• Title/Summary/Keyword: Augmented Real-Objects

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Audio Marker Detection of the implementation for Effective Augmented Reality (효과적인 증강현실 구현을 위한 오디오 마커 검출)

  • Jeon, Soo-Jin;Kim, Young-Seop
    • Journal of the Semiconductor & Display Technology
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    • v.10 no.2
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    • pp.121-124
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    • 2011
  • Augmented Reality integrates virtual objects onto a real world so that it extends the human's sensibility of real-world. an Augmented Reality technology combines real and virtual object in a real environment, and runs interactive in real time, and is regarded as an emerging technology in a large part of the future of information technology. So the benefits for the various businesses are estimated to be very high. In this paper, combine ARToolkit with OpenAL we can provide audio to users. These proposed methodologies will contribute to a better immersive realization of the conventional Augmented Reality system.

Study on collision processing among objects by 3D information of real objects extracted from a stereo type method in AR (가상현실에서 스테레오 타입 방식으로 추출한 실물 객체 3D 정보를 이용한 객체간 충돌처리 연구)

  • Jo, In-Kyeong;Park, Hwa-Jin
    • Journal of Digital Contents Society
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    • v.11 no.2
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    • pp.243-251
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    • 2010
  • In this paper, 2 devices through the input image are projected onto the output video device to extract 3D information of real objects and they are located in virtual space. All 3D objects for each inter-object interaction information and location information makes the validation process by recognizing conflict. The proposed extract 3D information of real objects and collision handling inter-object interaction in the most basic issues in augmented reality, because more than anything is a matter to be prescriptive. Therefore, the proposed system to solve this problem exists in virtual space, all objects of the user by validating the conflict between realism and immersion to show that aims to increase.

Issues in Control of a Robotic Spatial Augmented Reality System (로보틱 공간증강현실 시스템의 제어의 문제)

  • Lee, Joo-Haeng;Kim, Hyun;Suh, Young-Ho;Kim, Hyung-Sun
    • Korean Journal of Computational Design and Engineering
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    • v.16 no.6
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    • pp.437-448
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    • 2011
  • A robotic spatial augmented reality (RSAR) system combines a robotics technology with a spatial augmented reality system (SAR) where cameras are used to recognize real objects and projectors augment information and user interface directly on the surface of the recognized objects, rather than relying on handheld display devices. Moreover, a robotic module is actively used to discover and utilize the context of users and environments. The control of a RSAR system involves several issues from different technical fields such as classical inverse kinematics of motors where projector-camera pairs are mounted, inverse projection problems to find appropriate internal/external parameters of projectors and cameras, and image warping in graphics pipeline to compensate the kinematic constraints. In this paper, we investigate various control issues related to a RSAR system and propose basic approaches to handle them, specially focused on the prototype RSAR system developed in ETRI.

Enhanced Augmented Reality with Realistic Shadows of Graphic Generated Objects (비디오 영상에 가상물체의 그림자 삽입을 통한 향상된 AR 구현)

  • 김태원;홍기상
    • Proceedings of the IEEK Conference
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    • 2000.09a
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    • pp.619-622
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    • 2000
  • In this paper, we propose a method for generating graphic objects having realistic shadows inserted into video sequence for the enhanced augmented reality. Our purpose is to extend the work of [1], which is applicable to the case of a static camera, to video sequence. However, in case of video, there are a few challenging problems, including the camera calibration problem over video sequence, false shadows occurring when the video camera moves and so on. We solve these problems using the convenient calibration technique of [2] and the information from video sequence . We present the experimental results on real video sequences.

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AR Anchor System Using Mobile Based 3D GNN Detection

  • Jeong, Chi-Seo;Kim, Jun-Sik;Kim, Dong-Kyun;Kwon, Soon-Chul;Jung, Kye-Dong
    • International Journal of Internet, Broadcasting and Communication
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    • v.13 no.1
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    • pp.54-60
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    • 2021
  • AR (Augmented Reality) is a technology that provides virtual content to the real world and provides additional information to objects in real-time through 3D content. In the past, a high-performance device was required to experience AR, but it was possible to implement AR more easily by improving mobile performance and mounting various sensors such as ToF (Time-of-Flight). Also, the importance of mobile augmented reality is growing with the commercialization of high-speed wireless Internet such as 5G. Thus, this paper proposes a system that can provide AR services via GNN (Graph Neural Network) using cameras and sensors on mobile devices. ToF of mobile devices is used to capture depth maps. A 3D point cloud was created using RGB images to distinguish specific colors of objects. Point clouds created with RGB images and Depth Map perform downsampling for smooth communication between mobile and server. Point clouds sent to the server are used for 3D object detection. The detection process determines the class of objects and uses one point in the 3D bounding box as an anchor point. AR contents are provided through app and web through class and anchor of the detected object.

