• Title/Summary/Keyword: Auditory model

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Modeling of individual head-related impulse responses using a set of general basis functions (보편적인 기저함수를 이용한 개인의 머리전달함수 모델링)

  • Hwang, Sung-Mok;Park, Young-Jin;Park, Youn-Sik
    • Proceedings of the Korean Society for Noise and Vibration Engineering Conference
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    • 2007.11a
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    • pp.1430-1436
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    • 2007
  • A principal components analysis (PCA) of the median head-related impulse responses (HRIRs) in the CIPIC HRTF database reveals that the individual HRIRs can be adequately reconstructed by a linear combination of 12 orthonormal basis functions. These basis functions can be used generally to model arbitrary HRIRs, which are not included in the process to obtain the basis functions. To clarify whether these basis functions can be used to model other set of arbitrary HRIRs, an numerical error analysis for modeling and a series of subjective listening tests were carried out using the measured and modeled HRIRs. The results showed that the set of individual HRIRs, which were measured in our lab using different measurement conditions, techniques, and source positions, can be well modeled with reasonable accuracy. Furthermore, all subjects reported not only the accurate vertical perception but also the front-back discrimination with the modeled HRIRs based on 12 basis functions. However, as less basis functions were used for HRIR modeling, the modeling accuracy and localization performance deteriorated.

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Voice/Tone Warning System Design for Military Aircraft (군용 항공기를 위한 음성/톤 경고 시스템 설계)

  • Na, Hana;Kim, Do Gyun
    • Journal of Platform Technology
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    • v.9 no.3
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    • pp.24-35
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    • 2021
  • High-speed military aircraft shall be able to identify and resolve enemy threats or internal component defects with survival equipment and warning systems to minimize casualties. Warning system is divided into visual method with symbolic display and auditory method with communication equipment, which is superior in that they it has a short response time and does not cause pilot confusion by listening to simple messages. Thus, this paper suggested and evaluated effective design methods of voice/tone warning systems for military aircraft based on a life cycle perspective. Since military aircraft is safety-sensitive, priorities and three properties(Inhibitible, Interruptible, and Deactivatable) were applied to each warning to reflect criticality and urgency. As a result, we confirmed that it took 40ms to play the voice warnings, satisfying all requirements through V model-based development and testing, and improving product reliability.

Analysis of Facial Movement According to Opposite Emotions (상반된 감성에 따른 안면 움직임 차이에 대한 분석)

  • Lee, Eui Chul;Kim, Yoon-Kyoung;Bea, Min-Kyoung;Kim, Han-Sol
    • The Journal of the Korea Contents Association
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    • v.15 no.10
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    • pp.1-9
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    • 2015
  • In this paper, a study on facial movements are analyzed in terms of opposite emotion stimuli by image processing of Kinect facial image. To induce two opposite emotion pairs such as "Sad - Excitement"and "Contentment - Angry" which are oppositely positioned onto Russell's 2D emotion model, both visual and auditory stimuli are given to subjects. Firstly, 31 main points are chosen among 121 facial feature points of active appearance model obtained from Kinect Face Tracking SDK. Then, pixel changes around 31 main points are analyzed. In here, local minimum shift matching method is used in order to solve a problem of non-linear facial movement. At results, right and left side facial movements were occurred in cases of "Sad" and "Excitement" emotions, respectively. Left side facial movement was comparatively more occurred in case of "Contentment" emotion. In contrast, both left and right side movements were occurred in case of "Angry" emotion.

Implementation of ARM based Embedded System for Muscular Sense into both Color and Sound Conversion (근감각-색·음 변환을 위한 ARM 기반 임베디드시스템의 구현)

  • Kim, Sung-Ill
    • The Journal of the Korea Contents Association
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    • v.16 no.8
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    • pp.427-434
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    • 2016
  • This paper focuses on a real-time hardware processing by implementing the ARM Cortex-M4 based embedded system, using a conversion algorithm from a muscular sense to both visual and auditory elements, which recognizes rotations of a human body, directional changes and motion amounts out of human senses. As an input method of muscular sense, AHRS(Attitude Heading Reference System) was used to acquire roll, pitch and yaw values in real time. These three input values were converted into three elements of HSI color model such as intensity, hue and saturation, respectively. Final color signals were acquired by converting HSI into RGB color model. In addition, Three input values of muscular sense were converted into three elements of sound such as octave, scale and velocity, which were synthesized to give an output sound using MIDI(Musical Instrument Digital Interface). The analysis results of both output color and sound signals revealed that input signals of muscular sense were correctly converted into both color and sound in real time by the proposed conversion method.

Steganographic Model based on Low bit Encoding for VoIP (VoIP 환경을 위한 Low bit Encoding 스테가노그라픽 모델)

  • Kim, Young-Mi
    • Journal of Internet Computing and Services
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    • v.8 no.5
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    • pp.141-150
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    • 2007
  • This paper proposes new Steganographic model for VoIP that has very effective method using low bit encoding. Most of Steganographic models using Low bit Encoding have two disadvantages; one is that the existence of hidden secret message can be easily detected by auditory, the other is that the capacity of stego data is low. To solve these problems, this method embed more than one bit in inaudible range, so this method can improve the capacity of the hidden message in cover data. The embedding bit position is determined by using a pseudo random number generator which has seed with remaining message length, so it is hard to detect the stego data produced by the proposed method. This proposed model is able to use not only to communicate wave file with hidden message in VoIP environment but also to hide vary information which is user basic information, authentication system, etc.

