• Title/Summary/Keyword: Binocular fusion

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From Broken Visions to Expanded Abstractions (망가진 시선으로부터 확장된 추상까지)

  • Hattler, Max
    • Cartoon and Animation Studies
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    • s.49
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    • pp.697-712
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    • 2017
  • In recent years, film and animation for cinematic release have embraced stereoscopic vision and the three-dimensional depth it creates for the viewer. The maturation of consumer-level virtual reality (VR) technology simultaneously spurred a wave of media productions set within 3D space, ranging from computer games to pornographic videos, to Academy Award-nominated animated VR short film Pearl. All of these works rely on stereoscopic fusion through stereopsis, that is, the perception of depth produced by the brain from left and right images with the amount of binocular parallax that corresponds to our eyes. They aim to emulate normal human vision. Within more experimental practices however, a fully rendered 3D space might not always be desirable. In my own abstract animation work, I tend to favour 2D flatness and the relative obfuscation of spatial relations it affords, as this underlines the visual abstraction I am pursuing. Not being able to immediately understand what is in front and what is behind can strengthen the desired effects. In 2015, Jeffrey Shaw challenged me to create a stereoscopic work for Animamix Biennale 2015-16, which he co-curated. This prompted me to question how stereoscopy, rather than hyper-defining space within three dimensions, might itself be used to achieve a confusion of spatial perception. And in turn, how abstract and experimental moving image practices can benefit from stereoscopy to open up new visual and narrative opportunities, if used in ways that break with, or go beyond stereoscopic fusion. Noteworthy works which exemplify a range of non-traditional, expanded approaches to binocular vision will be discussed below, followed by a brief introduction of the stereoscopic animation loop III=III which I created for Animamix Biennale. The techniques employed in these works might serve as a toolkit for artists interested in exploring a more experimental, expanded engagement with stereoscopy.

The Change in Binocular Function and Sensory Anomaly After vision Training on Intermittent Exotropia and Recurrent Intermittent Exotropia Patients After Surgical Correction (간헐성 외사시 및 외사시 재발환자에 대한 시기능 훈련 후 양안시 기능 및 감각이상 변화)

  • Lee, Chang-Seon;Kim, Jong-Ki;Shin, Jeong-Hoon;Kim, Dae-Nyoun;Lee, Hyun Mee;Kim, Ki-Hong
    • Journal of Korean Ophthalmic Optics Society
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    • v.16 no.3
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    • pp.345-350
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    • 2011
  • Purpose: This was a study of the effects of the vision training on binocular function and sensory anomaly for intermittent exotropia and recurrent intermittent exotropia patients. Mehtods: The change was examined weekly at the clinic during the 8 week vision training. The sample group of 17 patients, intermittent exotropia and recurrent intermittent exotropia patients without amblyopia, were chosen from the patients with the short and the long-distance deviation angle p=0.558 and p=0.338, and also greater than 10${\Delta}$, respectively. Results: The longdistance deviation angle was reduced by 67.9(${\pm}$32.7)%, and the short-distance deviation angle by 75.4(${\pm}$32.9)% after the vision training. There is an improvement on the binocular function and sensory anomaly according to the fusion reverse and Worth 4 dot tests. Conclusions: This study shows that the vision training is effective for phoria, function and sensory anomalyon of the intermittent extropia and recurrent intermittent exotropia patients.

2D and 3D Visual Information Measurement in terms of Entropy (엔트로피 관점에서 2D 와 3D 동영상의 시각적 정보량 측정방법)

