• 제목/요약/키워드: Attention NPC

검색결과 6건 처리시간 0.019초

관심 NPC 추출을 이용한 효율적인 FPS 게임 운영에 관한 연구 (A Study on Efficient FPS Game Operation Using Attention NPC Extraction)

  • 박창민
    • 디지털산업정보학회논문지
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    • 제13권2호
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    • pp.63-69
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    • 2017
  • The extraction of attention NPC in a FPS game has emerged as a very significant issue. We propose an efficient FPS game operation method, using the attention NPC extraction with a simple arithmetic. First, we define the NPC, using the color histogram interaction and texture similarity in the block to determine the attention NPC. Next, we use the histogram of movement distribution and frequency of movement of the NPC. Becasue, except for the block boundary according to the texture and to extract only the boundaries of the object block. The edge strength is defined to have high values at the NPC object boundaries, while it is designed to have relatively low values at the NPC texture boundaries or in interior of a region. The region merging method also adopts the color histogram intersection technique in order to use color distribution in each region. Through the experiment, we confirmed that NPC has played a crucial role in the FPS game and as a result it draws more speed and strategic actions in the game.

부트스트랩 회로를 적용한 3-레벨 NPC 인버터의 저속 운전을 위한 PWM 스위칭 전략 (A PWM Control Strategy for Low-speed Operation of Three-level NPC Inverter based on Bootstrap Gate Drive Circuit)

  • 정준형;구현근;임원상;김욱;김장목
    • 전력전자학회논문지
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    • 제19권4호
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    • pp.376-382
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    • 2014
  • This paper proposes the pulse width modulation (PWM) control strategy for low-speed operation in the three-level neutral-point-clamped (NPC) inverters based on the bootstrap gate drive circuit. As a purpose of the cost reduction, several papers have paid attention to the bootstrap circuit applied to the three-level NPC inverter. However, the bootstrap gate driver IC cannot generate the gate signal to the IGBT for low-speed operation, because the bootstrap capacitor voltage decreases under the threshold level. For low-speed operation, the dipolar and partial-dipolar modulations can be the effective solution. However, these modulations have drawbacks in terms of the switching loss and THD. Therefore, this paper proposes the PWM control strategy to operate the inverter at low-speed and to minimize the switching loss and harmonics. The experimental results are presented to verify the validity on the proposed method.

Quality of Life and Radiotherapy Complications of Chinese Nasopharyngeal Carcinoma Patients at Different 3DCRT Stages

  • Gu, Mo-Fa;Su, Yong;Chen, Xin-Lin;He, Wei-Ling;He, Zhen-Yu;Li, Jian-Jun;Chen, Miao-Qiu;Mo, Chuan-Wei;Xu, Qian;Diao, Yuan-Ming
    • Asian Pacific Journal of Cancer Prevention
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    • 제13권1호
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    • pp.75-79
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    • 2012
  • Purpose: the study aimed to compare the quality of life (QOL) and radiotherapy complications among Chinese nasopharyngeal carcinoma (NPC) patients at different 3-dimensional conformal radiotherapy (3DCRT) stages adjusting for other variables. Methods: 511 NPC patients at different 3DCRT stages were enrolled. They were interviewed regarding SF-36, complications and socio-demographic variables and cancer- or treatment-related variables. Analysis of covariance (ANCOVA) based on SF-36, complications scores as dependent variables, 3DCRT stages as independent variables, and other variables as covariate were established. Results: The influencing factors of PCS included 3DCRT stages and age group. The influencing factors of MCS included 3DCRT stages and income. Most QOL scores of NPC patients were significantly associated with 3DCRT stage, after accounting for other variables. QOL scores of the patients receiving 3DCRT were the lowest, QOL scores of people after 3DCRT gradually increased. PCS scores of people greater than 5 years after 3DCRT was improved to or even better than the level before 3DCRT. The complications with significantly different scores of patients at different 3DCRT status included xerostomia, throat ache, hypogeusia, caries, hearing loss, snuffles. Conclusions: Clinicians should pay more attention to older NPC patients and patients with lower income. When patients receive 3DCRT, measures should be taken to reduce radiation injury to improve the patients' QOL.

DSP-Based Simplified Space-Vector PWM for a Three-Level VSI with Experimental Validation

  • Ramirez, Jose Dario Betanzos;Rivas, Jaime Jose Rodriguez;Peralta-Sanchez, Edgar
    • Journal of Power Electronics
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    • 제12권2호
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    • pp.285-293
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    • 2012
  • Multilevel inverters have gained attention in high-power applications due to their numerous advantages in comparison with conventional two-level inverters. In this paper a simplified Space-Vector Modulation (SVM) algorithm for a three-level Neutral-Point Clamped (NPC) inverter is implemented on a Freescale$^{(R)}$ DSP56F8037. The algorithm is based on a simplification of the space-vector diagram for a three-level inverter so that it can be used with a two-level inverter. Once the simplification has been achieved, calculation of the dwell times and the switching sequences are carried out in the same way as for the two-level SVM method. Details of the hardware design are included. Experimental results are analyzed to validate the performance of the simplified algorithm.

