• 제목/요약/키워드: Blended Learning Model

검색결과 75건 처리시간 0.028초

Effects of Blended-TBL on Students' Self-Regulated Learning

  • PARK, Eunsook
    • Educational Technology International
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    • 제10권1호
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    • pp.137-155
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    • 2009
  • The purpose of this research is to develop Blended-TBL(Team Based Learning) model that emphasizes the active participation and teamwork of students in on-off blended learning environment, and apply it into the college course and explore whether self-regulated learning between one group pretest and posttest is different. For this, this research investigated the concept and the characteristics of Team Based Learning, and developed the Blended-TBL Model to apply it into the college course, and finally prove effects of Blended-TBL model on self-regulated learning using Motivated Strategies for Learning Questionnaire (MSLQ). The participants in this study were 57 college students. They participated in on-off blended-TBL course for 15weeks. Participants followed the content grounded and the problem solving steps in collaborative team-based learning. This research practiced a quantitative research to find out the statistical difference of the self-regulated learning between pretest and posttest using SPSS. The result revealed that Blended-TBL students improved self-regulated learning including motivation, cognitive, metacognitive, and resource management. Based on this result, this research discussed the effects of Blended-TBL on Self-Regulated Learning and suggested the further study.

Analysis of Online Behavior and Prediction of Learning Performance in Blended Learning Environments

  • JO, Il-Hyun;PARK, Yeonjeong;KIM, Jeonghyun;SONG, Jongwoo
    • Educational Technology International
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    • 제15권2호
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    • pp.71-88
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    • 2014
  • A variety of studies to predict students' performance have been conducted since educational data such as web-log files traced from Learning Management System (LMS) are increasingly used to analyze students' learning behaviors. However, it is still challenging to predict students' learning achievement in blended learning environment where online and offline learning are combined. In higher education, diverse cases of blended learning can be formed from simple use of LMS for administrative purposes to full usages of functions in LMS for online distance learning class. As a result, a generalized model to predict students' academic success does not fulfill diverse cases of blended learning. This study compares two blended learning classes with each prediction model. The first blended class which involves online discussion-based learning revealed a linear regression model, which explained 70% of the variance in total score through six variables including total log-in time, log-in frequencies, log-in regularities, visits on boards, visits on repositories, and the number of postings. However, the second case, a lecture-based class providing regular basis online lecture notes in Moodle show weaker results from the same linear regression model mainly due to non-linearity of variables. To investigate the non-linear relations between online activities and total score, RF (Random Forest) was utilized. The results indicate that there are different set of important variables for the two distinctive types of blended learning cases. Results suggest that the prediction models and data-mining technique should be based on the considerations of diverse pedagogical characteristics of blended learning classes.

Blended Learning 전략을 적용한 공동실습소 교수-학습 모형 개발 (Development of the Public Practice Center's teaching-learning model by applying Blended Learning Strategies)

  • 배동윤;이병욱;안광식;최완식
    • 대한공업교육학회지
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    • 제30권1호
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    • pp.19-36
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    • 2005
  • The purpose of this study is to develop the Public Practice Center's teaching-learning model by applying blended learning strategies which is complementary to the expected problems such as expansion of the educational object and diversity of the curriculum to maximize the educational effect and to analyze activation types of the Practical Practice Center to expand the Public Practice Center's function and role by studying the document. Blended Learning Strategies are established in consideration of the following eight (8) factors ; learning environment, learning purpose, learning contents, learning time, learning place, learning type, learning media, type of interaction. It is redesigned and amended to the KEDI's individual confirmation instruction model for skill learning (1975) which is considered to be effective in the filed of education by applying features, educational contents of the Public Practice Center's teaching and merit of Blended Learning Strategies simultaneous. This model is composed of six (6) steps as shown below; 1. Understanding on the purpose and orientation 2. Observation for demonstration of fundamental skill 3. Ex on-line learning 4. Acquirement of element skill 5. Confirmation for acquirement of fundamental skill 6. After on-line learning. Further to this, this model is designed so that the above eight factors will be applied to the students effectively and the merit of e-learning and off-line practice will be mixed to the learner's expectation and satisfaction.

