• Title/Summary/Keyword: Binaural reproduction

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Comparison of annoyance response for transportation noise by monaural and binaural reproduction (교통소음의 모노와 스테레오 재생에 대한 성가심 반응 비교)

  • 김재환;정원태;임창우;홍지영;이수갑;정완섭
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2004.05a
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    • pp.109-114
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    • 2004
  • Measurement of noise is not only to know the information of acoustic pressure but to assess human response for noise. Provided that want to find human response for transportation noise, we will have to reproduce the measured noise. The method of reproduction is largely divided into monaural and binaural reproduction techniques. Human fundamentally hears sound through both ears, which is binaural hearing. And binaural technique includes the more information of physical phenomena like acoustical reflection and deflection. So, binaural reproduction is more suitable for assessment of the psychoacoustical and physiological response for transportation noise exposures.

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Comparison of Human Responses to Transportation Noise in Monaural and Binaural Hearing, Part II: Annoyance (교통소음의 모노럴과 바이노럴 청감 비교 연구 II: 성가심)

  • Kim, Jaehwan;Lim, Chang-Woo;Hong, Jiyoung;Jeong, Wontae;Cheung, Wansup;Lee, Soogab
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.14 no.12
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    • pp.1279-1286
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    • 2004
  • This paper continues companion paper, part I : measurement and analysis. As shown in companion Paper, information and energy in monaural signal is quite different from that of binaural signal. In this paper, difference between monaural and binaural signal of transportation noise are investigated in subjective response test. We executed hearing screening test before giving a subject response test and excluded subjects who had physical hearing loss. An annoyance response test was conducted using headphone to avoid cross-talk effect in binaural testing. Percentage of highly annoyed under binaural signal reproduction is higher than percentage of highly annoyed under monaural signal reproduction. Result implies binaural reproduction technique is proper for a study of human response to short-term noise exposure in a headphone simulated-environment.

Cross-talk Cancellation Algorithm for 3D Sound Reproduction

  • Kim, Hyoun-Suk;Kim, Poong-Min;Kim, Hyun-Bin
    • ETRI Journal
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    • v.22 no.2
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    • pp.11-19
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    • 2000
  • If the right and left signals of a binaural sound recording are reproduced through loudspeakers instead of a headphone, they are inevitably mixed during their transmission to the ears of the listener. This degrades the desired realism in the sound reproduction system, which is commonly called 'cross-talk.' A 'cross-talk canceler' that filters binaural signals before they are sent to the sound sources is needed to prevent cross-talk. A cross-talk canceler equalizes the resulting sound around the listener's ears as if the original binaural signal sound is reproduced next to the ears of listener. A cross-talk canceler is also a solution to the problem-how binaural sound is distributed to more than 2 channels that drive sound sources. This paper presents an effective way of building a cross-talk canceler in which geometric information, including locations of the listener and multiple loudspeakers, is divided into angular information and distance information. The presented method makes a database in an off-line way using an adaptive filtering technique and Head Related Transfer Functions. Though the database is mainly concerned about the situation where loudspeakers are located on a standard radius from the listener, it can be used for general radius cases after a distance compensation process, which requires a small amount of computation. Issues related to inverting a system to build a cross-talk canceler are discussed and numerical results explaining the preferred configuration of a sound reproduction system for stereo loudspeakers are presented.

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HRTF-field Reproduction for Robust Virtual Source Imaging (머리 전달 함수장 재현을 통한 광대역 입체 음향 구현)

  • Choi, Joung-Woo
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.18 no.2
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    • pp.199-207
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    • 2008
  • A hybrid technique that combines the advantages of binaural reproduction and sound field reproduction technique is proposed. The concept of HRTF-field, which is defined as the set of HRTFs corresponding to the various head dislocations, enables us to realize virtual source imaging over a wide area. Conventional binaural($2{\times}2$) reproduction system is redefined as a MIMO system composed of multiple control sources and multiple head locations, and HRTF variations corresponding to various head movement are quantified. Through the direct control of HRTF-field, reproduction error induced by head dislocation can be minimized in least-square-error sense, and consequential disturbances on the virtual source image can be reduced within a selected area. Simple lateralization examples are investigated, and the reproduction error of the proposed technique is compared to that of higher-order Ambisonics.

Comparison of Human Responses to Transportation Noise in Monaural and Binaural Hearing, Part I: Measurement and Analysis (교통소음의 모노럴과 바이노럴 청감 비교 연구 I: 측정 및 분석)

  • Kim, Jaehwan;Lim, Chang-Woo;Jeong, Wontae;Hong, Jiyoung;Cheung, Wansup;Lee, Soogab
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.14 no.12
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    • pp.1268-1278
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    • 2004
  • Measurement of noise is not only to know the information of acoustic pressure but to assess human response to noise. To find human response to transportation noise through the laboratory study we have to measure and reproduce noise. The method of noise reproduction is largely divided into monaural and binaural techniques. But human fundamentally hears sound through both ears, referred as binaural hearing. Binaural signal is different from monaural signal because it includes more information of physical phenomena like acoustical reflection, diffraction and refraction. Especially head and pinna play an important role in perceiving change of signal origin. So, the amplitude of binaural signal is higher than that of monaural signal and spectrum of both signals is discriminated. Most of assessment and regulation of transportation noise are, however, based on monaural measurement techniques. The quantitative difference between monaural and binaural measurement is investigated in this study. Comparison on several transportation noisesshows defect of information in monaural measurements.

