• 제목/요약/키워드: Augmented Reality Application

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정부 비상대비정책 우선순위 도출에 관한 연구 (A Study on the Development of Government Emergency Preparedness Policy Priority Elicitation)

  • 최원상;신진
    • 융합보안논문지
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    • 제20권2호
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    • pp.91-99
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    • 2020
  • 본 연구는 정부 비상대비정책의 효율적인 추진을 위해 4차 산업혁명기 주요 정보통신기술(ICT: Information Communication Technology)의 적용 방안 제시를 목적으로 한다. 전문가들에 의한 브레인스토밍을 하여 정부의 비상대비정책을 4개 유형과 12개 세부과제로 분류하였다. 분류 결과는 상대적 중요도와 우선순위를 분석하기 위해 계층화 분석법(AHP; Analytic Hierarchy Process)을 이용하였다. AHP 설문 결과 위기관리 대응력 강화가 가장 중요한 세부과제로 분석되었다. 세부과제의 효율적 실행을 위한 주요 정보통신기술(ICT)로 인공지능(AI; Artificial Intelligence), 사물인터넷(IoT; Internet of Things), 무인자율체계(Unmanned Autonomy System), 가상현실(VR; Virtual Reality), 증강현실(AR; Augmented Reality)을 제시하였다.

디지털 치의학 시대의 교합 (Occlusion and articulation in digital dentistry: A review)

  • 이재현
    • 대한치과의사협회지
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    • 제58권8호
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    • pp.505-512
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    • 2020
  • With the fourth industrial revolution, digitization is accelerating in all healthcare areas. In the field of dentistry, active discussions on digital dental technologies are ongoing, with increasing interest from clinicians daily. Thus far, accuracy and efficiency have primarily been emphasized in digital dentistry, and interest in occlusion has been relatively low. This is because digital dentistry has been predominantly used to restore small numbers of teeth rather than extensive prosthetic reconstruction. However, in the future, most dental treatments will undergo a digital transformation that will require the application of digital technology to more extensive prosthetic rehabilitation, for which discussion of occlusion is essential. In extensive prosthetic reconstruction, occlusion and articulation involve determining the position of the dental arch in relation to the reference plane of the skull or the long axis of the face and the position of the transverse horizontal axis. It also includes determining an occlusal surface with a shape that allows the mandible to move in an eccentric path and masticate most efficiently without any occlusal interference. To better understand how digitization will impact dentistry, this review article summarizes and discusses occlusion and articulation using digital dental technologies. This discussion is divided into several aspects, including facial scan, virtual articulation, augmented reality, and virtual reality.

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가상현실 및 증강현실 기술을 기반 한 교육·훈련 체계 개발 방향 설정에 관한 연구 (A Study on the Development Direction of Education and Training System based on AR/VR Technology)

  • 박명환;이상수;전기석;설현주
    • 한국군사과학기술학회지
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    • 제22권4호
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    • pp.545-554
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    • 2019
  • The purpose of this study is to develop a method of applying AR(Augmented Reality)/VR(Virtual Reality) to educational and training systems from a comprehensive perspective, rather than applying AR/VR technology to specific education and training systems. We suggested whether to apply AR or VR technology to education and training system, the level of application of technology when constructing using AR/VR technology, and the criteria of priority among many education and training systems. To do this, we presented the framework of application of AR/VR technology, the evaluation criteria for selecting priority of education and training system applying AR/VR, and the systematic procedure for utilization of developed method. This study is significant in that it has developed a method to determine the direction of systematic AR/VR technology application for all education and training systems operated by the military or organization. This is expected to contribute to the overall efficiency of the organization in terms of economical utilization of the limited budget as well as the various benefits of utilizing basic AR/VR technology.

