• Title/Summary/Keyword: Battle Experimentation

Search Result 7, Processing Time 0.022 seconds

The DEVS Integrated Development Environment for Simulation-based Battle experimentation (시뮬레이션 기반 전투실험을 위한 DEVS 통합 개발 환경)

  • Hwang, Kun-Chul;Lee, Min-Gyu;Han, Seung-Jin;Yoon, Jae-Moon;You, Yong-Jun;Kim, Sun-Bum;Kim, Jung-Hoon;Nah, Young-In;Lee, Dong-Hoon
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.4
    • /
    • pp.39-47
    • /
    • 2013
  • Simulation based Battle Experimentation is to examine the readiness for a battle using simulation technology. It heavily relies on the weapon systems modeling and simulation. To analyze the characteristics and complexity of the weapon systems in the experiment, the modeling & simulation environment has to be able to break down the system of systems into components and make the use of high fidelity components such as real hardware in simulation. In that sense, the modular and hierarchical structure of DEVS (Discrete EVent System Specification) framework provides potentials to meet the requirements of the battle experimentation environment. This paper describes the development of the DEVS integrated development environment for Simulation based Battle Experimentation. With the design principles of easy, flexible, and fast battle simulation, the newly developed battle experimentation tool mainly consists of 3 parts - model based graphical design tool for making DEVS models and linking them with external simulators easily through diagrams, the experiment plan tool for speeding up a statistic analysis, the standard components model libraries for lego-like building up a weapon system. This noble simulation environment is to provide a means to analyze complex simulation based experiments with different levels of models mixed in a simpler and more efficient way.

A Study on the Conceptual Design of Integrated Battle Experimentation System for Future Force Development (미래 전력발전을 위한 종합전투실험체계 개념설계 연구)

  • Oh, Seung-Hwan;Hong, Yoon-Gee
    • Journal of the military operations research society of Korea
    • /
    • v.36 no.3
    • /
    • pp.57-68
    • /
    • 2010
  • This Study proposes that a SoS(System of Systems) Conceptual Design Model which is developed for the SoS establishment, requirement and decision, utilizing SoS engineering and architecture methodology, and the Model performed with the Process Transition Map using subject matter expert survey. Establishing an Integrated Battle Experimentation System(IBES) for the future force development, the process product of IBES was conceptually designed using a SoS Conceptual Design Model.

Development of C2 Virtual Linked Simulator For Engineering and Engagement Level Battle Experimentation (공학-교전급 전투실험을 위한 C2 가상모의 연동 시뮬레이터 개발)

  • Lee, Sangtae;Lee, Seungyoung;Hwang, Kun-Chul;Kim, Saehwan;Lee, Kyuhyun
    • Journal of the Korea Society for Simulation
    • /
    • v.22 no.4
    • /
    • pp.11-19
    • /
    • 2013
  • The Korean naval weapon systems, combat experiments establish the concept of Battle operations, and create the future of the new weapons system. Doctrine development and training as well as ranging from experiments for evaluate the performance of mission operations for combat experiments are used. The battle lab is effectively support tool for the Korean Naval battle experiments. The battle lab is through a dedicated testing facility and to build efficient and effective simulation-based acquisition supporting environment. In this paper, the ship / submarines C2 operations virtual simulator was developed to support the concept of Battle operations of naval combat experiments in training and tactical development. The ship C2 operations virtual simulator makes the anti-ship and anti-aircraft the engagement scenario for performed experiments using the SADM. The submarines C2 operations virtual simulator makes the anti-submarine engagement scenario for performed experiments using EAS. EAS System was created before reuse. EAS system by modifying the additional interfaces HLA-RTI has been reused. Reflected in the tactics and training after analysis of the results through the battle experiment. Also increase training fidelity through operator involvement. The anti-ship and anti-aircraft system architecture (SADM) and anti-submarine system architecture (EAS) requires unique design of system framework since two separate architectures should be integrated into a system. An C2 virtual linked architecture was used to integrate different system architecture. A C2 virtual linked software framework, designed that have integrated protocol for battle experimental linkage and battlefield visualization environment.

A Simulation Framework of Multi-Agent Based Small Engagement Using Cougaar Architecture (Cougaar Architecture 활용 다중 에이전트 기반 소규모 교전 시뮬레이션 Framework)

  • Hwam, Won-K.;Chung, Yong-Ho;Park, Sang-C.
    • Journal of the Korea Society for Simulation
    • /
    • v.20 no.3
    • /
    • pp.101-109
    • /
    • 2011
  • M&S in the field of national defense is a battle system has been highly spotlighted for obtaining weapon systems, analyzing and experimentation of battle effects to reduce costs, time, and risks. It is classified as Campaign, Mission, Engagement, and Engineering levels by detail of description. In engagements, many situations on the battle field which are really unpredictable are required to be considered on the view of diverse tactics. Thus, engagement simulation is in demand to use for forecasting real-world battle situations by inserting various components which consists of real engaging situations into virtual local battle field. While developing the engagement simulation, adopting the concept of agent-based simulation gives it benefits which are improved autonomy, composability, and reusability of entities. It means reducing the time, cost and effort to develop the simulations. This paper concentrates on the framework of multi-agent based engagement simulation using Cougaar Architecture.

