• Title/Summary/Keyword: Automatic Mobile Contents

Search Result 51, Processing Time 0.025 seconds

Design and Implementation of the GNEX C-to-WIPI Java Converter for Automatic Mobile Contents Translation (모바일 콘텐츠의 자동변환을 위한 GNEX C-to-WIPI Java 변환기의 설계 및 구현)

  • Lee, Yang-Sun;Ham, Hyung-Bum
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.4
    • /
    • pp.609-617
    • /
    • 2010
  • Since Korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented an automatic mobile contents translating system that automatically translates mobile C game contents of the GNEX platform to mobile java contents of the WIPI platform. The GNEX C-to-WIPI Java automatic contents translation system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly translating a platform-specific-content to run under other platforms. Also, the automatic translation and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of games.

Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (모바일 콘텐츠 자동변환기를 위한 콘텐츠 분석기와 리소스 변환기 개발)

  • Lee, Yang-Sun;Kim, Jae-Sung;Kim, Myoung-Jin
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.5
    • /
    • pp.681-690
    • /
    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the contents analyzer and the resource converter of the automatic mobile contents converter system that converts game contents of the mobile platform such as the WIPI and the GNEX to contents of the smart platform such as the Android and the iOS. The automatic mobile contents converter system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly converting platform-specific-contents to run under smart platforms. Also, the automatic conversion and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of game contents.

Design and Implementation of the GNEX C-to-Android Java Converter using a Source-Level Contents Translator (소스 레벨 콘텐츠 변환기를 이용한 GNEX C-to-Android Java 변환기의 설계 및 구현)

  • Son, Yun-Sik;Oh, Se-Man;Lee, Yang-Sun
    • Journal of Korea Multimedia Society
    • /
    • v.13 no.7
    • /
    • pp.1051-1061
    • /
    • 2010
  • Since Korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented an automatic mobile contents translating system that automatically translates mobile C game contents of the GNEX platform to mobile java contents of the Android platform as a smart platform using a source-level contents translator. The GNEX C-to-Android Java automatic contents translation system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly translating a platform-specific-content to run under other platforms. Also, the automatic translation and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of games.

Design and Implementation of the GNEX-to-iPhone Converter for Smart Phone Game Contents (스마트폰 게임 콘텐츠를 위한 GNEX-to-iPhone 변환기의 설계 및 구현)

  • Lee, Yang-Sun;Choe, Hyo-Jun;Kim, Jae-Sung
    • Journal of Korea Multimedia Society
    • /
    • v.14 no.4
    • /
    • pp.577-584
    • /
    • 2011
  • Since korean mobile communication companies each use different mobile platforms, developers must configure and translate their game contents to run under each of the smart phone platforms so that they can be serviced correctly. Nevertheless, such translation tasks require lengthy times and costs. This is one of the reasons why a variety of contents could not be provided. In order to mitigate such difficulty, this paper implemented the mobile contents converter system that converts mobile game contents of the GNEX platform to smart phone contents of the iPhone platform(iOS). The GNEX-to-iPhone automatic mobile contents translation system helps minimize the amount of time and cost required in servicing contents to different mobile communication companies by promptly translating platform-specific-contents to run under iPhone smart phone platforms. Also, the automatic translation and servicing of existing contents increases the reusability of these contents and also the productivity of new contents thereby offering users with a more variety of games.

Automatic Generation Technique of Touch-Screen Interface for Mobile Game Contents (모바일 게임 콘텐츠의 터치스크린 인터페이스 자동 생성 기법)

  • Ko, Seok-Hoon;Son, Yun-Sik;Park, Ji-Woo;Oh, Se-Man
    • Journal of KIISE:Computing Practices and Letters
    • /
    • v.15 no.11
    • /
    • pp.866-870
    • /
    • 2009
  • As touch-screen mobile phones pour into the market, demands for reusing existing mobile game contents by adding a touch-screen interface are increasing. But, the contents which are developed in existing does not have touch-screen interface and in order not to be automatic is difficult with touch- screen contents to convert. From the present paper uses keyboard interface information about the mobile game contents which does not have touch-screen interface and creates touch-screen interface with automatic the method which proposes. This method analyzes the type of key events which are used from the contents the screen keyboard layout of optimum and construct. And, key event where is confronted with automatic occurs about touch screen event and creates the screen interface which executes the keyboard event handler. In the end, experiment leads and the screen interface which has become optimum anger to the contents creating, confirms.

