• 제목/요약/키워드: Blockchain based Business Model

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Applied Practices on Blockchain based Business Application

  • Park, Bo Kyung
    • International journal of advanced smart convergence
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    • 제10권4호
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    • pp.198-205
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    • 2021
  • With the development of blockchain technology, the scope of blockchain applications has expanded rapidly. Blockchain decentralization allows transaction participants to make transparent and safe transactions without a third trust agency. A distributed ledger-based system enables transparent and trusted business for anonymous users. For this reason, many companies apply blockchain to various fields such as logistics, electronic voting, and real estate. Despite this interest, there are still not enough case studies confirming the potential of blockchain as a concrete business model. Therefore, it is necessary to study how blockchain technology can change the existing business model and connect it to a new business model. In this paper, we propose blockchain-based business models and workflow types in various fields such as healthcare, logistics, and energy. We also present application cases. We expect to help companies apply blockchain to their business.

Digital Government Application: A Case Study of the Korean Civil Documents using Blockchain-based Resource Management Model

  • Hanbi Jeong;Jihae Suh;Jinsoo Park;Hanul Jung
    • Asia pacific journal of information systems
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    • 제32권4호
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    • pp.830-856
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    • 2022
  • The Digital Government landscape is changing to reflect how governments try to discover innovative digital solutions, and how they transform themselves in the process. In addition, with the advent of information and communication technology (ICT), e-governance became an essential part of the government. Among the services provided by the Korean government, the Minwon24 online portal is the most used one. However, it has some processing limitations, namely: (1) it provides a cumbersome document authenticity service; (2) people cannot know what happened even if the agency handles the documents arbitrarily. To address the issues outlined above, blockchain processing can be a good alternative. It has a tremendous potential in that it has maximum transparency and a low risk of being hacked. Resource management is one of the areas where blockchain is frequently used. The present study suggests a new model based on blockchain for Minwon24; the proposed model is a type of resource management. There are three participants: issuer, owner and receiver. The proposed model has two stages: issuing and exchanging. Issuing is creating civil documents on the database, which is BigchainDB in this study. Exchanging, the next stage, is a transaction between the owner and the receiver. Based on this model, the actual program is built with the programming language Python. To evaluate the model, the study uses various criteria and it shows the excellence of the model in comparison to others in prior research.

한국 팹리스 시스템 반도체 발전을 위한 스마트계약 기반 거래 모델 (Smart contract-based Business Model for growth of Korea Fabless System Semiconductor)

  • 김형우;홍승필
    • 한국항행학회논문지
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    • 제27권2호
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    • pp.235-246
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    • 2023
  • 4차 산업혁명 기반에서 인공지능(AI), 전기자동차 및 로봇 등의 급속한 기술발전에 있어 반도체가 핵심성능을 좌우하면서, 반도체 경쟁력이 국가 경쟁력과 직결되는 상황을 맞이하였다. 하지만, 한국 반도체 산업은 메모리 반도체를 제외한 시스템 반도체 분야에서 지속적으로 경쟁력이 약화되어, 본 연구에서 침체기에 빠진 한국 팹리스 시스템 반도체 기업의 성장에서 가장 시급한 세계시장 개척을 위해 새로운 스마트계약 기반 블록체인 거래모델인 F-SBM (Fabless-Smart contract based Blockchain Model)을 제안한다. 본 연구는 새로운 F-SBM 모델을 통해 반도체의 Technology, Economy, Reliability 항목의 스마트 계약 기반 컨소시엄 블록체인을 통해 팹리스 업체의 신규고객 확보방안을 검증하였다. 이는 한국 팹리스 시스템 반도체 산업의 숙원인 세계 시장 개척을 위한 신규고객 확보의 높은 진입장벽이 개선됨과 새로운 성장방안을 도출하였다는 측면에서 큰 의의를 가진다.

