• Title/Summary/Keyword: Binary Tree algorithm

Search Result 128, Processing Time 0.037 seconds

The Study on a Semi-automated Mapping System (반자동 지도입력 시스템기술 개발 연구)

  • 윤재경;이기혁;우창헌;이경자;김수용
    • Spatial Information Research
    • /
    • v.3 no.1
    • /
    • pp.19-27
    • /
    • 1995
  • In this paper, a semi-automated mapping system, which can produ¬ce digital maps by using information acquired from pre-processing procedure, was introduced. To get a binary edge image, which is very important in vectori¬zation process, we applied adaptive smoothing and connection preserving thresho¬Iding algorithm. In mapper program, binary images are converted to vectors and for in-core data structure, extended PR quad tree was used. These procedures are dispatched to personal computers and workstations and through network resource sharing, the whole process was unified and simplified.

  • PDF

A new approach to the minimization of switching functions by the simple table method (Simple table 방법에 의한 논리함수 최소화의 신방법)

  • 황희융
    • 전기의세계
    • /
    • v.28 no.6
    • /
    • pp.61-77
    • /
    • 1979
  • This paper is concerned with minimization process of the binary logic function. This paper describes an algorithm called the SIMPLE TABLE METHOD that well suited to minimization a switching function of any number of variables. For the Simple Table construction, a theorem based upon the numerical properties of the logic function is derived from the relationships governing minterms of the given function. Finally the minimal sum of products can be obtained in terms of the Direct Method or the Indirect Method from the table and table characteristics derived from the Simple Table. The properties and table characteristics used in this paper are described. All the minterms of a switching function are manipulated only by decimal numbers, not binary numbers. Some examples are used as a vehicle to guide the readers who are familiar with the Karnaugh map and Quine-McCluskey tabular method to this New method. These examples not only treat how to handle Don't Care miterms but also show the multiple output functions.

  • PDF

A Fast Tag Prediction Algorithm using Extra Bit in RFID System (RFID 시스템에서 추가 비트를 이용한 빠른 태그 예측 알고리즘)

  • Baek, Deuk-Hwa;Kim, Sung-Soo;Ahn, Kwang-Seon
    • Journal of the Korea Society of Computer and Information
    • /
    • v.13 no.5
    • /
    • pp.255-261
    • /
    • 2008
  • RFID(Radio Frequency IDentification) is a technology that automatically identifies objects containing the electronic tags by using radio frequency. In RFID system, the reader needs the anti collision algorithm for fast identifring all of the tags in the interrogation zone. This Paper proposes the tree based TPAE(Tag Prediction Algorithm using Extra bit) algorithm to arbitrate the tag collision. The proposed algorithm can identify tags without identifring all the bits in the tag ID. The reader uses the extra bit which is added to the tag ID and if there are two collided bits or multiple collided bits, it checks the extra bit and grasps the tag IDs concurrently. In the experiment, the proposed algorithm had about 50% less query iterations than query tree algorithm and binary search algorithm regardless of the number of tags and tag ID lengths.

  • PDF

Approach toward footstep planning considering the walking period: Optimization-based fast footstep planning for humanoid robots

  • Lee, Woong-Ki;Kim, In-Seok;Hong, Young-Dae
    • ETRI Journal
    • /
    • v.40 no.4
    • /
    • pp.471-482
    • /
    • 2018
  • This paper proposes the necessity of a walking period in footstep planning and details situations in which it should be considered. An optimization-based fast footstep planner that takes the walking period into consideration is also presented. This footstep planner comprises three stages. A binary search is first used to determine the walking period. The front stride, side stride, and walking direction are then determined using the modified rapidly-exploring random tree algorithm. Finally, particle swarm optimization (PSO) is performed to ensure feasibility without departing significantly from the results determined in the two stages. The parameters determined in the previous two stages are optimized together through the PSO. Fast footstep planning is essential for coping with dynamic obstacle environments; however, optimization techniques may require a large computation time. The two stages play an important role in limiting the search space in the PSO. This framework enables fast footstep planning without compromising on the benefits of a continuous optimization approach.

An Object-Based Image Retrieval Techniques using the Interplay between Cortex and Hippocampus (해마와 피질의 상호 관계를 이용한 객체 기반 영상 검색 기법)

  • Hong Jong-Sun;Kang Dae-Seong
    • Journal of the Institute of Electronics Engineers of Korea SP
    • /
    • v.42 no.4 s.304
    • /
    • pp.95-102
    • /
    • 2005
  • In this paper, we propose a user friendly object-based image retrieval system using the interaction between cortex and hippocampus. Most existing ways of queries in content-based image retrieval rely on query by example or query by sketch. But these methods of queries are not adequate to needs of people's various queries because they are not easy for people to use and restrict. We propose a method of automatic color object extraction using CSB tree map(Color and Spatial based Binary をn map). Extracted objects were transformed to bit stream representing information such as color, size and location by region labelling algorithm and they are learned by the hippocampal neural network using the interplay between cortex and hippocampus. The cells of exciting at peculiar features in brain generate the special sign when people recognize some patterns. The existing neural networks treat each attribute of features evenly. Proposed hippocampal neural network makes an adaptive fast content-based image retrieval system using excitatory learning method that forwards important features to long-term memories and inhibitory teaming method that forwards unimportant features to short-term memories controlled by impression.

