• Title/Summary/Keyword: Art Theory

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A Study on the Anthroposophic Characteristics of Rudolf Steiner's the First Goetheanum (루돌프 슈타이너 제1괴테아눔의 인지학적 특성에 관한 연구)

  • Park, Yun-Jun
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.1
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    • pp.25-32
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    • 2006
  • This paper is a study on the anthroposophic characteristics shown in the first Goetheanum. Rudolf Steiner promoted anthroposophy base on the critique of modem times. His philosophy has developed in various areas such as medical science, agriculture, education, and art. In particular, his thinking was well expressed in the first Goetheanum which was built for Anthroposophical Society. The anthrososophic architectural theory is defined here as application of cosmology, metamorphology and geometry. Steiner defined geometry as a unconscious awareness inscribed in skeletal system of human body as humans have evolved in the process of cosmological development. As a result, Steiner's architecture was able to create metamorphological spaces with harmonizing geometric and organic factors. In respect of decoration, the shapes of plants applied to the decoration still kept individuality because of being made manually, thus perfect symmetrical architecture was impossible. Moreover, the first Goetheanum placed an emphasis on formative dynamics. This was to wake an individual's self-conscienceless up, by enabling him to experience with all the senses without reasoning from the precedent.

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An Influence of Japanese Culture on F. L. Wright′s Organic Architecture (F. L. 라이트의 유기적 건축에 나타난 일본문화의 영향에 관한 연구)

  • 이권영;서치상
    • Korean Institute of Interior Design Journal
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    • v.13 no.5
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    • pp.11-20
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    • 2004
  • F. L. Wright was, from his early days, influenced by Japanese Culture and endeavored his original concept of orgonic orchitecture. In his 1st Golden Age, he devoted to establish an architectural concept of Organism which was proved by the theories of New Science and also had been universal in ancient Orient. Later, in his 2nd Golden Age, he tried to embody his unique concept in prairie houses and office buildings. The organic structure and spatial unit that actually applied to these works, were good examples of realization of the simplicity and continuity which he found out in Japanese culture. This paper is to study on the influence of Japanese culture on a course of Wright's embodying his organic architecture, and to study on a way of its realization in his works. To be concrete, main contents of the study are as follows; 1) the relationship between Wright's integrate perception and the orientalism 2) the influence of the traditional Japanese painting like woodblock prints and the aesthetic theory of the traditional Japanese pictorial art on Wright's design principles 3) the influence of Wright's experiences in Japan on his design principles 4) the influence of Wright's analysis of the traditional Japanese dwelling on his design principles 5) the course of Wright's embodying his organic architecture concept, and the way of its realization in his works.

A Study for properties of Mapping processes to 3D game modeling (3D 게임 MAP을 위한 MAPPING 방법 특성 연구)

  • Cho, Hyung-ik
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2012.10a
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    • pp.447-449
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    • 2012
  • There are many essential elements in making the realistic 3D games, of which one of the most important is mapping. Mapping can add the details to 3D objects easily, which are impossible or difficult by modeling alone, and can reduce file data capacities to run the game engine. The theory of the mapping is to throw 2D image on 3D object correctly, but they do not match each other at the rate of 1:1 100 percent completely due to the difference of the fundamental property of them. To solve this problem, various kinds of mapping methods are developed and used. This paper will compare and analyze the characteristics, and merits and demerits of these various kinds of mapping methods and will inquire which method is the most efficient one.

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Professional and Scholarly Writing: Advice for Information Professionals and Academics

  • Cox, Richard J.
    • Journal of Information Science Theory and Practice
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    • v.3 no.4
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    • pp.6-18
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    • 2015
  • There has been an explosion of new research and writing about all aspects of the information disciplines. Nevertheless, both academics and practitioners often find it difficult to engage in successful writing strategies. Indeed, writing is hard work, and doing it in a way that leads to publication is an even harder task. Since reading is essential to good writing, the challenges of learning to write are obvious. In this essay, I am drawing on many years of experience in writing and publishing, as well as considerable reading of writers’ memoirs, advice books on writing, literary studies, and other perspectives on the experience of writing in order to offer a set of approaches that can be pursued over a lifetime of scholarship and practice. Writing is a craft or art to be learned, and learning demands paying attention to the audience, having clear objectives, being an avid reader, and possessing the ability to accept and learn from criticism. While information professionals and scholars incessantly write for each other, there are large segments of the public and other disciplines who they ignore. Fortunately, the tools and resources for improving one’s writing are both broad and deep; discipline and realistic strategies are all that are required to improve one’s writing and, ultimately, to achieve success in publishing.