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FTFM: An Object Linkage Model for Virtual Reality (가상현실을 위한 객체 연결 모델)

  • Ju, U-Seok;Choe, Seong-Un;Park, Gyeong-Hui;Lee, Hui-Seung
    • The Transactions of the Korea Information Processing Society
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    • v.3 no.1
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    • pp.95-106
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    • 1996
  • The most fundamental difference between general three dimensional computer graphics technology and virtual reality technology lies in the degree of realism as we feel, and thus the virtual reality method heavily relies on such tolls as data gloves, 3D auditory system to enhance human perception and recognition. Although these tolls are valid for such purpose, more essential ingredient. This paper provides further realism by modeling active interactions between the objects inside scenes. For this purpose, this paper proposes and implements a field model where the virtual reality space is treated as a physical field defined on the characteristic radius of stimulus and sense corresponding to the individual object. In the field model, the rule of cause and effect as an essential feature of the realism can be interpreted simply as an energy exchange between objects and consequently, variation on the radius information together with behavioral logic alone can build the virtual environment where each object can react to other objects actively and controllably.

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A Viewer Preference Model Based on Physiological Feedback (CogTV를 위한 생체신호기반 시청자 선호도 모델)

  • Park, Tae-Suh;Kim, Byoung-Hee;Zhang, Byoung-Tak
    • Journal of the Korean Institute of Intelligent Systems
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    • v.24 no.3
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    • pp.316-322
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    • 2014
  • A movie recommendation system is proposed to learn a preference model of a viewer by using multimodal features of a video content and their evoked implicit responses of the viewer in synchronized manner. In this system, facial expression, body posture, and physiological signals are measured to estimate the affective states of the viewer, in accordance with the stimuli consisting of low-level and affective features from video, audio, and text streams. Experimental results show that it is possible to predict arousal response, which is measured by electrodermal activity, of a viewer from auditory and text features in a video stimuli, for estimating interestingness on the video.

A study of effective contents construction for AR based English learning (AR기반 영어학습을 위한 효과적 콘텐츠 구성 방향에 대한 연구)

  • Kim, Young-Seop;Jeon, Soo-Jin;Lim, Sang-Min
    • Journal of The Institute of Information and Telecommunication Facilities Engineering
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    • v.10 no.4
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    • pp.143-147
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    • 2011
  • The system using augmented reality can save the time and cost. It is verified in various fields under the possibility of a technology by solving unrealistic feeling in the virtual space. Therefore, augmented reality has a variety of the potential to be used. Generally, multimodal senses such as visual/auditory/tactile feed back are well known as a method for enhancing the immersion in case of interaction with virtual object. By adapting tangible object we can provide touch sensation to users. a 3D model of the same scale overlays the whole area of the tangible object; thus, the marker area is invisible. This contributes to enhancing immersive and natural images to users. Finally, multimodal feedback also creates better immersion. In this paper, sound feedback is considered. By further improving immersion learning augmented reality for children with the initial step learning content is presented. Augmented reality is in the intermediate stages between future world and real world as well as its adaptability is estimated more than virtual reality.

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Evaluation of Interior Sounds of High-speed Trains Considering the Condition of Tunnel Running (터널 주행을 고려한 고속열차의 실내소음 특성 평가)

  • Kim, Jae Ho;Kim, Ho Jun;Jeon, Jin Yong
    • Transactions of the Korean Society for Noise and Vibration Engineering
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    • v.24 no.3
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    • pp.253-260
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    • 2014
  • conducted. In-situ measurements were conducted to investigate the noise characteristics in high-speed trains such as KTX and KTX-Sancheon. Binaural microphones and spherical microphone were adopted to record and evaluate the spectral characteristics and noise incidence characteristics at the seats in the passenger cars. Environmental elements were also recorded during the noise measurements using a camcorder and GPS application. In addition, auditory tests were conducted to investigate annoyance of interior noise of high-speed trains. Based on the objective measure and subjective responses on interior noise, statistical analysis such as correlation and regression analyses were carried out. From the results perception models for evaluating the interior noise of high-speed train were derived.

A Study on the Korean Grapheme Phonetic Value Classification (한국어 자소 음가 분류에 관한 연구)

  • Yu Seung-Duk;Kim Hack-Jin;Kim Soon-Hyop
    • Proceedings of the Acoustical Society of Korea Conference
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    • autumn
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    • pp.89-92
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    • 2001
  • 본 논문에서는 한국어 대용량 음성인식 시스템의 기초가 되는 자소(grapheme)가 지니는 음가를 분류하였다. 한국어 자소를 음성-음운학적으로 조음 위치와 방법에 따라 분류하여, 그 음가 분석에 관한 연구와 함께 한국어 음성인식에서 앞으로 많이 논의될 청음음성학(auditory phonetics)에 대하여 연구하였다. 한국어는 발음상의 구조와 특성에 따라 음소 분리가 가능하여 초성, 중성, 종성 자소로 나눌 수 있다. 본 논문에서 초성은 자음음소 18개, 중성은 모음 음소(단모음, 이중모음) 17개, 그리고 'ㅅ' 추가 8종성체계의 자음음소로 하였다. 청음음성학적 PLU(Phoneme Like Unit)의 구분 근거는 우리가 맞춤법 표기에서 주로 많이 틀리는 자소(특히, 모음)는 그 음가가 유사한 것으로 판단을 하였으며, 그 유사음소를 기반으로 작성한 PLU는 자음에 'ㅅ' 종성을 추가하였고, 모음에 (ㅔ, ㅐ)를 하나로, (ㅒ, ㅖ)를 하나로, 그리고 모음(ㅚ, ㅙ, ㅞ)를 하나의 자소로 분류하였다. 혀의 위치와 조음 방법과 위치에 따라 분류한 자음과 모음의 자소를 HTK를 이용하여 HMM(Hidden Markov Model)의 자소 Clustering하여 그것의 음가를 찾는 결정트리를 검색하여 고립어인식과 핵심어 검출 시스템에 적용 실험한 결과 시스템의 성능이 향상되었다.

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