• Title/Summary/Keyword: BRDF

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The Influence of the Reflected Arc Light on Vision Sensors for Welding Process Autimation (물체의 반사성질이 용접자동화용 시각센서의 아크노이즈에 미치는 영향에 관한 연구)

  • 이철원;나석주
    • Journal of Welding and Joining
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    • v.13 no.1
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    • pp.115-126
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    • 1995
  • Vision sensors using the optical triangulation have been widely used for automatic welding systems in various ways, but their reliability is seriously affected by presence of the arc noise. The reliability of vision sensors was analyzed with variation of the arc noise by considering the reflectance of the base metal. first, the properties of the base metal's reflection were modelled by using the Bidirectional Reflectance-Distribution Function(BRDF), and then the variation of the reflected arc intensity was formulated for various configurations of the torch, base metal, and sensor. The experimental data of the gray level of the reflected arc light were obtained for two materials, mild steel and stainless steel. It was found that the results calculated from the proposed model were in good agreement with the experimental data.

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Satellite data validation system using RC helicopter

  • Honda, Yoshiaki;Kajiwara, Koji
    • Proceedings of the KSRS Conference
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    • 2002.10a
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    • pp.746-749
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    • 2002
  • This paper is introducing a radio control helicopter as a new platform of ground truth measurement. This helicopter is normally used for spraying an agricultural chemical. It can do pinpoint hovering and programing flight using DGPS etc., A spectrometer with dual port can measure ground surface and white reference plate at the same time. And it can also take digital images by digital camera. It is needed to collect ground reflectance information as satellite sensor footprint size for satellite data validation. Generally it is possible to get such ground reflectance by an airplane measurement. But it is high cost and not so easy to make a measurement by airplane. Developed validation system can provide such ground reflectance in low cost and easy.

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RADIOMETRIC CALIBRATION OF OSMI IMAGERY USING SOLAR CALIBRATION (SOLAR CALIBRAION을 이용한 OSMI 영상자료의 복사 보정)

  • 이동한;김용승
    • Journal of Astronomy and Space Sciences
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    • v.17 no.2
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    • pp.295-308
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    • 2000
  • OSMI(Ocean Scanning Multi-Spectral Imager) raw image data(Level 0) were acquired and radiometrically corrected. We have applied two methods, using solar & dark calibration data from OSMI sensor and comparing with the SeaWiFS data, to the radiometric correction of OSMI raw image data. First, we could get the values of the gain and the offset for each pixel and each band from comparing the solar & dark calibration data with the solar input radiance values, calculated from the transmittance, BRDF (Bidirectional Reflectance Distribution Function) and the solar incidence angle($\beta$, $\theta$) of OSMI sensor. Applying this calibration data to OSMI raw image data, we got the two odd results, the lower value of the radiometric corrected image data than the expected value, and the Venetian Blind Effect in the radiometric corrected image data. Second, we could get the reasonable results from comparing OSMI raw image data with the SeaWiFS data, and get a new problem of OSMI sensor.

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Surface Model and Scattering Analysis for Realistic Game Character

  • Kim, Seongdong;Lee, Myounjae
    • Journal of Korea Game Society
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    • v.21 no.4
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    • pp.109-116
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    • 2021
  • In this paper, we considered that recently 3D game characters have been almost alike realistic expression because of a great mathematical computation and efficient techniques on GPU hardware. We presented the rendering technique and analysis for 3D game characters to simulate and render mathematical approach model from recent researches to perform the game engine for the surface reflection of lighting model. We compare our approach with the existing variant rendering techniques here using Open GL shader language on game engine. The experimental result will be provided the view-dependent visual appearance of variant and effective modeling characters for realistic expression using existing methods on the GPU for effective simulations and rendering process. Since there are many operations that are used redundantly while performing mathematical operations, the necessary functions and requirements have been to compute in advance.

Radiometric Cross Calibration of KOMPSAT-3 and Lnadsat-8 for Time-Series Harmonization (KOMPSAT-3와 Landsat-8의 시계열 융합활용을 위한 교차검보정)

  • Ahn, Ho-yong;Na, Sang-il;Park, Chan-won;Hong, Suk-young;So, Kyu-ho;Lee, Kyung-do
    • Korean Journal of Remote Sensing
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    • v.36 no.6_2
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    • pp.1523-1535
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    • 2020
  • In order to produce crop information using remote sensing, we use classification and growth monitoring based on crop phenology. Therefore, time-series satellite images with a short period are required. However, there are limitations to acquiring time-series satellite data, so it is necessary to use fusion with other earth observation satellites. Before fusion of various satellite image data, it is necessary to overcome the inherent difference in radiometric characteristics of satellites. This study performed Korea Multi-Purpose Satellite-3 (KOMPSAT-3) cross calibration with Landsat-8 as the first step for fusion. Top of Atmosphere (TOA) Reflectance was compared by applying Spectral Band Adjustment Factor (SBAF) to each satellite using hyperspectral sensor band aggregation. As a result of cross calibration, KOMPSAT-3 and Landsat-8 satellites showed a difference in reflectance of less than 4% in Blue, Green, and Red bands, and 6% in NIR bands. KOMPSAT-3, without on-board calibrator, idicate lower radiometric stability compared to ladnsat-8. In the future, efforts are needed to produce normalized reflectance data through BRDF (Bidirectional reflectance distribution function) correction and SBAF application for spectral characteristics of agricultural land.

