• Title/Summary/Keyword: Architecture Visualization

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Investigation of Aggregate Size Effect on Cracking Behavior in Concrete Fracture Test using Mechanoluminescent Paint (압광 페인트를 이용한 콘크리트 파괴시험시 골재크기가 균열성상에 미치는 영향조사)

  • Lee, Chang Joon;Kim, Wha-Jung;Kim, Ji-Sik;Jeon, Ki-Yong
    • Journal of the Korean Society of Safety
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    • v.27 no.6
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    • pp.93-98
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    • 2012
  • In order to capture the fast crack propagation in an unmanipulated concrete fracture test, we employed mechanoluminascent(ML) material, which emits visible light when stressed, as a crack visualization tool. Three-point bending fracture test setup, a paint type ML material and a high speed camera were used to capture the images of fast moving cracks. The maximum size of coarse aggregates of concrete was used as an experimental parameter. The crack images, loading, and crack mouth opening displacement were successfully recorded as a function of time elapsed. From the test results, several interesting cracking behavior in the unmanipulated fracture test was observed in such that (1) the crack moves fast while the load is slowly decreased after the maximum loading, and (2) the crack in concrete with larger coarse aggregates moves faster than the others.

Implementation of the submarine diving simulation in a distributed environment

  • Ha, Sol;Cha, Ju-Hwan;Roh, Myung-Il;Lee, Kyu-Yeul
    • International Journal of Naval Architecture and Ocean Engineering
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    • v.4 no.3
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    • pp.211-227
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    • 2012
  • To implement a combined discrete event and discrete time simulation such as submarine diving simulation in a distributed environment, e.g., in the High Level Architecture (HLA)/Run-Time Infrastructure (RTI), a HLA interface, which can easily connect combined models with the HLA/RTI, was developed in this study. To verify the function and performance of the HLA interface, it was applied to the submarine dive scenario in a distributed environment, and the distributed simulation shows the same results as the stand-alone simulation. Finally, by adding a visualization model to the simulation and by editing this model, we can confirm that the HLA interface can provide user-friendly functions such as adding new model and editing a model.

Open Standard Based 3D Urban Visualization and Video Fusion

  • Enkhbaatar, Lkhagva;Kim, Seong-Sam;Sohn, Hong-Gyoo
    • Journal of the Korean Society of Surveying, Geodesy, Photogrammetry and Cartography
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    • v.28 no.4
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    • pp.403-411
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    • 2010
  • This research demonstrates a 3D virtual visualization of urban environment and video fusion for effective damage prevention and surveillance system using open standard. We present the visualization and interaction simulation method to increase the situational awareness and optimize the realization of environmental monitoring through the CCTV video and 3D virtual environment. New camera prototype was designed based on the camera frustum view model to project recorded video prospectively onto the virtual 3D environment. The demonstration was developed by the X3D, which is royalty-free open standard and run-time architecture, and it offers abilities to represent, control and share 3D spatial information via the internet browsers.

A Cost-Effective Hardware Image Compositor for Sort-Last Parallel Visualization Clusters (후정렬 병렬 가시화 클러스터를 위한 저비용의 하드웨어 영상 합성기)

  • Taropa Emanuel;Lee Won-Jong;Srini Vason P.;Han Tack-Don
    • Proceedings of the Korean Information Science Society Conference
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    • 2005.07a
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    • pp.712-714
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    • 2005
  • Real-time 3D visualization of large datasets imposes a distributed architecture of the rendering system and dedicated hardware for image composition. Previous work on this domain has relied on prohibitively expensive cluster systems with hardware composition done by complicated schemes. In this paper we propose a low-cost hardware compositor fur a high performance visualization cluster. We show the system's design and the results obtained using Simulink [1] for our image composition scheme.

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Virtual Reality Presentation of Moment Tensor Analysis by SiGMA

  • Ohtsu, Masayasu;Shigeishi, Mitsuhiro
    • Journal of the Korean Society for Nondestructive Testing
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    • v.23 no.3
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    • pp.189-197
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    • 2003
  • Nucleation of a crack is readily defected by acoustic emission (AE) method. One powerful technique for AE waveform analysis has been developed as SiGMh (Simplified Greens functions for Moment tensor Analysis), as crack kinematics of locations, types and orientations are quantitatively determined. Because these kinematical outcomes are obtained as three-dimensional (3-D) locations and vectors, 3-D visualization is definitely desirable. To this end, the visualization system has been developed by using VRML (Virtual Reality Modeling Language). As an application, failure protest of a reinforced concrete beam is discussed.

