• 제목/요약/키워드: Body motion

검색결과 2,108건 처리시간 0.033초

규칙파에 대한 조종운동의 응답함수에 관한 고찰 (A Study on Response Functions of Manoeuvring Motion of a Ship in Regular Waves)

  • 손경호;이경우;김진형
    • 한국항해학회지
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    • 제18권4호
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    • pp.11-21
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    • 1994
  • Final aim of this paper is a study on simulation of automatic steering of a ship in random seas. In order to achieve this aim, we need excitation due to random seas. The excitation may be estimated from energy spectrum of irregular waves and response functions of manoeuvring motion of a ship in regular waves. This paper deals with response functions of manoeuvring motion of a ship in regular waves. We discussed New Strip Method(NSM) of sway-yaw-roll coupled motions in regular waves. NSM is defined in space axes system and that has been used to predict seakeeping performance of a ship in waves. But ship manoeuvring is defined in body fixed axes system. So we cannot use NSM theory itself in predicting manoeuvring performance of a ship in waves. We introduced relationship between space axes system and body fixed axes system. And we developed modified NSM which was defined in body fixed axes system and was able to be used in manoeuvring motion of a ship in waves. We calculated sway and yaw response functions of manoeuvring motion of a bulk carrier in regular waves.

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다몸체 시스템의 운동방정식 형성방법 (A method of formulating the equations of motion of multibody systems)

  • 노태수
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 1993년도 한국자동제어학술회의논문집(국내학술편); Seoul National University, Seoul; 20-22 Oct. 1993
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    • pp.926-930
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    • 1993
  • An efficient method of formulating the equations of motion of multibody systems is presented. The equations of motion for each body are formulated by using Newton-Eulerian approach in their generic form. And then a transformation matrix which relates the global coordinates and relative coordinates is introduced to rewrite the equations of motion in terms of relative coordinates. When appropriate set of kinematic constraints equations in terms of relative coordinates is provided, the resulting differential and algebraic equations are obtained in a suitable form for computer implementation. The system geometry or topology is effectively described by using the path matrix and reference body operator.

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Power Assist Control for Walking Aid by HAL Based on Phase Sequence and EMG

  • Lee, Suwoong;Yoshiyuki Sankai
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2001년도 ICCAS
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    • pp.46.1-46
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    • 2001
  • This paper describes a control method of hybrid power assistive system for lower body, HAL, with the techniques of Phase Sequence and the application of EMG. Our objective is to attain the power assist control of motion in the lower body effectively with these two methods. The Phase Sequence which performs basic motion controls of HAL is the method that a motion, the Task, is accomplished by dividing each motion into the unit named Phase and ...

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MPEG-4 SNHC 표준을 따르는 3차원 애니메이션 시스템의 구현 (Implementation of A 3-D Animation System Based on The MPEG-4 SNHC Standard)

  • 윤승욱;안정환;전정희;호요성
    • 대한전자공학회:학술대회논문집
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    • 대한전자공학회 2002년도 하계종합학술대회 논문집(4)
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    • pp.129-132
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    • 2002
  • In this paper, we propose a 3-D animation system to track and analyze motion of the human object. The proposed system consists of two separate layers: motion analysis layer and 3-D model registration layer. Following the MPEG-4 SNHC standard, we generate object motion using body definition and animation parameters. In the implemented system, we acquire human motion data from a single camera and extract body definition parameters from arbitrary VRML human models.

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트래커를 활용한 딥러닝 기반 실시간 전신 동작 복원 (Deep Learning-Based Motion Reconstruction Using Tracker Sensors)

  • 김현석;강경원;박강래;권태수
    • 한국컴퓨터그래픽스학회논문지
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    • 제29권5호
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    • pp.11-20
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    • 2023
  • 본 논문에서는 손 동작을 포함한 전신 동작 생성이 가능하고 동작 생성 딜레이를 조절할 수 있는 새로운 딥러닝 기반 동작 복원 기술을 제안한다. 제안된 방법은 범용적으로 사용되는 센서인 바이브 트래커와 딥러닝 기술의 융합을 통해 더욱 정교한 동작 복원을 가능하게함과 동시에 IK 솔버(Inverse Kinematics solver)를 활용하여 발 미끄러짐 현상을 효과적으로 완화한다. 본 논문은 학습된 오토인코더(AutoEncoder)를 사용하여 트래커 데이터에 적절한 캐릭터 동작의 실시간 복원이 가능하고, 동작 복원 딜레이를 조절할 수 있는 방법을 제안한다. 복원된 전신 동작에 적합한 손 동작을 생성하기 위해 FCN(Fully Connected Network)을 사용하여 손 동작을 생성하고, 오토인코더에서 복원된 전신 동작과 FCN 에서 생성된 손 동작을 합쳐 손 동작이 포함된 캐릭터의 전신 동작을 생성할 수 있다. 앞서 딥러닝 기반의 방법으로 생성된 동작에서 발 미끄러짐 현상을 완화시키기 위해 본 논문에서는 IK 솔버 를 활용한다. 캐릭터의 발에 위치한 트래커를 IK 솔버의 엔드이펙터(end-effector)로 설정하여 캐릭터의 발 움직임을 정확하게 제어하고 보정하는 기술을 제안함으로써, 생성된 동작의 전반적인 정확성을 향상시켜 고품질의 동작을 생성한다. 실험을 통해, 본 논문에서 제안한 딥러닝 기반 동작 복원에서 정확한 동작 생성과 사용자 입력에 따라 프레임 딜레이 조정이 가능함을 검증하였고, 생성된 전신 동작의 발미끄러짐 현상에 대해 IK 솔버가 적용되기 이전 전신 동작과 비교하여 보정에 대한 성능을 확인하였다.

