• 제목/요약/키워드: Battle Management

검색결과 82건 처리시간 0.018초

전장정보관리를 위한 데이터 구조 및 처리에 관한 연구 (A Study on Data Structure and Processing for Battlefield Information Management)

  • 백주현
    • 한국군사과학기술학회지
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    • 제10권2호
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    • pp.5-11
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    • 2007
  • In digital warfare, communications between combat vehicles should be managed and synchronized in order to ensure the survivability of vehicles. Embedded battle management systems is designed to share battle information with combat vehicles in real-time. In this study, the details of embedded battle management systems which are successfully implemented in combat vehicles are presented.

전장관리체계 운용을 위한 전투지휘용 차량의 성능개량 개념 (A Concept Study on Improving Command Post Vehicles for Operating Battle Management System)

  • 박승
    • 한국군사과학기술학회지
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    • 제11권2호
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    • pp.16-22
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    • 2008
  • So far, Korean command post vehicles(CPs) have used voice-only radio communication among the mechanized troop units such MBTs and IFVs, etc. But digital data communication technology should be introduced to improve mission success capabilities and accommodate integrated combat capabilities through increasing SA(situation Awareness), or spatiotemporal synchronization of military operation in battle field environment. Therefore, conventional CPs, which have been operated without digital network, urgently needs to mount a battle management system which furnish with tactical information network, considering that korean new MBTs or new IFVs will be fielded soon. This study suggests some performance enhancement method which might be applicable to CPs which have a role of connecting Battalion unit to Brigade C4I system.

한국형 전차의 효율적인 성능개량 개념 (A Concept Study on Efficiently Improving Performance for Korean MBT)

  • 김석;손승현
    • 한국군사과학기술학회지
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    • 제11권6호
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    • pp.14-20
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    • 2008
  • A battle management system should be introduced to improve mission success capabilities and accommodate integrated combat capabilities through increasing SA(Situation Awareness), or spatiotemporal synchronization of military operation in battle field environment. Conventional Korean Main Battle Tanks(Korean MBTs), which have been operated without digital network, were developed for 1980s. Korean new MBTs, which are mounted the battle management system, will be fielded soon. Therefore, old Korean MBT is needed to improve performances for co-operation with new one. This paper is reviewed each improved MBTs of world countries and domestic maintenance facilities. And this study suggests some processing methods which might be applicable to improve information network performance of old Korean MBTs.

공중.미사일방어의 네트워크중심 전장관리체계 발전방안 (Prospective Scheme of Network Based Battle Management System in AMD)

  • 권용수;함병운;김하철
    • 한국군사과학기술학회지
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    • 제9권4호
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    • pp.50-60
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    • 2006
  • This work describes a basic concept of network based battle management system in AMD(Air & Missile Defense). The AMD operation inherently is joint concept that each single service do not satisfy the requirements of AMD theater operation. It is integrated system of joint forces that is operated simultaneously. The analysis of the future battlespace and air & missile threat is shown. From this analysis the prospective scheme of network based battle management system in building Korean future AMD is presented.

시뮬레이션을 이용한 역사적 전투사례의 승패요인 분석 : 임진왜란시 명량해전 사례 연구 (Victory and Defeat Factor Analysis of Historic Battle using Simulation : Myeong-Ryang Sea-Battle during Japanese Invasion of Korea in 1592)

  • 조성진
    • 경영과학
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    • 제27권1호
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    • pp.61-73
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    • 2010
  • Purpose of the War history's study is getting instruction by analyzing victory and defeat factor. This study is studied by qualitative form in war study mainly. In case recording literature is full, victory and defeat factor analysis is easy, but occasionally definite analysis that recording literature is feeble is difficult. Also, when it is battle result that escape common sense, about victory and defeat factor, various estimations are brought. As such example, there is Myeong-Ryang sea-battle at Japanese Invasion of Korea in 1592 and Korea(Cho-Sun) naval forces did big victory in 13 vs. 133 numerical inferiorities. This study presented method of study that using agent based simulation model for quantitative analysis of these victory and defeat factor.

전장관리체계 전자결재시스템을 위한 역할기반 스토리지 암호화 기법 (A Role-based Storage Encryption for the Electronic Approval System of Battle Management Systems)

  • 허경순;이수진
    • 한국국방경영분석학회지
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    • 제37권1호
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    • pp.71-85
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    • 2011
  • 전장관리체계의 전자결재시스템은 가용성과 신뢰성이 최우선이기 때문에 서버와 스토리지를 가장 신뢰성 있게 구축하지 위해 SAN(Storage Area Network)을 이용하고 있다. 본 논문에서는 전장관리체계 내 전자결재 시스템에서 중요한 군사자료가 저장되는 SAN을 대상으로 보안취약점을 분석하고, 분석된 결과를 바탕으로 가상 공격 시나리오를 작성하여 내부자에 의한 자료 유출이 가능할 수 있음을 실험을 통해 검증한 후, 내부자에 의한 자료 유출 위협을 방지할 수 있는 새로운 개념의 사용자 역할 기반 스토리지 암호화 기법을 제안한다.

