• 제목/요약/키워드: Background Design

검색결과 2,711건 처리시간 0.046초

게임 배경디자인의 동서양 관점의 차이 연구 (Research of the difference between the east and west of the point of view of the background design of the game)

  • 황이슬;강효순
    • 한국정보통신학회:학술대회논문집
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    • 한국정보통신학회 2014년도 춘계학술대회
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    • pp.933-936
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    • 2014
  • 게임 디자인은 게임시장의 발전 속도와 더불어서 발전하고 있으며 내수시장에 머무르지 않고 해외 수출시 현지유저들에게 게임을 어필할 때 디자인이 주는 영향도 커지고 있다. 그러므로 국산 게임을 해외 시장에 맞추는 현지화 과정이 필요하며 이는 디자인적 요소뿐만 아니라 배경디자인의 이해도 매우 중요하다. 본 논문에서는 다양한 배경디자인 장르와 동양과 서양의 게임배경디자인의 차이를 연구하고자 한다.

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승용차 Combination Meter의 가독성 향상을 위한 색상 설계 (Color Design of Combination Meter in Passenger Car for Improving Readability)

  • 기도형
    • 산업공학
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    • 제11권2호
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    • pp.139-147
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    • 1998
  • The purpose of this study is to survey colors of background, marker, and pointer being used in passenger car's combination meter, and to suggest ergonomic design guidelines of combination meter to enhance driver's readability. An experiment was conducted, in which colors of background, marker, and pointer were selected as independent variables, and reading time, reading error, and preference for combination meter were measured as dependent variables. Most of passenger cars sold in Korea were found to have combination meter with black background, while marker. The experimental results showed that reading time of combination meter with white background, black marker and point was shortest, reading error was lowest in combination meter with black background, yellow marker pointer, and preference for combination meter with white background, black marker and black or red pointer was highest. The results implied that combination meter with white background, black marker and black pointer should be used for comprehensively optimizing reading time, reading error, and preference for it. It was expected that these results could be used as valuable design guidelines when designing combination meter of passenger car.

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게임 배경그래픽과 배경맵 설계를 위한 게임 환경디자인 모델 연구 (Model of Game Environment Design for Adanced Game Background Graphic and Map Design)

  • 주정규
    • 한국게임학회 논문지
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    • 제4권3호
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    • pp.77-84
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    • 2004
  • 게임의 게임성, 재미의 제공, 볼거리 및 배경그래픽 제공하고, 게임플레이의 활동 무대인 배경-맵과 배경그래픽 디자인을 구현하기 위해서는 게임 배경환경은 매우 중요한 요소이다. 본 연구에서는 게임 배경환경의 구성요소를 정의하고, 시대적 및 역사적인 환경요소, 자연적인 환경요소, 인공적인 환경요소, 문화적인 환경요소, 가상적인 환경요소를 문헌과 사료를 통하여 고찰 연구하였으며, 실제 게임 배경맵에 적용할 수 있는 배경그래픽의 환경디자인 모델을 제시한다.

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업무공간을 위한 가구디자인 프로세스 사례 연구 - 은행의 가구디자인을 중심으로 - (A Case Study on Furniture Design Process in Work Spaces - Focused on furniture design for bank Interiors -)

  • 박영순;신인호;최지연;박소연
    • 한국실내디자인학회논문집
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    • 제23호
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    • pp.85-91
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    • 2000
  • This study is focused on the process of a furniture design in work spaces, especially for bank interiors. Basically furniture design is consisted of two main parts of process. The first part is series of a theoritical background and the second part is a visual design process. Theoretical background contains human activities in place, antropometric data, requisite furniture type according to activities and some guidelines for design. And for the visual design process, series of sketches(theoretical background must be applied to this process), and alternatives of design was needed. Researching and applying all these factors systematically to furniture design process will lead to harmonious interiors.

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A Study about A Design Process of Interactive Multimedia Content Based on a Cultural Background (for an Indonesian Folktale)

  • Ryu Seuc-Ho;Natadjaja Listia
    • International Journal of Contents
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    • 제1권1호
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    • pp.10-15
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    • 2005
  • As the computer becomes a trend, interactive multimedia design can be one media to communicate the cultural knowledge. A folktale can be a powerful material to show a country's culture. In this project, we try to make the folktale content to be understood easily by implementing some cultural information background. The main aim of this project is to give a vision of the richness culture through the interactive multimedia technology. In this paper, we would like to show a flow map content, a streaming of design process and a visual interface design prototype. Finally, interactive multimedia design content is very useful for a transferring the richness culture because people tend to like a multimedia content. In order to make an effective interactive multimedia design content based on a cultural background, a designer should need to understand about users, culture, technology and the whole design process.