경량 부유체의 운동 저감으로 안정성 증가방법에 관한 연구 (Method for Increasing Stability by Reducing the Motion of a Lightweight Floating Body)

  • 김선태;고재용;한유미
    • 해양환경안전학회지
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    • 제29권4호
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    • pp.407-416
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    • 2023
  • 해양레저활동 인구증가 및 관련 산업의 급성장으로 인해 레저 선박을 접안하는 계류시설과 부유체를 기반으로 하는 해상부유식 펜션 등 레저시설 수요가 증가하고 있으며, 이러한 연안에서 사용되는 부유체는 대부분 경량 부유체로서 중량이 상대적으로 경량이므로 연안으로 유입되는 파(Wave)와 상재 하중에 의해 쉽게 경사가 발생하여 안정성이 낮아 안전사고가 빈번히 발생하고 있다. 이런 문제점에 대한 해결방안으로 부유체의 운동저감장치를 연구하여 알리고자 한다. 본 연구논문에서는 부유체에 운동저감장치(기압차를 이용한 운동저감장치)를 부착하여 운동저감효과를 부착하지 않은 부유체와 비교하는 방식으로 효과를 분석하였다. 효과분석은 전산해석시험으로 분석하여 부유체의 안정성 증가방법을 연구하고 그 효과를 검증해 보았다. 시험결과 분석결과 기압차를 이용한 운동저감장치를 부착한 부유체가 운동저감장치를 부착하지 않은 부유체보다 파랑에 대한 운동량이 저감되어 부유체의 안정성이 증가된 것으로 분석되었다. 이러한 부유체의 운동저감 장치는 무동력 선박뿐만 아니라 동력선, 반잠수식 선박에서도 유용하게 사용될 것으로 판단되어 다양한 분야에 적용하여 연구를 진행할 계획이다.

3차원 캐릭터의 동작적응 제어 기법 (Motion Adaptation Control of 3-D Human Character)

  • 김상수;국태용
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2000년도 제15차 학술회의논문집
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    • pp.383-383
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    • 2000
  • In this paper, a motion adaptation control is applied for animation of 3-D human character. The method includes parameterization of joint motion data, motion adaptation based on body ratio of character, dynamic adaptation using genetic algorithm, etc. The feasibility of motion adaptation technique is verified by applying to motion control and adaptation of a 3-D human character.

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브래지어 착용시 흥부에서의 의복압 분포 (Distribution of Clothing Pressure under the Brassiere)

  • 이미진;김양원
    • 복식문화연구
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    • 제10권2호
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    • pp.178-185
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    • 2002
  • The purpose of this study was to measure distribution of clothing pressure on breast in brassiere according to body shape and motion, and the position of hook-and-eye on brassiere, and to get basic data for comfortable brassiere design. Clothing pressure was measured from 8 female subjects under wearing trials in climatic chamber. When brassiere was tied together with inner or outer hook-and-eye, clothing pressure under the condition were 10.2 and 9.6 gf/cm², respectively. With the degree between main body and arms increased from 0° to 45° and 90°to the front, clothing pressure decreased from 10.2 to 9.6 gf/cm², and then increased to 10.4 gf/cm² When the decree was increased from 45° to 70° to the flank, the pressure increased from 9.3 to 10.6 gf/cm². Fat body shape recorded 10.8 gf/cm², and lean body shape recorded 9.5 gf/cm² of clothing pressure by wearing brassiere. Clothing pressures of brassiere were 7.8g gf/cm² in front, 9.5 gf/cm² in side, 12.8 gf/cm² in the back side. Therefore, clothing pressure of brassiere was influenced to the greater extent by body shape and measuring points on human body than by the position of hook-and-eye and body motion.

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Study on redundancy resolution algorithm of humanoid

  • Yoo, Dong-Su;So, Byung-Rok;Choi, Jae-Yeon;Yi, Byung-Ju;Kim, Whee-Kuk
    • 제어로봇시스템학회:학술대회논문집
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    • 제어로봇시스템학회 2003년도 ICCAS
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    • pp.2759-2764
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    • 2003
  • Humans usually employ more joints than they actually need, and thus they can be categorized as a kinematically redundant system. Therefore, the behavior of the human body can be analyzed by several redundancy resolution algorithms. Different from typical industrial robots that are fixed to the ground, the COG/ZMP condition should be taken into account in the human body motion in order not to fall down. Thus a COG/ZMP stability index is employed as a measure of stability. Kinematic redundancy inherent in the human body can be exploited to satisfy the COG/ZMP condition. Simulation result shows that the COG/ZMP condition can be satisfied by exploiting the null space motion of the kinematically redundant human body model.

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Modeling of the Formation of Long Grooves in the Seabed by Grounded Ice Keels

  • Marchenko, Aleksey
    • Journal of Ship and Ocean Technology
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    • 제7권4호
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    • pp.1-15
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    • 2003
  • The motion of passively floating body, whose keel can have a contact with seabed soil, is under the consideration. The body simulates ice ridge floating in shallow water. The force of seabed soil reaction applied to the grounded keel is estimated taking into account soil embankment near the grounded keel. Two-dimensional trajectories of body motion, the shape of the grooves in seabed and the height of soil embankment are calculated when the motion of the body is caused by semidiurnal $M_2$ tide. The influence of wave amplitude and bottom slope on the shapes of body trajectory and the grooves are analyzed.