines and a central buffer. Since each machine in a bay has a local buffer of limited capacity, material flow should be controlled in a careful way to maintain high system performance. It is regarded that two most important performance measures in a semiconductor bay are throughput rate and lead-time. The throughput rate is determined by a bottleneck resource and the lead-time depends on smooth material flow in the system. This paper presents an AGV dispatching procedure based on the concept of theory of constraints (TOC), by which dispatching decisions are made to utilize the bottleneck resource at the maximum level and to smooth the flow of material. The new dispatching procedure is compared with existing dispatching rules through simulation experiments.

무선 메쉬 네트워크에서 게이트웨이 병목 회피를 위한 우선순위 타임 스케줄링 기법 (A Priority Time Scheduling Method for Avoiding Gateway Bottleneck in Wireless Mesh Networks)

  • 류민우;김대영;차시호;조국현
    • 디지털산업정보학회논문지
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    • 제5권2호
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    • pp.101-107
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    • 2009
  • In existing wireless ad-hoc networks, how to distribute network resources fairly between many users to optimize data transmission is an important research subject. However, in wireless mesh networks (WMNs), it is one of the research areas to avoid gateway bottleneck more than the fair network resource sharing. It is because WMN traffic are concentrated on the gateway connected to backhaul. To solve this problem, the paper proposes Weighted Fairness Time-sharing Access (WFTA). The proposed WFTA is a priority time scheduling scheme based on Weighted Fair Queuing (WFQ).

GPU 작업 배치의 효율화를 위한 자원 이용률 상세 분석 (Analyzing Fine-Grained Resource Utilization for Efficient GPU Workload Allocation)

  • 박윤주;신동희;조경운;반효경
    • 한국인터넷방송통신학회논문지
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    • 제19권1호
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    • pp.111-116
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    • 2019
  • 최근 GPU가 그래픽 처리뿐 아니라 다양한 분야의 병렬 처리로 그 영역을 넓혀가고 있다. 그러나, 현재 GPU는 워크로드의 다양성을 반영하기보다 간결한 제어 구조를 통한 개별 워크로드의 병렬성 극대화에 초점을 맞추고 있다. 본 논문은 워크로드 특성을 반영한 GPU 작업 배치를 위해 GPU에서 수행되는 워크로드의 자원 사용 특성을 컴퓨팅 바운드형, 메모리 바운드형, 실행종속 지연형으로 분류한 후, 각 분류에서 병목점이 되는 세부 자원을 규명한다. 예를 들어 컴퓨팅 바운드형의 경우 단정밀도 연산장치, 배정밀도 연산장치, 특수함수 연산장치 등 병목 자원이 무엇인지 분석한다. 본 논문의 분석 결과는 동일한 컴퓨팅 바운드형 워크로드라도 병목이 되는 세부 자원이 다를 경우 함께 배치하는 것이 성능 충돌을 일으키지 않는다는 점을 규명하여 GPU 작업배치의 효율화에 기여할 것으로 기대된다.

A SCHEDULING TECHNIQUE FOR MULTIPLE RESOURCE ALLOCATION TO MULTIPLE PROJECTS IN CONSTRUCTION

  • K Ananthanarayanan;Murali Jagannathan
    • 국제학술발표논문집
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    • The 4th International Conference on Construction Engineering and Project Management Organized by the University of New South Wales
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    • pp.201-208
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    • 2011
  • Today's highly competitive construction scenario forces all the major players in the field to take up multiple projects which have put an undue pressure on the resources available within the organization. Under such a situation, there are many instances where in the resource requirement exceeds its availability due to multiple activities (with same resource requirement) which are scheduled to start simultaneously and thus results in the constrained resource becoming a bottleneck of the project. As a consequence of sharing resources, this paper studies the impact on the completion date of two similar projects under two different conditions, the first one resulting in a postponed end date and the second without any postponement. The resource utilization, the possibility of substitution of a resource and its subsequent impact on the deadline of the project is analyzed under these two circumstances. The study is done on a Critical Chain Project Management (CCPM) platform instead of leaving the schedule with a traditional Critical Path Method (CPM) finish, which gives an added advantage of validating the robustness of the emerging CCPM trend in the field of resource management.

