• Title/Summary/Keyword: Artifact configuration

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Traceability Enhancement Technique Through the Integration of Software Configuration Management and Personal Working Space (소프트웨어 형상관리와 작업공간의 통합을 통한 산출물의 추적성 향상 기법)

  • Kim, Dae-Yeob;Youn, Cheong
    • The KIPS Transactions:PartD
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    • v.16D no.6
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    • pp.899-910
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    • 2009
  • Software productivity and quality improvement through software configuration management is based on organized and consistent change management. In change management, artifact identified as configuration item should be able to provide its changed history to the members in group and the members should be able to track down the changes made for the corresponding artifact. General software configuration management systems provide tracking information for artifacts only within the configuration management system, and it does not go further to changes that occur within personal working space. This paper provides a solution that helps tracking down changes that occur not only in configuration management, but also personal artifact's changes through the integration of configuration management system and personal working space. A revised version in configuration management system is connected to the artifact version of the working space by the tagging technique, and traceability can be managed more effectively by sharing the tracking information.

Filter-based Correction for Positive Sampling Artifacts in the Determination of Ambient Organic Carbon (여과지를 이용한 유기탄소의 측정 오차 보정)

  • Kang, Byung-Wook;Yeon, Ik-Jun;Cho, Byung-Yeol;Park, Sang-Chan;Lee, Hak-Sung;Jeon, Jun-Min;Na, Kwang-Sam
    • Journal of Korean Society for Atmospheric Environment
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    • v.27 no.1
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    • pp.63-72
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    • 2011
  • This study describes the impact of positive sampling artifact caused by a filter-based sampling in the determination of ambient organic carbon (OC). Three different sampling media combinations were employed for this investigation: (1) Quartz filter-alone (Q-alone), (2) quartz filter behind quartz-fiber filter (QBQ), and (3) quartz filter and quartz filter behind Teflon filter (Q-QBT). The measurement of ambient OC was carried out at a semi-urban site near oceanside at the end of November of 2008. It was found that Q-alone sampling configuration resulted in a higher OC than QBQ and Q-QBT by 14% and 28%, respectively due to no correction for positive artifact caused by adsorption of gas-phase OC onto the filter. A lower quantity of OC was collected from the backup quartz filter on QBQ than that from Q-QBT. A possible explanation is that the front quartz filter of QBQ was not fully saturated with gas-phase OC during the sampling period, allowing smaller amount of gas-phase OC to reach the backup quartz filter. The contribution of positive artifact to $PM_{2.5}$ mass was approximately 2.15 ${\mu}g/m^3$ which is equivalent to 6% in terms of Q-QBT sampling configuration. The positive artifact was found to be more dominated during summer than during winter, showing temperature dependence. It was concluded that Q-QBT sampling configuration offers less impact of positive artifact on ambient OC sampling than QBQ in quantification of OC.

Content-based Configuration Management System for Software Research and Development Document Artifacts

  • Baek, Dusan;Lee, Byungjeong;Lee, Jung-Won
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.10 no.3
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    • pp.1404-1415
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    • 2016
  • Because of the properties of software such as invisibility, complexity, and changeability, software configuration management (SCM) for software artifacts generated during software life-cycle has been used for guarantee of the quality of the software. However, the existing SCM system has only focused on code artifacts and software development document artifacts such as Software Requirements Specification (SRS), Software Design Description (SDD), and Software Test Description (STD). Moreover, software research-oriented project comes out late the code artifacts and the software development document artifacts. Therefore, there is a need for trace and management of software research document artifacts composed of highly abstracted non-functional requirements like 'the purpose of the project', 'the objectives', and 'the progress' before generation of the code artifacts and the software development document artifacts for a long time. Nevertheless, the existing SCM system cannot trace and manage them. In this paper, we propose content-based configuration management system comprised of the relevance link generation phase and content-based testing phase to trace and manage them. The preliminary application results show applicability and feasibility of the proposed system.

A Case Study of Configuration Strategy and Context in Everyday Artifacts - Concentrated on analysis by Creativity Template Theory and Artifact Context Model - (일상 디자인산물의 구성배치 전략과 맥락에 관한 연구 - 창조성템플릿이론과 산물맥락모델을 이용한 분석을 중심으로 -)

