• Title/Summary/Keyword: Bit Stream

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Design and Implementation of a Realtime Video Player on Tiled-Display System (타일드-디스플레이 시스템에서 실시간 동영상 상영기의 설계 및 구현)

  • Choe, Gi-Seok;Yu, Jeong-Soo;Choi, Jeong-Hooni;Nang, Jong-Ho
    • Journal of KIISE:Computer Systems and Theory
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    • v.35 no.4
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    • pp.150-157
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    • 2008
  • This paper presents a design and implementation of realtime video player that operates on a tiled-display system consisting of multiple PCs to provide a very large and high resolution display. In the proposed system, the master process transmits a compressed video stream to multiple PCs using UDP multicast. All slaves(PC) receive the same video stream, decompress, clip their designated areas from the decompressed video frame, and display it to their displays while being synchronized with each other. A simple synchronization mechanism based on the H/W clock of each slave is proposed to avoid the skew between the tiles of the display, and a flow-control mechanism based on the bit-rate of the video stream and a pre-buffering scheme are proposed to prevent the jitter The proposed system is implemented with Microsoft DirectX filter technology in order to decouple the video/audio codec from the player.

Mobile Client Buffer Level-based Scheduling Algorithms for Variable-Bit-Rate Video Stream Transmission (VBR 비디오 스트림 전송을 위한 모바일 클라이언트 버퍼 수준 기반 스케쥴링 알고리즘)

  • Kim, Jin-Hwan
    • Journal of Korea Multimedia Society
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    • v.15 no.6
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    • pp.814-826
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    • 2012
  • In this paper, we propose scheduling algorithms for transporting variable-bit-rate video stream using playback buffer level of the clients over wireless communication networks. The proposed algorithms attempt to maximize the utilization of limited bandwidth between the central video server and the clients over a mobile network. Since a video server may serve several video request at the same time, it is important to allocate and utilize network bandwidth to serve them fairly and efficiently. In order to improve the quality of service and real-time performance of individual video playback, the video server attempts to allocate temporarily more network bandwidth to serve a video request with the lower buffer level preferentially. The simulation results prove the fair service and load balancing among the mobile concurrent clients with different buffer levels and hence maximizing the number of frames that are transported successfully to the client prior to their playback times.

An Implementation of Authentication and Encryption of Multimedia Conference using H.235 Protocol (H.235 프로토콜에 의한 영상회의의 인증과 암호화 구현)

  • Sim, Gyu-Bok;Lee, Keon-Bae;Seong, Dong-Su
    • The KIPS Transactions:PartC
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    • v.9C no.3
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    • pp.343-350
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    • 2002
  • This paper describes the implementation of H.235 protocol for authentication and media stream encryption of multimedia conference systems. H.235 protocol is recommended by ITU-T for H.323 multimedia conference security protocol to prevent from being eavesdropped and modified by an illegal attacker. The implementation in this paper has used password-based with symmetric encryption authentication. Media streams are encrypted using the Diffie-Hellman key exchange algorithm and symmetric encryption algorithms such as RC2, DES and Triple-DES. Also, 128-bit Advanced Encryption Standard and 128-bit Korean standard SEED algorithms are implemented for the future extension. The implemented authentication and media stream encryption has shown that it is possible to identify terminal users without exposing personal information on networks and to preserve security of multimedia conference. Also, encryption delay time and used memory are not increased even though supporting media stream encryption/decryption, thus the performance of multimedia conference system has not deteriorated.

Implementation of Play and Copy Control of DMB contents using Watermarking and Encryption on PMP (워터마킹과 암호화를 이용한 DMB 콘텐츠의 재생 및 복사 제어를 PMP에 구현)

  • Jeong, Yong-Jae;Moon, Kwang-Seok;Kim, Jong-Nam
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.46 no.2
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    • pp.52-57
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    • 2009
  • Recently, the regular service of a terrestrial digital multimedia broadcasting(T-DMB) made faster distribution of T-DMB receiver. The problem of an illegal distribution is increasing owing to a large distribution of T-DMB receiver. In this paper, we propose a watermarking and encryption method on T-DMB bit-stream for a copy and Play control to prevent an illegal distribution of T-DMB contents. We implement our proposed method on a portable multimedia player (PMP) which has T-DMB receiver. The proposed method insert the encrypted information for control of copy and play after finding padding area of program map table (PMT) and program association table (PAT) from analysis of transport stream (TS) of T-DMB. In implementation result, we can control use of contents according to information of copy and play control. The proposed method can be used to content Protection software for blocking of an illegal distribution of T-DMB contents on a mobile T-DMB receivers.

