• 제목/요약/키워드: Block distortion measure

검색결과 16건 처리시간 0.023초

인지 왜곡 척도를 사용한 프랙탈 영상 압축 (Fractal image compression with perceptual distortion measure)

  • 문용호;박기웅;손경식;김윤수;김재호
    • 한국통신학회논문지
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    • 제21권3호
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    • pp.587-599
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    • 1996
  • In general fractal imge compression, each range block is approximated by a contractive transform of the matching domain block under the mean squared error criterion. In this paper, a distortion measure reflecting the properties of human visual system is defined and applied to a fractal image compression. the perceptual distortion measure is obtained by multiplying the mean square error and the noise sensitivity modeled by using the background brightness and spatial masking. In order to compare the performance of the mean squared error and perceptual distortion measure, a simulation is carried out by using the 512*512 Lena and papper gray image. Compared to the results, 6%-10% compression ratio improvements under improvements under the same image quality are achieved in the perceptual distortion measure.

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가산 투영을 이용한 2단계 고속 블록정합 알고리즘 (Two-Stage Fast Block Matching Algorithm Using Integral Projections)

  • 김준식;박래홍;이병욱
    • 전자공학회논문지B
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    • 제30B권1호
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    • pp.45-55
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    • 1993
  • In this paper, a two-stage block matching algorithm (BMA), which can reduce greatly the computational complexity of the conventional BMAs, is proposed, in which the onedimensional distortion measure based on the integral projection is introduced to determine the candidate motion vectors and then among them a final motion vector is detected based on the conventional two-dimensional distortion measure. Due to the one-dimensional calculation of a distortion measure, the proposed algorithm can reduce the computational complexity of the conventional BMA (full search method with a 16$\times$16 block) by a factor of 4, with its performance comparable to those of the conventional ones. Simulation results based on the original and noisy image sequences are shown. Also the simulation of the proposed method combined with the MPEG (Moving Picture Experts Group) SM3 (Simulation Model Three) is presented. Computer simulation shows that the proposed algorithm is fast with its performance comparable to those of the conventional ones.

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Removal of Complexity Management in H.263 Codec for A/VDelivery Systems

  • Jalal, Ahmad;Kim, Sang-Wook
    • 한국HCI학회:학술대회논문집
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    • 한국HCI학회 2006년도 학술대회 1부
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    • pp.931-936
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    • 2006
  • This paper presents different issues of the real-time compression algorithms without compromising the video quality in the distributed environment. The theme of this research is to manage the critical processing stages (speed, information lost, redundancy, distortion) having better encoded ratio, without the fluctuation of quantization scale by using IP configuration. In this paper, different techniques such as distortion measure with searching method cover the block phenomenon with motion estimation process while passing technique and floating measurement is configured by discrete cosine transform (DCT) to reduce computational complexity which is implemented in this video codec. While delay of bits in encoded buffer side especially in real-time state is being controlled to produce the video with high quality and maintenance a low buffering delay. Our results show the performance accuracy gain with better achievement in all the above processes in an encouraging mode.

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RGB 공간상의 국부 영역 블록의 왜곡척도를 고려한 칼라 영상 양자화 (Color image quantization considering distortion measure of local region block on RGB space)

  • 박양우;이응주;김경만;엄태억;하영호
    • 한국통신학회논문지
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    • 제21권4호
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    • pp.848-854
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    • 1996
  • Many image display devices allow only a limited number of colors to be simultaneously displayed. in disphaying of natural color image using color palette, it is necessary to construct an optimal color palette and the optimal mapping of each pixed of the original image to a color from the palette. In this paper, we proposed the clustering algorithm using local region block centered one color cluster in the prequantized 3-D histogram. Cluster pairs which have the least distortion error are merged by considering distortion measure. The clustering process is continued until to obtain the desired number of colors. The same as the clustering process, original color value. The proposed algorithm incroporated with a spatial activity weighting value which is reflected sensitivity of HVS quantization errors in smoothing region. This method produces high quality display images and considerably reduces computation time.

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Hybrid Block Coding of Medical Images Using the Characteristics of Human Visual System

  • Park, Kwang-Suk;Chee, Young-Joon
    • 대한의용생체공학회:의공학회지
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    • 제15권1호
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    • pp.57-62
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    • 1994
  • The demand of image compression is increasing now for the integration of medical images into the hospital information system. Even though the quantitative distortion can be measured from the difference between original and reconstructed images, it doesn't include the nonlinear characteristics of human visual system. In this study, we have evaluated the nonlinear characteristics of human visual system and applied them to the compression of medical images. The distortion measures which reflect the characteristics of human visual system has been considered. This image compression procedure consists of coding scheme using JND (Just Noticeable Difference) curve, polynomial approximation and BTC (Block Truncation Coding). Results show that this method can be applied to CT images, scanned film images and other kinds of medical images with the compression ratio of 5-10:1 without any noticeable distortion.