  • Ahn, Sewoong;Lee, Sanghoon
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2015.11a
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    • pp.8-10
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    • 2015
  • 최근 2D 와 3D 콘텐츠의 급격한 수요 증가로 인하여 2D 와 3D 공간에서 사람이 인지하는 물체의 시각적 정보량을 정량화할 필요성이 대두되었다. 본 논문에서는 정보이론에 기초하여 엔트로피 관점에서 2D 와 3D 영상의 시각적 정보량을 측정하는 방법을 제시한다. 시각적 정보량을 측정할 때, 기존의 연구에서는 고려되지 않았던 집중영역(saliency), 시각세포의 불균형으로 인한 주변영역 흐림현상인 포비에이션(foveation), 양안합성(binocular fusion)등 인간의 시각적 특성을 반영하였다는 점에서 기존의 연구들과 차이를 둔다. 2D 콘텐츠의 시각적 엔트로피는 단안시에 근거한 질감(texture) 엔트로피와 깊이 엔트로피로 구성되어 있다. 그리고 3D 콘텐츠의 시각적 엔트로피는 2D 에서의 시각적 엔트로피와 양안시에 의한 깊이 엔트로피를 포함한다. 본 논문의 시각적 엔트로피는 2D 와 3D 영상의 시각적 피로도를 측정할 때 사용될 수 있다.

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A Comparative Study on Quantity of Phoria between New Phoria Measurement with 3D Display and Existing Methods (개발된 3D Display 장치를 이용한 사위검사법과 기존 사위검사법으로 측정한 사위량 비교에 관한 연구)

  • Kang, Seok Hyon;Hong, Hyungki
    • Journal of Korean Ophthalmic Optics Society
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    • v.18 no.3
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    • pp.313-320
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    • 2013
  • Purpose: This study compared the quantity of phoria for distance by new method with that by existing methods. Methods: For this study, it was selected to two existing phoria measurements, von Graefe and Maddox rod. And new method named "3D polarizing phoria measurement" was designed to measure the quantity of phoria using polarizing glasses and 3D display. Unlike existing measurement using polarized lens, newly considered method measured the quantity of phoria in condition removed perfect binocular fusion using field stop on apparatus and polarized lens. For using new method for distance, it was developed a phoria test chart. It supports three kinds of phoria measurements. Subjects were 12 (male 6, female 6). They had three phoria tests (1 sets) including new method. It was considered the effect of experimental order, so we tested all cases about experimental order. The number of cases was 6 sets, and the sample size in this experiment was 72 sets. For removing binocular fusion, lighting of the laboratory that was below 10 lx and the background color of phoria test chart was dark, RGB=(20, 20, 20). Results: Subjects were sorted into three groups. Samples with exophoria and orthophoria were 30 sets each, and those with esophoria were 12 sets. The quantity of phoria measured three tests differ from each other like "newmethod < von Graefe < Maddox rod", and there were statistically significant difference each other. Conclusions: This study has great significance in the sense that new method was the measurement with naturally removing binocular fusion without dizziness during the tests.

A Study on Visual Feedback Control of a Dual Arm Robot with Eight Joints

  • Lee, Woo-Song;Kim, Hong-Rae;Kim, Young-Tae;Jung, Dong-Yean;Han, Sung-Hyun
    • 제어로봇시스템학회:학술대회논문집
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    • 2005.06a
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    • pp.610-615
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    • 2005
  • Visual servoing is the fusion of results from many elemental areas including high-speed image processing, kinematics, dynamics, control theory, and real-time computing. It has much in common with research into active vision and structure from motion, but is quite different from the often described use of vision in hierarchical task-level robot control systems. We present a new approach to visual feedback control using image-based visual servoing with the stereo vision in this paper. In order to control the position and orientation of a robot with respect to an object, a new technique is proposed using a binocular stereo vision. The stereo vision enables us to calculate an exact image Jacobian not only at around a desired location but also at the other locations. The suggested technique can guide a robot manipulator to the desired location without giving such priori knowledge as the relative distance to the desired location or the model of an object even if the initial positioning error is large. This paper describes a model of stereo vision and how to generate feedback commands. The performance of the proposed visual servoing system is illustrated by the simulation and experimental results and compared with the case of conventional method for dual-arm robot made in Samsung Electronics Co., Ltd.

