• 제목/요약/키워드: Blink Frequency

검색결과 15건 처리시간 0.021초

관찰 문제에서 초등학생의 과학 학업성취도에 따른 안구운동 분석 (Analysis of Eye Movement by the Science Achievement Level of the Elementary Students on Observation Test)

  • 신원섭;신동훈
    • 한국초등과학교육학회지:초등과학교육
    • /
    • 제32권2호
    • /
    • pp.185-197
    • /
    • 2013
  • The purpose of this study was to analyze the difference between eye movements according to science achievement of elementary school students in observation situation. Science achievement was based on the results of national achievement test conducted in 2012, a random sampling of classes. As an assessment tool to check observation test, two observation measure problems from TSPS (Test of Science Process Skill; developed in 1994) suitable for eye tracking system are adopted. The subjects of this study were twenty students of sixth grade who agreed to participate in the research. SMI (SensoMotoric Instruments)' iView $X^{TM}$ RED was used to collect eye movement data and Experiment 3.1 and BeGaze 3.1 program were used to plan and analyze experiment. As a result, eye movements in observation test varied greatly in fixation duration, frequency, saccade, saccade velocity and eye blink according to students' science achievement. Based on the result of eye movements analysis, heuristic search eye movement was discussed as an alternative to improve underachievers' science achievement.

실내공간 주시 데이터의 보정과 분석과정 타당성에 관한 연구 (A Study on Reconciliation of Observation Data of Interior Space and Feasibility of its Analysis Process)

  • 김종하
    • 한국실내디자인학회논문집
    • /
    • 제20권3호
    • /
    • pp.135-142
    • /
    • 2011
  • There occurs subtle shaking in our eyes while in looking at objects and this study sets up the standard of reconciliation from the property of observation and organizes the property of data reconciliation by the observation range to secure the feasibility of reconciliation range and method of the original data obtained from observation experiment and its analysis process. The results from above study can be concluded as in the followings: First, it made clear the process to exclude eye blink and data out of image range from the original data so to set up the range of available data. Second, on the basis of existing theory, it was possible to define the minimum attention time as 0.1 second (3 times of observation) and the visual understanding time of space as 0.3 second (9 times of observation) in the study on the property of observation, and this definition of observation time of sight fixation becomes an important indicator in the analysis of observation data. Third, based on the observation theory of continuity securing and attention, it was able to arrange the standard of reconciliation by carrying out reconciliation works only when fixed data with more than three times of observation showed consecutively before and behind the data with intermittent movements. Fourth, In the sector whether visual understanding occurred (more than 9 times), it increased by 12% for the frequency of observation and by 7.8% for the times of observation compared with the ones before the reconciliation. These results showed to have a constant change by subjects so that it was able to arrange a foundation to secure objective data in the analysis of the observation range and its extent.

시각자극에 의한 피로도의 객관적 측정을 위한 연구 조사 (A Survey of Objective Measurement of Fatigue Caused by Visual Stimuli)

  • 김영주;이의철;황민철;박강령
    • 대한인간공학회지
    • /
    • 제30권1호
    • /
    • pp.195-202
    • /
    • 2011
  • Objective: The aim of this study is to investigate and review the previous researches about objective measuring fatigue caused by visual stimuli. Also, we analyze possibility of alternative visual fatigue measurement methods using facial expression recognition and gesture recognition. Background: In most previous researches, visual fatigue is commonly measured by survey or interview based subjective method. However, the subjective evaluation methods can be affected by individual feeling's variation or other kinds of stimuli. To solve these problems, signal and image processing based visual fatigue measurement methods have been widely researched. Method: To analyze the signal and image processing based methods, we categorized previous works into three groups such as bio-signal, brainwave, and eye image based methods. Also, the possibility of adopting facial expression or gesture recognition to measure visual fatigue is analyzed. Results: Bio-signal and brainwave based methods have problems because they can be degraded by not only visual stimuli but also the other kinds of external stimuli caused by other sense organs. In eye image based methods, using only single feature such as blink frequency or pupil size also has problem because the single feature can be easily degraded by other kinds of emotions. Conclusion: Multi-modal measurement method is required by fusing several features which are extracted from the bio-signal and image. Also, alternative method using facial expression or gesture recognition can be considered. Application: The objective visual fatigue measurement method can be applied into the fields of quantitative and comparative measurement of visual fatigue of next generation display devices in terms of human factor.

