• Title/Summary/Keyword: Architecture design

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3-D simulator for development of reactive/deliberative hybrid autonomous robot architecture (자율로봇을 위한 reactive/deliberative hybrid 제어 구조 개발을 위한 3차원 시뮬레이터)

  • Yoon, Do-Young;Kim, Young-Chul;Oh, Sang-Rok;Park, Gwi-Tae;Cho, Woong-Ryul;Suh, Il-Hong;Kim, Kwang-Bae
    • Proceedings of the KIEE Conference
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    • 2000.07d
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    • pp.2880-2882
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    • 2000
  • In the case of designing autonomous robot architecture using deliberative and reactive control methods, we can use mixed hybrid form as well as purely reactive scheme or purely deliberative scheme respectively according to its own goal and environment within the robot operates, It needs time and endeavors to design robot control architecture in either case above. In our research, we implemented a 3-dimensional robot simulator in order to help designing reactive/deliberative autonomous robot control architecture by offering methods which is capable of selecting design parameters and confirming its performances. It can be used, of course, to design purely reactive or purely deliberative architecture. The architecture and performance of simulator is shown and a sample hybrid robot architecture designed with the simulator is introduced in this article.

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A Study on the Evaluation Method and Process of Lighting Design in Building (건축물의 조명디자인 프로세스 및 평가방법에 관한 연구)

  • 최영준;서동연
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.176-183
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    • 2004
  • This research is aimed at being a cornerstone to elicit the evaluation methodology of systematic and objective lighting design process on the basis of investigation of documentation and interviews on lighting design of architecture which is drawing more and more attention in an architectural field. In evaluating lighting design in architecture, such factors as appropriate illumination, quality of light, completion degree, reflection of use, visual amenity, understanding, amiability, artistic value, recognition, regional conditions, and extent of glare are to be more considered than anything else. In so far as general sectors of society show ever-increasing interest in lighting design, developments in both its quality and its quantity are also expected; thus, evaluation items shown in this research will be useful in appraisal of interior and exterior lighting of architecture.

Development of Internet-Based Marine Propeller Design and Analysis System (인터넷 기반 선박용 프로펠러 설계 및 해석 시스템 개발)

  • Jang, Hyun-Gil;Ahn, Byoung-Kwon;Moon, Il-Sung;Lee, Chang-Sup
    • Journal of Ocean Engineering and Technology
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    • v.24 no.4
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    • pp.66-71
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    • 2010
  • Numerical prediction of propeller performance plays an important role in a marine propeller design process. Program developers are consistently trying to improve diminish predicted errors, and program users need to keep up with the latest ones with minimum expenditure of time and money. We have developed an internet based design system in which clients can design propellers with remote access. In this paper, optimized Internet based Propeller Design and Analysis System (iProDAS) for transferences of the massive data is presented, and a sample design using iProDAS is examined.

A Study on Presentation Methods for Formation Ideas of Interior Spaces (실내 공간 형상화를 위한 아이디어 표현 방법에 관한 연구)

  • Lee, Jong-Ran
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.17-23
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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A Study on the Generation and Application of Photometric Data for Lighting Simulation (조명 시뮬레이션을 위한 측광데이터의 생성과 적용)

  • Hong, Sung-De
    • Journal of The Korean Digital Architecture Interior Association
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    • v.6 no.2
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    • pp.25-30
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    • 2006
  • The purpose of this study was to investigate how student felt the strengths and shortness of presentation methods for formation of interior spaces. For this study, the process of the interior architecture design class was divided into three stages: the programming. the design development, and the design completion. In the design development stage, students used presentation methods: hand sketch, scale model, computer modeling, and virtual realty. The strengths of hand sketch was that quick expression. Models provided three-dimensional feelings. Computer modelling provide realistic color and texture. Virtual reality provided three-dimensional immersion and real scale. It is effective that students collect brain storm images using quick hand sketch in the beginning of design development stage. After that, they compose interior spaces in study models with small scale. Watching the models, they design details of spaces by using hand sketch and computer modelling. Using virtual reality, they can check the scale and circulation. Finally, they complete computer modelling by texture mapping and check the final design in virtual reality.

