• Title/Summary/Keyword: Audio Contents

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A Framework for MPEG-4 Contents Delivery over DMB

  • Lee, Bong-Ho;Yang, Kyu-Tae;Hahm, Young-Kwon;Lee, Soo-In;Ahn, Chie-Teuk
    • ETRI Journal
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    • v.26 no.2
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    • pp.112-121
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    • 2004
  • Digital Multimedia Broadcasting (DMB) is an upcoming standard in Korea used to provide mobile multimedia broadcasting service based on the Eureka-147 Digital Audio Broadcasting (DAB) system. The current dominant multimedia coding standard, MPEG-4, is foreseen to play an important role in forthcoming DMB services. However, the current approaches for transporting MPEG-4 content over DMB networks are not optimized. To address this issue we propose a novel MPEG-4 stream multiplexer, called M4SMux, which provides better stream multiplexing and delivery over DMB networks. M4SMux features an MPEG-4 elementary-stream interleaving mechanism that reduces the multiplexing overhead and a multiplex configuration mechanism that utilizes M4SLinkTable for easy content access. In addition, we propose an error correction method which enhances transport efficiency.

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지상파 DMB 방송을 위한 양방향 데이터 방송 서버 설계 및 구현

  • Kim, Gwang-Yong;Lee, Gwang-Sun;Yang, Gyu-Tae;Ham, Yeong-Gwon;An, Chung-Hyeon
    • Proceedings of the IEEK Conference
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    • 2006.06a
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    • pp.429-430
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    • 2006
  • In this paper, we describe the architecture of interactive data broadcasting server that can transmit the various data-service contents of the Terrestrial DMB(digital multimedia broadcasting). In the broadcasting environment of the Terrestrial DMB, we enjoys the PADS(program associated data service), or the PIDS(program independent data service) to be executed on various T-DMB terminals as well as the basic video or audio services. This server provides the function such as the data contests management, data channel management, service information configure, return channel connection. Etc. Particularly, this system provides the method to create and transfer the application signaling information for the T- DMB middle application based the java language.

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3D Graphics Visualization and Context Information Service for a Virtual Tourist System

  • Nguyen, Congdu;Le, Minh Tuan;Yoon, Dae-Il;Kim, Hae-Kwang
    • Journal of Ubiquitous Convergence Technology
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    • v.1 no.1
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    • pp.47-52
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    • 2007
  • In this paper, we present a virtual tourist system with realtime 3D visualization and the assistance of context information service. Our system enables a visitor to take a discovering tour on a virtual environment from a remote client by following navigator or by self-navigating. During the tour, the system provides immersive 3D graphics contents while supporting relevant information to the visitors corresponding to their positions in the virtual environment. When the visitors interact with interested objects, the context information service will also support introduction information for presenting about the objects. The introduction information based on text format is represented by a comfortable way-audio conversion to visitors in different languages depended on their preferences using TTS(Text-To-Speak) tool.

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Imaging Device Identification using Sensor Pattern Noise Based on Wiener Filtering (Wiener 필터링에 기반하는 센서 패턴 노이즈를 활용한 영상 장치 식별 기술 연구)

  • Lee, Hae-Yeoun
    • The Transactions of The Korean Institute of Electrical Engineers
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    • v.65 no.12
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    • pp.2153-2158
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    • 2016
  • Multimedia such as image, audio, and video is easy to create and distribute with the advance of IT. Since novice uses them for illegal purposes, multimedia forensics are required to protect contents and block illegal usage. This paper presents a multimedia forensic algorithm for video to identify the device used for acquiring unknown video files. First, the way to calculate a sensor pattern noise using Wiener filter (W-SPN) is presented, which comes from the imperfection of photon detectors against light. Then, the way to identify the device is explained after estimating W-SPNs from the reference device and the unknown video. For the experiment, 30 devices including DSLR, compact camera, smartphone, and camcorder are tested and analyzed quantitatively. Based on the results, the presented algorithm can achieve the 96.0% identification accuracy.

Service Provision for Future Access Networks Using PPP Extensions

  • Lee, Jungjoon;Park, Jun-Kyun
    • Proceedings of the IEEK Conference
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    • 2000.07b
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    • pp.695-698
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    • 2000
  • The services such as real-time audio and video applications have become increasingly popular, especially over the Internet. Furthermore, as being commercialized those contents on the Internet require quality of service (QoS) support to ensure their performance. PPP is the best solution to of for those kinds of services. The reason why we want to employ PPP is this satisfies most of the requirements associated with remote connectivity to an NSP, such as IP address assignment, security, and AAA (authentication, authorization and accounting). In addition, since ISPs and corporations are familiar with PPP based connectivity, easy migration from existing ISP infrastructure is expected, if QoS is guaranteed. But so for PPP has had no field to ensure the quality of service. This article presents the solution by using some tunneling protocols and the draft [1] that proposed additional LCP option fields to negotiate QoS. To communicate each other, after negotiating those option fields, over various protocols such as ATM, Ethernet, and etc. tunneling protocol is used. Following sections will mention those briefly. And the service provision to offer the end-to-end communication with negotiated QoS will also be proposed.