Enhancing the digitization of cultural heritage: State-of-Practice

  • Nguyen, Thu Anh;Trinh, Anh Hoang;Pham, Truong-An
    • 국제학술발표논문집
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    • The 9th International Conference on Construction Engineering and Project Management
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    • pp.1075-1084
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    • 2022
  • The use of Hi-Tech in cultural heritage preservation and the promotion of cultural heritage values in general, particularly artifacts, opens new opportunities for attracting tourists while also posing a challenge due to the need to reward high-quality excursions to visitors historical and cultural values. Building Information Modeling (BIM) and Hi-Tech in new building management have been widely adopted in the construction industry; however, Historic Building Information Modeling (HBIM) is an exciting challenge in 3D modeling and building management. For those reasons, the Scan-to-HBIM approach involves generating an HBIM model for existing buildings from the point cloud data collected by Terrestrial 3D Laser Scanner integrated with Virtual Reality (VR), Augmented Reality (AR), contributes to spatial historic sites simulation for virtual experiences. Therefore, this study aims to (1) generate the application of Virtual Reality, Augmented Reality to Historic Building Information Modeling - based workflows in a case study which is a monument in the city; (2) evaluate the application of these technologies to improve awareness of visitors related to the promotion of historical values by surveying the experience before and after using this application. The findings shed light on the barriers that prevent users from utilizing technologies and problem-solving solutions. According to the survey results, after experiencing virtual tours through applications and video explanations, participant's perception of the case study improved. When combined with emerging Hi-Tech and immersive interactive games, the Historic Building Information Modeling helps increase information transmission to improve visitor awareness and promote heritage values.

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최소침습수술용 의료로봇 기술개발연구 - 시나리오플래닝을 적용하여 - (A Study on Development of Technology System for MIS(Minimally Invasive Surgery) robot of S. Korea analysed by the Application of Scenario Planning)

  • 이상윤;윤홍주
    • 한국전자통신학회논문지
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    • 제8권1호
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    • pp.13-26
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    • 2013
  • 본 연구는 미래예측방법으로 많이 활용되고 있는 시나리오플래닝 방법론을 적용하여 한국에 있어, 최소침습수술용 의료로봇의 바람직한 미래상을 도출하였다. 최소침습수술용 의료로봇산업은 한국에 있어 미래를 주도할 신성장동력으로 주목받고 있으며, 한국뿐만이 아니라 전 세계적으로도 새로운 신성장산업으로 주목받고 있다. 따라서 본 연구는 이러한 최소침습수술용 의료로봇의 기술적 특징과 그 구성기술요소를 고찰하여, 해외의 최소침습수술용 의료로봇기술 중 특히 미국을 중심으로, 한국의 최소침습수술용 의료로봇기술의 상대적 미래우위전략을 찾고자, 미래지향적인 방안을 모색하였으며, 그 결과 한국의 최소침습수술용 의료로봇에 있어, 증강현실(Augmented Reality) Display기술에 대한 '집중전략'이 한국정부가 추진할 바람직한 정책이었다.

3D 지도와 결합된 실시간 증강현실 건물 안내 시스템의 설계 및 구현 (Design and Implementation of Real-time Augmented Reality Building Information System Combined with 3D Map)

  • 김상준;배윤민;최유주
    • 한국컴퓨터그래픽스학회논문지
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    • 제24권4호
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    • pp.39-54
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    • 2018
  • 최근 스마트폰을 이용한 증강현실 기반 건물 안내 어플리케이션들은 사용자의 위치와 목표 건물의 위치 간의 거리에 상관없이 동일한 고정 형태로 정보를 보여주고 있고, 특히 다수의 목표 건물들이 근접하여 위치하고 있을 때 제공 정보들이 중첩하여 디스플레이 됨에 따라 정보 전달력이 떨어지는 제한점이 있다. 또한, 기존 증강현실 기반 어플리케이션에서 사용자의 현재 위치를 직관적으로 파악하는 데는 어려움이 있다. 본 논문에서는 이러한 제한점을 해결하고자 사용자와 건물의 위치에 따라 정보객체의 위치와 크기가 적응적으로 제공되고, 사용자의 위치가 실시간으로 표 시되는 3D 지도를 제 공함으로써 사용자들이 직관적으로 자신의 위치와 건물의 위치를 파악할 수 있도록 하는 안내 시스템을 설계 구현하였다. 본 논문에서 제시한 증강현실 기반 건물 안내 시스템은 서울시 중구에 위치한 덕수궁내의 건물 안내에 초점을 맞추어 제작되었다.