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On the Design of Distributed Time-Triggered Embedded Systems

  • Kopetz, Hermann
    • Journal of Computing Science and Engineering
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    • v.2 no.4
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    • pp.340-356
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    • 2008
  • The cognitive constraints of the human mind must drive the decisions in architecture and methodology design in order that the systems we build are comprehensible. This paper presents a methodology for the design of time-triggered embedded systems that leads to understandable artifacts. We lift the design process to a higher level of abstractionto the level of computational components that interact solely by the exchange of messages. The time-triggered architecture makes it possible to specify the temporal properties of component interfaces precisely and provides temporally predictable message communication, such that the precise behavior of a large design can be studied in the early phases of a design on the basis of the component interface specifications. This paper shows how the cognitive simplification strategies of abstraction, partitioning and segmentation are supported by the time-triggered architecture and its associated design methodology to construct evolvable embedded systems that can be readily understood and modified.

A Study on Perception Level of D.F.S in Architecture Design Firm and Solutions (설계사무소의 D.F.S 인식수준 분석 및 해결방향)

  • You, Sung-Gon;Lee, Kun-Hyung;Shin, Won-Sang;Son, Chang-Baek
    • Proceedings of the Korean Institute of Building Construction Conference
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    • 2018.05a
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    • pp.43-44
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    • 2018
  • In the past, safety management has been carried out mainly by constructors, but now, participants of all construction projects such as clients, designers, constructors, and construction managers are being changed to perform safety management together. Among them, the design safety review, which examines whether the client has secured the design safety at the design stage, has been implemented since May 19, 2016, but it has not been properly implemented. Therefore, this study analyzed perception level and problems of D.F.S in architecture design firms and suggested the solutions.

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Critical review of the EC8 design provisions for buildings with eccentric braces

  • Bosco, Melina;Marino, Edoardo M.;Rossi, Pier Paolo
    • Earthquakes and Structures
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    • v.8 no.6
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    • pp.1407-1433
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    • 2015
  • The objections raised by researchers to the design provisions reported in Eurocode 8 make the efficient seismic performance of the eccentrically braced structures designed according to this code unlikely. Given the rationality and the number of the objections, this paper aims to summarize the criticism of researchers and report the opinion of the Authors. The objections raised to the design procedure of eccentrically braced structures regard aspects common to the design of steel structures and aspects specifically related to the design of eccentrically braced structures. The significance of these objections is also shown by means of exemplary cases.

The Design and Implementation of Open Architecture CNC Software Module by a Real-time Control (실시간 제어에 의한 개방형 CNC 소프트웨어 모듈의 설계 및 구현)

  • 이제필
    • Journal of the Korean Society of Manufacturing Technology Engineers
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    • v.8 no.5
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    • pp.54-62
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    • 1999
  • This paper describes the design and implementation of a PC(personal computer) based open architecture machine tool controller. The hardware of open architecture CNC has generally a motion control board on a PC for controlling a servo motor. But this paper describes open architecture hardware that consists of a PC, a counter board a DAC board and a DIO board only. This makes it easy to generate CNC software module in a hardware-independent way. The proposed open architecture CNC software runs on the MS-Windows NT. The paper describes a method of con-trolling servo motors using a real-time timer of MS-Windows NT and a commercial real-time operating system on the MS-Windows. NT. An open and reconfigurable software module is made up of an object and an API(application programming interface). Using the object and the API a new CNC system can be quickly configured to control dif-ferent machine tools. The proposed open architecture CNC system is applied to 4-axis lettering center.

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A Research of that Architectural Influence of Bruno Taut on Japanese Modern Architecture (건축가 브르노 타우트가 일본 근대건축에 미친 영향에 관한 고찰)

  • 김기수
    • Korean Institute of Interior Design Journal
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    • v.13 no.2
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    • pp.20-28
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    • 2004
  • This paper aims at researching the characteristics in Bruno Taut of architecture and its influence In Japanese modern architecture. We also can study how to harmonize Japanese traditional architecture with western architecture through activities of Bruno Taut in Japan. Especially, Japanese architectural society had a dispute on their national architectural style in 1910. During the 1930's, however, the rationalist architects denied this 'Jaegwan' style architecture, and insisted a different new Japanese architectural style. Thus Japanese modem architecture adapted two axis of Western and Japan, it had been developed with their conflict and harmony by turns. This activities of Bruno Taut in Japan deeply and freshly influenced on the contemporary Japanese Architectural situation.