Enhanced Stream Cipher Rabbit Secure Against Power Analysis Attack (전력분석 공격에 안전한 개선된 스트림 암호 Rabbit)

  • Bae, KiSeok;Ahn, MahnKi;Park, YoungHo;Moon, SangJae
    • Journal of the Institute of Electronics and Information Engineers
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    • v.50 no.1
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    • pp.64-72
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    • 2013
  • Recently, stream cipher Rabbit was selected for the final eSTREAM portfolio organized by EU ECRYPT and as one of algorithm in part of ISO/IEC 18033-4 Stream Ciphers on ISO Security Standardization. However, a feasibility of practical power analysis attack to algorithm in experiment was introduced. Therefore, we propose appropriate methods such as random masking and hiding schemes to secure against power analysis attack on stream cipher Rabbit. We implement the proposed method with increment of 24% operating time and 12.3% memory requirements due to maintaining a high-speed performance. We use a 8-bit RISC AVR microprocessor (ATmegal128L chip) to implement our method for practical experiments, and verify that stream cipher Rabbit with our method is secure against power analysis attack.

Semi-Dynamic Digital Video Adaptation System for Mobile Environment (모바일 환경을 위한 준-동적 디지털 비디오 어댑테이션 시스템)

  • 추진호;이상민;낭종호
    • Journal of KIISE:Software and Applications
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    • v.31 no.10
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    • pp.1320-1331
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    • 2004
  • A video adaptation system translates the source video stream into appropriate video stream while satisfying the network and client constraints and maximizing the video quality as much as possible. This paper proposes a semi-dynamic video adaptation scheme, in which several intermediate video streams and the information for the measuring of video quality are generated statically. The intermediate video streams are generated by reducing the resolution of the video stream by a power of two several times, and they are stored as the intermediate video streams on the video server. The statically generated information for the input video stream consists of the degrees of smoothness for each frame rate and the degree of frame definition for each pixel bit rate. It helps to dynamically generate the target video stream according to the client's QoS at run-time as quickly as possible. Experimental result shows that the proposed adaptation scheme can generate the target video stream about thirty times faster while keeping the quality degradation as less than 2% comparing to the target video stream that is totally dynamically generated, although the extra storages for the intermediate video streams are required.

Lossless Coding of Audio Spectral Coefficients Using Selective Bit-Plane Coding (선택적 비트 플레인 부호화를 이용한 오디오 주파수 계수의 무손실 부호화 기술)

  • Yoo, Seung-Kwan;Park, Ho-Chong;Oh, Seoung-Jun;Ahn, Chang-Beom;Sim, Dong-Gyu;Beak, Seung-Kwon;Kang, Kyoung-Ok
    • The Journal of the Acoustical Society of Korea
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    • v.27 no.1
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    • pp.18-25
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    • 2008
  • In this paper, new lossless coding method of spectral coefficients for audio codec is proposed. Conventional lossless coder uses Huffman coding utilizing the statistical characteristics of spectral coefficients, but does not provide the high coding efficiency due to its simple structure. To solve this limitation, new lossless coding scheme with better performance is proposed that consists of bit-plane transform and run-length coding. In the proposed scheme, the spectral coefficients are first transformed by bit-plane into 1-D bit-stream with better correlative properties, which is then coded intorun-length and is finally Huffman coded. In addition, the coding performance is further increased by applying the proposed bit-plane coding selectively to each group, after the entire frequency is divided into 3 groups. The performance of proposed coding scheme is measured in terms of theoretical number of bits based on the entropy, and shows at most 6% enhancement compared to that of conventional lossless coder used in AAC audio codec.

