• Title/Summary/Keyword: Arduino programming

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Development and Application of a Turtle Ship Model Based on Physical Computing Platform for Students of Industrial Specialized High School (공업계 특성화고 학생을 위한 피지컬 컴퓨팅 플랫폼 기반의 모형 거북선 개발 및 적용)

  • Kim, Won-Woong;Choi, Jun-Seop
    • 대한공업교육학회지
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    • v.41 no.2
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    • pp.89-118
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    • 2016
  • In this study, the model of Turtle Ship, which is evaluated as one of the world's first ironclad ship in battle as well as the traditional scientific and technological heritage in Korea, was combined with the Physical Computing Platform(Arduino and App Inventor) that enables students to learn the basic concepts of IT in an easy and fun way. Thus, this study contrived the Physical Computing Platform-based Turtle Ship model which will make the students of Industrial Specialized High School develop the technological literacy and humanities-based knowledge through flexible education out of stereotype and single subject as well as enhance the potential of creative convergence education. The following is a summary of the main results obtained through this study: First, Arduino-based Main-controller design and making is helpful to learn of the hardware and software knowledge about EEC(Electron Electronics Control) and to confirm the basic characteristics and performance of interaction of Arduino and actuators. Second, The fundamental Instructional environments of abilities such as implementing EEC systems, thinking logically, and problem-solving skills were provided by designing of pattern diagram, designing an actuator circuit and making, the creation of sketches as technical programming and developing of mobile app. Thirdly, This is physical computing platform based Turtle ship model that will enable students to bring up their technological literacy and interest in the cultural heritage.

Development of SW Education Convergence Science Curriculum-linked Experimental Automation Teaching Tool (SW교육 융합 과학교과 연계형 실험 자동화 교구 개발)

  • Son, Min-Woo;Kim, Jin-ha;Ju, Yeong-Tae;Kim, Jong-Sil;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.15 no.5
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    • pp.967-972
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    • 2020
  • Most of the experimental tools currently used are applied to experiments in the physical field by utilizing sensors and only MBL that are suitable for specific experiments have been developed. However, There is no experimental design stage using SW fusion, and there is a limit to the application of various chemistry experiments in textbooks, and in the case of Arduino, it is difficult for students to learn and understand language when programming. In this paper, we designed and developed a SW education convergence science experiment apparatus including a learner's active experiment design process, overcoming the shortcomings of the existing microcomputer experiment and the limitations of software education.

IoT Compliant HD Digital Signage Controller Design using Raspberry Pi

  • Yang, Seungyoun;Shin, Jaekwon;Lee, Sunghwa;Kim, Jintae
    • Journal of Satellite, Information and Communications
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    • v.12 no.1
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    • pp.18-21
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    • 2017
  • In this paper we present IoT compliant HD Digital Signage Controller design using Raspberry Pi. Nowadays, the digital signage system have gained increasing popularity and rapidly growing communications medium that offers a wide range of exciting ways with customers, enhance brand awareness, increase sales and margin uplift by replacing the traditional static signage system. This paper presents a cost-effective IoT based HD Digital Signage Controller (DSC) using R-Pi computer that can use various kinds of displays in order to make the system as efficient and affordable as possible to provide advertisement or other relevant information to people in public areas. The system is designed in such way the information about surrounding related place is taken through sensors and directly uploaded to the internet, and thus can be accessed anytime and displayed on screens by using Raspberry Pi that serves as controller in the system. The design and implementation of the system developed by using python programming language and its hardware consists of sensors, Arduino, Raspberry Pi 3 model B board and the displays. The main targets of this study are build a cost effective Digital Signage system as well as broadcasting information at display contents in public areas and control those digital signs.