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TVML (TV program Making Language) - Automatic TV Program Generation from Text-based Script -

  • Masaki-HAYASHI;Hirotada-UEDA;Tsuneya-KURIHARA;Michiaki-YASUMURA
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 1999.06a
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    • pp.151-158
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    • 1999
  • This paper describes TVML (TV program Making Language) for automatically generating television programs from text-based script. This language describes the contents of a television program using expression with a high level of abstraction like“title #1”and“zoom-in”. The software used to read a script written in TVML and to automatically generate the program video and audio is called the TVML Player. The paper begins by describing TVML language specifications and the TVML Player. It then describes the“external control mode”of the TVML Player that can be used for applying TVML to interactive applications. Finally, it describes the TVML Editor, a user interface that we developed which enables users having no specialized knowledge of computer languages to make TVML scripts. In addition to its role as a television-program production tool. TVML is expected to have a wide range of applications in the network and multimedia fields.

An Implementation of Java based MPEG-4 System (Java기반의 MPEG-4 시스템 구현)

  • Kang, Ki-Joung;Hong, Choong-Seon;Lee, Dae-Young
    • The KIPS Transactions:PartC
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    • v.9C no.5
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    • pp.637-646
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    • 2002
  • In this paper, an implementation example of Java based MPEG-4 system that follows MPEG-4 standard protocols in order to provide multimedia-messaging service is introduced. The multimedia-messaging service is a wireless LAN based wired and wireless service that delivers multimedia contents including video and audio information. Detailed Methods to develop a MPEG-4 system like technology of MPEG-4 system implementation, definition for wired and wireless multimedia service, DMIF implementation, and mp4 file Parsing are described.

Development of Automative Loudness Control Technique based on Audio Contents Analysis using Deep Learning (딥러닝을 이용한 오디오 콘텐츠 분석 기반의 자동 음량 제어 기술 개발)

  • Lee, Young Han;Cho, Choongsang;Kim, Je Woo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.11a
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    • pp.42-43
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    • 2018
  • 국내 디지털 방송 프로그램은 2016년 방송법 개정 이후, ITU-R / EBU에서 제안한 측정 방식을 활용하여 채널 및 프로그램 간의 음량을 맞추어 제공되고 있다. 일반적으로 뉴스나 중계와 같이 실시간으로 음량을 맞춰야 하는 분야를 제외하고는 평균 음량을 규정에 맞춰 송출하고 있다. 본 논문에서는 일괄적으로 평균 음량을 맞출 경우 발생하는 저음량의 명료도를 높이기 위한 기술을 제안한다. 즉, 방송 음량을 조절하는 기술 중의 하나로 오디오 콘텐츠를 분석하여 구간별 음량 조절 정도를 달리함으로써 저음량에서의 음성은 상대적으로 높은 음량을 가지고 배경음악 등을 상대적으로 낮음 음량을 가지도록 생성함으로써 명료도를 높이는 방식을 제안한다. 제안한 방식의 성능을 확인하기 위해 오디오 콘텐츠 분석 정확도 측정과 오디오 파형 분석을 실시하였으며 이를 통해 기존의 음량 제어 기술과 비교하여 음성 구간에 대해 음량을 증폭시키는 것을 확인하였다.

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Audio Contents Classification based on Deep learning for Automatic Loudness Control (오디오 음량 자동 제어를 위한 콘텐츠 분류 기술 개발)

  • Lee, Young Han;Cho, Choongsang;Kim, Je Woo
    • Proceedings of the Korean Society of Broadcast Engineers Conference
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    • 2018.06a
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    • pp.320-321
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    • 2018
  • 오디오 음량을 자동으로 제어하는데 있어 음성이 있는 구간에 대해서 음량이 급격히 줄어드는 것을 막기 위해 콘텐츠에 대한 분석이 필요하다. 본 논문에서는 방송 음량을 조절을 위한 세부 기술로 딥러닝 기반의 콘텐츠 분류 기술을 제안한다. 이를 위해 오디오를 무음, 음성, 음성/오디오 혼합, 오디오의 4개로 정의하고 이를 처리하기 위한 mel-spectrogram을 이용하여 2D CNN 기반의 분류기를 정의하였다. 또한 학습을 위해 방송 오디오 데이터를 활용하여 학습/검증 데이터 셋을 구축하였다. 제안한 방식의 성능을 확인하기 위해 검증 데이터셋을 활용하여 정확도를 측정하였으며 약 81.1%의 정확도를 가지는 것을 확인하였다.

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Design and Implementation of Scent-Supported Educational Content using Arduino

  • Hye-kyung Kwon;Heesun Kim
    • International journal of advanced smart convergence
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    • v.12 no.4
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    • pp.260-267
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    • 2023
  • Due to the development of science and technology in the 4th Industrial Revolution, a variety of content is being developed and utilized through educational courses linked to digital textbooks. Students use smart devices to engage in realistic virtual learning experiences, interacting with the content in digital textbooks. However, while many realistic contents offer visual and auditory effects like 3D VR, AR, and holograms, olfactory content that evokes actual sensations has not yet been introduced. Therefore, in this paper, we designed and implemented 4D educational content by adding the sense of smell to existing content. This implemented content was tested in classrooms through a curriculum-based evaluation. Classes taught with olfactory-enhanced content showed a higher percentage of correct answers compared to those using traditional audio-visual materials, indicating improved understanding.