협력학습을 위한 혼합학습 전략 개발 및 적용 (Development and Application of Blended Learning Strategy for Collaborative Learning)

  • 구진희;최완식
    • 대한공업교육학회지
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    • 제34권2호
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    • pp.267-285
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    • 2009
  • 협력학습이 효과적인 교수모형으로 인식되고 있고, 최근 기본적인 학습 환경은 면대면 강의실 환경일지라도 e-러닝 환경의 장점을 부가적으로 활용하는 혼합학습 형태의 수업이 급격히 증가하고 있음에도 불구하고아직 협력학습을 위한 체계적인 혼합학습 전략에 대한 연구는 많이 부족하다. 이 연구에서는 면대면 환경에서의 협력학습 모형을 기반으로 혼합학습 전략을 개발하고, 실제 학습 현장에 적용하여 수업의 만족도를 알아보기 위한 설문을 실시하였다. 설문 내용은 학습자 기초 조사를 위한 문항, 수업 전반에 대한 만족도, 혼합학습 환경에서의 협력학습에 대한 만족도, 협력학습 각 단계에 적용된 혼합학습 전략 및 지원도구에 대한 만족도 등의 문항으로 구성하였다. 이 연구의 결과는 다음과 같다. 첫째, 혼합학습이 면대면 강의실 수업의 부족한 부분을 보완할 수 있겠는가에 대한 응답자들의 답변은 5점 Likert scale의 평균 4.09로 조사되었고, 혼합학습 환경에서의 협력학습이 면대면 환경에서보다 더 효과적이었는가에 대한 답변은 평균 4.06으로 조사되었다. 둘째, 협력학습의 각 단계에서 적용한 혼합학습 전략과 지원도구의 활용에 대한 만족도는 모든 문항에 대해서 평균 4.0이상으로 만족도가 매우 높게 조사되었다. 셋째, 혼합학습 전략에서 사용된 지원도구 중 학습자들이 가장 유용하다고 인식하는 순서는 채팅, 팀별 커뮤니티, 메일&쪽지, 자료실 순으로 조사되었다. 마지막으로, 향후 학습관리시스템의 협력학습 모듈을 설계할 때에는 이와 같은 연구 결과를 적극 반영해야함을 제언하였다.

수준별 학습 패턴을 적용한 블랜디드 러닝 모형의 개발 (Development of a Blended Learning Model using Differentiated Learning Pattern)

  • 김용범
    • 한국콘텐츠학회논문지
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    • 제10권3호
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    • pp.463-471
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    • 2010
  • 학습 본 연구의 목적은 블랜디드 러닝 환경에서 적용될 학업 성취 수준별 교수 학습 모형을 제안하는 것이다. 블랜디드 러닝 환경에 포함된 변인과 구조를 살펴보기 위해 웹 학습요소와 자기조절학습을 기초로 하여 두 종류의 설문지를 개발하였고, 또한 이를 적용한 반응을 근거로 하여 각 요소 간 위상과 경로를 표현하였다. 본 연구에서는 고등학생 154명을 실험 대상으로 2주간 사이버 학습을 실시하고 각 학습자의 성취 수준과 설문지 자료를 획득하였다. 또한 상관분석, 전통적 다차원척도법 그리고 중회귀분석을 적용하여 통계적 처리를 통해 각 요소 간 위상과 경로를 규명하고 블랜디드 러닝 모형을 정형화하였다.

TAI 모델과 STAD 모델을 혼합한 협동학습이 수학과의 문제 해결 능력에 미치는 효과 (A Study on the Effect of Cooperative Learning Blended with the TAI and STAD Models on the Students' Ability of Problem Solving in Mathematics)

  • 김희정;김응환
    • 한국학교수학회논문집
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    • 제9권1호
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    • pp.1-17
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    • 2006
  • 현재 학교수학이 추구하는 목표는 수학의 기본적인 지식과 기능을 습득하고 수학적으로 사고하는 능력을 길러 실생활의 여러 가지 문제를 합리적으로 해결할 수 있는 능력과 태도를 기르는 것이다. 이에 부합하기 위해서 본 연구는 협동학습 모델 중 개별화 학습프로그램이 큰 장점인 TAI 모델과 특별한 소집단 성적 산출로 인해 모든 소집단 구성원이 소집단 성공에 기여할 수 있다는 장점을 가지고 있는 STAD 모델을 혼합하여 새로운 모델을 제시하였다. 이 새로운 혼합모델을 학교 현장에 적용하여 학습자의 문제해결능력 및 정의적 영역에 있어서 어떤 영향을 주는지 알아보았다.

