• 제목/요약/키워드: Body information

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Mobile Cloud System based on EMRA for Inbody Data

  • Lee, Jong-Sub;Moon, Seok-Jae
    • International Journal of Advanced Culture Technology
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    • 제9권3호
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    • pp.327-333
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    • 2021
  • Inbody is a tool for measuring health information with high reliability and accuracy to analyze body composition. Unlike the existing method of storing/processing and outputting data on the server side, the health information generated by InBody requires accurate support for health sharing and data analysis services using mobile devices. However, in the process of transmitting body composition measurement information to a mobile service, a problem may occur in data transmission/reception processing. The reason for this is that, since the network network in the cloud environment is used, if the connection is cut off or the connection is changed, it is necessary to provide a global service, not a temporary area, focusing on the mobility of InBody information. In addition, since InBody information is transmitted to mobile devices, a standard schema should be defined in the mobile cloud environment to enable information transfer between standardized InBody data and mobile devices. We propose a mobile cloud system using EMRA(Extended Metadata Registry Access) in which a mobile device processes and transmits body data generated in the inbody and manages the data of each local organization with a standard schema. The proposed system processes the data generated in InBody and converts it into a standard schema using EMRA so that standardized data can be transmitted. In addition, even when the mobile device moves through the area, the coordinator subsystem is in charge of providing access services. In addition, EMRA is applied to the collision problem due to schema heterogeneity occurring in the process of accessing data generated in InBody.

Customization using Anthropometric Data Deep Learning Model-Based Beauty Service System

  • Wu, Zhenzhen;Lim, Byeongyeon;Jung, Hoekyung
    • Journal of information and communication convergence engineering
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    • 제19권2호
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    • pp.73-78
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    • 2021
  • As interest in beauty has increased, various studies have been conducted, and related companies have considered the anthropometric data handled between humans and interfaces as an important factor. However, owing to the nature of 3D human body scanners used to extract anthropometric data, it is difficult to accurately analyze a user's body shape until a service is provided because the user only scans and extracts data. To solve this problem, the body shape of several users was analyzed, and the collected anthropometric data were obtained using a 3D human body scanner. After processing the extracted data and the anthropometric data, a custom deep learning model was designed, the designed model was learned, and the user's body shape information was predicted to provide a service suitable for the body shape. Through this approach, it is expected that the user's body shape information can be predicted using a 3D human body scanner, based upon which a beauty service can be provide.

메디컬 디지털 트윈 기반 동적 가상 인체 획득 시스템 (Medical Digital Twin-Based Dynamic Virtual Body Capture System)

  • Kim, Daehwan;Kim, Yongwan;Lee, Kisuk
    • 한국정보통신학회논문지
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    • 제24권10호
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    • pp.1398-1401
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    • 2020
  • We present the concept of a Medical Digital Twin (MDT) that can predict and analyze medical diseases using computer simulations and introduce a dynamic virtual body capture system to create it. The MDT is a technology that creates a 3D digital virtual human body by reflecting individual medical and biometric information. The virtual human body is composed of a static virtual human body that reflects an individual's internal and external information and a dynamic virtual human body that reflects his motion. Especially we describe an early version of the dynamic virtual body capture system that enables continuous simulation of musculoskeletal diseases.

INFLUENCE OF PROVIDING BODY SENSORY INFORMATION AND VISUAL INFORMATION TO DRIVER ON STEER CHARACTERISTICS AND AMOUNT OF PERSPIRATION IN DRIFT CORNERING

  • NOZAKI H.
    • International Journal of Automotive Technology
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    • 제7권1호
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    • pp.35-41
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    • 2006
  • Driving simulations were performed to evaluate the effect of providing both visual information and body sensory information on changes in steering characteristics and the amount of perspiration in drift cornering. When the driver is provided with body sensory information and visual information, the amount of perspiration increases and the driver can perform drift control with a moderate level of tension. With visual information only, the driver tends to easily go into a spin because drift control is difficult. In this case, the amount of perspiration increases greatly as compared with the case where body sensory information is also provided, reflecting a very high perception of risk. When body sensory information is provided, the driver can control drift adequately, feeding back the roll angle information in steering. The importance of the driver's perception of the state of the vehicle was thus confirmed, and a desirable future direction for driver assistance systems was determined.

The Design of mBodyCloud System for Sensor Information Monitoring in the Mobile Cloud Environment

  • Park, Sungbin;Moon, Seok-Jae;Lee, Jong-Yong;Jung, Kye-Dong
    • International journal of advanced smart convergence
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    • 제5권1호
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    • pp.1-7
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    • 2016
  • Recently, introduced a cloud computing technology to the IT industry, smart phones, it has become possible connection between mobility terminal such as a tablet PC. For dissemination and popularization of movable wireless terminal, the same operation have focused on a viable mobile cloud in various terminal. Also, it evolved Wireless Sensor Network(WSN) technology, utilizing a Body Sensor Network(BSN), which research is underway to build large Ubiquitous Sensor Network(USN). BSN is based on large-scale sensor networks, it integrates the state information of the patient's body, it has been the need to build a managed system. Also, by transferring the acquired sensor information to HIS(Hospital Information System), there is a need to frequently monitor the condition of the patient. Therefore, In this paper, possible sensor information exchange between terminals in a mobile cloud environment, by integrating the data obtained by the body sensor HIS and interoperable data DBaaS (DataBase as a Service) it will provide a base of mBodyCloud System. Therefore, to provide an integrated protocol to include the sensor data to a standard HL7(Health Level7) medical information data.

