• 제목/요약/키워드: Bezier curve and surface

검색결과 19건 처리시간 0.019초

점군으로부터 형성된 다각곡선망을 보간하는 곡면모델링에 관한 연구 (A Study of a Surface Modeling Interpolating a Polygonal Curve Net Constructed from Scattered Points)

  • 주상윤;전차수
    • 대한산업공학회지
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    • 제21권4호
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    • pp.529-540
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    • 1995
  • The paper deals with a procedure for constructing a composite surface interpolating a polygonal curve mesh defined from 3D scattered points. The procedure consists of a poly-angulation, construction of a curve net, and interpolation of the curve net. The poly-angulation contains a stage that changes a triangular edge net obtained from a triangulation into a poly-angular edge net. A curve net is constructed by replacing edges on the edge net with cubic Bezier curves. Finally, inside of an n-sided polygon is interpolated by n subdivided triangular subpatches. The method interpolates given point data with relatively few triangular subpatches. For an n-sided polygon, our method constructs an interpolant with n subdivided triangular subpatches while the existing triangular surface modeling needs 3(n-2) subpatches. The obtained surface is composed of quartic triangular patches which are $G^1$-continuous to adjacent patches.

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곡면 모델링 커널 개발 (Development of a Surface Modeling Kernel)

  • 전차수;구미정;박세형
    • 한국정밀공학회:학술대회논문집
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    • 한국정밀공학회 1996년도 추계학술대회 논문집
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    • pp.774-778
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    • 1996
  • Developed in this research is a surface modeling kernel for various CAD/CAM applications. Its internal surface representations are rational parametric polynomials, which are generalizations of nonrational Bezier, Ferguson, Coons and NURBS surface, and are very fast in evaluation. The kernel is designed under the OOP concepts and coded in C++ on PCs. The present implementation of the kernel supports surface construction methods, such as point data interpolation, skinning, sweeping and blending. It also has NURBS conversion routines and offers the IGES and ZES format for geometric information exchange. It includes some geometric processing routines, such as surface/surface intersection, curve/surface intersection, curve projection and so forth. We are continuing to work with the kernel and eventually develop a B-Rep based solid modeler.

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Reverse Engineering을 위한 보간곡선, 곡면의 가공 및 오차 보정 (Manufacturing and error compensation of interpolated curves and surfaces for reverse Engineering)

  • 양재봉
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 1997년도 추계학술대회 논문집
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    • pp.230-234
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    • 1997
  • Reverse engineering involves digitizing a three-dimensional model or part converting the data to a CAD database description and manufacturing by CNC. Currently, the digitization is done through measurements taken manually by a CMM or touch probe mounted on a CNC machinetool. Some reverse engineering techniques require close integration between the data collection method and the surface-fitting algorithms. Accurate surface data are collected by input to the surface fitting method. This study has been found that both the smoothness of surfaces and accuracy of surface fitting are related with the degree of the interpolated surfaces.

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확대 영상의 몽롱화 현상을 제거하기 위한 보간 알고리즘 연구 (A Study on the Interpolation Algorithm to Improve the Blurring of Magnified Image)

  • 이준호
    • 한국생산제조학회지
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    • 제19권4호
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    • pp.562-569
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    • 2010
  • This paper analyzes the problems that occurred in the magnification process for a fine input image and investigates a method to improve the blurring of magnified image. This paper applies a curve interpolation algorithm in CAD/CAM for the same test images with the existing image algorithm in order to improve the blurring of magnified image. As a result, the nearest neighbor interpolation, which is the most frequently applied algorithm for the existing image interpolation algorithm, shows that the identification of a magnified image is not possible. Therefore, this study examines an interpolation of gray-level data by applying a low-pass spatial filter and verifies that a bilinear interpolation presents a lack of property that accentuates the boundary of the image where the image is largely changed. The periodic B-spline interpolation algorithm used for curve interpolation in CAD/CAM can remove the blurring but shows a problem of obscuration, and the Ferguson' curve interpolation algorithm shows a more sharpened image than that of the periodic B-spline algorithm. For the future study, hereafter, this study will develop an interpolation algorithm that has an excellent improvement for the boundary of the image and continuous and flexible property by using the NURBS, Ferguson' complex surface, and Bezier surface used in CAD/CAM engineering based on the results of this study.