  • Jin Sun-Tai
    • Archives of design research
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    • v.19 no.4 s.66
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    • pp.41-50
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    • 2006
  • It is generally regarded a design system in post-industrial society, which products designed by in-house designers or design consultancy are manufactured in factory and distributed in market for the consumer. Although it is treated an old design system in traditional society, the traces of vernacular design has been remaining in the state of adopted to the periodical needs in these days, also proving the attribute of design culture to constitute human's material environment as well as existing design systems. There were discovered various design artifacts in daily surroundings vary from the established design in several manners, user modifications or manufactures in everyday lives formalized them. It was approached a case study that analyze the changes of artifact configuration and designer/user context and creation process of the non-professional design artifacts, Creativity Template Theory and ACM(Artifact Context Model) have been utilized for the analysis model. From the analysis result, It assume that the everyday artifacts may be ordinary but extra-ordinary including particular ideas and identity represented by everyday designers or users. Beside these characteristics induce the potentiality that reflect on creative motives for the designers or a complementary artifact generator filling up with drawbacks in established design system. The everyday design domain, various explorations and alternatives are made, is seems to be another design practice domain dissimilar to the one in the industry-based design. Moreover it provides an more easily accessability for the approaching user-friendly design, user customization because they conduct the reliable modeling of consumer and end-user. Finally, based on the exploratory study regarding interpretation of context and configuration in the everyday artifacts, new approach for the design process and design education through more detailed cognitive modeling of everyday designers will be a further study.

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Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.5 no.1
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    • pp.33-40
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    • 2005
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent Or-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper. the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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Study On the Object Oriented Design Project of Online Game Engine Using UML (UML을 사용한 온라인 게임 엔진 프로젝트 설계 연구)

  • Choi, Sung
    • Journal of Korea Game Society
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    • v.4 no.3
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    • pp.21-28
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    • 2004
  • Game Designs & Developers that system designs improve, the product and the change of tasks to all developers are essential in achieving On-Line Game project. Existent On-line Game project management designs supper the definition and the change of project activities, and configuration management designs support version check, workspace management, build management, etc. In this paper, the proposed Design defines Game component based development process model, and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using UML. Furthermore, study on the stake holders get the systematic management and standardization by sharing information that are necessary in Game design & development and configuration management in distributed environment using the system integrated management design.

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An Integrated Tool Model for the Management of Process and Artifact Management on CBD (컴포넌트 기반 개발에서의 프로세스 관리와 산출물 관리를 통합하는 도구의 모델)

  • Kim Young-Hee;Chong Ki-Won
    • Journal of Internet Computing and Services
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    • v.5 no.4
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    • pp.11-22
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    • 2004
  • Works that improve the process and notify the improved process, the product and the change of tasks to all users are essential in achieving project. Existent project management tools support the definition and the change of project activities, and configuration management tools support version check, workspace management. build management. etc. It costs too much to buy each tool. as well as, it is burdensome to learn usage for various tools. Therefore the web-based integrated tool is proposed to manage the process and artifacts at a time in this paper. The proposed tool defines component based development process model. and achieves recording of process progression, processing the request of change, reporting the progression of each task, product registering and change, version recording, artifact or form search, etc. using ebXML. Furthermore, the stakeholders get the systematic management and standardization by sharing information that are necessary in process achievement and configuration management in distributed environment using the integrated management tool.

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Traceability Enhancement Technique for Dependency Relations of Software Artifacts based on the Integration of Software Configuration Management System and Personal Workspace (소프트웨어 형상관리 시스템과 개인 작업공간 통합 기반 산출물 의존 관계 추적성 개선 기법)

  • Kim, Dae-Yeob;Youn, Cheong
    • The KIPS Transactions:PartD
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    • v.18D no.6
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    • pp.451-460
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    • 2011
  • The ability to trace change history and dependency relations of software artifacts which are continuously changed has been recognized as an important factor that support quality management activities such as verification, validation, and testing in software system development process. General software configuration management systems provide tracing information for artifacts only within the configuration management system, and it does not go further to changes that occur within personal workspace. This paper provides a solution that helps tracing down not only changes of configuration items but also change history of artifacts existent in personal workspace through the integration of configuration management system and personal workspace. Furthermore, in cases of artifacts which are included in a configuration item, this paper provides a solution that support tracing dependency relations between the artifacts by identifying their version links. For the integration of configuration management system and personal workspace, a revision of configuration item is connected to the artifact's version of the workspace by the tagging mechanism, and traceability for change history and dependency relations of artifacts can be managed more effectively through integrated change process.

Verification Tool for Feature Models and Configurations using Semantic Web Technologies (시맨틱 웹 기술을 이용한 특성 모델 및 특성 구성 검증 도구)

  • Choi, Seung-Hoon
    • Journal of Information Technology Services
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    • v.10 no.3
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    • pp.189-201
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    • 2011
  • Feature models are widely used to model commonalities and variabilities among products during software product line development. Feature configurations are generated by selecting the features to be included in individual products. Automated tools to identify errors or inconsistencies in the feature models and configurations are essential to successful software product line engineering. This paper proposes a verification technique and tool based on semantic web technologies such as OWL, SWRL and Protege API. This approach checks the feature model and configuration based on predefined rules and provides information on existence of errors as well as the kinds of those errors. This approach is extensible due to ease of rule modification and may be easily applied to other environments because semantic web technologies can be easily integrated with other programming environments. This paper demonstrates how various semantic web-related technologies can support automatic verification of one kind of software development artifact, the feature model.