• Title/Summary/Keyword: Block Programming

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Development of On-line Judge System based on Block Programming Environment (블록 프로그래밍 환경 기반 온라인 평가 시스템 개발)

  • Shim, Jaekwoun;Chae, Jeong Min
    • The Journal of Korean Association of Computer Education
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    • v.21 no.4
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    • pp.1-10
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    • 2018
  • Block programming environment, which is represented by Scratch in elementary and middle school programming education, is suitable for learner's characteristics and cognitive level, and is recommended not only for beginners. Transference to the text programming environment after the block programming is essential for understanding the data processing process, understanding the accuracy and efficiency aspects of algorithms, and creating SW activity. In addition, it is presented step by step in the programming curriculum. In this study, developed WithBlock the online evaluation system for the purpose of transference from a block programming to a text programming environment. The developed system can solve the same algorithm problem in both block and text programming environment, and it can be used for elementary and secondary programming education by automatically scoring the written code and providing immediate feedback. In order to applicable to programming education in elementary and secondary surveyed the usability, learning possibility, interest and satisfaction of WithBlock. The results of the survey showed that it can be used for programming education.

Transference from learning block type programming to learning text type programming (블록형 프로그래밍 학습에서 텍스트형 프로그래밍 학습으로의 전이)

  • So, MiHyun;Kim, JaMee
    • The Journal of Korean Association of Computer Education
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    • v.19 no.6
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    • pp.55-68
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    • 2016
  • Informatics curriculum revised 2015 proposed the use of block type and text type of programming language by organizing problem solving and the programming unit in a spiral. The purpose of this study is to find out whether the algorithms helps programming learning and whether there is a positive transition effect in block type programming learning to text type programming trailing learning. For 15 elementary school students was conducted block type and text type programming learning. As a result of the research, it is confirmed that writing the algorithm in a limited way can interfere with the learner's expression of thinking, but the block type programming learning has a positive transition to the text type programming learning. This study is meaningful that it suggested a plan for the programming education which is sequential from elementary school.

Collapse behaviour of three-dimensional brick-block systems using non-linear programming

  • Baggio, Carlo;Trovalusci, Patrizia
    • Structural Engineering and Mechanics
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    • v.10 no.2
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    • pp.181-195
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    • 2000
  • A two-step procedure for the application of non linear constrained programming to the limit analysis of rigid brick-block systems with no-tension and frictional interface is implemented and applied to various masonry structures. In the first step, a linear problem of programming, obtained by applying the upper bound theorem of limit analysis to systems of blocks interacting through no-tension and dilatant interfaces, is solved. The solution of this linear program is then employed as initial guess for a non linear and non convex problem of programming, obtained applying both the 'mechanism' and the 'equilibrium' approaches to the same block system with no-tension and frictional interfaces. The optimiser used is based on the sequential quadratic programming. The gradients of the constraints required are provided directly in symbolic form. In this way the program easily converges to the optimal solution even for systems with many degrees of freedom. Various numerical analyses showed that the procedure allows a reliable investigation of the ultimate behaviour of jointed structures, such as stone masonry structures, under statical load conditions.

On the Assembly Block Storage Location Assignment Problem (조립블록 저장위치 할당문제에 대한 재고찰)

  • Park, Chang-Kyu;Seo, Jun-Yong
    • IE interfaces
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    • v.22 no.2
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    • pp.116-125
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    • 2009
  • We revisit the assembly block storage location assignment problem (ABSLAP) at a shipyard, in order to compensate for the deficiency in performance verification of the heuristic ABSLAP algorithm developed by the previous study. In this paper, we formulate a mathematical programming model of the ABSLAP, refine elaborately the heuristic ABSLAP algorithm, and show the performance of the developed mathematical programming model and the revised heuristic ABSLAP algorithm. In addition, we explain simulation experiments conducted using the revised heuristic ABSLAP algorithm to investigate the influences of block stockyard layouts and production schedule instability on the block stockyard operations.

A Study on the Preference and Efficiency of Block-Base Programming and Text-based Programming (블록 기반 프로그래밍과 텍스트 기반 프로그래밍의 선호도와 효율에 관한 연구)

  • Jeon, Hyun-mo;Kim, Eui-Jeong;Chung, Jong-In;Kim, Chang Suk;Kang, Shin-Cheon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.10a
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    • pp.486-489
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    • 2021
  • The purpose of this study was to investigate whether block-based programming language, which is currently being used in elementary and secondary schools, attracts students' interest and motivates them to learn. In addition, this study was to investigate how block-based programming language can help students improve their computing thinking ability and have a good effect on learning text-based programming to learn in high school. In addition, this study tried to study the direction of education linked with artificial intelligence and programming, which are popular in the era of the Fourth Industrial Revolution. The interest in software education has increased so much that software and information education from elementary school to high school has achieved quantitative and qualitative growth that can not be compared with before. However, in the field of artificial intelligence, discussions have begun, but we can not say that we have yet established ourselves in our education. We will discuss how block-based programming and text-based programming will be combined with artificial intelligence and educated.