생체신호 피드백을 적용한 가상 주행환경에서 사이버멀미 감소 효과 (The Efficacy of Biofeedback in Reducing Cybersickness in Virtual Navigation)

  • 김영윤;김은남;정찬용;고희동;김현택
    • 감성과학
    • /
    • 제5권2호
    • /
    • pp.29-34
    • /
    • 2002
  • 이전 연구에서 가상현실에 몰입하는 동안 넓은 시야(field of view : 150˚)와 빠른 운행속도(70km/sec)가 사이버 멀미를 심화시킨다는 결과를 얻었다. 피험자의 90%가 좁은 시야(50˚)와 느린 운행속도(30km/sec)에서 사이버멀미 증상이 적었다. 본 실험에서는 피험자가 생리적인 동요를 경험할 때마다 바이오피드백 방법을 사용하여 사이버 멀미 감소 가상환경(cybersickness alleviating virtual environment ; CAVE)을 제시한 후, 그 효과를 관찰하였다. 피부전도도, 말초체온, 말초 혈류량, 심박률, 눈 깜박임, 뇌전위의 변수들을 입력하는 인공 신경망으로 구성된 실시간 멀미 탐지 시스템과 CAVE-제시 피드백 시스템을 구축하였다 이 시스템들은 생리적 측정치들이 사이버 멀미의 출현을 신호할 때마다 피드백 출력으로 좁은 화면과 감소된 운행속도를 일시적으로 제공하였다. 36명의 피험자를 대상으로 SSQ(simulator sickness questionnaire)와 자기보고를 이용하여 사이버 멀미의 빈도와 심각도를 조사하였다. 모든 피험자는 한달 간격으로 CAW 조건과 non-CAYE 조건에서 두 번 가상현실을 경험하였다. 사이버멀미의 빈도와 심각도는 non-CAVE 조건보다 CAVE 조건에서 유의미하게 감소하였다. 즉, 전기 생리학적 특징들에 기반한 인공 신경망에 의해 제공된 좁은 시야와 느린 운행의 가상환경은 사이버 멀미 증상들을 감소시켰다 이러한 결과들은 생체신호 피드백 시스템을 이용하여 인간 친화적 가상환경을 구축할 수 있는 가능성을 보인 것이다.

  • PDF

아이트래커를 이용한 모니터 글자 대비도에 따른 눈의 피로도 연구 (The Study of Visual Fatigue by Monitor Letter Contrast with an Eye Tracker)

  • 김하림;정주현
    • 한국안광학회지
    • /
    • 제19권4호
    • /
    • pp.533-538
    • /
    • 2014
  • 목적: 모니터 글자 대비 변화에 따른 눈의 피로도를 측정하여 모니터 글자 대비도와 눈의 피로도의 연관성에 대해 연구하고자 하였다. 방법: 최대교정시력 1.0 이상의 피검자 53명(평균연령 $22.68{\pm}1.85$) 중 읽기속도 검사에 통과한 45명(평균연령 $22.68{\pm}1.85$)을 대상으로 각각 Black(대비 100%), Dark gray(대비 80%), Gray(대비 60%), Light gray(대비 30%) 글자로 이루어진 4가지 시표를 무작위로 읽도록 하였다. 피검자가 시표를 읽는 동안 아이트래커로 피검자의 안구를 추적하여 모니터 글자 대비에 따른 피검자의 눈의 피로도의 변화를 측정하였다. 결과: 피검자들의 평균측정시간은 Black, Dark gray, Gray, Light gray에서 33.635 sec, 32.266 sec, 33.936 sec, 34.848 sec로 측정되었다. 평균안구고정시간은 Black, Dark gray, Gray, Light gray에서 0.224 sec, 0.218 sec, 0.239 sec, 0.243 sec로 측정되었다. 평균동공크기는 Black, Dark gray, Gray, Light gray에서 41.133 mm, 41.160 mm, 40.880 mm, 40.459 mm로 측정되었다. 평균 눈깜박임 빈도수는 Black, Dark gray, Gray, Light gray에서 0.211 blinks/sec, 0.206 blinks/sec, 0.221 blinks/sec, 0.238 blinks/sec로 측정되었다. 결론: 피검자들의 평균측정시간과 평균안구고정시간은 Dark gray가 가장 짧았으며, Light gray에서 가장 길었다. 평균 동공크기는 Dark gray에서 가장 컸으며, Light gray에서 가장 작았다. 평균 눈 깜박임 빈도수는 Dark gray에서 가장 적었으며, Light gray에서 가장 많았다. 모니터 글자 밝기에 따른 눈의 피로도는 Dark gray에서 가장 적었으며 Black, Gray, Light gray 순으로 증가하였다.