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방송고 특별활동의 효과적인 운영을 위한 Blended-Learning 수업 모형 개발 (The Development of Blended-Learning Teaching Model for Effective Operating Extra-Curriculum in ACHS)

  • 김미용;정영식;정종인
    • 컴퓨터교육학회논문지
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    • 제12권5호
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    • pp.49-62
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    • 2009
  • 평생교육기관의 역할을 수행하고 있는 방송통신고등학교의 특별활동은 제반 여건의 부족과 수업 연구에 대한 부족으로 사실상 운영되지 못하고 있는 실정이다. 이에 본 연구에서는 방송고 특별활동의 효과적인 운영 방안을 탐색하기 위하여 특별활동 온라인 콘텐츠를 방송고에 시범 적용하였으며, 그 결과 수업 운영에 필요한 시사점을 도출하였다. 이러한 시사점을 바탕으로 방송고 특별활동 운영에 필요한 5가지 Blended-Learning 영역을 선정하였으며, 이 중 방송고 특별활동에 맞는 교수 학습 방법과 전략을 블랜딩한 직접교수모형을 구안하였다. 따라서 이러한 연구 결과를 바탕으로 방송고 학생의 특수성과 특별활동 내용상의 특성을 반영한 방송고 특별활동 Blended-Learning 수업 모형을 개발하였다.

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중국어 읽기 수업 환경 개선을 위한 제안: 블렌디드 러닝을 중심으로 (Some Suggestions for Improving Environment of Chinese Reading Class: Focused on Blended Learing)

  • 박찬욱
    • 비교문화연구
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    • 제29권
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    • pp.413-452
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    • 2012
  • The purpose of this study is to examine and apply Blended Learning to Chinese reading class and give some suggestions for Chinese reading class for realizing the interactive model for reading. For learner's improvement in Chinese reading level, various teaching methods need to be applied to Chinese reading class. Among teaching methods, this article tried to apply Blened Learning in terms of interaction, because Blended Learning can follow the general trend that all of people use laptop, smartphone, etc., and also can be contribution to reading as performance in foreign language learning. As a result, Blended Learning can make learner prepare class for giving online contents, and can make teacher and learner have more chances of interaction in class for improving reading competence.

Blended Learning 환경에서 문제해결력 강화를 위한 스토리텔링 교수학습 모형 개발 (Development of an Storytelling Instructional Model for promoting problem-solving ability in a Blended Learning Environment)

  • 강문숙;김석우
    • 수산해양교육연구
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    • 제25권1호
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    • pp.12-28
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    • 2013
  • The purpose of this study was to develop storytelling Instructional model for promote problem-solving in a Blended learning Environment. To achieve the purpose, the study was performed by dividing into two stages. First, the draft of storytelling Instructional model was proposed by performing a literature survey and a case study. Second, the draft model was applied to the actual work. And the draft was modified and developed to the final model on the basis of the draft model's strength and implemented to 28 students who were the sophomore of child care education department and enrolled the profession class of at S University for 6 weeks. From the implementation result of the model, it was obtained that there was the positive reaction on applying storytelling technique to the beginning stage of learning. Instructional model storytelling consists phases Preparing to perform Storytelling, Building the team and role sharing team, Problem providing, Planning for problem solving, Brend Story structuralization, Cooperative Learning and Problem solving, announcement of the results and evaluating and reflection of general. And then learning supporting components for a facilitator and a learner were prepared for each process. Established in a Blended learning Environment was created based on all-line, how to teach and learning supporting organization. Final Model was suggested as a blueprint for stages actual learning which was consisted of a introductory storytelling part, an main storytelling part and a post storytelling part.

Using Kirkpatrick's Evaluation Model in a Multimedia-based Blended Learning Environment

  • Embi, Zarina Che;Neo, Tse-Kian;Neo, Mai
    • Journal of Multimedia Information System
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    • 제4권3호
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    • pp.115-122
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    • 2017
  • Over the years, there has been much research in blended learning. However, research regarding its use and evaluation is inconsistent, not following any specific evaluation method, and may not be applicable to local students. In this research, a case study was conducted to evaluate the environment based on three levels of Kirkpatrick's model. Methodological triangulation was the principle of data collection used in which multiple sources of evidence were triangulated to provide insights into this study. Instruments used include surveys, interviews, questionnaires and pre- and post-tests that are guided by Kirkpatrick's model. The results revealed that students were positive with the learning environment. Students enjoyed learning with multimedia and motivated to learn as well as engaged in the environment. The tests showed significant difference in their learning. Students also perceived that they have transferred their learning from face-to-face lecture into problem-based learning and learning outcome. This research contributes to the field by providing deeper insights into assessments in multimedia-based blended learning environment and empirical evidence on views, attitudes, learning and knowledge transfer of students in higher education.