A Study of the Method of Expression of Surrealism in the Modern Costume (1) (현대복식에 응용된 초현실주의적 표현방법 고찰(I) -1989~1994년 복식을 중심으로-)

  • 곽미영;정흥숙
    • Journal of the Korean Society of Clothing and Textiles
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    • v.19 no.2
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    • pp.380-392
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    • 1995
  • The purpose of this study was to investigate a comparison between method of depaysement of Surrealism and modern costume. Surrealism was based on Freud's theory of uncon\ulcornersciousness and Hegelian dialectic. I found that its method of expression and inspiration have a continuous influence on a field of fashion through preceding study. Surrealism stimulated Elsa Schiaparelli (1890-1973) to make creative and innovative costume which created a sensatio.i1 the world of fashion in 1930. And it have been influence on modern fashion. From this point of view, I examined surrealistic painter of Rene Magritte (1898-1967) to use shocking method of depaysement through literature and photographes. And I made researches on Paris London collcetions from 1989 to 1994 in the cause of analysis a comparison with depaysement in painting of R. Magritte. As the result of analysising main works of R.Magritte according classification of Suzi Gabric (an art critic), he was expressive of usual object in various of depaysement. I also proved that modern fashion which was new shocking, innovative and avant-garde presented unconsciousness through these expression of depaysement with common subject. In consequence, the method of expression of surrealism have been a durable influence on modern costume.

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A Comparative Study on the Representation and Becoming Phenomenon Expressed in Contemporary Fashion -Focusing on the Theory of Mimesis and Deleuze's Becoming- (현대 패션에 나타난 재현과 되기 현상에 대한 비교 연구 -미메시스와 들뢰즈의 되기 이론을 중심으로-)

  • Yang, Hee-Young
    • Journal of the Korean Society of Clothing and Textiles
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    • v.33 no.2
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    • pp.200-212
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    • 2009
  • Since the late of 20C, contemporary fashion have becoming enlargement between role and function of fashion through the combination and the deconstruction among various different spheres. Because multi-functional and trans-formal fashion transforms and extends original space and role toward any other fields through the morphologic and structural combination, this has been freed form the representational function pursuing more simple morphologic imitation, and becomes to change the space that is able to 'becoming' of Jill Deleuze. This paper intends to make a comparative study between the representation phenomenon about simple morphologic imitation of existing fashion design, and the becoming phenomenon of fashion focused on the change toward any other different object. This studies' conclusion as follows. 1) First representation imitates a lot of nature forms that are able to be restored any fixed form and picture. 2) Second representation is the representation of representation that re-imitates imitated object and art work. 3) Ontalogical becoming is classified with depaysement, self-presentation of fashion, morphing, and becoming the nature as a element.

A Study on the Attributes of Fractal on M.C. Escher′s Works (에셔(M. C. Escher) 작품의 프랙탈 속성에 관한 연구)

  • 류시천;윤찬종
    • Archives of design research
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    • v.15 no.1
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    • pp.5-14
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    • 2002
  • Fractal which was named by Mandelbrot in 1975 and its theory have been taken notice of many fields of scholarship, namely mathematics, physics, geography, architecture, art, philosophy and so on. If we approach Fractal on the basis of the designing cogitation, it can be used not only as one of materials to take a crease thinking in design, also as a due of the methods to assess the design problem with a new point of view. Based on above background, in this study, it was studied on the graphic artist, Morits Collelius Escher who has been well known as the great artist of illusion," and on the attributes of Fractal which were contained in his various work\ulcorner As a reset, the four attributes, namey ′fractal dimension′, ′self-similarity, ′recursiveness′and ′infinity were founded in his works. Also, it was founded that Escher had employed the attributes of Fractal in his almost works for "the representation of the condition of unified-duality," that is to say, for the union of two different dimensions. After this, it is expected that this study shoed be extended to the development of the principle of Fractal-Design on the basis of ′Fractal which can be defined as the phenomenon of repetitious pattern between chaos and order and′the formative beauty of Fractal′.

