• 제목/요약/키워드: Attraction Type

검색결과 142건 처리시간 0.023초

Destinations analytics with massive tourist-generated content: Applying the Communication-Persuasion Paradigm

  • Hlee, Sun-Young;Ham, Ju-Yeon;Chung, Nam-Ho
    • 한국정보시스템학회지:정보시스템연구
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    • 제27권3호
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    • pp.203-225
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    • 2018
  • Purpose This study investigated the impact of review language style (affective vs. cognitive) on review helpfulness and the moderating effects of the types of attractions in the relationships between the review language and its helpfulness. Design/methodology/approach This study investigates the impact of review language style (affective vs. cognitive) on review helpfulness and the moderating effects of the types of attractions in the relationships between the review language and its helpfulness. This study selected two hedonic and utilitarian attractions (Hedonic: Brandenburg Gate, Utilitarian: Peragamon Museum) located in Berlin. A total of 3,320 reviews was collected from TripAdvisor. We divided online reviews posted for these places into reviews with more affective language and with more cognitive language by using the LIWC. Then, we investigated the impact of language effect on review helpfulness across the attraction type. Findings The findings suggest that peers tend to judge more helpful toward cognitive language in attraction reviews regardless of attraction type. This study found that peers tend to perceive more helpful toward cognitive review in utilitarian attractions. Even though there was an interaction effect between review language and attraction type, in hedonic attractions, the influence of cognitive language was reduced, but still cognitive reviews would get more helpful votes.

비접촉 철판운송용 자기부상 전자석의 설계 (Design of Magnetically Levitation Electromagnet Conveying Non-contact Steel Plate)

  • 조금배;백형래;오금곤;김영동;김홍중
    • 대한전기학회:학술대회논문집
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    • 대한전기학회 1995년도 하계학술대회 논문집 A
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    • pp.107-109
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    • 1995
  • This paper considers backing structure of non-contact steel plate using magnectically levitation and aspect-quality factor is defined by estimation of electromagnet-aspect attraction steel plate. Characteristics of attraction power is studied in cylindrical electromagnet, U-type electromagnet, E-type electromagnet by aspect-quality factor. Designing and manufacturing electromagnet attraction steel plate, propriety of experimental results is confirmed.

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흡인력 저감과 추력밀도 향상을 위한 Double Type 횡자속 전동기에 대한 연구 (A Study of Double Type Transverse Flux Linear Motor for Improvement of Attraction force and Power Density)

  • 홍정표;장정환;강도현;김영중;이지영
    • 대한전기학회논문지:전기기기및에너지변환시스템부문B
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    • 제54권3호
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    • pp.120-126
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    • 2005
  • This paper deals with a Double-type Transverse Flux Linear Motor which can be applied to high power system. This type can reduce overall system volume because it has a double flux path, and less number of phases and turns comparing with prototype for one phase. This machine is based on permanent magnet excitation, and the pole shape is designed to reduce attraction force between stator and mover poles. In the paper, the basic configuration of double type is introduced first, and the principle of movement is explained. After performing the characteristic analysis by 3-dimensional equivalent magnetic circuit network, the results are discussed.

산업단지 청년유인력 유형별 특성 분석: 청년유인력 종합지수를 중심으로 (Characteristics of Youth Attraction Types by Industrial Complexes in Korea)

  • 사호석;우한성
    • 한국경제지리학회지
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    • 제24권2호
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    • pp.181-200
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    • 2021
  • 청년들의 산업단지 기피 현상은 사회·경제적인 차원에서 매우 중요한 이슈이다. 이로 인해 국가적, 지역적인 차원에서 산업단지에 청년을 유입하기 위한 관심이 고조되고 있다. 본 논문은 산업단지 청년유인력 종합지수를 구성하고, 이를 토대로 산업단지 청년유인력 유형을 4개로 구분하여 유형별 특성을 분석하는 것을 목적으로 한다. 먼저 산업단지별 청년 분포와 산업단지 청년유인력 지수 간 상관분석을 실시한 결과, 양호한 설명력을 보였으며, 근무환경, 혁신환경, 어메니티, 일자리 부문과도 양의 상관관계가 나타났다. 또한 산업단지 청년유인력 유형별 특성을 분석한 결과, 국가산업단지와 일반산업단지 모두 유형별로 상이한 특성을 보였으며, 전반적으로 근무환경, 혁신환경, 배후지역 어메니티가 우수한 산업단지가 청년유인력이 양호한 유형 1에 포함되었다. 이를 토대로 유형별 정책 우선순위를 도출하였고, 유형1은 교통 접근성, 일자리 부문이 우선과제로 분석되었다. 본 논문은 산업단지에 청년을 유입하기 위해서는 산업단지 청년유인력 유형별로 맞춤형 패키지 프로그램이 수립될 필요가 있다는 정책적 시사점을 제공하였다.