The Data Compression Method for increase of Efficiency in Tactical Data Communication over Legacy Radios (Legacy Radio 기반의 전술데이터 통신 효율성 향상 위한 데이터 압축 기법)

  • Sim, Dong-Sub;Shin, Ung-Hee;Kim, Ki-Hyung
    • Journal of the Korea Institute of Military Science and Technology
    • /
    • v.13 no.4
    • /
    • pp.577-585
    • /
    • 2010
  • The Military Tactical Communication technology for effective network-centric warfare is developing. Targeting broadband wireless transmission, core technology for connection, and Transmission technology that secure survivability under High-speed Movement environment. On the one hand, Tactical data communication system that reflects military characteristic is developing on the base of Legacy communication equipment which is used in the field. Because almost every military units in the field have used voice to communicate which lower efficiency of operation, they have made effort to Substitute voice communication which delays military Operation Tempo to digital communication. The Communications environment of troops in Forward edge of battle field area is very poor. Especially in terms of limited frequency allocation and bandwidth. Therefore, improving the efficiency of frequency is essential for Military Tactical Communication. This paper is about The Data Compression Method for increase of Efficiency in Tactical Data Communication over Legacy Radios which are UHF, VHF, HF Radio. I proposed and proved the most efficient Data Compression Method that reflects military characteristic, after analyzing the experimentation, which simulate CAS(Close Air Support mission) data transmission between Pilot and TACP.

A Study of the UML modeling and simulation for an analysis and design of the reconnaissance UAV system (정찰용 무인기 체계 분석/설계를 위한 UML 모델링 및 시뮬레이션 연구)

  • Kim, Cheong-Young;Park, Young-Keun;Lee, Jun-Kyu;Kim, Myun-Yeol;Reu, Tae-Kyu
    • Journal of the Korean Society for Aeronautical & Space Sciences
    • /
    • v.36 no.11
    • /
    • pp.1112-1120
    • /
    • 2008
  • The real-time distributed simulation at the present age concentrates on the construction of a system development environment in order to accomplish a synthetic battlefield environment connected with Live-Virtual-Constructive simulation and to realize the Simulation Based Acquisition which supports the life cycle of weapon system. Accordingly this paper describes the development environment of the UML modeling and simulation which integrates the system analysis and design methods performed during the conceptual design phase of the reconnaissance UAV system development. An integrated framework linked with the UML simulation and X-plane visualization is suggested to efficiently perform the system analysis and design, and finally the implementation contents, the analysis of experiment results and concluding remarks are described.

The Dramatization of Habitus: A Bourdieun Reading of Pygmalion

  • Hwang, Hoon-Sung
    • Journal of English Language & Literature
    • /
    • v.55 no.3
    • /
    • pp.383-398
    • /
    • 2009
  • Based on the Greek myth of Pygmalion and the fairy tale of Cinderella, Shaw's Pygmalion demonstrates a masterful coalescence of these two narrative motifs into a coherent plot scheme. Even more significant is his keen insight into the conflicts created at the tripartite intersection of human activity concerning language/class/culture, which, as the leitmotif, revolves around lessons in language learning. This play basically deals with human transformation and by its very nature, Higgins's experimentation with transforming Eliza cannot stop at language alone. Her cultural transformation ripples over into the realms of gesture and even a unique way of living (modus vivendi) intimately associated with taste and manners, which Bourdieu terms as habitus. By acquiring a new fashion and language, Eliza is reborn as a new lady aspiring to be filled with a newly acquired habitus. While separating her from her old Cockney style, Higgins inculcates Queen's English in Eliza, in which process her changed speech styles gradually transforms and restructures her deportment and manners, finally generating new practices, perceptions and attitudes. The gist of Pygmalion is however less Eliza's ascent into the middle class than her battle for symbolic capital waged at the level of language. By problematizing his contemporary practice of habitus conventionalized and warped by class distinctions based on economic, social and cultural capitals, Shaw creates a new humanist model of man founded on spiritual and rational virtues. In conclusion, Eliza is not a frigid Galatea but a dynamic character that goes through a brilliant transformation of three stages: 1) linguistic; 2) cultural, and 3) humanist. Finally she is built into a "consort battleship" on an equal standing with her sculptor. The process of her character-building cannot be illuminated without resorting to the dynamic notion of habitus, which highlights the process of inculcation, structuring, generation and transposing. Given the overwhelming weight of the heroine's role and the dynamic process of her transformation as the major plot scheme, this play should be christened Galatea in lieu of Pygmalion.