Regression Trees with. Unbiased Variable Selection (변수선택 편향이 없는 회귀나무를 만들기 위한 알고리즘)

  • 김진흠;김민호
    • The Korean Journal of Applied Statistics
    • /
    • v.17 no.3
    • /
    • pp.459-473
    • /
    • 2004
  • It has well known that an exhaustive search algorithm suggested by Breiman et. a1.(1984) has a trend to select the variable having relatively many possible splits as an splitting rule. We propose an algorithm to overcome this variable selection bias problem and then construct unbiased regression trees based on the algorithm. The proposed algorithm runs two steps of selecting a split variable and determining a split rule for binary split based on the split variable. Simulation studies were performed to compare the proposed algorithm with Breiman et a1.(1984)'s CART(Classification and Regression Tree) in terms of degree of variable selection bias, variable selection power, and MSE(Mean Squared Error). Also, we illustrate the proposed algorithm with real data sets.

A Comparison Algorithm of Rectangularly Partitioned Regions (직사각형으로 분할된 영역 비교 알고리즘)

  • Jung, Hae-Jae
    • Convergence Security Journal
    • /
    • v.6 no.2
    • /
    • pp.53-60
    • /
    • 2006
  • In the applications such as CAD or image processing, a variety of geometric objects are manipulated. A polygon in which all the edges are parallel to x- or y-axis is decomposed into simple rectangles for efficient handling. But, depending on the partitioning algorithms, the same region can be decomposed into a completely different set of rectangles in the number, size and shape of rectangles. So, it is necessary an algorithm that compares two sets of rectangles extracted from two scenes such as CAD or image to see if they represent the same region. This paper proposes an efficient algorithm that compares two sets of rectangles. The proposed algorithm is not only simpler than the algorithm based on sweeping method, but also reduces the number $O(n^2)$ of overlapped rectangles from the algorithm based on a balanced binary tree to O(nlogn).

  • PDF

An Efficient Median Filter Algorithm for Floating-point Images (부동소수점 형식 이미지를 위한 효율적인 중간값 필터 알고리즘)

  • Kim, Jin Wook
    • Journal of IKEEE
    • /
    • v.26 no.2
    • /
    • pp.240-248
    • /
    • 2022
  • Floating-point images that express pixel information as real numbers are used in HDR images. There have been various researches on efficient median filter algorithms, but most of them are applicable to 8-bit depth images and there are only a few number of algorithms applicable to floating-point images, including Gil and Werman's algorithm. In this paper, we propose a median filter algorithm that works efficiently on floating-point images by improving Kim's algorithm, which improved Gil and Werman's algorithm. Experimental results show that the execution time is improved by about 10% compared to the Kim's algorithm by reducing the redundant work for the repetitively used binary search tree and applying the inverted index.

Resynthesis of Logic Gates on Mapped Circuit for Low Power (저전력 기술 매핑을 위한 논리 게이트 재합성)

  • 김현상;조준동
    • Journal of the Korean Institute of Telematics and Electronics C
    • /
    • v.35C no.11
    • /
    • pp.1-10
    • /
    • 1998
  • The advent of deep submicron technologies in the age of portable electronic systems creates a moving target for CAB algorithms, which now need to reduce power as well as delay and area in the existing design methodology. This paper presents a resynthesis algorithm for logic decomposition on mapped circuits. The existing algorithm uses a Huffman encoding, but does not consider glitches and effects on logic depth. The proposed algorithm is to generalize the Huffman encoding algorithm to minimize the switching activity of non-critical subcircuits and to preserve a given logic depth. We show how to obtain a transition-optimum binary tree decomposition for AND tree with zero gate delay. The algorithm is tested using SIS (logic synthesizer) and Level-Map (LUT-based FPGA lower power technology mapper) and shows 58%, 8% reductions on power consumptions, respectively.

  • PDF

학습적 방법에 의한 챔퍼없는 부품의 조립에 관한 연구

  • 안두성;김성률;조형석
    • Proceedings of the Korean Society of Precision Engineering Conference
    • /
    • 2001.10a
    • /
    • pp.187-192
    • /
    • 2001
  • In this paper, a practical method to generate task strategies applicable to charmfulness and high-precision assembly, is proposed. The difficulties in devising reliable assembly strategies result form various forms of uncertainty such as imperfect knowledge on the parts being assembled and functional limitations of the assembly devices. In approach to cope with these problems, the robot is provided with the capability of learning the corrective motion in response to the force signal through iterative task execution. The strategy is realized by adopting a learning algorithm and represented in a binary tree type database. To verify the effectiveness of the proposed algorithm, a series of simulations and experiments are carried out under assimilated real production environments. The results show that the sensory signal-to-robot action mapping can be acquired effectively and, consequently, the assembly task can be performed successfully.