An Efficient Scheme to write a Transmission Schedule using Convergence after Interactive Operations in a Stored Video (대화형 연산 후 수렴을 이용한 저장된 비디오의 효율적인 전송 스케줄 작성 방안)

  • Lee, Jae-Hong;Kim, Seung-Hwan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.7
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    • pp.2050-2059
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    • 2000
  • In a video-on-Demand(VOD) service, a server has to return to he normal playback quickly at a certain new frame position after interactive operations such as jump or last playback. In this paper, we propose an efficient scheme to write a transmission schedule for a playback restart of a video stream at a new frame position after interactive operations. The proposed scheme is based on convergence characteristics, that is transmission schedules with different playback startup frame position in a video stream meet each other at some frame position. The scheme applies a bandwidth smoothing from a new frame position to a convergence position without considering all remaining frames of a video stream. And then the scheme transmits video dta according to the new schedule from the new frame position to the convergence position, and then transmits the remaining video data according to the reference schedule from the convergence position, and then transmits the remaining video data according to the reference schedule from the convergence position to the last frame position. In this paper, we showed that there existed the convergence position corresponding to nay frame position in a video stream through many experiments based on MPEG-1 bit trace data. With the convergence we reduced the computational overhead of a bandwidth smoothing, which was applied to find a new transmission schedule after interactive operations. Also, storage overhead is greatly reduced by storing pre-calculated schedule information up to the convergence position for each I frame position of a video stream with video data off-line. By saving information on a transmission schedule off-line along with the video data and searching the schedule corresponding to the specified restarting frame position, we expect the possibility of normal playback of a video stream with small tolerable playback startup delay.

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Fast information extraction algorithm for object-based MPEG-4 conversion from MPEG-1,2 (MPEG-1,2로부터 객체 기반 MPEG-4 변환을 위한 고속 정보 추출 알고리즘)

  • 양종호;박성욱
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.41 no.3
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    • pp.91-102
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    • 2004
  • In this paper, a fast information extraction algorithm for object-based MPEG-4 application from MPEG-1,2 is proposed. For object-based MPEG-4 conversion, we need to extract such information as object-image, shape-image, macro-block motion vector, and header information from MPEG-1,2 bit-stream. If we use the extracted information, fast conversion for object-based MPEG-4 is possible. The proposed object extraction algerian has two important steps, namely the motion vector extraction from MPEG-1,2 bit-stream and the watershed algerian The algorithm extracts objects using user's assistance in the intra frame and tracks then in the following inter frames. If we have an unsatisfactory result for a fast moving object the user can intervene to connect the segmentation. The proposed algorithm consist of two steps, which are intra frame object extracting processing and inter frame tracking processing. Object extracting process is the step in which user extracts a semantic object directly by using the block classification and watersheds. Object tracking process is the step of the following the object in the subsequent frames. It is based on the boundary fitting method using motion vector, object-mask and modified watersheds. Experimental results show that the proposed method can achieve a fast conversion from the MPEG-1,2 bit-stream to the object-based MPEG-4 input.

Enhancement of SCTP Throughput using Chunk Checksum

  • Lin Cui;Koh Seok J.;Hong Yong-Geun
    • Proceedings of the Korea Information Processing Society Conference
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    • 2006.05a
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    • pp.1147-1150
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    • 2006
  • Stream Control Transmission Protocol (SCTP) uses the 32-bit checksum in the common header, by which a corrupted SCTP packet will be regarded as a lost packet and then discarded. This may result in degradation of SCTP's throughput performance over wireless networks. This paper proposes a new chunk checksum scheme for SCTP, in which each data chunk contains its own checksum field and SACK chunk carry corresponding Transmission Sequence Number (TSN) with timestamp for every corruption event. The proposed chunk checksum scheme is introduced with the following three purposes: 1) to distinguish the chunk corruptions from the chunk losses; 2) to avoid the unnecessary halving of the congestion window (cwnd) in the case of chunk corruption; 3) to avoid the unwanted timeouts which can be induced in conventional SCTP in the case that the retransmitted data chunks are corrupted again in wireless networks. Simulation results show that the proposed chunk checksum scheme could improve the SCTP throughput in the wireless environments with a high bit error rate.

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