• 제목/요약/키워드: Art and Design

검색결과 3,208건 처리시간 0.027초

아트퍼니처에서 하이 테크놀로지 활용의 특징 및 전개 연구 (A Study on the Characteristic and Development of Art Furniture Applied with High Technology)

  • 최병훈;정재나
    • 한국가구학회지
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    • 제27권3호
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    • pp.175-184
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    • 2016
  • Art Furniture is a terminology of creative and developed activity related Art in the field of furniture design. In a broad sense, the extent of Art furniture reaches from humanities to technology because Art includes them. Due to Postmodernism, designers who were involving Art furniture started to fuse various studies including high technology to achieve their own goals. To illustrate with the characteristic of high technology, I compare between low technology and high technology. Even though high technology are used both commercial furniture and Art furniture, the latter has been utilized high technology in a more creative and experimental way to develop experimental furniture design. In contrast, in order to earn economic profit, there is no unnecessary risk for commercial furniture. Considering information revolution which is deeply related with high technology, Art furniture designers could get information easily about other fields and make multiple connections of different kinds of people and markets. As a result, a combination between Art furniture and high technology has distinctive features. At first, high technology was applied to craft among Dutch furniture designers. After that, designers began to lay out the method of high technology and pushed the boundary of Art furniture thanks to experts and scientists. In addition, there was a designer who have conducted a series of research as a scientist adopting scientific methodology. In doing so, Joris Laarman could obtain a revolutionized work which could contribute society. In conclusion, combining Art furniture and high technology leads the definition of design from deciding physical shapes to directing and organizing processes.

패션광고에 나타난 예술작품의 혼성모방 (Pastiche of Art-Works in Fashion Advertising)

  • 예민희;임은혁
    • 한국의류학회지
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    • 제40권6호
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    • pp.1072-1084
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    • 2016
  • Over the years, the relationship between fashion and art has received significant attention in fashion studies. This study seeks to research and inquire on the relation of pastiche strategies with art-works in fashion advertising with a focus on luxury fashion brands. Pastiche means 'the exhaustion of creativity' and can be represented in fashion advertising's borrowing of art-works. This study examines the concepts of fashion advertising and pastiche, focusing on the relation between fashion and art. Based on this as a framework, this study examines cases of art-work in fashion advertising, then reveals the effect that luxury fashion brands achieve through art. Unfortunately, every case cannot be confined to pastiche, but drawing on the strategy of pastiche allows us to show how art is being used in advertisement as well as how fashion and art are being changed.

A Case Study of Creative Art Based on AI Generation Technology

  • Qianqian Jiang;Jeanhun Chung
    • International journal of advanced smart convergence
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    • 제12권2호
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    • pp.84-89
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    • 2023
  • In recent years, with the breakthrough of Artificial Intelligence (AI) technology in deep learning algorithms such as Generative Adversarial Networks (GANs) and Variational Autoencoders (VAE), AI generation technology has rapidly expanded in various sub-sectors in the art field. 2022 as the explosive year of AI-generated art, especially in the creation of AI-generated art creative design, many excellent works have been born, which has improved the work efficiency of art design. This study analyzed the application design characteristics of AI generation technology in two sub fields of artistic creative design of AI painting and AI animation production , and compares the differences between traditional painting and AI painting in the field of painting. Through the research of this paper, the advantages and problems in the process of AI creative design are summarized. Although AI art designs are affected by technical limitations, there are still flaws in artworks and practical problems such as copyright and income, but it provides a strong technical guarantee in the expansion of subdivisions of artistic innovation and technology integration, and has extremely high research value.

디스플레이 디자인에 있어서 설치미술의 공간적 요소의 응용에 관한 연구 (A Study on the Application of Installation Art's Spatial Feature to Display Design)

  • 이승우;정유나
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2005년도 춘계학술발표대회 논문집
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    • pp.132-137
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    • 2005
  • Installation art(I.A.), which has appeared since 1940s against the loss of human nature and hackneyed art caused by materialism, is in pursuit of contact with audience and various artistic experiments. Many features of I.A. - to try contact with audience, to do experiments connecting different genres of art, to regard time and nature as elements of art and to use high technology - could give good ideas for contemporary display(S.W.D.) design. This study is a basic work to suggest new S.W.D. design through artistic principles of I.A.. First, I.A. and S.W.D. design were studied theoretically. Next, spatial expressions were extracted from I.A. and the case study was proceeded to seek the co-relationship of spatial expressions and display design. For a case of Shiseido, it could be evaluated very high because it adapted spatial expressions of I.A. successively. The S.W.D design could be more effective presentation when it has close contact with audience and various experimetal and artistic ways of Installation art.