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Performance Impact of Large File Transfer on Web Proxy Caching: A Case Study in a High Bandwidth Campus Network Environment

  • Kim, Hyun-Chul;Lee, Dong-Man;Chon, Kil-Nam;Jang, Beak-Cheol;Kwon, Tae-Kyoung;Choi, Yang-Hee
    • Journal of Communications and Networks
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    • 제12권1호
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    • pp.52-66
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    • 2010
  • Since large objects consume substantial resources, web proxy caching incurs a fundamental trade-off between performance (i.e., hit-ratio and latency) and overhead (i.e., resource usage), in terms of caching and relaying large objects to users. This paper investigates how and to what extent the current dedicated-server based web proxy caching scheme is affected by large file transfers in a high bandwidth campus network environment. We use a series of trace-based performance analyses and profiling of various resource components in our experimental squid proxy cache server. Large file transfers often overwhelm our cache server. This causes a bottleneck in a web network, by saturating the network bandwidth of the cache server. Due to the requests for large objects, response times required for delivery of concurrently requested small objects increase, by a factor as high as a few million, in the worst cases. We argue that this cache bandwidth bottleneck problem is due to the fundamental limitations of the current centralized web proxy caching model that scales poorly when there are a limited amount of dedicated resources. This is a serious threat to the viability of the current web proxy caching model, particularly in a high bandwidth access network, since it leads to sporadic disconnections of the downstream access network from the global web network. We propose a peer-to-peer cooperative web caching scheme to address the cache bandwidth bottleneck problem. We show that it performs the task of caching and delivery of large objects in an efficient and cost-effective manner, without generating significant overheads for participating peers.

디지털 생산을 기반으로 한 조선 소조립 공정 모델링 및 시뮬레이션 (Digital Manufacturing based Modeling and Simulation of Production Process in Subassembly Lines at a Shipyard)

  • 이광국;신종계;우종훈;최양렬;이장현;김세환
    • 한국시뮬레이션학회:학술대회논문집
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    • 한국시뮬레이션학회 2003년도 추계학술대회 및 정기총회
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    • pp.185-192
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    • 2003
  • Digital Manufacturing-based production could be very effective in shipbuilding in order to save costs and time, to increase safety for workers, and to prevent bottleneck processes in advance. Digital shipbuilding system, a simulation-based production tool, is being developed to achieve such aspects in Korea. To simulate material flow in a subassembly line at a shipyard, the product, process and resources was modeled for the subassembly process which consisted of several sub-processes such as tack welding, piece alignment, tack welding, and robot welding processes. The analysis and modeling were carried out by using the UML(Unified Modeling Language), an object-oriented modeling method as well as IDEF(Integration DEFinition), a functional modeling tool. Initially, the characteristics of the shop resources were analyzed using the shipyard data, and the layout of the subassembly line was designed with the resources. The production process modeling of the subassembly lines was performed using the discrete event simulation method. Using the constructed resource and process model, the productivity and efficiency of the line were investigated. The number of workers and the variations In the resource performance such as that of a new welding robot were examined to simulate the changes in productivity. The bottleneck process floated according to the performance of the new resources. The proposed model was viewed three-dimensionally in a digital environment so that interferences among objects and space allocations for the resources could be easily investigated

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기업의 경영혁신 전략 적용사례 및 비교분석에 관한 연구 (As strategy of Management Innovation, A Study on Analysis and Comparison Plan of Six Sigma, Lean and Theory of Constraints)

  • 조태연
    • 대한안전경영과학회:학술대회논문집
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    • 대한안전경영과학회 2011년도 춘계학술대회
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    • pp.541-552
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    • 2011
  • Many of Korea major companies have appled as strategy of management innovation Six Sigma, Lean and Theory of Constraints. Six Sigma has mainly focused to reduce variation. Lean has mainly focused to reduce wastes and Theory of Constraints has mainly focused that bottleneck of constrains production and sales. This bottleneck is caused by constraint resources and it should be the main role of manager to explore constraint resource. Although their mainly focus are different, they are used to improve productivity and quality. In this paper, as strategy of management innovation, study on analysis and comparison plan of Six Sigma, Lean and Theory of Constraints. From the literature survey and application cases, it is suggested and discussed that how to plan of application as strategy of management innovation successfully. The suggested plan of application could be a good guideline that it could be a apply of companies.

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