란체스터 (3,3) 전투모형의 전투력 재할당 방안에 관한 연구 (Reallocation of Force in the Lanchester (3,3) Combat Model)

  • 황종현;이동형
    • 산업경영시스템학회지
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    • 제46권4호
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    • pp.263-271
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    • 2023
  • In the (3,3) close combat model based on the Lanchester Square Law, this study proposes a plan to optimally allocate residual combat power after the battle to other battlefields. As soon as the two camps of three units can grasp each other's information and predict the battle pattern immediately after the battle began, the Time Zero Allocation of Force (TZAF) scenario was used to initially allocate combat power to readjust the combat model. It reflects travel time, which is a "field friction" in which physical distance exists from battlefields that support combat power to battlefields that are supported. By developing existing studies that try to examine the effect of travel time on the battlefield through the combat model, this study forms a (3,3) combat model, which is a large number of minimum units. In order to achieve the combat purpose, the principle of optimal combat force operation is presented by examining the aspect that support combat power is allocated to the two battlefields and the consequent battle results. Through this, various scenarios were set in consideration of the travel time and the situation of the units, and differentiated results were obtained. Although the most traditional, it can be used as the basic logic of the training or the commander's decision-making system using the actual war game model.

창정비의 실효성에 대한 고찰: K-1 전차의 2010년 이후 정비자료를 바탕으로 (A Study on the Effectiveness of the Depot Maintenance: Based on the Maintenance Data of K-1 Main Battle Tank Since 2010)

  • 김헌길;박재훈;성시일
    • 한국신뢰성학회지:신뢰성응용연구
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    • 제17권3호
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    • pp.256-263
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    • 2017
  • Purpose: This article provides the efficiency test results of conducting depot maintenance. Method: ANOVA (analysis of variance) and ANCOVA (analysis of covariance) tests are conducted using data obtained from Defense Logistics Integrated Information System (DELIIS). Results: The result shows that although the effect of the depot maintenance is significant, some parts do not follow the overall effect of the depot maintenance. In order to solve the problem we provide some suggestions to be improved. Conclusion: For improving the combat readiness condition of K-1 main battle tank, the maintenance policies and regulation must be revised for the parts of the weakness. In addition, the collection way of the operation and maintenance data must be redesigned.

생산 공정 자료 기반 양산단계 전차 전장관리체계 환경 부하 선별 시험 방법 및 적용 개선에 관한 연구 (A study on Mass production stage Tank Battle Management System Environmental Stress Screening test method and application improvement based on Production process data)

  • 김장은;심보현
    • 품질경영학회지
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    • 제43권3호
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    • pp.273-288
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    • 2015
  • Purpose: In this study, we apply environmental stress screening (ESS) to battle management system (BMS) of a tank and use the ESS profile based on production process data, guided by MIL-HDBK-781/344/2164. Methods: To optimize ESS Profile of the BMS of a tank, we estimate ESS model parameters (e.g., defect density, screening strength) using primary production failure reporting and corrective action system (FRACAS) data of military supply contract firm. Results: First, we collect the Primary production FRACAS data of military supply contract firm. Second, we compute curve fitting approach to find patent defect density and latent defect density using FRACAS data. Third, we solve the equation of Defect Density(patent defect density + latent defect density)($D_{IN}$) and Screening Strength(SS) Using second step data. As a result of analysis according to the order, we calculate $D_{IN}$(Temperature stress case : 74.02, Vibration stress : 10.252) and : SS(Temperature stress case : 0.4632, Vibration stress : 0.4142) and confirm the Condition II-D based on MIL-HDBK-344. According to Condition II-D, it is necessary to modify existing ESS profile through decreasing the $D_{IN}$ and increasing the SS. Conclusion: Identification of defect causes through ESS approach reduce defect densities for production. It provides feedback to a lessons-learned data base to avoid similar problems on next generation tank BMS.

On an Analytical Quick Game to Investigate the Battle Effectiveness of Forward Defence Concepts

  • Huber, Reiner K.;Steiger, Karl;Wobith, Bernt
    • 한국경영과학회지
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    • 제6권1호
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    • pp.33-55
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    • 1981
  • The so-called “Quick Game”-models resemble a central element within the Compound Gaming approach of military systems analysis proposed by Huber [1, 2]. This paper introduces such an analytical model designed to investigate the battle-effectiveness of alternative army structures. The nature of its results is discussed from numerical experiments covering the (German) Army Structure 4, Loser's Area Coverage Defence Concept, and Afheldt's Area Defence Concept. It turns out that Loser's concept promises to have a comparatively high potential to stabilize the early conventional forward defence, hence being an interesting alternative for further analysis in depth.

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