• Title/Summary/Keyword: Augmented feedback

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Direct Manipulation based Trajectory Inserting and Editing Methods for ARtalet Authoring Tool (디지로그 북 저작을 위한 감각형 조작 도구를 이용한 직조작 기반의 3D 객체의 이동궤적 삽입 및 편집 기술)

  • Ha, Tae-Jin;Lee, Young-Ho;Woo, Woon-Tack
    • 한국HCI학회:학술대회논문집
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    • 2009.02a
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    • pp.497-501
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    • 2009
  • 'Digilog Book' integrates advantages of existing paper book and immersive digital contents in augmented reality environment, which enables users to feel physical touch and get additional multisensory feedback. As a high level authoring user interface, 'ARtalet' provides an intuitive way to make Digilog Book through 3D user interface in augmented reality environment. This paper mentions trajectory inserting and editing methods of 3D objects, then combining method of the trajectory. 3D object is selected by camera tracked prop, and then transformation matrix relative to book plane is stored in real time based on timeframe. The saved trajectory is managed as templates, and user can make various compositions of trajectories. We expect that suggested methods can enhance interest of readers.

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Spray Modeling: An Augmented Reality Based Tangible 3D Modeling Interface (스프레이 모델링: 증강현실 기반의 실체적인 3차원 모델링 인터페이스 제안)

  • Jung, Hee-Kyoung;Nam, Tek-Jin
    • Archives of design research
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    • v.18 no.4 s.62
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    • pp.119-128
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    • 2005
  • This paper presents an intuitive 3D modeling interlace based on a field study and prototype development. The process and tools of modeling were observed in workshops of professional design model making, day modeling, wood caning and glass crafting. The Spray Modeling interlace was developed from the observational analysis of the field study. It is a 3D modeling interface which combines particle spraying and day modeling in Virtual or Augmented Reality space. Virtual volume particles are sprayed on frames in Augmented Reality space as day modeling. It adopts a real air spay gun as a tangible interface device which provides coherent sound and air-force feedback. The prototype development and a user study showed that the interface supports new patterns of form development and expression. Control interfaces and requirements of auxiliary devices were found to be improved. This study examines the potential of the new interlace for designers working in 3D virtual and augmented reality. The new spraying interface is also expected to be used as an alternative interface in 3D computer workspace, games, education software and media art.

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The Effect of Process Oriented Guided Inquiry Learning Using Mobile Augmented Reality on Science Achievement, Science Learning Motivation, and Learning Flow in Chemical bond (화학 결합에서 모바일 증강현실을 이용한 과정기반 안내탐구학습이 과학 학업 성취도, 과학 학습 동기, 학습 몰입감에 미치는 영향)

  • Jeon, Young-Eun;Ji, Joon-Yong;Hong, Hun-Gi
    • Journal of The Korean Association For Science Education
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    • v.42 no.3
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    • pp.357-370
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    • 2022
  • In this paper, we developed an augmented reality learning tool suitable for chemical bond learning and proposed a process-oriented guided inquiry learning using mobile augmented reality (POGIL-MAR) to find out how it affects science achievement, science learning motivation and learning flow. Participants were 139 10th-grade students from a coeducational high school in Gyeonggi-do, and they were randomly assigned to the control group (TL), the treatment group 1 (POGIL), and the treatment group 2 (POGIL-MAR). They learned the concept of the chemical bond from the Integrated Science subject for four class periods. Results of two-way ANCOVA revealed that the POGIL-MAR group scored significantly higher than the other groups in a science achievement test, science learning motivation test, and learning flow test, regardless of their prior science achievement. In addition, in the case of the low-level group, the POGIL-MAR group showed a statistically significant improvement in achievement compared to the TL and POGIL groups. The MANCOVA analysis for sub-factors of science learning motivation show that the POGIL-MAR group had significantly higher scores in intrinsic motivation, career motivation, self-determination, self-efficacy, and grade motivation. In particular, the interaction effect between the teaching and learning method and the level of prior achievement was significant in the intrinsic motivation. Meanwhile, the MANCOVA analysis for sub-factors of learning flow show that the POGIL-MAR group had significantly higher scores in clear goals, unambiguous feedback, action-awareness merging, sense of control, and autotelic experience. Based on the results, educational implications for effective teaching and learning strategy using mobile augmented reality are discussed.