A Study on Online Real-Time Strategy Game by using Hand Tracking in Augmented Reality

  • Jeon, Gwang-Ha;Um, Jang-Seok
    • Journal of Korea Multimedia Society
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    • v.12 no.12
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    • pp.1761-1768
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    • 2009
  • In this paper, we implemented online real time strategy game using hand as the mouse in augmented reality. Also, we introduced the algorithm for detecting hand direction, finding fingertip of the index finger and counting the number of fingers for interaction between users and the virtual objects. The proposed method increases the reality of the game by combining the real world and the virtual objects. Retinex algorithm is used to remove the effect of illumination change. The implementation of the virtual reality in the online environment enables to extend the applicability of the proposed method to the areas such as online education, remote medical treatment, and mobile interactive games.

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An Augmented Reality Solution for Improving Marker Recognition and Solving Human Occlusion (마커인식 개선과 인체가 가려지는 문제해결을 위한 증강현실 솔루션)

  • Lu, Chengnan;Park, Jongyeol;Park, Jinho
    • Journal of Korea Game Society
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    • v.20 no.2
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    • pp.183-192
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    • 2020
  • Due to the problem of matching between virtual world space and real-world space, the reality of augmented reality content is rather low. There are many reasons for this result, firstly virtual object is rendered without considering relation between real-world space and virtual world space. Secondly, virtual objects rely too much on the marker to reduce reality. We propose two schemes to improve the reality of augmented reality, one is people occlusion, the other is to reduce the dependence of virtual objects on the marker.

Natural Object Recognition for Augmented Reality Applications (증강현실 응용을 위한 자연 물체 인식)

  • Anjan, Kumar Paul;Mohammad, Khairul Islam;Min, Jae-Hong;Kim, Young-Bum;Baek, Joong-Hwan
    • Journal of the Institute of Convergence Signal Processing
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    • v.11 no.2
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    • pp.143-150
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    • 2010
  • Markerless augmented reality system must have the capability to recognize and match natural objects both in indoor and outdoor environment. In this paper, a novel approach is proposed for extracting features and recognizing natural objects using visual descriptors and codebooks. Since the augmented reality applications are sensitive to speed of operation and real time performance, our work mainly focused on recognition of multi-class natural objects and reduce the computing time for classification and feature extraction. SIFT(scale invariant feature transforms) and SURF(speeded up robust feature) are used to extract features from natural objects during training and testing, and their performance is compared. Then we form visual codebook from the high dimensional feature vectors using clustering algorithm and recognize the objects using naive Bayes classifier.

Design and Implementation of the Smart AR System based on Contextual UX for Expansion of the Interaction (상호작용 확장을 위한 상황적 UX 기반의 스마트 증강현실 시스템 설계 및 구현)

  • Lee, Hye-Mi;Ryu, Nam-Hoon;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.7 no.2
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    • pp.439-445
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    • 2012
  • IT convergence technology is gradually becoming anthropocentric and evolving based on the low-carbon green growth. Augmented reality technique is a contents convergence technology that can mix virtual objects while maintaining a sense of the real world. For that reason, interaction between user and system is possible, can make various applications, and has a high possibility for expandability. To expand the scope of existing interaction, this paper suggests contextual UX-based augmented reality system. It is a system which creates virtual objects that respond to the changes in the real world environment, and users can directly apply their personal preferences to virtual objects. Also, several virtual objects can be registered all at once, and even shows animations corresponding to either day and night according to the brightness of illumination. As said, it improves user's satisfaction through a system of mixed usability, and leads to a continuous use of augmented reality contents.

IR LED Marker Processing Technique using Inpainting Method (인페인팅 기법을 활용한 IR LED 마커 처리 기법)

  • Ryu, Nam-Hoon;Lee, Hye-Mi;Kim, Eung-Kon
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2011.05a
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    • pp.375-377
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    • 2011
  • The augmented reality is a technology which expresses the information hardly obtained in the real world by synthesizing virtual objects in the real world. This study uses IR LED marker to obtain the coordination of real world for registration of virtual objects. Since the IR LED marker is inserted in target object thus it has properties of invisible markers. To realize the augmented reality, the existence of marker can be observed in camera input image. Therefore, this paper provides a method to give the properties of perfect invisible marker by using inpainting technology when realizing IR LED marker.

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