패밀리레스토랑의 마케팅 활동에 대한 여성고객의 인지, 매력, 만족에 관한 연구 (A Study on Awareness, Attraction, Satisfaction of Women Customers in Family Restaurant Marketing Activity)

  • 이재련
    • 한국조리학회지
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    • 제9권1호
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    • pp.81-100
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    • 2003
  • This study performed a analysis of customer purchasing behavior in family restaurant. The type of family restaurant marketing activity was classified to free gift promotion, special menu promotion, discount promotion, membership program, coupon, co-marketing promotion were assumed to stimulus. The awareness of stimulus and exposure, attention, comprehension process was assumed to attraction and the contribution of stimulus was assumed to satisfaction on this study. A sample of study is assigned women customers are core customer group not family restaurant but all of industry. The study has showed co-marketing is the most outstanding marketing activity in family restaurant all of aspects and the awareness and attraction of co-marketing is higher than satisfaction. A result of t-test for awareness and attraction of discount and coupon promotion is attended. Attraction of them is higher than awareness. But satisfaction of them is lower than attraction means that family restaurants should makes an effort to develop the customer satisfaction to ensure customer loyalty through the discount and coupon promotion. On one-way ANOVA of awareness, attraction and satisfaction by age, discount and coupon promotion is related to it Speciality as low age as sensitive in awareness, attraction, satisfaction of discount promotion.

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테마파크 공간에 따른 에버랜드 캐스트 의상 분석 (The Analysis of Everland Cast Costume in Accordance with Its Space)

  • 장지선;하지수
    • 한국의류학회지
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    • 제40권6호
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    • pp.1085-1099
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    • 2016
  • This article is designed to establish fundamental design criterion for theme park cast costumes in accordance with play type and space. There is an understanding that theme parks act as a play space that is designed to meet diverse playing desires. To analyze cast costumes, the theme park - 'Everland' in South Korea as an example, area was divided into attraction space and non-attraction space. Attraction space is mainly for full-scale play content areas and the non-attraction space is to enforce the attraction space experience. Roger Caillois's play theory states that there are 4 play types; Illinx, Mimicry, $Ag{\hat{o}}n$, and Alea. All 4 play types were shown through attraction and Mimicry at non-attraction. Each cast costume was analyzed in terms of apparel design elements - silhouette, textile, color, detail, and props - related to play type facility and cast role. Criteria for theme park cast costume designs were suggested based on the results. Illinx cast members who fulfill a safety-checking role wear high chroma warm color costumes with the accent on details in bodice cutting lines, collar edges, pockets, buttons and decorative ornaments. A complementary contrast is also used. The guidance cast in Illinx may wear a suit in bright/vivid color. Mimicry guidance cast costumes show meticulous perfection in imitation with the figure in its space. From head to toe, color, textile, and silhouette - every detail and even props should match the character. $Ag{\hat{o}}n$ cast costumes are strictly limited in detail and decorative ornament usage as well as in color, since they are in charge of the management and operation of a competition. Alea cast's role is a self-demonstrator. Alea cast members should be a real tarot card reader. However, a manual should control their costumes. A total of 10 cast roles at a non-attraction space should be designed to show job patterns clearly in accordance with the whole theme at the park.

흡인식 자기부상시스템의 $H_ {\infty}$ PID 제어기 설계 ($H_ {\infty}$ PID Controller Design for an Attraction Type Magnetic Levitation System)

  • 김석주;김춘경;권순만
    • 전기학회논문지
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    • 제57권9호
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    • pp.1624-1627
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    • 2008
  • This paper deals with a linear matrix inequality (LMI) approach to the design of a PID controller for an attraction type magnetic levitation system. First, we convert the $H_ {\infty}$ PID controller problem into a static output feedback problem. We then solve the static output problem by using the recently developed penalty function method. Numerical experiments show the effectiveness of the proposed algorithm.