통합기술수용이론 관점에서 블록체인기술의 사용자 수용과 이용 행동에 관한 연구 (A Study on the Acceptance Intention and Usage Behavior of Blockchain Technology : From the Perspective of Unified Theory of Acceptance and Use of Technology)

  • 김병곤;이병길;윤일기
    • Journal of Information Technology Applications and Management
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    • 제27권3호
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    • pp.1-18
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    • 2020
  • Recently, following the development of FinTech technology that combines finance and information and communication technology, the need and social demands for a block chain technology-based trading system have increased significantly. In this study, a research model was developed and hypothesized through literature research on the concept of block chain technology, the technology acceptance model, and the unified theory of acceptance and use of technology. The research theories were tested by collecting data through surveys and analyzing the collected data. This study conducted empirical research to identify the factors influencing the user acceptance intention and utilization behavior of the block chain technology in introducing the block chain technology. First, factors affecting the acceptance intention of the blockchain user were performance expectation, effort expectation, social impact, and blockchain transparency variables. Second, the facilitation conditions and stakeholder confidence variables were analyzed as factors that did not affect the acceptability of the blockchain users. Third, variables such as blockchain transparency, stakeholder trust and intention of acceptance are factors that affect the usage behavior of the blockchain. Fourth, it was confirmed that the acceptance intention had a very high explanatory power on usage behavior of Blockchain technology.

A Conceptual Model of a B2B Food Distribution Platform Based on Blockchain Consensus Mechanism

  • Jung, Hojin
    • International Journal of Contents
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    • 제17권3호
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    • pp.48-66
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    • 2021
  • We proposed a B2B food distribution platform by transforming an established food distribution and management platform based on blockchain technology. Our proposed model introduced a method to bring innovation into the domestic B2B food distribution market and systematically manage and utilize massive data (country of origin, producer, transaction, distributor, final consumer) generated within the food distribution process.

대체불가능토큰(NFT)기반 블록체인 게임의 비즈니스모델 혁신요소 연구 : 게임 내 디지털 자산 유통 플랫폼 '플레이댑' 사례를 중심으로 (A Study on the elements of business model innovation of non-fungible token blockchain game : based on 'PlayDapp' case, an in-game digital asset distribution platform)

  • 최성원;이승목;고중언;김현지;김정수
    • 한국게임학회 논문지
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    • 제21권2호
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    • pp.123-138
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    • 2021
  • 본 연구는, 블록체인기술을 접목하여 개발된 게임들이 NFT 기반 게임아이템의 상호 운용성(Interoperability)을 통해 게임서비스의 성과증대와 신 모델 창출 등 비즈니스모델 혁신을 만들어 낼 수 있다는 점을 '플레이댑' 플랫폼에 대한 실증사례 분석을 통해 확인하고자 하였다. 연구를 통해, 블록체인게임의 기술적 혁신성은, 사회경제적, 산업생태계적인 거시적 관점에서 긍정적인 영향력이 있음을 알 수 있었다. 또한 게임 내 자산의 소유권 확보 및 이를 통한 새로운 사업모델의 창출을 통해, 참여개발사 와 플랫폼 제공사 등 기업의 차별화 및 고객편익 증대 부분에서 명확한 영향력을 만들어 내고 있음을 알 수 있었다.

How to design the token reinforcement based on token economy for blockchain model

  • Yoo, Soonduck
    • International Journal of Advanced Culture Technology
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    • 제8권1호
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    • pp.157-164
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    • 2020
  • The reinforcement of the token, which is based on the token economy currently applied in blockchain-based cryptography, plays a critical role in forming the cryptographic-related ecosystem. Therefore, in this paper, it was investigated the reinforcement principle of token supporting the Token economy for blockchain model. In order to create a healthy ecosystem based on the reinforcement system principle, it is necessary to find ways to secure scalability by seeking consensus between the participants and the market economy structure so that it can generate an influx of more participants than seeking to maximize profits of certain people. Desirable behavior is defined as an action required by ecosystem participants that have the property of making the token ecosystem sustainable, and to do so, each individual receives appropriate incentives (rewards) when taking this action, ultimately encouraging voluntary participation and action by all participants in the ecosystem to optimize the interests of both individuals and participants. The expected benefit of this study may contribute to the establishment of various business models based on the principle of the reinforcement system.

