• 제목/요약/키워드: Art Museum Industry

검색결과 37건 처리시간 0.029초

18세기 하이힐 디자인의 특성 및 연대추정에 관한 연구 (Characteristic Analysis and Dating Guidance of European High Heeled Shoes Design in the 18th Century)

  • 김선아
    • 한국의류산업학회지
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    • 제10권2호
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    • pp.128-137
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    • 2008
  • The purpose of this study is to investigate the characteristic analysis and to date guidance of European high heeled shoes in 18th century. The research was conducted by stylistic analysis of high heeled shoes from literature review and museums resource. 14 comparative study on shoe objects dating from 1600-1790 in the Museum at F.I.T., New York, Museum of Art, Boston and Metropolitan Museum of Art, New York were selected. The result of this study are as follows: (1) The origin and development of high heeled shoes were accomplished by protection, social status and exaggeration of body, decoration and fashion. (2) According to the comparative study of Museum objects and literature, characteristic analysis of high heeled shoes from 1700-20s, 1730-40s, 1750-60s, 1770-89 and 1890-1900 were accomplished. (3) Significant elements of European women's shoes from 18th century that aid dating are identified as the presence of white rand, shape of tongue, heel shape and height, latchat, toe shape, color and materials.

일본의 문화경제전략과 미술품 유동성 활성화에 관한 연구 - 문화청의 선진미술관 정책 추진을 중심으로 - (Research on the revitalization of Japanese artworks: Focus on Japan Advanced Art Museum Policy)

  • 추민희
    • 예술경영연구
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    • 제51호
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    • pp.135-166
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    • 2019
  • 최근 일본 문화청은 미술관의 지속 가능성과 경제성 강화를 통한 산업증진 등을 위하여 리딩 뮤지엄(선진미술관)으로 대표되는 예술시장 활성화 방안을 발표하였다. 인구감소 시대로 진입함에 따라 인구절벽과 지역사회 공동화 등은 큰 사회적 문제이다. 문화의 향유자와 창조자 모두 급감하여 문화 기반 자체가 붕괴할 위험이 있고, 이러한 상황에서 문화 분야의 지원 예산이 현안에 밀려 우선순위가 낮아지면 현재의 문화 지원의 수준도 유지하기 어려울 것이다. 또한 일본 국민의 자산 수준이 국제적으로 보아도 높은 수준임에도 불구하고 일본의 미술산업 시장은 미국, 중국 등에 비하여 매우 낮은 수준이다. 일본 정부는 이러한 문제점의 해결방안으로 미술품의 유동성을 높여 미술산업 시장을 활성화하겠다는 것이다. 문화청은 일본 내 미술관의 일부를 미술 시장 활성화를 위한 선진미술관으로 지정하여 예산 지원과 학예사 인력을 증원과 체질을 강화한 후 소장 미술품 등의 가치를 평가하여 수장품의 보존 여부를 판단 후 투자유치를 위하여 소장품을 시장에 매각하겠다는 전략이다. 이러한 정책 발표와 함께 일본의 문화계와 비평계가 찬반으로 나뉘어 큰 갈등에 휩싸였고 반대 여론이 높아져 현재 정책 추진이 잠정 유보된 상황이다. 반대 이유로는 보존과 전승이라는 박물관의 고유 목적에 부합하지 않고 상업주의가 예술계를 망칠 수 있다는 것이고 찬성 이유는 일본의 예술사회는 미술관과 박물관 이외에도 비영리단체, 예술제의 운영조직, 지원인력, 자원봉사자 등으로 이루어져 있는데 보조금 편향성이 높다 보니 실질 인건비도 지급하지 못하여 사실상 방치상태라는 것이다. 또한, 사회 변화에 따라 보조금 의존도를 줄여야 예술사회 자체가 살아남을 수 있다는 경각심도 나타나고 있다. 일본과 상황이 크게 다르지 않다 보니 우리나라 역시 미술품 유동성 활성화를 위한 미술품 감정·평가기능 수행하는 국립미술은행의 신설이나 미술품 담보대출, 미술품 신탁 등이 활발히 논의되고 있다. 저출산·고령화로 인한 인구절벽이 현실로 다가오는 상황에서 보조금만으로 현실적 문제를 타개하기 어려우므로 우리 역시 문화에 대한 투자를 확충시켜 문화와 경제가 일원적·연쇄적으로 운용될 수 있게 하는 방안을 찾아야 할 것이다.