지면효과를 받는 3 차원 WIG 선의 익형 형상 최적화 (Aerodynamic Optimization of 3 Dimensional Wing-In-Ground Airfoils Using Multi-Objective Genetic Algorithm)

  • 이주희;유근열;박경우
    • 대한기계학회:학술대회논문집
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    • 대한기계학회 2007년도 춘계학술대회B
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    • pp.3080-3085
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    • 2007
  • Shape optimization of the 3-dimensional WIG airfoil with 3.0-aspect ratio has been performed by using the multi-objective genetic algorithm. The WIG ship effectively floating above the surface by the ram effect and the virtual additional aspect ratio by a ground is one of next-generation and cost-effective transportations. Unlike the airplane flying out of the ground effect, a WIG ship has possibility to capsize because of unsatisfying the static stability. The WIG ship should satisfy aerodynamic properties as well as a static stability. They tend to strong contradict and it is difficult to satisfy aerodynamic properties and static stability simultaneously. It is inevitable that lift force has to scarify to obtain a static stability. Multi-objective optimization technique that the individual objectives are considered separately instead of weighting can overcome the conflict. Due to handling individual objectives, the optimum cannot be unique but a set of nondominated potential solutions: pareto optimum. There are three objectives; lift coefficient, lift-to-drag ratio and static stability. After a few evolutions, the non-dominated pareto individuals can be obtained. Pareto sets are all the set of possible and excellent solution across the design space. At any selections of the pareto set, these are no better solutions in all design space

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TOPSIS 를 적용한 CRT 후면유리의 다중목적 형상최적설계 (TOPSIS-Based Multi-Objective Shape Optimization for a CRT Funnel)

  • 이광기;한정우;한승호
    • 대한기계학회논문집A
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    • 제35권7호
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    • pp.729-736
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    • 2011
  • TOPSIS(Technique for Order Preference by Similarity to Ideal Solution)는 상충되는 다수의 속성이 존재하는 상황에서 의사결정이 요구되는 다속성 의사결정법(Multi Attribute Decision Making) 중 하나이다. 이는 선택된 대체안이 최선의 이상적 대체안으로부터 가장 가까운 거리에 위치해야 하고, 동시에 부정적으로 이상적인 대체안으로부터는 가장 멀리 위치해야 한다는 논리에 입각한 의사결정 기법이다. TOPSIS 는 최소화와 최대화가 공존하는 다목적함수 형상 최적설계에 적용이 가능하다. 본 연구에서는 TOPSIS 와 베지어 곡선(Rational Bezier Curve)을 적용하여 CRT(Cathode Ray Tubes) 후면유리의 다중목적 형상최적설계를 수행하였다. 무게와 1 차 주응력의 두 가지 다중목적 함수를 최적화하기 위하여, 다중목적 함수의 성능지표를 TOPSIS 의 상대적 근접도로 정의하고 이를 반응표면모델로 구성하여 다중목적 형상최적설계가 가능한 방법론을 제안하였다. 이를 통해 하나의 최적해가 아닌 최적해의 군이 선정되어, 무게와 주응력 최적해의 모순관계를 확인하면서 다양한 설계요구 스펙을 만족시켜줄 수 있는 방안을 설계자가 스스로 선택하도록 하였다.