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적응 변환코드를 이용한 영상신호 압축 (An Adaptive Transform Code for Images)

  • 김동윤;이경중;윤형로
    • 대한의용생체공학회:학술대회논문집
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    • 대한의용생체공학회 1991년도 추계학술대회
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    • pp.44-47
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    • 1991
  • There exists a transform trellis code that is optimal for stationary Gaussian sources and the squared-error distortion measure at all rates. In this paper, we train an asymptotically optimal version of such a code to obtain one which is matched better to the statistics of real world data. The training algorithm uses the M-algorithm to search the trellis codebook and the LBG-algorithm to update the trellis codebook. To adapt the codebook for the varying input data. we use two gain-adaptive methods. The gain-adaptive scheme 1, which normalizes input block data by its gain factor, is applied to images at rate 0.5 bits/pixel. When each block is encoded at the same rate, the nonstationarity among the block variances leads to a variation in the resulting distortion from one block to another. To alleviate the non-uniformity among the encoded image, we design four clusters from the block power, in which each cluster has its own trellis codebook and different rates. The rate of each cluster is assigned through requiring a constant distortion per-letter. This gain-adaptive scheme 2 produces good visual and measurable quality at low rates.

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훈련 알고리듬을 이용한 변환격자코드에 의한 영상신호 압축 (Transform Trellis Image Coding Using a Training Algorithm)

  • 김동윤
    • 대한의용생체공학회:의공학회지
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    • 제15권1호
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    • pp.83-88
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    • 1994
  • The transform trellis code is an optimal source code as a block size and the constraint length of a shift register go to infinite for stationary Gaussian sources with the squared-error distortion measure. However to implement this code, we have to choose the finite block size and constraint length. Moreover real-world sources are inherently non stationary. To overcome these difficulties, we developed a training algorithm for the transform trellis code. The trained transform trellis code which uses the same rates to each block led to a variation in the resulting distortion from one block to another. To alleviate this non-uniformity in the encoded image, we constructed clusters from the variance of the training data and assigned different rates for each cluster.

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RGB 공간상의 국부 영역 블럭을 이용한 칼라 영상 양자화 (Color Image Quantization Using Local Region Block in RGB Space)

  • 박양우;이응주;김기석;정인갑;하영호
    • 한국방송∙미디어공학회:학술대회논문집
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    • 한국방송공학회 1995년도 학술대회
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    • pp.83-86
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    • 1995
  • Many image display devices allow only a limited number of colors to be simultaneously displayed. In displaying of natural color image using color palette, it is necessary to construct an optimal color palette and map each pixel of the original image to a color palette with fast. In this paper, we proposed the clustering algorithm using local region block centered one color cluster in the prequantized 3-D histogram. Cluster pairs which have the least distortion error are merged by considering distortion measure. The clustering process is continued until to obtain the desired number of colors. Same as the clustering process, original color image is mapped to palette color via a local region block centering around prequantized original color value. The proposed algorithm incorporated with a spatial activity weighting value which is smoothing region. The method produces high quality display images and considerably reduces computation time.

고속 움직임 추정을 위한 시공간적 상관관계 기반의 효율적인 부분 왜곡 탐색 알고리즘 (An Efficient Partial Distortion Search Algorithm using the Spatial and Temporal Correlations for Fast Motion Estimation)

  • 하동원;조효문;이종화
    • 대한전자공학회논문지SD
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    • 제47권1호
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    • pp.79-85
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    • 2010
  • H.264/AVC와 같은 영상압축표준에서 움직임 추정 및 보상은 비디오 코딩 과정에서 가장 많은 연산량을 차지하는 중요한 처리과정이다. 영상 코덱에서 일반적으로 사용되는 전역 탐색 기법(Full Search)은 가장 좋은 화질을 보여주긴 하지만 매우 많은 계산량이 필요하다는 단점이 있다. 따라서 좋은 화질을 유지하면서도 계산량을 낮추기 위한 많은 고속 알고리즘들이 제안되었다. 그 중 NPDS(Normaized Partial Distortion Search)는 개선된 블록 정합 오류 연산을 이용하여 계산량을 낮추면서도 전역 탐색 기법에 거의 근접한 화질을 얻어 낼 수 있었다. 본 논문에서는 움직임 예측 벡터를 이용하여 초기에 최소 정합에러를 결정하고, 새로운 탐색 순서를 적용한 알고리즘을 제안한다. 실험결과에 따르면 제안하는 알고리즘은 기존의 전역탐색 알고리즘에 비해 비교적 화질 열화가 없고 계산량이 평균적으로 약 95% 감소하는 것을 확인할 수 있었다.

양방향 대칭형 탐색에 기초한 FRUC기법을 위한 블록기반 신뢰성 평가 방법 (Block-based Reliability Evaluation Method for FRUC Techniques Using Bi-lateral Symmetrical Motion Estimation)

  • 박세정;김진수
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2012년도 추계학술대회
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    • pp.867-869
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    • 2012
  • FRUC(Frame Rate Up Conversion) 기법은 더욱 높은 품질의 단말기 또는 낮은 채널 전송율을 갖는 응용 시스템에서는 꼭 필요한 요소 기술이다. 본 논문에서는 이러한 응용분야를 위하여 양방향 대칭형 탐색에 기초한 FRUC 기법에서 생성된 움직임 보상 보간 프레임에 대하여 블록기반의 신뢰성을 평가하는 방법을 제안한다. 먼저 신뢰도를 측정할 수 있는 시간적 정합특성과 공간적 정합특성과 움직임 벡터의 균일성 분석을 통해 측정되는 비용함수를 도입하고, 비용 함수들의 조합을 통하여 실제 발생된 왜곡의 크기순과 매우 상관성이 높은 정렬 방식을 제안한다. 다양한 모의실험을 통하여 제안 방식은 높은 왜곡 블록을 찾는데 효과적임을 보인다. 또한, 제안방식은 FRUC기법과 더불어 분산 비디오 부호화 기술에도 효과적으로 활용될 수 있을 것으로 기대된다.

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