• 제목/요약/키워드: Automatic Platform

검색결과 273건 처리시간 0.022초

USB에 기반한 홈 제어 시스템 개발 (Development of The Home Control System Base on USB)

  • 이창구;김희선
    • 제어로봇시스템학회논문지
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    • 제12권4호
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    • pp.405-410
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    • 2006
  • This paper presents the design of a USB home controller and a home control system that specially is focused on controlling home appliances as a part of home network systems, the implementation of the USB device access class in an OSGi service platform and a home security system as an application. Designed USB home controllers are able to control various home appliances. They can be used not only to control big home appliances like a boiler but also to control small home appliances like a toaster because they are low-cost solutions. The USB home controller supports real time control using the interrupt transfer of the USB specification. And It is easy to use by homemakers who have no technical knowledge of the system because they just plug and unplug it in a home server then it automatically joins and leaves a home control system. This technique is based on hot-plug and the USB Device Access class in an OSGi Service Platform. The USB Device Access class supports the coordination of automatic detection and attachment of the USB home controller on an OSGi Service Platform, and it downloads and installs device drivers on demand. For an application, we implemented and tested a home security system using two USB home controllers and a CDMA module.

모바일 역할수행 게임의 시간 기반 재구조화 (Time-based Restructuring of Mobile Roleplaying Games)

  • 이진
    • 한국게임학회 논문지
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    • 제17권5호
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    • pp.39-50
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    • 2017
  • 본고는 모바일 미디어의 이동성을 중심으로 모바일 게임 플랫폼의 개념과 게임하기의 변화를 살피고, 모바일 매개의 시간 변수를 통해 재구조화된 모바일 게임의 텍스트를 역할수행 게임을 중심으로 분석한다. 이동하는 존재로서 플레이어는 모바일 미디어를 통해 게임 플랫폼과 결합한다. 모바일 미디를 통해 매개된 일상의 시간은 중첩된 시간으로 재구성되며, 모바일 게임 플랫폼에서 플레이에 영향을 미친다. 모바일 역할수행 게임의 캐릭터는 사건을 경험하는 아바타가 아닌 플레이어가 머무르는 플레이 거점이 되며, 이는 거주의 공간이 아닌 이동 중 거주의 공간으로서 비장소적 특성을 가진다. 자동전투는 비경험한 전투를 명시적 통합체의 형태로 반복 재생한다. 중첩된 시간에서 전투의 경험은 시각적 스펙터클로서 기능하며, 플레이어로 하여금 기경험한 전투들을 환기시킨다.

가정용 지능형 경비 로봇 시스템 개발 (Development of an Intelligent Security Robot System for Home Surveillance)

  • 박정호;신동관;우춘규;김형철;권용관;최병욱
    • 제어로봇시스템학회논문지
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    • 제13권8호
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    • pp.810-816
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    • 2007
  • A security robot system named EGIS-SR is a mobile security robot through one of the new growth engine project in robotic industries. It allows home surveillance through an autonomous mobile platform using onboard cameras and wireless security sensors. EGIS-SR has many sensors to allow autonomous navigation, hierarchical control architecture to handle lots of situations in monitoring home surveillance and mighty networks to achieve unmanned security services. EGIS-SR is tightly coupled with a networked security environment, where the information of the robot is remotely connected with the remote cockpit and patrol man. It achieved an intelligent unmanned security service. The robot is a two-wheeled mobile robot and has casters and suspension to overcome a doorsill. The dynamic motion is verified through $ADAMS^{TM}$ simulation. For the main controller, PXA270 based hardware platform based on linux kernel 2.6 is developed. In the linux platform, data handling for various sensors and the localization algorithm are performed. Also, a local path planning algorithm for object avoidance with ultrasonic sensors and localization using $StarGazer^{TM}$ is developed. Finally, for the automatic charging, a docking algorithm with infrared ray system is implemented.

Windows Phone Platform 기반의 모바일 게임 설계 및 구현 (A Design and Implementation of Mobile Game Based on Windows Phone Platform)

  • 박진양
    • 한국컴퓨터정보학회논문지
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    • 제19권10호
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    • pp.91-97
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    • 2014
  • 본 논문에서는 Windows Phone 플랫폼 기반의 모바일 게임을 설계하고 구현한다. 이 게임은 비주얼 스튜디오와 윈도우 모바일 소프트웨어 개발 킷(SDK: Software Development Kit), 그리고 개발자 도구 킷(DTK Developer Tool Kit)으로 비주얼 C#언어를 사용하여 개발한다. 또한 게임 개발에 필요한 닷넷(.NET) 라이브러리의 집합인 XNA Framework를 사용한다. XNA Framework은 PC와 XBOX, ZUNE HD등 다중 플랫폼 환경을 지원하는 게임 개발 및 2D 및 3D 게임 개발에 필요한 기능들을 제공한다. XNA Framework를 사용하여 개발하기 때문에 상속받은 코드들을 자동으로 생성하고, 게임 개발 관련 리소스 및 게임 로직을 쉽게 구현할 수 있다. 이 게임의 특징은 슈팅(shooting), 이미지, 랭킹시스템 등의 3개 요소를 고려하여 개발한 것이다.