Analyses on limitations of binaural sound based on the first order Ambisonics for virtual reality audio (1차 Ambisonics에 의해 생성되는 가상현실 오디오용 양이 사운드의 한계에 대한 분석)

  • Chang, Ji-Ho;Cho, Wan-Ho.
    • The Journal of the Acoustical Society of Korea
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    • v.38 no.6
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    • pp.637-650
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    • 2019
  • This paper analyzes the limitations of binaural sound that is reproduced with headphones based on Ambisonics for Virtual Reality (VR) audio. VR audio can be provided with binaural sound that compensates head rotation of a listener. Ambisonics is widely used for recording and reproducing ambient sound fields around a listener in VR audio, and the First order Ambisonics (FOA) is still being used for VR audio because of its simplicity. However, the maximum frequencies with this order is too low to perfectly reproduce ear signals, and thus the binaural reproduction has inherent limitations in terms of spectrum and sound localization. This paper investigates these limitations by comparing the signals arrived at ear positions in the reference field and the reproduced field. An incidence wave is defined as a reference field, and reproduced over virtual loudspeakers. Frequency responses, inter-aural level differences, and inter-aural phase differences are compared. The results show, above the maximum cut off frequency in general, that the reproduced levels decrease, and the horizontal localization can be provided only around the forward direction.

Implementation of Real-time Transaural Filter for 3D Sound Reproduction (입체 음향 재생을 위한 실시간 트랜스오럴 필터 구현)

  • 이동우
    • Proceedings of the Acoustical Society of Korea Conference
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    • 1998.06c
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    • pp.269-272
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    • 1998
  • 본 논문에서는 스테레오 스피커를 통해 입체 음향을 재생할 때 발생하는 크로스 토크(corss talk)를 제거하기 위한 트랜스오럴 필터를 실시간으로 구현하였다. 실시간 처리를 위하여 일반적인 트랜스오럴 필터를 재구성하였으며, 범용 DSP(Digital Signal Processor) 칩인 TMS320C40을 사용하였다. 메인 프로그램은 C-언어를 이용하여 작성하였으며, 빠른 연산을 필요로 하는 컨벌루션 함수는 어셈블러 언어를 이용하여 최적화 하였다. 구현된 트랜스오럴 필터의 평가를 위해서 더미 헤드를 이용하여 녹음된 binaural 신호와 DSP를 이용하여 실시간으로 합성된 binaural 신호를 스테레오 스피커를 통해 재생하여 청취 실험하였다. 청취 실험한 결과 머리 밖에서 음상 정위가 이루어지고 공간감과 거리감은 헤드폰으로 청취할 때 보다 우수하게 나타났다.

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HRTF-field reproduction for robust virtual source imaging (머리 전달 함수장 재현을 통한 광대역 입체 음향 구현)

  • Choi, Joung-Woo
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.997-1004
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    • 2007
  • A hybrid technique that combines the advantages of binaural reproduction and sound field reproduction technique is proposed. The concept of HRTF-field, which is defined as the set of HRTFs corresponding to the various head dislocations, enables us to realize virtual source imaging over a wide area. Conventional $2{\times}2$ definition is redefined as a MIMO system composed of multiple control sources and multiple head locations, and HRTF variations corresponding to various head movement are quantified. Through the direct control of HRTF-field, reproduction error induced by head dislocation can be minimized in least-square-error sense, and consequential disturbances on the virtual source image can be reduced within a selected area. Simple lateralization examples are investigated, and the reproduction error of the proposed technique is compared to that of Higher-order Ambisonics.

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A Tracking of Head Movement for Stereophonic 3-D Sound (스테레오 입체음향을 위한 머리 움직임 추정)

  • Kim Hyun-Tae;Lee Kwang-Eui;Park Jang-Sik
    • Journal of Korea Multimedia Society
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    • v.8 no.11
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    • pp.1421-1431
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    • 2005
  • There are two methods in 3-D sound reproduction: a surround system, like 3.1 channel method and a binaural system using 2-channel method. The binaural system utilizes the sound localization principle of a human using two ears. Generally, a crosstalk between each channel of 2-channel loudspeaker system should be canceled to produce a natural 3-D sound. To solve this problem, it is necessary to trace a head movement. In this paper, we propose a new algorithm to correctly trace the head movement of a listener. The Proposed algorithm is based on the detection of face and eye. The face detection uses the intensity of an image and the position of eyes is detected by a mathematical morphology. When the head of the listener moves, length of borderline between face area and eyes may change. We use this information to the tracking of head movement. A computer simulation results show That head movement is effectively estimated within +10 margin of error using the proposed algorithm.

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A DIRECT INVERSE-BASED CROSS-TALK CANCELLATION METHOD FOR STEREO AUDIO SYSTEMS (직접 역필터 설계법을 이용한 스테레오 재생시스템의 Cross-talk 제거)

  • Kim, Sang-Myeong;Dogeun Han;Semyung Wang
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2002.05a
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    • pp.559-564
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    • 2002
  • Cross-talk cancellation, inverse filter design or deconvolution in a generic term, is a vital process for a virtual sound realization in the stereo sound reproduction system. Most, if not all, of the design algorithms available for the inverse filter are based on a linearized model of the real physical plant. The result of such a plant-based design method, which may be referred to here as the indirect method, is biased due to both modelling and inversion errors. This paper presents a novel direct cross-talk cancellation method that may be free from the inversion error. The direct method can directly models the inverse filter by a suitable rearrangement of the input and output ports of the original plant so that no inversion is required here. Advantages are discussed with various experiments in an anechoic chamber using a PC soundcard. Binaural reproduction tests conducted showed that the conventional indirect method yields about 8 % reproduction performance error on both ear positions, whereas the direct method offers about 3 %.

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