• Title/Summary/Keyword: Bezier surface patch

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Modeling of Blend Surfaces by Bezier Surface Patches (비지어곡면에 의한 블렌드곡면의 모델링)

  • 주상윤
    • Korean Journal of Computational Design and Engineering
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    • v.2 no.2
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    • pp.122-129
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    • 1997
  • Ball rolling blending is a popular technique for blending between parametric surfaces. The ball rolling blend surface is conceptually a trajectory of a ball rolling between two base sufaces. It is constructed by sweeping a circular arc along a ball contact curve pair. Since a ball rolling blend surfaces does not have a polynomial form like a Bezier surface patch, it is impossible to apply this method directly to a commercial CAD/CAM system. In this paper an algorithm is developed to approximate a ball rolling blend surface into Bezier surface patches. Least square method is applied to obtain proper Bezier surface patches under a given tolerance. The Bezier surface patches have degree three or more and guarantee VC1-continuity.

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A Unified Surface Modeling Technique Using a Bezier Curve Model (de Casteljau Algorithm) (베지에 곡선모델 (드 카스텔죠 알고리듬) 을 이용한 곡면 통합 모델링 기법)

  • Rhim, Joong-Hyun;Lee, Kyu-Yeul
    • Journal of the Society of Naval Architects of Korea
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    • v.34 no.4
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    • pp.127-138
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    • 1997
  • In this study, a new technique is presented, by which one can define ship hull form with full fairness from the input data of lines. For curve modeling, the de Casteljau Algorithm and Bezier control points are used to express free curves and to establish the unified curve modeling technique which enables one to convert non-uniform B-spline (NUB) curve or cubic spline curve into composite Bezier curves. For surface modeling, the mesh curve net which is required to define surface of ship hull form is interpolated by the method of the unified curve modeling, and the boundary curve segments of Gregory surface patches are generated by remeshing(rearranging) the given mesh curve net. From these boundary information, composite Gregory surfaces of good quality in fairness can be formulated.

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A Study on the Optimal Probe Path Generation for Sculptured Surface Inspection Using the Coordinate Measuring Machine (3차원 측정기를 이용한 자유곡면 측정시 최적의 경로 결정에 관한 연구)

  • Cho, Myung-Wo;Yi, Seung-Jong;Kim, Moon-Ki
    • Journal of the Korean Society for Precision Engineering
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    • v.12 no.10
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    • pp.121-129
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    • 1995
  • The objective of this research is to develop an effective inspection planning strategy for sculptured surfaces by using 3-dimensional Coordinate Measuring Machine (CMM). First, the CAD/CAM database is generated by using the Bezier surface patch mathod and variable cutter step size approach for design and machining of the workpiece model. Then, optimum measuring point locations are determained based on the mean curvature analysis to obtain more effective inspection results for the given sample numbers. An optimal probe sequence generation method is proposed by implementing the Traveling Salesperson (TSP) algorithm and new guide point selection methods are suggested based on the concepts of the variable distance between the first and second guide points. Finally, simulation study and experimental work show the effectiveness of the proposed strategy.

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Contact treatment algorithm of z-map model with vertical walls and its application to the deep drawing of a clover shaped cup (Z-map으로 표현된 수직 벽면을 가진 금형에서의 접촉처리법과 클로버형 컵 디프드로잉 공정의 해석에의 응용)

  • 서의권;박정환;심현보
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.7 no.5
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    • pp.38-45
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    • 1998
  • The Z-map model which is quite similar to the non-parametric patch is widely used to describe the shape of a surface because of its simplicity. Despite the inherent advantage of z-map model. it has drawbacks that there exists difficulty in expressing the vertical walls and its related contact treatment method. In the region of vertical walls, there is a convergence problem in searching the contact point. In this study a contact point finding scheme is presented, based on the z value of the z-map model on the sheet normal direction. To show the utility of this scheme a compared with the experimental results. The effects of the Z-map grid distances and the interpolations of the inside Z-map value are also discussed.

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