Dynamic Simulation of AGC/LPC Synthetical System for Hot Strip Finishing Mill

  • Wang, Xiaoying;Wang, Jingcheng
    • International Journal of Fuzzy Logic and Intelligent Systems
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    • 제8권1호
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    • pp.24-30
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    • 2008
  • A simulation of hot strip finishing mill automatic gauge control (AGC) system is built, which is divided into four modules such as rolling mill system, AGC module, looper system and strip model. The rolling mill system is built by mechanism modeling, the looper system and strip model are built by function modeling, and the AGC model is tried to use intelligent control of a multi-function AGC system. The target is attempted to use this simulation object to minimize finisher exit strip thickness deviation resulting from strip entry thickness disturbance and rolling force deviation. Simulation results show that the result of this AGC/LPC synthetical system module simulation is quite close to the actual result. The simulation system can also analyze most kinds of disturbance which affect the rolling process. It is proved that the system can represent practical situation of hot strip finishing mill process control, and be used as a basic platform of research and development for researcher and engineer.

모바일 머니퓰레이터의 작업을 위한 카메라 보정 및 포즈 추정 (Camera Calibration and Pose Estimation for Tasks of a Mobile Manipulator)

  • 최지훈;김해창;송재복
    • 로봇학회논문지
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    • 제15권4호
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    • pp.350-356
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    • 2020
  • Workers have been replaced by mobile manipulators for factory automation in recent years. One of the typical tasks for automation is that a mobile manipulator moves to a target location and picks and places an object on the worktable. However, due to the pose estimation error of the mobile platform, the robot cannot reach the exact target position, which prevents the manipulator from being able to accurately pick and place the object on the worktable. In this study, we developed an automatic alignment system using a low-cost camera mounted on the end-effector of a collaborative robot. Camera calibration and pose estimation methods were also proposed for the automatic alignment system. This algorithm uses a markerboard composed of markers to calibrate the camera and then precisely estimate the camera pose. Experimental results demonstrate that the mobile manipulator can perform successful pick and place tasks on various conditions.

대화형 음성 인식 항공정보 시스템에서의 ASP 모듈에 관한 연구 (A Study On the ASP Module in Conversational Automatic Speech Recognition Flight Information System)

  • 윤재석;장준식
    • 한국정보통신학회논문지
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    • 제6권4호
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    • pp.595-603
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    • 2002
  • 본 연구에서는 VoiceXML을 이용하여 전화를 통한 대화형 음성인식 항공정보시스템을 개발하였으며 ASP(Active Server Page)모듈을 작성하여 VXML 코딩을 최적화하여 효율성을 증대시켰다. 그리고 GSL(Grammar Specific Language)을 사용하여 사람이 말하는 자연어를 어떻게 하면 컴퓨터가 잘 이해할 수 있게 만들 수 있는지에 연구의 중점을 두었으며 이렇게 설계된 시스템을 실험을 통해 그 효과를 검증해 보았다.

웹 기반 치차장치 설계 시스템 개발 (Web-based Design System of Gear Drive)

  • 정태형;권지연;이성주
    • 한국공작기계학회:학술대회논문집
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    • 한국공작기계학회 2003년도 춘계학술대회 논문집
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    • pp.33-38
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    • 2003
  • There have been continuous efforts for developing the automatic mechanical design system to increase the efficiency of the tedious design process. However, these efforts have been concentrated on single platform application. Hence, the developed systems have been available only in a designated place and time and have been difficult to modify. It is proposed in this study that a web-based design system is developed to offer more reliability and convenience without any restriction of tine and place. The developed system is programed based on Java, and architecture of the system has object-oriented features of Servlet and JSP and is independent on any operating systems. The developed system has been applied to the initial design of multi-stage gear dirves but however as the framework of the developed system is quite versatile, its application to automatic design of any mechanical system or evaluation can be easily expected.

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치차장치의 웹 기반 설계 시스템에 관한 연구 (Web-based Design System of Gear Drive)

  • 권지연;이성주;정태형
    • 한국공작기계학회논문집
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    • 제13권2호
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    • pp.54-60
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    • 2004
  • There have been continuous efforts for developing the automatic mechanical design system to increase the efficiency of the tedious design process. However, these efforts have been concentrated on single platform application. Hence, the developed systems have been available only in a designated place and time and have been difficult to modify. In this study a web-based design system is developed to offer more reliability and convenience without my restriction of time and place. The developed system is programmed based on Java, and the architecture of the system has object-oriented features of Servlet and JSP and is independent on my operating systems. The developed system has been applied to the initial design of multi-stage gear drives, but as the framework of the developed system is however quite versatile, its application to automatic design of my mechanical system or evaluation can be easily expected.

WET END MANAGEMENT BASED ON ON-LINE MEASUREMENTS AND CONTROL SOLUTIONS

  • Timo Rantala;Martti Artama;Jukka Nokelainen;Taina Sopenlehto
    • 한국펄프종이공학회:학술대회논문집
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    • 한국펄프종이공학회 1999년도 Proceedings of Pre-symposium of the 10th ISWPC
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    • pp.130-139
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    • 1999
  • In order to manage the wet end chemistry on paper machines, our goal is to control sub-processes through which we can influence the entire wet end operations with maximum effect. The most important sub-processes are: consistency, ash, and chemistry. The management of these three main groups is based on on-line maesurements and automatic control. This paper presents a new wet end management platform, a new analyzer. This new analyzer utilizes a modular structure and modem software. It is part of a new paper machine concept. The controls of this concept are feedback and feedforward solutions that control retention, consistencies, ash, and charge, resulting in a more stable wet end (30...80%), more uniform paper, and better rnnability.