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디자인과 공학의 시너지 효과에 관하여 (About a synergy effect in design and engineering)

  • 박선우
    • 한국공간구조학회:학술대회논문집
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    • 한국공간구조학회 2005년도 춘계학술발표회 및 정기총회 2권1호(통권2호)
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    • pp.69-76
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    • 2005
  • This paper deals with a problem about synergy effect in design and engineering. So far a design processing is paralleled to both in Korea, A cooperation between concept design and working plan must be kept up all the way. From three Personally designed footbridges 1 will make clear a total problem for throughout design processing. If we must solve a gaps between technology and art for structural design, we can get an unexpected result. It will be synergy effect between art and technology, design and engineering.

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도시미화와 예술: '길 위의 예술'에 대한 비판적 소고 (City Beautification and Art: Some Critical Reflections on "Art on the Street")

  • 임성훈
    • 미술이론과 현장
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    • 제10호
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    • pp.47-61
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    • 2010
  • What is Art on the street? Is it a series of artworks or activities performed on the street? In other words, does "art on the street" refer to "Street Art" such as street performance, happening, graffiti, or wall-painting, or does it refer to "Street Furniture" which is related to "City Design" or "Environmental Design"? In a formal sense, they all belong to Art on the street. However, in this paper, I would like to use Art on the street in an even broader sense. To me, " the street" is a metaphor of "environment." Thus Art on the street is the art related to environment; it is an environment art. Art on the street attests the expansion of the concept of art and shows a new possibility of contemporary art. It is a promising new concept of art, but we cannot ignore the misapplication of the concept that we can find at the crossroad of Art on the street and "city beautification." Of course, Art on the street can and sometimes needs to beautify the city. However we still need to ask how to contribute to the city beautification with Art on the street and how to validate such a practice. City space is, most of all, a space that people live in. It sounds a cliche, but it is worth repeating to better understand Art on the street. When we consider the city space in terms of its system or organization, we often overlook that it is the space in which people live, and which people create. Art on the street concerns not the city itself, but the space in which people live and make relations for each other. Without taking this into account, Art on the street becomes a mere means to' embellish' the city and falls prey to the logic of capital. In this paper, I critically reviewed the problems such as City Development, Spectacularization, City Environmental Design, Public Interest and City Museum. I intended to emphasize that Art on the street is produced in the cultural space of city, but it also tends to break the mold of the cultural space and seeks a new possibility. Some might argue that my claims are unrealistic because Art on the street is not an idea but a practice. While humbly accepting the objection, I hope my critical suggestions guide a more productive direction to continue our discussions of Art on the street.

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현대 실내디자인에 표현된 디지털미디어의 비주얼 인터페이스 경향에 관한 연구 (Visual Interface Trend of Digital Media Expressed on Contemporary Interior Design)

  • 은이선;정미렴
    • 한국실내디자인학회논문집
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    • 제15권5호
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    • pp.104-111
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    • 2006
  • Digital media changed not only our lifestyle and sense of value but also art and space design, and development of technology will accelerate the alteration. It provided limitless possibility and inspiration to art, architecture and design. In this 'image' era, media communicate with us mostly in visual method, which gets to he realized by visual interface. The purpose of this study is to analyze the tendency of visual interface of contemporary interior design cases in the standpoint of digital media characteristics and suggest directions for future space design. The characteristics of digital media and interface are defined, and how the concept unfolded in art, design is also discussed. In interior design, the concepts come out as various types of visual interface, showing the characteristics of composition of material and immaterial, interaction between visual information and space users and among users, realization of cyberspace and simultaneous coexistence of multiple space-time multi-layer.