A Study on the Characteristics of the Pro-environmental Expression in the Minimalism Architecture-Focused on the Regional Minimalism- (미니멀리즘 건축에 나타난 환경친화적 표현특성에 관한 연구-지역적 미니멀리즘(Regional Minimalism)을 중심으로-)

  • 김주연;우경덕
    • Korean Institute of Interior Design Journal
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    • no.22
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    • pp.77-84
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    • 2000
  • The study aims at looking, into conceptual transfer of environment between Minimal Art and Minimalism architecture and analysing architectural expressional characteristics which could visually show pro-environmental expression from concept of environment-orientation in the architecture in regional minimalism. This study issued the survey of Minimalism architecture as newly architectural trend since Late-Modernism, and pro-environment as important paradigm in the near future. In this analyses, the characteristics of pro-environmental expression can be classified as follow ; a the brightness and darkness of light, b. the perspective view of simplified wall, c. the visualization of environmental characteristics, d. the transparency and reflectiveness of glass, e. the all direction of cube, f. the visual division of architecture. These show that symbolized variety implying expression variety and implying Oriental view of nature were expressed as unique language of regional Minimalism architecture, by visual simplicity as characteristics of Minimalism and Occidental Modernism as motive of Minimalism.

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Multiple Meaning of Color in Contemporary Architecture (현대 건축에 나타나는 색채의 다중적 의미)

  • Choi, Wang-Don;Yang, Sun-A
    • Korean Institute of Interior Design Journal
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    • v.15 no.2 s.55
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    • pp.29-36
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    • 2006
  • This study aims to analyze the multiple meaning of color variously expressed in contemporary architecture. Nowadays heterogeneity, plurality and ephemerality of modem society have been well presented in contemporary architecture. The phenomenal characteristic of color is so appropriate to express the unfixed and immaterialized attributes of contemporary architecture that it can make color a major element of architecture, which, in the past, used to be a minor element for the lack of materiality. Through the analysis of contemporary important building projects in terms of color, it can be concluded that the architectural application of color shows multiple meanings as follows; phenomenal expression, visualization of complex programs and embodiment of design process, reflection of context and control of users' mentality. At the same time, these multiple meanings are complexly presented in a single building project.

Visualization of the Comparison between Airborne Dust Concentration Data of Indoor Rooms on a Building Model (실내 공간별 미세먼지농도 비교 데이터의 시각화)

  • Lee, Sangik;Lee, Jin-Kook
    • Journal of the Korean housing association
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    • v.26 no.4
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    • pp.55-62
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    • 2015
  • The international concern on the inhalable fine dust is continuing to increase. In addition to the toxic properties of the fine dust itself, it can be more dangerous than other environmental factors since the dust pollution is hard to be detected by human sense. Although the information on outdoor air condition can be acquired easily, the indoor dust concentration is another problem because the indoor air condition is influenced by the architectural environment and human activity. It means occupants may be exposed to indoor dust pollution over a long period without being aware. Therefore the indoor dust concentration should be measured separately and visualized as an intuitive information. By visualizing, the indoor dust concentration in each space can be recognized practically in compare with the degree of pollution in adjacent spaces. Besides the visualization outcome can be used as base data for related research such as an analysis of the relation between indoor dust concentration and architectural environment. Meanwhile, with the development of network and micro sensing devices, it became possible to collect wide range of indoor environment data. In this regards, this paper suggests a system for visualization of indoor dust concentration and demonstrates it on an actual space.

Development of Outdoor Augmented Reality Based 3D Visualization Application for Realistic Experience of Structures (구조물 실감 체험을 위한 야외 증강현실 기반의 3D 시각화 어플리케이션 개발)

  • Lee, Young-Jae;Kim, Eung-Kon
    • The Journal of the Korea institute of electronic communication sciences
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    • v.10 no.2
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    • pp.305-310
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    • 2015
  • Recently, as AR(Augmented Reality) technology develops, it is used in field of diverse industry and specially affects structures and human interaction in field of architecture. This paper proposes 3D visualization application for realistic experience of structures by using outdoor AR technology. Proposed application visualizes structures such as high buildings, bridges, ships, and so on to be constructed in future, considering ambient environment by using outdoor AR technology, provides precisely user structures after completing construction and offers more realistic information and immersion as compared with previous methods.

Use of Visual Digital Media to Develop Creativity: The Example of Video Games

  • V., Zabolotnyuk;S., Khrypko;I., Ostashchuk;D., Chornomordenko;A., Timchenko;T., Motruk;K., Pasko;O., Lobanchuk
    • International Journal of Computer Science & Network Security
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    • v.22 no.12
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    • pp.13-18
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    • 2022
  • In the post-information era, most of technologies have a visual part, or at least some functions related to visualization. It is also one of the popular means of presenting materials in education area. However, despite its popularity, the impact of visualization on the effectiveness of learning still remains controversial. Even more controversial is its usefulness in developing creativity, which is one of the most important skills for today's employee. The authors considered the use of visualization as a tool for the development of children's creativity on the example of learning video games, in particular, ClassCraft to distinguish features that, from the point of view of psychology, may lead to developing creativity even being not useful for educational purposes. It is concluded that video games useful for learning may have features, that are inappropriate in formal educational context, but important to develop creative thinking.