어트랙션의 요소를 적용한 테마파크형 뮤지엄의 유형분석 - 국내.외의 테마박물관을 중심으로 - (Typological Approach of the Theme Park-Style Museum to the Application of Attraction Elements - Focused on Specialized Museums Inside and Outside of Korea -)

  • 권순관
    • 한국실내디자인학회논문집
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    • 제16권2호
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    • pp.172-180
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    • 2007
  • Today, games, movies and amusements are the occupation of museums. This study will investigate the current trend of the theme park-style museum, the alternative space of the 21th centuty. Theme parks have moved beyond the concept of park, and they have application in commercial space, medical space, educational space and other areas, even exhibition space in an advanced country. This study researches into the characteristics of the theme park and museum, and how the style of the theme park-style museum is created. Its aim is to analyze the character of theme Park-style museum through case study with a focus on style. The theme park-style museum is an exhibition space with an emphasis on the characteristics of a theme park. The style of a theme park-style museum can be divided into ride-type, food-type, character-type and landscape-type attractions. Attractions are an important element of theme park-style museum. We recognize the new paradigm of museum in the theme park-style museum, but need to propose a method that will apply attraction elements to an exhibition space. The theme park-style museum will continually evolve with new attractions, and it is recommended that museums plan today for these changes.

흡인식 자기부상 시스템의 외란관측자를 이용한 최소전력 부상제어 (Zero Power Control for an Attraction Type Magnetic Levitation System using Disturbance Observer)

  • 안준선;유선종;김솔
    • 조명전기설비학회논문지
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    • 제23권12호
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    • pp.41-47
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    • 2009
  • 본 논문에서는 자기부상 시스템에서 널리 채용되고 있는 흡인식 자기부상 시스템의 제어특성을 개선하기 위한 연구를 수행하였다. 흡인식 자기부상 시스템은 그 특성 상 제어계의 불안정성을 내재하고 있기 때문에 일반적으로 산업현장에서 널리 사용되는 비례적분제어방식(PI)이 아닌 비례적분미분제어방식(PID)을 이용하여 제어 시스템을 구성한다. 본 논문에서는 이러한 PID 제어방식의 제어특성을 개선하기 위하여 외란관측자를 이용한 제어기를 제안 하였으며 컴퓨터 시뮬레이션과 실험을 통하여 그 특성을 확인하였다.

가상현실 기반의 어트랙션 콘텐츠 개발을 위한 콘텐츠 분류법 연구 (A Study on Content Classification for Developing Virtual Reality-based Attraction Contents)

  • 엄이레
    • 한국콘텐츠학회논문지
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    • 제19권11호
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    • pp.499-506
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    • 2019
  • 4차 산업혁명과 5G 기술 상용화로 주목받고 있는 가상현실은 게임 분야에서 관광, 레저, 교육 등 다양한 분야로 범위를 넓혀가고 있으며 VR시장은 지속적으로 확대될 전망이다. 국내에서도 VR시장 규모가 확대되면서 가상현실 콘텐츠를 결합한 테마파크가 도심을 중심으로 확산되고 있다. VR테마파크는 기존 테마파크와 달리 실내에 구성된 소규모 놀이문화공간으로, 놀이공원에서 즐길 수 있는 어트랙션(놀이기구)을 가상현실 콘텐츠와 함께 즐길 수 있다. 비일상적 경험 체험이 목적인 테마파크와 동일한 특성을 가진 가상현실 콘텐츠는 어트랙션의 물리적 자극과 결합하여 높은 몰입감과 현존감을 제공한다. 어트랙션과 결합된 가상현실 콘텐츠는 기존 제시된 분류법으로 콘텐츠를 정확하게 구분 지을 수 없어, 체험 형태와 설치 형태에 따른 새로운 분류법을 제시하였다. 국내 VR테마파크의 사례를 통해 콘텐츠를 분류하였고, 추후 진행될 가상현실 어트랙션 콘텐츠 제작을 위한 기획 방향을 모색하고자 하였다.