Smart Home Control based on Raspberry Pi Server & SEN Remote HMI App (라즈베리파이 서버 & SEN Remote HMI 앱 기반의 스마트 홈 제어)

  • Kim, Nam-sung
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2016.05a
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    • pp.533-536
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    • 2016
  • In this paper, we take advantage of the SEN Remote HMI App as a tool based on Raspberry Pi server for the smart home control. This is a smart home control system built in an open and a low-cost Raspberry Pi as a server, and take advantage of Android-based graphical programming software SEN Remote HMI. If you build it based system expansion and additional works interface via the Raspberry Pi and Arduino, it is expected to be extended to the Internet of Things (IoT) enabling environment for the implementation of smart home.

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Implementation of product recommendation system through mashup of weather information and peripheral information (기상정보와 주변 정보의 매시업을 통한 상품추천시스템 구현)

  • Lee, Ju-Eun;Kim, You-Jin;Kim, Chae-Yeon;Lee, Eun-Sol;Jang, Jae Suk;Kim, Sung-Jin;Choi, Jae-Hong;Lee, Jun-Dong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2019.07a
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    • pp.153-155
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    • 2019
  • 본 논문에서는 다양한 아두이노 무선센서 모듈과 Raspberry Pi, 웹서버를 이용한 IOT 기반 환경정보 수집시스템과 기상청 API를 통한 기상정보, 상점 서비스를 매시업하여 상품추천시스템을 구현하였다. 이 시스템은 사용자가 주변 환경의 데이터를 정확하게 확인하고 그에 맞는 상품을 추천받을 수 있도록 한다. 상품추천시스템에서는 상점 외부에 부착된 환경정보 수집시스템에서 측정한 데이터와 기상청 API 데이터를 DB에 저장하고 DB에 저장된 데이터를 이용하여 상황에 맞는 기후화면디자인과 환경정보 데이터를 html로 구성하여 보여준다. Raspverry Pi에 연결된 모니터를 통해 실시간으로 정보를 보여주며 일정 시간 간격으로 관련 상품 광고를 보여주며 필요한 물건을 추천해준다.

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Design of Teaching Methods to Improve the Participation of Non-major Learners in SW-subjects (비전공 학습자의 SW교과 참여도 향상을 위한 교수법 설계)

  • Lee, Min-Hye;Kang, Yun-Jeong;Won, Dong-Hyun
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2022.10a
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    • pp.383-385
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    • 2022
  • Recently, as the importance of computational thinking skills has increased, several schools have opened and operated software courses for all students. Software education aims to creatively solve various problems based on coding, but it is difficult to motivate non-major learners who do not have engineering knowledge or are not interested in the IT field. Motivation for learning plays an important role in improving learners' concentration and learning efficiency. In this paper, a method of motivating non-major learners for software subjects was studied and the results were evaluated through a questionnaire.

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Design and Implementation of Automatic Control Smartfarm Platform using IOT Technology (IOT를 활용한 자동 제어 스마트팜 플랫폼 설계 및 구현)

  • Kim, JungHoon;Lee, EunSol;Choi, DongCheol;Kim, MinSeok;Kim, SungJin;Choi, NakJin;Choi, JaeHong;Lee, JunDong
    • Proceedings of the Korean Society of Computer Information Conference
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    • 2020.01a
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    • pp.71-72
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    • 2020
  • 본 논문에서는 시간과 공간의 제약없이 작물의 생육환경을 관측하고 자동 및 원격으로 제어할 수 있는 스마트팜 플랫폼을 설계 및 구현하였다. 스마트팜 플랫폼은 환경 데이터 수집을 위한 다양한 아두이노 센서 모듈, 웹과 데이터베이스 서버, 애플리케이션을 이용한 자동 및 원격 제어, 총 3가지 기술로 구성된다. 사용자가 앱을 통하여 언제 어디에서나 농장 주변의 환경 정보를 조회하고 원격으로 제어하면 농사에 대한 노동력 절감 뿐만 아니라 시간적·공간적 구속으로부터 자유로워져 여유시간도 늘고 삶의 질도 개선될 수 있을 것으로 기대된다.