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The Comparative Research of Dominant Eye and Non-dominant Eye by Ages (연령대별 우세안과 비우세안의 비교 연구)

  • Lee, Wan-Seok;Ye, Ki-Hun;An, Sun-Joung;Shin, Bum-Joo
    • Journal of Korean Ophthalmic Optics Society
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    • v.18 no.2
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    • pp.203-211
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    • 2013
  • Purpose: When we look at the object, we used the dominant eye mainly. For this reason, a prescription of the dominant eye is an important factor for glasses and contact lenses. This study evaluated visual acuity differences between dominant and nondominant eyes through analyzing refractive power changes in both eyes by the ages. Methods: This study was performed to investigate the relationship between refractive error and dominant eye which had the superiority in the function of binocular. 186 subjects without ocular disease were examined on the dominant eye. The dominant eye was examined by the Hole-in-the-card test. For the consistency of the measurements, we tested refractive power in three times by the same person. Results: Using SPSS, the relationship between vision and the dominant eye was analyzed. 135 people of the whole subjects have the dominant eye on right. The Number of the non-dominant eye is 51. We were divided into 3 types, the group under the age of 10 that begins to expose environment factor affect on vision (the average age $8.8{\pm}1.18$) and the age group of 10 to 20 that begins to change refractive power in earnest (the average age $14.1{\pm}2.58$) and the group after the age 20 that began to stabilize vision (the average age $51.8{\pm}17.51$). The visual acuity of dominant eye was higher than non-dominant eye in all age groups. Nevertheless, these results were not statistically significant. Mean astigmatism of dominant eye was smaller than the non-dominant eye, and this is significant, statistically (p=0.017<0.05). Conclusions: It is expected that the balanced eye with a lower level of astigmatism has a more possibility become a dominant eye.

Research on Infrastructure technology of Stereoscopic Object Expression Utilizing the Grabcut algorithm (Grabcut 알고리즘을 활용한 Stereoscopic 객체표현 기반 기술 연구)

  • Lee, Min ho;Choi, Jin yeong;Lee, Jong hyeok;Cha, Jae sang
    • The Journal of The Korea Institute of Intelligent Transport Systems
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    • v.17 no.5
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    • pp.151-159
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    • 2018
  • Recently, stereoscopic technology has become a potential for blue ocean as a new growth power industry, and interest in it has been steadily increasing with the development of virtual and augmented reality technologies. Various methods such as binocular parallax and polarized glasses have been developed and used for stereoscopic image expression, but they have limitations such as eye damage, headache, crosstalk and resolution degradation. In this paper, we present a new method of stereoscopic image representation that can overcome the limitations and verify its applicability through basic experiments for object extraction and real - time image representation.

The Effects of Visual Training on Binocular Anomalies (양안시 기능 이상의 시훈련(Visual Training)의 효과)

  • Kim, In-Suk;Hong, Dong-Gyun;Kim, Jung-Hee
    • Journal of Korean Ophthalmic Optics Society
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    • v.10 no.1
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    • pp.53-61
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    • 2005
  • In this study, we measured Near Point of Convergence(N.P.C) tests, Phoria tests using Von Grafe method and relative convergence tests on 138 men and 162 women, so a total of 300 subjects aged between 8~45 to examine the improvement of the fusion vergence through visual training and obtained as follows. 1. According to the results, the near point of convergence of 57 (19%) subjects were shorter than 7cm, and 243 (81%) were 7cm or longer, having a problem in convergence. After visual training, the number of subjects have the value shorter than 7 cm increased from 57 to 111 (37%), and the number of those have the value 7cm or longer decreased significantly form 243 to 189 (63%). 2. The results of the measure of lateral Phoria at far distance by Von Grafe method showed orthophoria 18 (6%), exophoria 198 (66%), esophoria 84 (28%). After phoria test, we examined the N.R.C and P.R.C test. The results showed that the hope finger was improved after V.T using B.l, B.O card. 3. The results of the measure of lateral Phoria at near distance by Von Grafe method showed orthophoria 6 (2%), exophoria 222 (74%), esophoria 72 (24%). After phoria test, we examine the N.R.C and P.R.C test. The results showed that the hope finger was improved after V.T using B.I, B.O card.

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