Multivariable Control of Cold-Rolling Mills with Roll Eccentricity (롤편심을 포함한 냉간압연 시스템의 다변수 제어)

  • Kim, Jong-Sik;Kim, Seung-Su
    • Transactions of the Korean Society of Mechanical Engineers A
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    • v.21 no.3
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    • pp.502-510
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    • 1997
  • A disturbance rejection controller using eccentricity filtering and LQ control techniques is proposed to alleviate the effecto of major roll eccentricity in multivariable cold-rolling processes. Fundamental problems in multivariable cold-rolling processes such as process time delay inherent in exit thickness measurement and non-stationary characteristics of roll eccentricity signals can be overcome by the proposed control method. The filtered instantaneous estimate of roll eccentricity may be exploited to improve instantaneous estimate of the exit thickness variation based on roll force and roll gap measurements, and a feedforward compensator is augmented as a reference for a gaugemeter thickness estimator. LQ feedback controller is combined with eccentricity filter for the attenuation of the exit thickness variation due to the entry thickness variation. The simulation results show that the roll eccentricity disturbance is significantly eliminated and other disturbances also are attenuated.

Dynamic Stabilization for a Nonlinear System with Uncontrollable Unstable Linearization (제어불가능 불안정 선형화를 가지는 비선형 시스템에 대한 다이나믹 안정화)

  • Seo, Sang-Bo;Shim, Hyung-Bo;Seo, Jin-Heon
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.46 no.4
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    • pp.1-6
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    • 2009
  • In this paper, we design a dynamic state feedback smooth stabilizer for a nonlinear system whose Jacobian linearization may have uncontrollable mode because its eigenvalues are on the right half-plane. After designing an augmented system, a dynamic exponent scaling and backstepping enable one to explicitly design a smooth stabilizer and a continuously differentiable Lyapunov function which is positive definite and proper. The convergence of the designed controller is proved by the new notion 'degree indicator'.

Robust Finite-Time Stabilization for an Uncertain Nonlinear System (불확실한 비선형 시스템에 대한 강인 유한 시간 안정화)

  • Seo, Sang-Bo;Shin, Hyung-Bo;Seo, Jin-Heon
    • Journal of the Institute of Electronics Engineers of Korea SC
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    • v.46 no.2
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    • pp.7-14
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    • 2009
  • In this paper we consider the problem of global finite-time stabilization for a class of uncertain nonlinear systems which include uncertainties. The uncertainties are time-varying disturbances or parameters belong to a known compact set. The proposed design method is based on backstepping and dynamic exponent scaling using an augmented dynamics, from which, a dynamic smooth feedback controller is derived. The finite-time stability of the closed-loop system and boundedness of the controller are preyed by the finite-time Lyapunov stability theory and a new notion 'degree indicator'.

Design of a Variable Stability Flight Control System

  • Park, Sung-Su;Ko, Joon-Soo
    • International Journal of Aeronautical and Space Sciences
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    • v.9 no.1
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    • pp.162-168
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    • 2008
  • A design objective for variable stability flight control system is to develop a controller of in-flight simulation capability that forces the aircraft being flown to follow the dynamics of other aircraft. This paper presents a model-following variable stability control system (VSS) for in-flight simulation which consists of feedforward and feedback control laws, the aircraft dynamic model to be simulated, and switching and fader logics to reduce the transient effect between two aircraft dynamics. The separate design techniques for feedforward and feedback control law proposals are based on model matching and augmented linear quadratic (LQ) techniques. The system allows pilots to select and engage VSS mode, and when deselected, the aircraft reverts to the baseline flight control system. Both the baseline flight control laws and VSS control laws are computed continuously during flight. Initialization of the state values are necessary to prevent instability, since VSS control laws have integrators and filters in longitudinal, and lateral/directional axes. This paper demonstrates and validates the effectiveness and quality of VSS with F-16 models embedded in T-50 in-flight simulation aircraft.