CROSS-BORDER INNOVATION: THE EFFECTS AND DEVELOPMENT STRATEGY OF CHINESE MUSEUM CULTURAL AND CREATIVE PRODUCTS

  • Jiang, Taijun;Jin, Shanyue;Jin, Xuehua
    • International Journal of Advanced Culture Technology
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    • 제9권2호
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    • pp.1-9
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    • 2021
  • Focusing on China's profound historical/cultural heritage, as well as its favorable environment for the expansion of cultural and creative industries (CCIs), this paper considers the unique attributes of Chinese museum cultural and creative products (MCCPs) from the angle of cross-border development, and summarizes the main forms and effects of cross-border innovation in relation to Chinese MCCPs. It also examines the chief problems of Chinese MCCPs' cross-border growth at three levels - the national policy system, product development, and design and marketing - to explore countermeasures and suggestions for cross-border novelties and the advancement of products.

박물관 모바일 포탈서비스 제공을 위한 플랫폼 구축 연구 (Platform study for museum mobile portal service)

  • 두일철;신현욱
    • 디지털산업정보학회논문지
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    • 제10권1호
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    • pp.147-155
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    • 2014
  • The rapid increase in the penetration rate and diverse utility of smart devices opens an opportunity for a development in creating a user-oriented ubiquitous system. And it allows audiences to deploy the exhibition-helping contents regardless of the restriction of place and time with using the smart devices of audience themselves. Also it needs to build a mobile web-based portal system for the related services. To do this, Firstly, it needs the corresponding strategies on a smartphone-based environment such as technical competence, systematic preparation of exhibition with compatible mobile contents, and a compatible channel for interactivity. Secondly, it needs the differentiation of exhibition guide with the existing system: an adoption of augmented reality, panoramic technology and simulation effect aiming for an improvement in a sense of immersion and reality for audience, and building up additional contents with a diversity of formats of image, sound, and video for customer satisfaction.

뮤지엄의 게임문화 수용을 위한 제안 (The Suggestion for the Introduction of Game Culture to Museums)

  • 김영애
    • 한국게임학회 논문지
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    • 제13권4호
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    • pp.47-60
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    • 2013
  • 오늘날 게임(비디오 게임, 전자오락)에 대한 평가는 애우 양가적인데, 한편에서는 폭력성 중독성으로 인해 유해 오락이라는 부정적 평가를 내리는 반면, 다른 한편에서는 그 유희적 대안적 속성에 주목하여 유망 창조산업으로 보는 긍정적 평가가 공존한다. 본 논문은 후자의 입장에 근거하여, 역사 문화적 평가의 지표라 할 수 있는 뮤지엄을 통해 게임의 긍정적 요소를 재평가 하려는데 그 목적이 있다. 이를 위해, 뮤지엄의 게임문화 수용의 변화 양상을 다음의 세 가지로 유형화하고, 분석하였다. 첫째, 방법적인 차원에서 게임을 교육 홍보 마케팅에 활용한 경우, 둘째, 게임이 우리 문화 전반에 걸쳐 폭넓게 발휘한 영향력을 일종의 산업 문화재로 인정하는 경우, 셋째, 게임을 활용한 미술작품을 통해 간접적으로 게임 문화를 수용하는 경우이다. 이상의 파노라마식 연구는 뮤지엄과 게임문화 연구에 대한 논의의 장을 펼쳐 보일 것으로 기대하며, 현재 활발하게 이루어지고 있는 아카데미에서의 게임문화 수용 및 미래산업 방향진단에도 기초를 제공할 것이다.

18·19세기 서양 복식의 단추를 활용한 텍스타일 디자인 연구 (Study on the Textile Design using Buttons on Western clothing in the 18th·19th Centuries)