웹 3.0에서의 메타버스 플랫폼 발전 방향에 대한 연구: P2E, C2E 모델을 중심으로 (A Study on the Development of Game Platform in Web 3.0: Focused on P2E, C2E Models)

  • 문효원;임선빈;양희동
    • 한국IT서비스학회지
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    • 제22권1호
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    • pp.75-93
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    • 2023
  • The game industry has grown not only by combining them with various technologies also introducing new types of business models such as P2P, F2P, and P2W. Furthermore, games which implemented X2E model with blockchain technology are recently in the spotlight of the public attention. As domestic game companies have also prospect the blockchain games feasible, they are seeking ways to expand their global market share by strengthening the X2E model. Hence, by carrying this new business model out, it is expected to diversify their global revenue stream, which was previously confined to Asia region. This study analyzed the case of companies that have implemented the P2E and C2E models in order to suggest the direction of development for the game platform in Web 3.0 era. The cases of P2E game platform, which constitute of Axie Infinity and Mir 4, encompass the compensation structure, the stabilization mechanism of the in-game token economy, and future strategies regarding blockchain gaming. Likewise, the platform structure, business model, and future growth potential was discussed in terms of C2E scheme, focusing on the ZEPETO and Roblox cases. Based on the above case analysis, this study attempted to provide information on the current limitations and development directions of the P2E and C2E platforms. The current limitations in legal and industrial aspects should be addressed to facilitate the blooming of blockchain and P2E game industry. In addition, the necessity of not only social support also improvement on the technology and social stigma of full-time creators is ought to be emphasized in an effort to encourage the development of C2E platforms.

Theoretical Aspects of Blockchain Technologies in The Sphere of Education

  • Liashkevych, Antonina;Babyshena, Mariana;Vorokhaev, Oleksandr;Pylypiv, Volodymyr;Oliinyk, Oksana;Kinakh, Nelia
    • International Journal of Computer Science & Network Security
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    • 제21권3호
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    • pp.185-190
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    • 2021
  • The article provides a literary and analytical review in the following areas of search: problems and prerequisites for changes in the field of education, innovations and innovative models in education, the use of new technologies in teaching. A proposal for a business plan and accompanying documentation for a new methodology based on blockchain technologies were developed, to assess the economic efficiency of the project. The main systems of the new model were modeled on the basis of the proposed methodology, to develop a prototype based on the project documentation.

소비자의 블록체인 기반 저작권 유통 플랫폼 수용의도와 이용행위에 관한 연구 (A Study on User's Acceptance of Blockchain-based Copyright Distribution Platforms and Its Usage)

  • 유영환;박현숙
    • 산경연구논집
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    • 제10권3호
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    • pp.59-72
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    • 2019
  • Purpose - Blockchain technology, which has the characteristics of credibility, security, integrity and decentralization, has brought innovation to internet platforms that mediate peer to peer transactions, as well as changes to the contents distribution services. Blockchain-based copyright distribution platforms can solve problems which have been articulated on prior internet social networks: increased market dominance of platform business because of centralization with no reward to creators who upload on platforms, and lack of fairness, such as unfair profit distribution between the copyright holder and businesses. With this background, the current research confirmed the factors that affect the intention of usage and behaviors, targeting potential users of blockchain-based copyright distribution platforms. Research design, data, and methodology - Centered around the UTAUT2 Model, the research model was designed with 'Perceived Security' added as Construct, and 'Age' and 'Knowledge Level' added as moderating variables. For data, 607 responses were collected by an online survey, and 601 responses were included in the final analysis. We analyzed the research model and sample by using SPSS 23.0 and AMOS 23.0 on the collected responses. Results - First, results of research on whether Constructs make positive effects on Intention of use is: social influence, facilitating conditions, habit, and perceived security had positive effects on intention of use, and performance expectancy, effort expectancy, hedonic motivation, and economic value did not. Second, results of the research on whether facilitating condition, habit, and intention of use made an impact on using behaviors, it was shown that only habit and intention of use made positive effects. Third, in two groups divided by age above or under 40, group effort expectancy, intention of use, habit, and intention of use had controlling effects, and facilitating condition, intention of use, perceived security, and intention of use had effects in both groups. Conclusions - The research shows that no matter how great a blockchain-based platform is, if advantages of blockchain are not proved in various industries and utilized in real life like the internet, blockchain-based distribution systems will develop slowly. Rather than a short-term inducement emphasizing technology, there is a need for a strategic approach that can foster the environment.