Novel Switching Table for Direct Torque Controlled Permanent Magnet Synchronous Motors to Reduce Torque Ripple

  • Arumugam, Sivaprakasam;Thathan, Manigandan
    • Journal of Power Electronics
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    • 제13권6호
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    • pp.939-954
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    • 2013
  • The Direct Torque Control (DTC) technique for Permanent Magnet Synchronous Motors (PMSM) is receiving increased attention due to its simplicity and robust dynamic response when compared with other control techniques. The classical switching table based DTC results in large flux and torque ripples in the motors. Several studies have been reported in the literature on classical DTC. However, there are only limited studies that actually discuss or evaluate the classical DTC. This paper proposes, novel switching table / DTC methods for PMSMs to reduce torque ripples. In this paper, two DTC schemes are proposed. The six sector and twelve sector methodology is considered in DTC scheme I and DTC scheme II, respectively. In both DTC schemes a simple modification is made to the classical DTC structure. The two level inverter available in the classical DTC is eliminated by replacing it with a three level Neutral Point Clamped (NPC) inverter. To further improve the performance of the proposed DTC scheme I, the available 27 voltage vectors are allowed to form different groups of voltage vectors such as Large - Zero (LZ), Medium - Zero (MZ) and Small - Zero (SZ), where as in DTC scheme II, all of the voltage vectors are considered to form a switching table. Based on these groups, a novel switching table is proposed. The proposed DTC schemes are comparatively investigated with the classical DTC and existing literatures through theory analysis and computer simulations. The superiority of the proposed DTC method is also confirmed by experimental results. It can be observed that the proposed techniques can significantly reduces the torque ripples and improves the quality of current waveform when compared with traditional and existing methods.

Designing female-oriented computer games: Emotional expression

  • 세림림;이원정
    • 만화애니메이션 연구
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    • 통권20호
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    • pp.75-86
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    • 2010
  • 최근 여성 게이머의 수가 급속히 증가하면서, 전자 게임 산업계에서는 아직 상당 부분 미 개척된 여성 시장을 공략할 방법을 모색하기 시작했다. 중국 인터넷 네트워크 정보 센터(CNNIC)에서 최근 발표한 게임시장 조사 보고서에 따르면, 중국 내 전체 게이머의 수는 2009년에 24.8%가 증가한 69,130,000명에 이르며, 이 중 거의 40%에 이르는 38.9%가 여성 게이머이다. 중국 상하이의 I리서치 회사에서 작성한 일련의 연구 보고서는 2003년에서 2009년 사이에 여성 게이머가 8%에서 49% 이상으로 급격히 증가하였다는 것을 보여주고 있다. 이는 과거에 게임 제작 회사들이 남성 게이머에게 얼마나 신경을 쏟았는지 그리고 여성 게이머를 얼마나 간과해왔는가와 상관없이, 게임회사들은 이제 이러한 현실에 직면해야하고, 이에 맞춰 마케팅 정책을 바꿔나가야 한다는 것을 의미한다. 본 연구에서는 첫째 비디오 게임에서의 성별에 따른 선호 요소를 분석하여, 남성 게이머들은 전자 게임을 하면서 공격, 폭력, 경쟁, 빠른 동작의 요소에 더욱 끌리는 반면, 여성 게이머들은 인물의 관계를 이해하는 게임의 정서적, 사회적 측면에 관심을 가진다는 점을 보인다. 관련문헌에서도 여성 게이머들은 익숙한 환경을 지닌 게임, 게이머들이 함께 할 수 있는 게임, 한 가지 방식 이상으로 승리할 수 있는 게임 그리고 캐릭터가 죽지 않는 게임을 선호한다는 점을 지적하고 있다. 둘째, 정서적 측면에서 본 여성 친화적 게임의 특성을 논하면서, 펫 게임(육성 게임), 드레싱 게임(옷 입히기 게임), 사회적 시뮬레이션과 같은 시뮬레이션 범주가 여성 게이머가 가장 선호하는 타입이라는 것을 제시한다. 왜냐하면 이러한 게임들은 여성 게이머에게 절대적으로 매력적인 사랑, 공유, 질투, 우월, 신비와 같은 정서를 가득 채우기 가장 적합한 게임 타입이기 때문이다. 마지막으로, 앞서 논의한 내용과 연관해서, 여성 지향적인 게임 디자인과 관련한 몇 가지 원리를 제안한다. 이는 호감 가는 외모의 주 캐릭터의 소개, '생동감 있는' NPC와 함께할 재미있는 이야기 만들기 그리고 타인 돌보기와 분류, 선별하는 여성적 특성과 관심을 만족시킬 수 있는 방법들을 포함한다.

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