  • 이의정;강경애
    • 한국의상디자인학회지
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    • 제24권2호
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    • pp.97-115
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    • 2022
  • The study aims to explore a new direction for research on buttons by understanding the functions and artistic features of buttons on Western clothing in the 18th and 19th centuries, and to use the findings to develop a textile design. In terms of the research method, the period was set in the 18th and 19th centuries, when decorative features and artistic values of buttons on Western clothing reached theirpeak, while theoretical analysis was made based on literature and previous research papers on Western clothing, websites of the Metropolitan Museum and French Museum of Decorative Arts and other website materials, as well as special exhibition materials of the National Museum of Modern and Contemporary Art. Textile designs were developed using computer programs, including Clip Studio Paint and Adobe Photoshop, by integrating the reinterpreted motif of buttons in the 18th and 19th centuries and the styles that prevailed at that time. The results are as follows. First, buttons on Western clothing had the following three functions: a practical function, a symbolic function representing the wearer's status, and a decorative function expressing individuality and beauty. Second, buttons in the 18th century were works of art made with various handicraft techniques and were an important medium that expressed the wearer's fashion sense. In addition, buttons in the 19th century were mass-produced as a result of industrialization and took a major step forward with the development of materials and dyeing. Buttons reflected themes of poetry, drama, biblical stories, music and art, lifestyle,, along with the political and social atmosphere that rapidly changed after the revolution and fashion trends. Third, the artistic features and shapes of buttons were reinterpreted to create a design motif, and the design was developed reflecting the characteristic elements of the rococo style of the 18th century and the art nouveau style of the 19th century that can conform to modern fashion, thereby rediscovering the artistic meaning and value implied in buttons. In the future, the research on creative buttons of 20th century artists is expected to be conducted from various perspectives.

현대미술에 있어서 '복제'의 개념과 전시규범의 문제 -${\gg}$살바도르 달리 탄생 100주년 특별전${\gg}$의 전시물 <성경> 연작을 중심으로 (The Concept of Reproduction and the Criteria of an Exhibition in Contemporary Arts)

  • 장동광
    • 미술이론과 현장
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    • 제2호
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    • pp.169-190
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    • 2004
  • The purpose of this article is to delve into the problems of originality of the artwork by examining issues of reproduction within the contemporary art market. In contemporary arts, especially in terms of art production and consumption, we can't overlook society and its economic structure and its connection with of capitalism. As the purity of art creation has turned into an exchange value, art, especially an object as artwork, has fallen into the status of production in an economic marketing system. Walter Benjamin mainly referred to that point in his thesis Das Kunstwerk im Zeitalter seiner technischen Reproduzierbarkeit, which originated the sociology of plastic arts. This thesis, published in 1936, traced how the artistic functions of photograph and movie had been changed through the social development. His main concerns were movie and photograph but what I am concentrating from his point of view, is that even in the field of plastic arts, the manufacture of reproduction has been practiced as a primary method within the social and political contexts and development. Though I am referring to this in the main body of this article, reproduction in contemporary art strongly needs a new definition since it has been spread all over like a newest virus, not only by collector's personal taste or hut also by commercial circulations of these reproductions to the public. This relates to Benjamin's argument about the value of an exhibition at a museum(Ausstellungswert). Since the function of an artwork has been one of cultural industry, the manufacturing of reproduction raises unexpected problems, such as, the originality of the artwork, the value of an exhibition at a museum, its achievement as documentary and as a territory of art criticism. In this point of view, I want to inquire into the value and criteria of an exhibition in contemporary art through the review of the definitions and the intrinsic attributes of reproduction. Somehow in a broad sense, the reproduction is a product coming out of representation or copy (replica) of an original art work or an model. Therefore, the problems it presents differ from the Simulacre, which is an image without an original one. In terms of the Meanings of reproduction, we can distinguish it as reproductions, copies, and productions. These types of reproductions are not the original artworks reflected by the creative intention of the artists. For example, a publishing company reproduced some of lithographs of Salvador Dali in the 1960s. They are commercial copies in the form of representation or reproduction with no artistic and creative intention of the artist. However, In despite of this theoretical basis, reproductions of the famous artists are still displayed without any verification for of the public's quest for the artworks. Moreover, many commercial companies that are planning to exhibit art works of the world-famous artists only for their profits keep trying to speak ill of and judging by the law the honest art critics' articles which discuss the true values of exhibition. If freedom of expression is one of the ideals of democracy, even the judgment of the originality of the artworks should be freely expressed.

