• Title/Summary/Keyword: Battlefield Ontology

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Battlefield Ontology for Communication Unit Mission (통신부대 임무수행을 위한 전장온톨로지)

  • Lee, Yujin;Lee, Kyong-Ho
    • Journal of Korea Multimedia Society
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    • v.23 no.5
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    • pp.667-672
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    • 2020
  • Defense M&S (Modeling&Simulation) is a tool that creates a virtual battle situation similar to the real world, measuring and evaluating the effects of war or combat elements. However, it is very challenging to consider all the possible outcomes on the battlefield. To solve this problem, we propose a battlefield ontology, which conceptualizes the data of battlefield situation with tactical considerations. The proposed battlefield ontology is evaluated based on various communication posts in war game scenarios. The battlefield ontology is expected to assist the process of quick and accurate command decisions in convoluted battlefield situations.

Ontology-based Context-aware Framework for Battlefield Surveillance Sensor Network System (전장감시 센서네트워크시스템을 위한 온톨로지 기반 상황인식 프레임워크)

  • Shon, Ho-Sun;Park, Seong-Seung;Jeon, Seo-In;Ryu, Keun-Ho
    • Journal of the Institute of Electronics Engineers of Korea CI
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    • v.48 no.4
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    • pp.9-20
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    • 2011
  • Future warfare paradigm is changing to network-centric warfare and effects-based operations. In order to find first and strike the enemy in the battlefield, friendly unit requires real-time target acquisition, intelligence collection, accurate situation assessment, and timely decision. The rapid development in advanced sensor technology and wireless networks requires a significant change in operational concepts of the battlefield surveillance. In particular, the introduction of a battlefield surveillance sensor network system is a big challenge to the ground forces which have lack of automated information collection assets. Therefore this paper proposes an ontology-based context-aware framework for the battlefield surveillance sensor network system which is needed for early finding the enemy and visualizing the battlefield in the ground force operations. Compared with the performance of existing systems, the one of the proposed framework has shown highly positive results by applying the context systems evaluation method. The framework has also proven to be satisfactory by the structured evaluation method using device collaboration. Since the proposed ontology-based context-aware framework has a lot of advantages in terms of scalability and reusability, the ground force's reconnaissance and surveillance system can be widely applied to expand in the future. And, ontology-based model has some weak points such as ontology data size, processing time, and limitation of network bandwidth. However, these problems can be resolved by customizing properly to fit the mission and characteristics of the unit. Moreover, development of the next-generation communication infrastructure can expedite the intelligent surveillance and reconnaissance service and may be expected to contribute greatly to expanding the information capacity.

Modeling and Simulation of Ontology-based Path Finding in War-game Simulation (워게임 시뮬레이션에서 온톨로지 기반의 경로탐색 모델링 및 시뮬레이션)

  • Ma, Yong-Beom;Kim, Jae-Kwon;Lee, Jong-Sik
    • Journal of the Korea Society for Simulation
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    • v.21 no.1
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    • pp.9-17
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    • 2012
  • War-game simulation models the situation of a battlefield and has been used for evaluating fighting power and analyzing the occupation of a troop. However, in war-game simulation environment, it is very complex to consider all factors which can be influenced in real battlefields. To solve the problem of the consideration, we propose an ontology-based path finding model. This model uses an ontology to conceptualize the situation data of a battlefield and represents the relations among the concepts. In addition, we extract new knowledge from the war-game ontology by defining some inference rules and share knowledge by the established rules. For the performance evaluation of the proposed model, we made a limitation on the simulation environment and measure the moving time of a troop, the fighting capability of a troop, and the necessary cost while a troop is moving. Experimental results show that this model provides many advantages in aspects of the moving time, a loss of fighting capability, and the necessary cost.

Intelligent Army Tactical Command Information System based on National Defense Ontology (국방온톨로지 기반의 지능형 육군전술지휘정보체계)

  • Yoo, Donghee;Ra, Minyoung;Han, Changhee;Shin, Jinhee;No, Sungchun
    • Journal of the Korea Society of Computer and Information
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    • v.18 no.3
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    • pp.79-89
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    • 2013
  • ATCIS (Army Tactical Command Information System) provides commanders and staff officers the battlefield information that is reported by tactical echelons under an army corps and the commanders make decisions based on the information by using their experience and specialty in military domain. If ATICS can automatically understand the reported information from rapidly changing battlefield and provide new knowledge that can support decision making, the commanders would be able to make faster and more accurate decision. In this paper, therefore, we propose an intelligent ATCIS using a national defense ontology. To this end, we built the national defense ontology by analyzing the electronic field manuals and ATCIS database, and then we defined military knowledge for decision making as a form of rule by interviewing several staff officers from different fields. In order to show how to apply the ontology and rules to decision making support for the commanders, we implemented a decision support service to estimate the possibility of enemy's provocation by using semantic web technologies.

Implementation of Mission Service Model and Development Tool for Effective Mission Operation in Military Environment (전장공간의 효율적 임무수행을 위한 임무서비스 모델 및 개발도구 구현)

  • Song, Seheon;Byun, Kohun;Lee, Sangil;Park, JaeHyun
    • KIPS Transactions on Software and Data Engineering
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    • v.6 no.6
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    • pp.285-292
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    • 2017
  • There are technological, operational and environmental constraints at tactical edge, which are disconnected operation, intermittent connectivity, and limited bandwidth (DIL), size, weight and power (SWaP) limitations, ad-hoc and mobile network, and so on. To overcome these limitations and constraints, we use service-oriented architecture (SOA) based technologies. In our research, we propose a hierarchical mission service model that supports service-oriented mission planning and execution in order for a commander to operate various SW required for mission in battlefield environment. We will also implement development tools that utilize the workflow technology and semantic capability-based recommendation and apply them to combat mission scenarios to demonstrate effectiveness.