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A Collision Simulation Study on the Structural Stability for a Programmable Drone (충돌 시뮬레이션을 통한 코딩 교육용 드론의 구조적 안정성 연구)

  • Kim, Myung-Il;Jung, Dae-Yong;Kim, Su-Min;Lee, Jin-Kyu;Choi, Mun-Hyun;Kim, Ho-Yoon
    • Journal of the Korea Academia-Industrial cooperation Society
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    • v.20 no.5
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    • pp.627-635
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    • 2019
  • A programmable drone is a drone developed not only to experience the basic principles of flight but also to control drones through Arduino-based programming. Due to the nature of the training drones, the main users are students who are inexperienced in controlling the drones, which often cause frequent collisions with external objects, resulting in high damage to the drones' frame. In this study, the structural stability of the drone was evaluated by means of a structural dynamics based collision simulation for educational drone frame. Collision simulations were performed on three cases according to the impact angle of $0^{\circ}$, $+15^{\circ}$ and $-15^{\circ}$, using an analytical model with approximately 240,000 tetrahedron elements. Using ANSYS LS-DYNA, which provides excellent functions for the simulation of the dynamic behavior of three-dimensional structures, the stress distribution and strain generated on the drone upper, the drone lower, and the ring assembly were analyzed when the drones collided against the wall at a rate of 4 m/s. Safety factors resulting from the equivalent stress and the yield strain were calculated in the range of 0.72 to 2.64 and 1.72 to 26.67, respectively. To ensure structural stability for areas where stress exceeds yield strain and ultimate strain according to material properties, the design reinforcement is presented.

Implementation of Plastic Bottle Classification System for Recycling (분리수거를 위한 페트병 분리시스템의 구현)

  • Park, Yongha;Park, Jihoon;Chung, Hoyeong;Lee, Joosang;Lee, Jungyeop
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2021.05a
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    • pp.365-368
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    • 2021
  • In this study, a plastic bottle recycling bin system that utilizes an infrared sensor was implemented. The proposed system consists of a recognition unit, a control unit, an alarm unit, and a driving unit. The recognition unit detects the plastic bottle, measures the distance between the plastic bottle and the infrared sensor, extracts the value of the bottle, compares the extracted value with a standard range, and then transmits the control value to the control unit if the extracted value of the bottle is outside the standard range. In this case, the result of the presence or absence of a brand label or bottle cap is transmitted to the controller. The control unit opens the entrance of the recycling bin or alerts the alarm unit according to the result value transmitted from the sensor unit. In order to implement the proposed system, the recognition unit was implemented with an infrared sensor, and the control unit was made with an Arduino IDE controller, based on the C programming language. Additionally, the recognition unit and the control unit are able to communicate using analog signals. The proposed system accurately judges the presence or absence of a brand label and bottle cap of plastic bottles according to a predetermined algorithm. It then blocks the entrance of the recycling bin when a brand label or bottle cap is still attached. As the amount of waste discharged per person is relatively high and the majority of such waste is incinerated rather than recycled, the system proposed in this study is expected to increase the recycling rate of plastic bottles.

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The Effect of Physical Computing Education to Improve the Convergence Capability of Secondary Mathematics-Science Gifted Students (중등 수학과학 영재를 위한 피지컬컴퓨팅 교육이 융합적 역량 향상에 미치는 영향)

  • Kim, Jihyun;Kim, Taeyoung
    • The Journal of Korean Association of Computer Education
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    • v.19 no.2
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    • pp.87-98
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    • 2016
  • Our study is composed of Arduino robot assembly, board connecting and collaborative programming learning, and it is to evaluate their effect on improving secondary mathematics-science gifted students' convergence capability. Research results show that interpersonal skills, information-scientific creativity and integrative thinking disposition are improved. Further, by analyzing the relationship between the sub-elements of each thinking element, persistence and imagination for solving problems, interest of scientific information, openness, sense of adventure, a logical attitude, communication, productive skepticism and so on are extracted as important factors in convergence learning. Thus, as the result of our study, we know that gifted students conducted various thinking activities in their learning process to solve the problem, and it can be seen that convergence competencies are also improved significantly.