ART DECO 양식의 FASHION 과 장신구에 관한 연구 (A Study on the Fashion & Jewelry in the Art Deco Style)

  • 김은주;최덕환
    • 복식
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    • 제39권
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    • pp.239-255
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    • 1998
  • Art deco means decorative form on the base of cubism which has widely spread from 1910's to 1930's. Also it pursued the rational & functional design even than deecoration of art nouvear, and colorful combination of fauvism. The analytical study on design included occurrence, developing process and formative features expressed in the art deco fashion. The changes of the art deco style, it referred to the fashion illustration which was the Graphic-s of Ert in 19 century. Besides analysised activity designer in the art deco style, at the same time considered fashion design as comparable analysis. Paul Poiret, a representative french designer, contributed to the clothing culture which accepted oriental influence and it was all the fashion enough to call the originator of present fashion. He did away with the corset, relaxed the waistline, and freed the body from clothing constrictions of almost a hundred years. Since 1914, because of industry of woman clothing that art deco represent concern of one's Chanel's perennial rival in the firmanent of parisian high fashion was the Italian designers, Elsa Schiaparelli, Schiaparelli's originalily was profoundly influenced by the avant-garde art of the time ; Da da and Surealism were principal soures of new ideas. It apply the style to geometrical or abstract form impressed straight and smooth line on suitable technic. Such inflection of art deco heralded a close collaboration between the artist-jeweller and the fashion industry. Especially, jewelry designers were fond of juxtaposing transparent faceted stoned which reflected the light, with matt stones, which offered rare or unconventional contrasts through their opacity. Consequently, art deco will exert value of utility for the progressive fashion & jewel CAD through continuous research.

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현대 도예 예술 전시 공간 디자인의 특성 연구: 경덕진 도자기 대학교 미술관을 중심으로 (A Study of the Characteristics of Contemporary Ceramic Art Exhibition Space design: Taking the Jingdezhen Ceramic University Art Museum as an Example)

  • 청동;양건석
    • 산업융합연구
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    • 제22권1호
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    • pp.41-54
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    • 2024
  • 현대 도예 예술은 새로운 예술 형식으로서 그에 상응하는 도자기 전시 방법이 요구되는데 전시 공간의 디자인과 전시 방식을 어떻게 활용하여 관객들에게 현대 도예작품의 시각 경험과 다양한 정보를 전달할 것인가에 대한 문제는 전시공간 디자인에서의 일차적인 주요 문제라 할 수 있다. 따라서 본 연구는 현대 도예 예술 전시 공간 디자인의 특성에 초점을 맞추고 있는데 이는 현대 도예작품 전시 공간 디자인에 관한 연구가 부족한 문제점을 해결하고 현대 도예 작품에서 최고의 전시효과를 달성하는 것을 목표로 진행한다. 첫째, 선행 연구의 내용을 요약하고 후속 연구를 위한 이론 근거를 제시하였다. 둘째, 경덕진 도자기 대학교 미술관에서 개최한 <도자기의 정신> 2021 경덕진 국제 도예 예술 비엔날레 현장과 전시자료, 그리고 전시공간자료 등과 관련하여 현장답사를 진행한 후, 인간공학 관점에서 공간의 전체적인 배치와 전시공간의 형태 등을 고찰하고 분석하여 경덕진 도자기 대학교 미술관의 전시공간의 전체적인 배치의 과학적 통일성과 전시공간의 형태적 디자인의 유연성과 지속가능성을 도출하였다. 본 연구에서 얻은 이론 지식은 현대 도예 예술 전시공간의 디자인을 위한 이론 지침에 도움을 줄 수 있어 중요한 실천적 가치를 가진다. 실내 공공 공간 디자인 실천을 위한 지침 제공은 중요한 실용적 의의가 있으며 더 나아가 중국 및 세계 현대 도예 예술 전시공간 디자인의 발전에 도움을 줄 수 있다.

예술과 과학기술이 융합된 뉴미디어아트의 특성에 대한 연구 (A Study on Characteristics of New Media Art with the Integration of Art and Technology)

  • 뢰근이;장혁신;김원석;김성민
    • 디지털융복합연구
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    • 제19권12호
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    • pp.451-456
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    • 2021
  • 과학기술의 진보는 시대의 발전을 인도했고, 예술과 뉴미디어에 풍부한 기술적 수단과 새로운 도구, 새로운 사유 각도도 제공하며 예술의 창의성과 경질의 중요한 추진적인 힘이 된다. 본 연구는 예술과 과학기술의 융합적인 창의성의 추세에서 출발하여 뉴미디어아트가 나타난 새로운 특징을 중심으로 논술하여 작품의 사례를 결합해서 특징 등 방면에서 상세하게 분석하면서 현재의 뉴미디어 예술을 깊이 파악하는 시대적 특징과 그의 발전추세를 이해하는 점에 대해서 가치를 발견하고자 한다.