Analysis of 3D Building Construction Applications in Augmented Reality

  • Khan, Humera Mehfooz;Waseemullah, Waseemullah;Bhutto, Muhammad Aslam;Khan, Shariq Mahmood;Baig, Mirza Adnan
    • International Journal of Computer Science & Network Security
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    • 제22권10호
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    • pp.340-346
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    • 2022
  • Construction industry is considered as one of the oldest industries in the world since human came into being and the need of their own space is realized. All this led to make the world a space of many beautiful constructive ventures. As per the requirements of today's world, every industry is recognizing the need for use and adoption of modern as well as innovative technologies due to their benefits and timely production. Now construction industry has also started adopting the use of modern and innovative technologies during their projects but still the rate of adoption is so slow. From design to completion, construction projects take a lot to manage for which technology based solutions have continuously been proposed. These include Computer Aided Design (CAD), building information modeling (BIM) and cloud computing have been proved to be much successful until now. The construction projects are high budgeted, and direly require timely and successful completion with quality, resource and other constraints. So, the researchers observe the need of more clear and technology based communication between the construction projects and its constructors and other stakeholders is required before and during the construction to take timely precautions for expected issues. This study has analyzed the use of Augmented Reality (AR) technology adopting GammaAR, and ARki applications in construction industry. It has been found that both applications are light-weighted, upgradable, provide offline availability and collaborative environment as well as fulfil most of the requirements of the construction industry except the cost. These applications also support different screen size for better visualization and deep understanding. Both applications are analyzed, based on construction's application requirements, usability of AR and ratings of applications user collected from application's platform. The purpose of this research is to provide a detail insight of construction applications which are using AR to facilitate both the future developers and consumers.

Hakeem: An Arabic Application Aimed to Teaching Children First Aid using Augmented Reality

  • Al-ajlan, Monirah;Altukhays, Wujud;Alyousef, Deema;Almansour, Aljawharah;Alsukayt, Layan;Alajlan, Halah
    • International Journal of Computer Science & Network Security
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    • 제22권5호
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    • pp.368-374
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    • 2022
  • Children are by nature curious and enthusiastic about learning and love to explore and search for everything they see around them, but as a result of this exploration they may sometimes be exposed to dangerous situations ranging from falls to poisoning and suffocation. That is why when supporting a child's natural desire to explore the world and supporting his awareness of dangerous situations and good handling of them, helps him build a conscious scientific mind and enhance his curiosity in the natural world. It is not easy to imagine a difficult situation in which we or one of our family is in danger, unable to help ourselves or to help them in time, due to our complete ignorance of the rules of first aid. Hence the importance of learning first aid not only for the child but for the community and the world at large. "Hakeem" is an Arabic E-health educational application that aims to teach children from the age of six to eleven years first aid, in our belief that the seed of renaissance lies in the care and education of children, and the lack of Arabic content that aims to teach children first aid skills. The idea is to create a scenario in which the child is responsible for saving the person who will be in a dangerous situation using Augmented Reality (AR) technology, to increase engagement and interaction and provides a rich user experience, and according to the child's performance, he will get reward points. The game will have several levels: Beginner, Intermediate, and Hakeem, and based on the player's points he will get a title and move to the next level, and when he reaches the end, he will get the certificate.

차체 C/Pad 조립을 위한 증강현실 기반의 조립시스템 구현 (Implementation of AR based Assembly System for Car C/pad Assembly)

  • 박홍석;최흥원;박진우
    • 한국정밀공학회지
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    • 제25권8호
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    • pp.37-44
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    • 2008
  • Nowadays, the increasing global competition forces manufacturer to reduce the cost and time for implementation of manufacturing system. The AR(augmented reality) technology as a new human-machine interface introduces a noteworthy perspective for a new manufacturing system design. Using AR technology, a physically existing production environment can be superimposed with virtual planning objects. Therefore, the planning tasks can be validated without modeling the surrounding environment of the production domain during short process planning time. In this paper, we introduce the construction of AR browser and determine the optimal environment parameters for field application of AR system through lots of tests. And, many methods such as multi-marker coordinate system, division of virtual objects and so on, are proposed in order to solve the problems suggested from initial field test. Based on these tests and results, the test-bed of C/Pad assembly system is configured and robot program for C/Pad assembly is generated based on AR system.

스마트폰 기반 영어 어휘 상황학습 에이전트 개발 (Development of a English Vocabulary Context-Learning Agent based on Smartphone)

  • 김진일
    • 한국멀티미디어학회논문지
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    • 제19권2호
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    • pp.344-351
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    • 2016
  • Recently, mobile application for english vocabulary learning is being developed actively. However, most mobile English vocabulary learning applications did not effectively connected with the technical advantages of mobile learning. Also,the study of mobile english vocabulary learning app are still insufficient. Therefore, this paper development a english vocabulary context-learning Agent that can practice context learning more reasonably using a location-based service, a character recognition technology and augmented reality technology based on smart phones. In order to evaluate the performance of the proposed agent, we have measured the precision and usability. As results of experiments, the precision of learning vocabulary is 89% and 'Match between system and the real world', 'User control and freedom', 'Recognition rather than recall', 'Aesthetic and minimalist design' appeared to be respectively 3.91, 3.80, 3.85, 4.01 in evaluation of usability. It were obtained significant results.