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맥킨토시의 가구 디자인에 관한 연구 (A Study on the Furniture Design of Charles Rennie Mackintosh)

  • 류숙희
    • 한국가구학회지
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    • 제24권4호
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    • pp.350-364
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    • 2013
  • Based on the background of the times and theoretical background that influenced the formation of the works of Charles Rennie Mackintosh, one of representative architects of Art Nouveau, this study examined the formative characteristics of furniture design by period. In addition, his influences on the modern furniture design were also reviewed. In the latter half of the 19th century, due to Arts and Crafts Movement, the popularity of Art Nouveau was not high in England and due to conservative and traditional culture, Mackintosh had difficult time to display his ability in England. On the other hand, because Glasgow, one of industrial cities located in the center of Scotland where he had grown was an open and modern city, Mackintosh could win international fame in architecture and furniture design thanks to the atmosphere. Furthermore, it is found from the formative characteristics of his works that Historicism, Arts and Crafts Movement and Japanese culture and the influences of Continent became his theoretical background. His works creatively combined the noble design of Scotland and Art Nouveau to be considered a simple and pure style with a straight tendency and his working period can be divided into Beginning, Middle and Last Period according to the formative characteristics of furniture design. His constituting principle that decorated the structure influenced the Wien Secession's activities to form Wiener Werkstaette and this finally became the important background to develop to 'Modernism Design' through Art Deco and Bauhaus.

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애니메이션에 배경으로써 표현된 숲의 이미지 분석 : 「이상한 나라의 앨리스」, 「원령공주」를 중심으로 (A Comparison of Forest Contents in Animation of Background: Focused on 「Alice's Adventures in Wonderland」, 「Princess Mononoke」)

  • 정재필
    • 한국콘텐츠학회논문지
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    • 제19권9호
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    • pp.144-151
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    • 2019
  • 디지털 영상에서 숲, 물, 하늘과 같은 자연 배경의 표현은 끊임없이 시도 됐고, 발전되어 가고 있다. 애니메이션에서 이러한 배경의 스타일을 기획하고 디자인하는 과정은 애니메이션의 제작 단계 중 프리 프로덕션(pre-production)에 속한다. CG기술의 발전으로 애니메이션의 제작과 소비 속도가 가속화된 요즘 제작 일정을 줄이기 위해 자연물의 배경은 점차 일반화 되어가고 있다. 프리 프로덕션(pre-production)단계에서 콘텐츠의 차별화를 위해 내러티브, 캐릭터만을 중요시하고, 배경은 단순히 움직이지 않는 이미지라고 생각하기 때문이다. 하지만 배경 디자인은 작품의 내러티브를 효과적으로 표현할 수 있는 도구로써 그 역할에 주목할 필요가 있다. 본 연구는 작품 속 배경 디자인의 역할을 찾아보기 위해 숲을 주된 배경으로 하는 애니메이션 "이상한 나라의 앨리스"(1951)와 "원령공주"(1997)를 분석하였다. 산림학에서 얘기하는 7가지 숲 경관의 구분 방법을 토대로 주요 배경인 숲을 조사하고, 작가의 의도와 부합하는지 분석하였다.

휴대용 화자확인시스템을 위한 배경화자모델 설계에 관한 연구 (A Study on Background Speaker Model Design for Portable Speaker Verification Systems)

  • 최홍섭
    • 음성과학
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    • 제10권2호
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    • pp.35-43
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    • 2003
  • General speaker verification systems improve their recognition performances by normalizing log likelihood ratio, using a speaker model and its background speaker model that are required to be verified. So these systems rely heavily on the availability of much speaker independent databases for background speaker model design. This constraint, however, may be a burden in practical and portable devices such as palm-top computers or wireless handsets which place a premium on computations and memory. In this paper, new approach for the GMM-based background model design used in portable speaker verification system is presented when the enrollment data is available. This approach is to modify three parameters of GMM speaker model such as mixture weights, means and covariances along with reduced mixture order. According to the experiment on a 20 speaker population from YOHO database, we found that this method had a promise of effective use in a portable speaker verification system.

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