A STUDY FOR MODELING AND ANIMATION OF A HUMAN WITH BONE STRUCTURE AND CLOTHES

  • Suzuki, Tohru;Yamamoto, Toshiyuki;Nagase, Hiroshi
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 2009년도 IWAIT
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    • pp.821-824
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    • 2009
  • A method to visualize human body is proposed for various human pose. The method affords three 3D-styles of the same body: firstly, one which wares clothes specified from pattern of dresses, second, body shape, lastly bone structure of body. For this objective, standard body data are prepared which is constructed from CT images. Individual body is measured by 3D body scanner. The present status of our research is limited to offer still images, though we are engaged to accommodate various poses.

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인체 영역 통신 환경에서의 초광대역 방사 측정 (UWB Propagation Measurements in Body Area Network Scenarios)

  • 이준용;김창경;하동우
    • 전자공학회논문지
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    • 제49권11호
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    • pp.36-43
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    • 2012
  • 본 논문에서는 인체 영역 통신 환경에서의 초광대역 방사측정 결과를 개시한다. 인체 주변 통신 및 인체 표면 통신 환경에서의 다양한 시나리오를 고려하였으며, 시간 영역 및 주파수 영역에서 측정을 진행하였다. 인체 주변 통신 환경의 경우, 인체의 특정 부위가 가시선을 가로막을 경우 발생하는 회절 현상에 대한 분석을 수행하였다. 인체 표면 통신 환경에서의 측정 결과는 인체 주변 통신 환경에 비해 더 복잡한 방사 형태가 나타나며 안테나 특성도 영향을 받게 됨을 알 수 있었다.

A Study on the Ancient Greek Physical Education Spirit

  • Han, Do Ryung
    • 한국컴퓨터정보학회논문지
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    • 제22권4호
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    • pp.99-105
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    • 2017
  • Plato and Aristotle examined what the true spirit of physical education is and what kind of relationship it is, from the perspective of dividing into two parts of the body and mind. And the relationship between human body and mind, knowledge and behavior. Plato and Aristotle examined the harmonious combination of body and mind and what is the desirable relationship setting. In Plato's soul and body in philosophical centered ideological aspect, human education center emphasizes poetry education, but physical education is recognized as essential education for human education. Plato's body contour emphasizes the harmony of soul and body, not the superiority of the body to the mind. In Plato's education room, physical education should be preceded and then mental education should be done. I thought that there could be no independent souls without bodies. It is not an independent entity but a unified entity. Because there is a body, there is a soul. There is a soul, so a body exists. Aristotle thought that the body was more important than Plato, and that the body should be preceded by the soul.

여대생의 신체 만족도와 이미지에 따른 외모관리행동과 장신구 착용 (Appearance Management Behavior and Ornament Wearing Practices in Relation to the Body Satisfaction and Image of Female College Students)

  • 신주동;최종명
    • 복식문화연구
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    • 제16권2호
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    • pp.305-318
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    • 2008
  • The purpose of this study was to analyze the appearance management behavior and ornament wearing practices in relation to the body satisfaction and body image. The questionnaire was administrated to 261 female college students in Chungbuk area. Most respondents were dissatisfied with their bodies, especially with weight and lower part of their body. Among three factors of body image, they showed a great concern about appearance of body itself than body shape management and physical attractiveness. Most female students attempted ear-piercing and hair dyeing as appearance management behavior. They preferred to wear earrings, necklaces and rings, in the order. There was a significant relationship between body satisfaction and body image. Also, there were significant relationships among body image, appearance management behavior, and ornament wearing practices.

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가시화 기반 N-body GPU 충돌 체크 방법 (Visibility based N-Body GPU Collision Detection)

  • 성만규
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2022년도 추계학술대회
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    • pp.400-403
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    • 2022
  • 본 논문은 가시화 기반 LBVH(Linear Bounding Volume Hierarchy))을 이용한 빠른 GPU기반 N-body 충돌 체크 알고리즘을 제안한다. 본 알고리즘은 움직이는 n-body 개체에 대한 수정된 모튼코드(Morton code)를 이용하며, 이 모튼코드는, 일반적으로 사용되는 개체의 위치 정보뿐 아니라 이 개체가 스크린상에 차지하는 가시화 영역 정보를 이용하기 때문에, 카메라의 위치 및 방향에 따라 화면상에 차지하는 영역이 작은 개체에 대한 빠른 GPU기반 정렬(sorting)이 가능하게 된다. 실험을 통해, 본 논문에서 제안하는 방법이 기존 방법보다 15%이상 성능 향상이 있음을 알게 되었다

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