Mobile Automatic Conversion System using MLP (다층신경망을 이용한 모바일 자동 변환 시스템)

  • Han, Eun-Jung;Jang, Chang-Hyuk;Jung, Kee-Chul
    • Journal of Korea Multimedia Society
    • /
    • v.12 no.2
    • /
    • pp.272-280
    • /
    • 2009
  • The recent mobile industry is providing of a lot of image on/off-line contents are being converted into the mobile contents for architectural design. However, it is difficult to provide users with the existing on/off-line contents without any considerations due to the small size of the mobile screen. In existing methods to overcome the problem, the comic contents on mobile devices are manually produced by computer software such as Photoshop. In this paper, I describe the Automatic Comics Conversion(ACC) system that provides the variedly form of offline comic contents into mobile device of the small screen using Multi-Layer Perceptorn(MLP). ACC produces an experience together with the comic contents fitting for the small screen, which introduces a clustering method that is useful for variety types of comic images and characters as a prerequisite as a stage for preserving semantic meaning. An application is to use the frame form of pictures, website and images in order into mobile device the availability and can bounce back the freeze images contents into dynamic images content.

  • PDF

Mobile Contents Management

  • 서종렬
    • Proceedings of the CALSEC Conference
    • /
    • 2001.02a
    • /
    • pp.287-296
    • /
    • 2001
  • Mobile Access Management Automatic Content-Type Conversion ㆍ Automatic Content-Type Conversion Features which enable fast conversion of existing data to wireless data formats: ㆍ Automatic Content-Type Conversions - XML to Any - HTML to HDML - HTML to WML - HTML to MML - HTML to CHTML - CHTMLto HDML - CHTML to WML - HDML to WML(omitted)

  • PDF

Embedded Mobile Automatic System Architecture and Interface for the Telematics (텔레매틱스를 위한 임베디드 이동체 자동화 시스템 구조 및 인터페이스)

  • Han Cheol-Min;Kim Nam-Hee;Cho Hae-Sung
    • Proceedings of the Korea Contents Association Conference
    • /
    • 2005.05a
    • /
    • pp.443-447
    • /
    • 2005
  • EMAST(Embedded Mobile Automatic System for Telematics) is implemented in SoC using the CAN and ARM Processor. For the general usage, EMAST must satisfy the two condition. First, Mobile internal interface is to be designed to support Differential Transceiver, Optical Transceiver and Wireless Transceiver Second, it should be supporting the interface between terminals using EMAST and telematics networks. In this paper, we propose EMAST structure and the efficient interface structure between EMAST and each mobile units.

  • PDF

N-Screen Service Using Contents Management System ('콘텐츠 관리시스템'을 이용한 N-스크린 서비스)

  • Ryu, Gab-Sang;Jeong, Jin-kuk
    • Journal of the Korea Convergence Society
    • /
    • v.9 no.6
    • /
    • pp.17-23
    • /
    • 2018
  • In this paper, content management system (CMS) is introduced to serve IPTV, WEB, Mobile, Smart Devices and others using a single content management system's transcoding engine to overcome the limitations of traditional content management systems. Developed CMS reduced the burden of content management by automatically recognizing one content into several content simultaneously to provide the best content to each device, thereby reducing the burden of CMS additional adoption. The focus is on utilizing automated system for studio content and automatic management of mobile filmed images, and it is planned to develop the One-Stop Service for contents by adding functions for contents production later.

Implementation of an Automatic Door Lock System Using DTMF Signal of a Mobile Phone (모바일 단말기의 DTMF 신호를 이용한 자동 도어락 시스템 구현)

  • Bae Ki-Won;Yang Doo-Yeong
    • The Journal of the Korea Contents Association
    • /
    • v.6 no.1
    • /
    • pp.8-13
    • /
    • 2006
  • In this thesis, an automatic door lock system using a dual tone multiple frequency(DTMF) signal generated as pushing the key button of mobile phone is proposed and implemented. This system consists of a transmitter module and a receiver module for processing the DTMF signal of mobile phone. The DTMF signal of mobile phone connected with ear-phone jack enter into the input terminal of DTMF receiver and those are encoded by a code-converter with 4-bits binary format in the DTMF receiver. The encoded output signals are transmitted to the amplitude shift keying(ASK) modulator of transmitter module and the modulated ASK signals which are converted into radio frequency(RF) signals propagate in a free space. The RF signals passed through a free space are demodulated by the ASK demodulator of receiver module and the demodulated ASK signals are sent to a micro-controller unit(MCU). The output signals processed by the MCU are compared with the secreted identification number which is prerecorded in a microprocessor and are transferred to a power relay. If the result is the same, the automatic door lock system opens a door. In the opposite case, it maintains closing the door. The implemented automatic door lock system operates well in mobile environments.

  • PDF