Analysis of Albedo by Level-2 Land Use Using VIIRS and MODIS Data (VIIRS와 MODIS 자료를 활용한 중분류 토지이용별 알베도 분석)

  • Lee, Yonggwan;Chung, Jeehun;Jang, Wonjin;Kim, Jinuk;Kim, Seongjoon
    • Korean Journal of Remote Sensing
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    • v.38 no.6_1
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    • pp.1385-1394
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    • 2022
  • This study was to analyze the change in albedo by level-2 land cover map for 20 years(2002-2021) using MODerate resolution Imaging Spectroradiometer (MODIS) data. Also, the difference from the MODIS data was analyzed using the 10-year (2012-2021) data of Visible Infrared Imaging Radiometer Suite (VIIRS). For the albedo data of MODIS and VIIRS, daily albedo data, MCD43A3 and VNP43IA, of 500 m spatial resolution of sinusoidal tile grid produced by Bidirectional Reflectance Distribution Function (BRDF) model were prepared for the South Korea range. Reprojection was performed using the code written based on Python 3.9, and the nearest neighbor was applied as the resampling method. White sky albedo and black sky albedo of shortwave were used for analysis. As a result of 20-year albedo analysis using MODIS data, the albedo tends to rise in all land use. Compared to the 2000s (2002-2011), the average albedo of the 2010s (2012-2021) showed the most significant increase of 0.0027 in the forest area, followed by the grass increase of 0.0024. As a result of comparing the albedo of VIIRS and MODIS, it was found that the albedo of VIIRS was larger from 0.001 to 0.1, which was considered to be due to differences in the surface reflectivity according to the time of image capture and sensor characteristics.

High-quality Realtime Rendering of Metallic Surface with Microfacet Distribution Function Deformation (미세면 분포 함수 변형을 통한 고품질 실시간 금속 렌더링)

  • Kang, Young-Min
    • Journal of Korea Game Society
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    • v.10 no.6
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    • pp.169-178
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    • 2010
  • An effective method to render realistic metallic surface in realtime application is proposed. The proposed method perturbs the normal vectors on the metallic surface to represent small scratches. In general, bump map or normal map method is used to gnerate normal vector perturbation. However, those methods do not show plausible light scattering when applied to anisotropic reflection surface. In order to express metallic surface reflectance, MDF-based BRDF is generally employed. Therefore, the simple normal perturbation does not produce satisfactory metal rendering results. The proposed method employs not only normal perturbation but also deformation of the microfacet distribution function(MDF) that determines the reflectance properties on the surface. The MDF deformation increases the realism of metal rendering. The proposed method can be easily implemented with GPU programs, and works well in realtime environments.

Realtime Fabric Rendering with Deformed Anisotropic Reflectance (이방성 반사의 변형을 통한 실시간 옷감 렌더링)

  • Kang, Young-Min
    • Journal of Korea Game Society
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    • v.10 no.4
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    • pp.81-90
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    • 2010
  • In this paper, an efficient method is proposed to produce photorealistic images of woven fabrics without empirical data such as the measured BRDFs(bidirectional reflectance distribution functions). The proposed method is applicable both to ray tracer based offline renderers and to realtime applications such as games. The proposed method models the reflectance properties of woven fabric with alternating anisotropy and deformed MDF(microfacet distribution function). The procedural modeling of the yarn structure effectively and efficiently reproduces plausible rendering of woven fabric. The experimental results show the proposed method can be successfully applied to photorealistic rendering of diverse woven fabric materials even in interactive applications.

PBR(Physically based Render) simulation considered mathematical Fresnel model for Game Improvement (효율적 게임개선을 위한 프레넬수학모델의 PBR 시뮬레이션)

  • Kim, Seongdong
    • Journal of Korea Game Society
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    • v.16 no.1
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    • pp.111-118
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    • 2016
  • This paper proposes the mathematical model of Fresnel effect used to illuminate and simulate a surface character model for defense game play. The term illumination is used to represent the process by which the amount of light reaching a surface character model used on game play is determined. The character surface shaders generally use a mathematical model to predict how light will reflect on triangles. The shading normally represents the methods used to determine the color and intensity of light reflected toward the viewer for each pixel representing the character surface model of the game. This model computes the reflection and transmission coefficients and compares simulated results to the Fresnel equations for the real game improvement.

IR Characteristics of an Aircraft in Different Atmospheric/Background Conditions (대기/배경에 따른 계절별 항공기 적외선 방사 특성)

  • Kim, Taehwan;Song, Jiwoon;Cha, Jong Hyun;Bae, Ji-Yeul;Jung, Daeyoon;Cho, Hyung Hee
    • Journal of the Korea Institute of Military Science and Technology
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    • v.17 no.4
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    • pp.456-462
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    • 2014
  • Infrared(IR) guided heat-seeking missiles uses IR emissions from aircraft to detect and track a target. Due to passive characteristic of the IR guidance, early detection of the missile is difficult and it is significant threat to aircraft survivability. Therefore, IR signature prediction of the aircraft is an important aspect of the stealth technology. In this study, we simulated IR signature of the aircraft in real atmospheric conditions. Aircraft surface temperature distribution was calculated by using RadthermIR code. Based on temperature distribution, IR radiance and BRDF(Bidirectional Reflectance Distribution Function) image were simulated for different weather(seasonal) and background(sky/soil) conditions. The IR contrast tendencies are not aligned with surface temperature or magnitude of target IR radiance. Therefore, it is essential to simulate IR signature with various conditions and background to acquire reliable database.