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18세기 여성 의복에 나타난 트리밍을 응용한 네일아트 디자인 연구 - 브레이드, 레이스, 리본을 중심으로 - (A study on nail art design based on the application of trimmings in the 18th century women's clothes - Focus on braids, laces, and ribbons -)

  • 조한솔;이영주
    • 한국의상디자인학회지
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    • 제21권4호
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    • pp.127-137
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    • 2019
  • Nail art, which has been popularized recently, has increased convenience in the direction of nail art design harmonized with clothing and the increased interest and usage of nail art decoration. This study set out to propose practical planar and three-dimensional nail art designs in harmony with modern clothes by applying trimmings common in 18th century women's clothing, which used a variety of attachable decorations. As for the methodology, the investigator examined theories in previous studies, literature, and analyzed the types of trimming in female portraits from the 18th century at the museum at the Palace of Versailles in France. Planar and three-dimensional nail art designs were created for each of the top three trimming types- braids, laces, and ribbons, which were identified through analysis. The study applied the trimmings of the 18th century women's clothes to nail art design and had the following results: First, the top three trimming types were identified based on the analysis of the 18th century portraits. They were then used as motifs in the production of planar and three-dimensional nail art designs. The results show that the motifs of the clothes trimmings were fit for and had practical possibilities for expression in nail art designs. Secondly, diversity and the expansion of ideas in the study of nail art design were promoted. In addition, elements were increased to have mutually complementary effects with clothes. Finally, the study made various attempts at nail design methods by adopting a range of nail art expression techniques including hand painting, 2D & 3D art techniques, and using planar and three-dimensional nail decorations, thus proposing a positive direction for the organization of a curriculum to make use of 18th century women's clothing motifs in nail art education.

일본 우키요에에 나타난 이미지를 통한 의상디자인 연구 - 작품에 나타난 문양을 중심으로 - (Fashion Design Research on the Images Portrayed in Japanese Ukiyo-e - Focusing on Patterns -)

  • 양지나;이상은
    • 한국의상디자인학회지
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    • 제11권2호
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    • pp.143-151
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    • 2009
  • Ukiyo-e is the representative genre-painting of Japan, dominant during the 17th century Edo-Period (1503-1867). Ukiyo-e is mainly focused on expressing the lives of geishas, sumo wrestlers, and kabuki characters, who were the center of the Japanese amusement culture, and gained popular acceptance in Europe when it was first introduced in the late 19th century in the form of Japonism, having significant influence and impact on the impressionist artists of the time and on the design of western cloths. In this papers, we will be primarily conducting a historical study on the development of the Ukiyo-e, a representative genre-painting of Japan, and conduct a in-depth analysis of pattern expressed in the Kosode of women, represented through various different works of art. In order to conduct a thorough analysis of pattern expressed in Ukiyo-e, we collected over 255 pieces of materials from existing foreign paintings as well as museums in the National Museum of Tokyo, Edo Museum, and the Harajuku Museum of Ukiyo-e. This papers seeks to analyze and classify patterns expressed in the works of Ukiyo-e and research the characteristics express in the pattern to contribute to the development of fabrics in the modern fashion design industry.

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디자인 진흥 기관으로서의 디자인 박물관 (The Design Museum as a Promoter)

  • 최정아;김현중
    • 디자인학연구
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    • 제20권3호
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    • pp.269-278
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    • 2007
  • 1852년 영국 런던에 세계 최초의 디자인 박물관이 설립된 이후, 디자인 박물관의 상업화와 권력화에 대한 비판에도 불구하고 서구 디자인 선진국들은 디자인 박물관을 중심으로 디자인 산업을 보호하고 육성함으로써 디자인 정체성을 확립하고 그 우수성을 홍보하며 국가 경쟁력과 삶의 질을 향상시켜왔다. 21세기 문화 경제 시대를 맞아 고부가 가치를 창출하는 디자인의 중요성에 대한 인식이 높아짐에 따라 한국 디자인 발전을 주도할 디자인 박물관 설립에 대한 필요성이 제기되고 있다. 본 연구는 디자인 박물관 관련 연구가 미비한 현 상황에 한국 디자인 박물관 설립을 위한 기초연구로서, 시간축을 중심으로 수직적인 통시적 접근을 통해 해외 디자인 박물관이 디자인 발전을 위해 어떠한 역할을 수행하여 왔는지를 살펴보고, 수평적인 공시적 접근을 통해 현재 디자인 박물관이 성공적인 역할 수행을 위해 어떠한 활동을 하고 있는지를 알아봄으로서 한국 디자인 박물관의 역할과 방향을 제시하였다.

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