Enhancing Immersiveness in Video see-through HMD based Immersive Model Realization (Video see-through HMD 기반 실감 모델 재현시의 몰입감 향상 방법론)

  • Ha, Tae-Jin;Kim, Yeong-Mi;Ryu, Je-Ha;Woo, Woon-Tack
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.685-686
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    • 2006
  • Recently, various AR-based product design methodologies have been introduced. In this paper, we propose technologies for enhancing robust augmentation and immersive realization of virtual objects. A robust augmentation technology is developed for various lighting conditions and a partial solution is proposed for the hand occlusion problem that occurs when the virtual objects overlay the user' hands. It provides more immersive or natural images to the users. Finally, vibratory haptic cues by page motors as well as button clicking force feedback by modulating pneumatic pressures are proposed while interacting with virtual widgets. Also our system reduces gabs between modeling spaces and user spaces. An immersive game-phone model is selected to demonstrate that the users can control the direction of the car in the racing game by tilting a tangible object with the proposed augmented haptic and robust non-occluded visual feedback. The proposed methodologies will be contributed to the immersive realization of the conventional AR system.

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A Study on the Narrow-band Interference Rejection in DS Spread-spectrum Systems (DS 스펙트럼 확산 시스템의 협대역 간섭 제거에 관한 연구)

  • 라상동
    • The Journal of Korean Institute of Communications and Information Sciences
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    • v.18 no.12
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    • pp.1994-2000
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    • 1993
  • A new lattice structure using decision feedback and augmented prediction for estimating and suppressing the narrowband interference is presented. The performance of the proposed interference canceller is compared to the conventional interference cancellation filter. The reference signal of the interference canceller is formed by using the chip decisions, which is correlated with the narrowband interference components of the received signal. The decision feedback technique reduce the distortion of the desired signal which is introduced by the interference canceller through the use of feedback chip decisions. And by linear prediction of the error signal, the residual interference component of can be eliminated, Using this unconteminated error signal to update the adaptive filter coefficients, the performance of the rejection can be improved. In the simulation, it is assumed that the processing gains are 7 and 15, signal to interference ratio is -10[dB], and 5% interference band. The results show that the BER performance of the proposed filter structure is improved by 1~3dB.

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Motor Learning in Elderly: Effects of Decision Making Time for Self-Regulated Knowledge of Results During a Dynamic Balance Task

  • Jeon, Min-jae;Jeon, Hye-seon
    • Physical Therapy Korea
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    • v.23 no.4
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    • pp.16-26
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    • 2016
  • Background: Deficiencies in the ability to maintain balance are common in elderly. Augmented feedback such as knowledge of results (KR) can accelerate learning and mastering a motor skill in older people. Objects: We designed this study to examine whether one session of Wii-Fit game with self-regulated KR is effective for elderly people, and to compare the effect of two different timings of self-regulated KR conditions. Methods: Thirty-nine community-dwelling elders, not living in hospice care or a nursing home, participated in this study. During acquisition, two groups of volunteers were trained in 10 blocks of a dynamic balancing task under the following 2 conditions, respectively: (a) a pre-trial self-regulated KR ($n_1=18$), or (b) a post-trial self-regulated KR ($n_2=21$). Immediate retention tests and delayed retention tests of balancing performance were administered in 15 minutes and 24 hours following acquisition period, respectively. Results: In both groups, significant improvements of balancing performances scores were observed during the acquisition period. Regardless of the group, mean of balancing performance scores on retention tests were well-maintained from the final session. There were no significant differences between groups in balancing performance scores during the acquisition period (p>.05); however, the post-trial self-regulated KR group exhibited significantly higher balancing performance scores in both the immediate retention test and delayed retention test than that of the pre-trial self-regulated KR group (p<.05). Conclusion: Therefore, subjects who regulated their feedback after a dynamic balancing task, during the acquisition period, experienced more efficient motor learning during the retention period than did subjects who regulated their feedback before a dynamic balancing task. Accordingly, in case of presenting the KR of motor learning in clinical settings to elders who reduced dynamic balance abilities, the requesting time of KR is imperative according to self-estimation processes as well as types of KR and practice.