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A Method for Measuring and Evaluating for Block-based Programming Code (블록기반 프로그래밍 코드의 수준 및 취약수준 측정방안)

  • Sohn, Wonsung
    • Journal of The Korean Association of Information Education
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    • v.20 no.3
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    • pp.293-302
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    • 2016
  • It is the latest fashion of interesting with software education in public school environment and also consider as high priority issue of curriculum for college freshman with programming 101 courses. The block-based programming tool is used widely for the beginner and provides several positive features compare than text-based programming language tools. To measure quality of programming code elaborately which is based script language, it is need to very tough manual process. As a result the previously research related with evaluation of block-based script code has been focused very simple methods in which normalize the number of blocks used which is related with programming concept. In such cases in this, it is difficult to measure structural vulnerability of script code and implicit programming concept which does not expose. In this research, the framework is proposed which enable to measure and evaluate quality of code script of block-based programming tools and also provides method to find of vulnerability of script code. In this framework, the quality metrics is constructed to structuralize implicit programming concept and then developed the quality measure and vulnerability model of script to improve level of programming. Consequently, the proposed methods enable to check of level of programming and predict the heuristic target level.

A Decomposition Method for Two stage Stochstic Programming with Block Diagonal Structure (블록 대각 구조를 지닌 2단계 확률계획법의 분해원리)

  • 김태호;박순달
    • Journal of the Korean Operations Research and Management Science Society
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    • v.10 no.1
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    • pp.9-13
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    • 1985
  • This paper develops a decomposition method for stochastic programming with a block diagonal structure. Here we assume that the right-hand side random vector of each subproblem is differente each other. We first, transform this problem into a master problem, and subproblems in a similar way to Dantizig-Wolfe's Decomposition Princeple, and then solve this master problem by solving subproblems. When we solve a subproblem, we first transform this subproblem to a Deterministic Equivalent Programming (DEF). The form of DEF depends on the type of the random vector of the subproblem. We found the subproblem with finite discrete random vector can be transformed into alinear programming, that with continuous random vector into a convex quadratic programming, and that with random vector of unknown distribution and known mean and variance into a convex nonlinear programming, but the master problem is always a linear programming.

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Reliability Analysis for Train Control System by Software Fault Tolerance Techniques (소프트웨어 결함허용 기법에 의한 열차제어시스템 신뢰도 분석)

  • Suh, Seog-Chul;Lee, Jong-Woo
    • Journal of the Korean Society for Railway
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    • v.12 no.6
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    • pp.1043-1048
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    • 2009
  • PES (Programmable Electronic System) is used by software development for the train control system. PES has been widely used in real world and consists of hardware, firmware and application software. The PES are easily apply to many applications because its implementation has high flexibility. Many safety critical functions are realized through software in safety critical system. Normally, it is difficult to detect failures for PES system because the PES is too sophisticated to identify sources of the failure. So, the reliability analysis is needed by using software fault tolerance techniques. Currently, there are the recovery block, distributed recovery block, N-version programming, N self-checking programming in fault tolerance techniques. In this paper, the models of recovery block and N-version programming in software fault tolerance techniques are suggested by using the Markov model. Also, the reliability in the train control system is analyzed through changing time. The fault occupancy rates of the program, adjustment test and voter are stationary. So, the relation between time and reliability is presented by using Matlab program. In the result of reliability, the reliability of recovery block is more high than N-version programming in case of the same number of substitution block.

A Production Schedule for Load Leveling in a Block Assembly Shop (블록조립공장의 부하평준화를 위한 생산일정계획)

  • Lee, Jae-Dong;Hong, Yu-Shin
    • IE interfaces
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    • v.7 no.2
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    • pp.75-85
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    • 1994
  • This paper presents a production scheduling model in a block assembly shop in shipbuilding industry. In a block assembly shop, the most important performance criterion is load leveling, which balances manpower and work area utilization through the planning horizon. The problem is formulated as a mixed-integer nonlinear programming(MINLP) problem of which objective function is to optimize load leveling. The developed MINLP problem can not be solvable due to computational complexity. The MINLP problem is decomposed into two stage mixed-integer linear programming (MILP) problems to obtain a good solution, but the decomposed MILP problems are still computationally intractable because of combinatorial complexity. Therfore, a heuristic method using linear programming is proposed to solve two stage MILP problems sequentially. The proposed heuristic generates a good production schedule within a reasonable computation time, and it is easily applicable for establishing the production schedule in a block assembly shop in shipbuilding industry.

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The Development of an Educational Robot and Scratch-based Programming

  • Lee, Young-Dae;Kang, Jeong-Jin;Lee, Kee-Young;Lee, Jun;Seo, Yongho
    • International journal of advanced smart convergence
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    • v.5 no.2
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    • pp.8-17
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    • 2016
  • Scratch-based programming has come to be known as an effective programming tool because of its graphic instruction modules, which are designed to be assembled like the famous LEGO building blocks. These building block-like structures allow users to more easily program applications without using other more difficult programming languages such as C or Java, which are text-based. Therefore, it poses a good opportunity for application in educational settings, especially in primary schools. This paper presents an effective approach to developing an educational robot for use in elementary schools. Furthermore, we present the method for scratch programming based on the external modules need for the implementation of robot motion. Lastly, we design a systematic curriculum, titled "Play with a Robot," and propose guidelines to using the educational programming language Scratch.