원심압축기 임펠러의 형상 설계 최적화에 관한 수치적 연구 (A Numerical Study on Shape Design Optimization for an Impeller of a Centrifugal Compressor)

  • 서정민;박준영;최범석
    • 한국유체기계학회 논문집
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    • 제17권3호
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    • pp.5-12
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    • 2014
  • This paper presents a design optimization for meridional profile and blade angle ${\theta}$ of a centrifugal compressor with DOE (design of experiments) and RSM (response surface method). Control points of the $3^{rd}$ order Bezier curve are used for design parameters and specific overall efficiency is used as object function. The response surface function shows good agreement with the 3D computational results. Three different optimized designs are proposed and compared with reference design at design point and off-design point. Contours of relative Mach number, static entropy, and total pressure are analyzed for improvement of performance by optimization. Off-design performance analysis is conducted by total pressure and efficiency.

NURBS 곡면의 3축 CNC 가공을 위한 실시간 공구경로 생성 (Real-Time Tool-Path Generation for 3-Axis CNC Machining of NURBS Surfaces)

  • 구태훈;지성철
    • 대한기계학회논문집A
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    • 제27권8호
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    • pp.1418-1425
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    • 2003
  • In CAD systems, a surface to be machined is expressed by a series of curves, such as B-spline, Bezier and NURBS curves, which compose the surface and then in CAM systems the curves are divided into a large number of line or arc segments. These divided movement commands, however, cause many problems including their excessive size of NC data that makes almost impossible local adjustment or modification of the surface. To cope with those problems, the necessity of real-time curve or surface interpolators was embossed. This paper presents an efficient real-time tool-path generation method fur interpolation of NURBS surfaces in CNC machining. The proposed tool-path generation method is based on an improved iso-scallop strategy and can provide better precision than the existing methods. The proposed method is designed such that tool-path planning is easily managed in real-time. It proposed a new algorithm for regulation of a scallop height, which can efficiently generate tool-paths and can save machining time compared with the existing method. Through computer simulations, the performance of the proposed method is analyzed and compared with the existing method in terms of federate, total machining time and a degree of constraint on the scallop height.

유연한 동적 변형물체에 대한 견고한 다이내믹 프로젝션맵핑 (Robust Dynamic Projection Mapping onto Deforming Flexible Moving Surface-like Objects)

  • 김효정;박진호
    • 예술인문사회 융합 멀티미디어 논문지
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    • 제7권6호
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    • pp.897-906
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    • 2017
  • 프로젝션 맵핑(공간증강현실)은 현실세계에서 다양한 가상의 환영(幻影)을 만들어내는 것으로 최근에 많은 분야에 사용되고 있다. 기존의 프로젝션 맵핑에서는 사용자와의 자연스러운 상호작용으로서 접히거나 구부러지는 것 과 같은 유연한 물체의 기하학적인 변형 속성(예: 용지)의 움직임을 고려하지 않았다. 또한, 정적 물체에 대한 프로젝션 맵핑에 대한 많은 연구가 있었지만, 유연한 타깃의 움직임을 추적하고 사용자와의 상호작용 측면에서 모양이 변형된 물체에 맵핑을 정확히 하는 다이내믹 프로젝션 맵핑은 여전히 도전해야할 연구 분야이다. 따라서 본 논문에서는 Unity3D와 ARToolkit을 이용한 실험을 통해 단단하지 않은 물체에 대한 견실한 추적과 정확한 맵핑 방법을 제안한다. 제안하는 방법은 큐빅 베지어 곡면 형성, 움직임 변형 값 렌더링 과정, 멀티플 마커 인식과 트래킹 과정, 실시간 웹캠 지속 촬영의 4가지 실험 단계로 구성된다. 사용자는 물체에 변형을 주기 위해 직접 접고, 휘고, 구부리고 비틀 수 있다. 제안 방법은 세 가지 긍정적인 결과를 도출할 수 있다. 첫째, 물체의 형태가 강하게 변형되어 있어도 감지 가능하다. 둘째, 사용자가 직접 물체에 변형을 주는 과정에서 물체의 일부분을 차단하고 있을 때의 Occlusion오류를 줄일 수 있어 정확한 트래킹을 할 수 있다. 셋째, 제안 방법의 견실하고 정확함은 빠른 속도로 물체의 움직임을 감지하게 하므로 실시간으로 결과 값을 물체에 투영할 수 있다.