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Spatial Statistic Data Release Based on Differential Privacy

  • Cai, Sujin;Lyu, Xin;Ban, Duohan
    • KSII Transactions on Internet and Information Systems (TIIS)
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    • v.13 no.10
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    • pp.5244-5259
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    • 2019
  • With the continuous development of LBS (Location Based Service) applications, privacy protection has become an urgent problem to be solved. Differential privacy technology is based on strict mathematical theory that provides strong privacy guarantees where it supposes that the attacker has the worst-case background knowledge and that knowledge has been applied to different research directions such as data query, release, and mining. The difficulty of this research is how to ensure data availability while protecting privacy. Spatial multidimensional data are usually released by partitioning the domain into disjointed subsets, then generating a hierarchical index. The traditional data-dependent partition methods need to allocate a part of the privacy budgets for the partitioning process and split the budget among all the steps, which is inefficient. To address such issues, a novel two-step partition algorithm is proposed. First, we partition the original dataset into fixed grids, inject noise and synthesize a dataset according to the noisy count. Second, we perform IH-Tree (Improved H-Tree) partition on the synthetic dataset and use the resulting partition keys to split the original dataset. The algorithm can save the privacy budget allocated to the partitioning process and obtain a more accurate release. The algorithm has been tested on three real-world datasets and compares the accuracy with the state-of-the-art algorithms. The experimental results show that the relative errors of the range query are considerably reduced, especially on the large scale dataset.

Development of Online Quantum Chemistry Experiment Environment Based on Computational Science Platform (계산과학플랫폼 기반 온라인 양자화학 실험 환경 개발)

  • Jeon, Inho;On, Noori;Kwon, Yejin;Seo, Jerry H.;Lee, Jongsuk Ruth
    • Journal of Internet Computing and Services
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    • v.21 no.5
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    • pp.97-107
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    • 2020
  • This paper introduces an online experiment environment based on a computational science platform that can be used for various purposes ranging from basic education to quantum chemistry and professional quantum chemistry research. The simulation environment was constructed using a simulation workbench and simulation workflow, which are execution environment services of Science App provided by the computational science platform. We developed an environment in which learners can learn independently without an instructor by selecting experiment topics that can be used in various areas of chemistry, and offering the learning materials of the topics in a form of e-learning content that includes theory and simulation exercises. To verify the superiority of the proposed system, it was compared with WebMO, a state-of-the-art web-based quantum chemistry simulation service.

Strategies of A Potential Importance, Making Lead-Free Piezoceramics Truly Alternative to PZTs

  • Kim, Hwang-Pill;Ahn, Chang Won;Hwang, Younghun;Lee, Ho-Yong;Jo, Wook
    • Journal of the Korean Ceramic Society
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    • v.54 no.2
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    • pp.86-95
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    • 2017
  • Active search for lead-free piezoceramics over the last decade has harvested a considerable amount of achievements both in theory and in practice. Few would deny that those achievements are highly beneficial, but agree that this quest of developing the lead-free piezoceramics in replace for PZTs is successfully completed. Nevertheless, few would clearly state where this quest should be directed in our next move. A source of this uncertainty may originate from the fact that it is still not clear how good is good enough to beat PZTs. In this short review, we analyzed the existing literature data to clearly locate the current state of the art of lead-free piezoceramics in comparison to PZT-based piezoceramics. Four strategies of a potential importance were suggested and discussed to help researchers plan and design their future research on lead-free piezoceramics with a recently reported exemplary work.