• 제목/요약/키워드: Architectural Image

검색결과 326건 처리시간 0.025초

세한도(歲寒圖)를 통해 본 공간의 문화 연구 ('Cultural study' of the Space in "SE HAN DO")

  • 고인룡;동재욱
    • 한국디지털건축인테리어학회논문집
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    • 제3권2호
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    • pp.14-19
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    • 2003
  • In this paper, I tried to apply the viewpoint and the method of "Cultural Study" to the analysis of a Architecture. "SE HAN DO(歲寒圖/ Jeonghee Kim 金正喜/ 1844)", the masterpiece of the "literary artist's paintings"(文人畵) is used as a 'TEXT‘(: parole) and analysed to show how artist's value and social-cultural ideology (as a 'CONTEXT':langue) are projected to the space and architectural vocabulary.

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생태전시관의 친환경 공간 이미지에 관한 연구 - 어휘평가를 중심으로 - (A Study on the Eco-Friendly Spatial Images of Ecological Museum - Focus on the Vocabulary Evaluation -)

  • 오지영;박혜경
    • 한국실내디자인학회논문집
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    • 제21권1호
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    • pp.220-227
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    • 2012
  • After The Ramsar Convention took place in Korea in 2008, public interest in environment heightened, and the government has been allocating its budget for conserving our environment. Therefore, the present study focuses on eco-friendly spatial images particularly shown in ecological museums in Korea which recognizes the value of the environment and the ecology and tries to both protect them and alert people about it. The purpose of this study is proving what consist of eco-friendly spatial images by analyzing the expressive word of eco-friendly images and the image of space, providing a basic data for future space planning of ecological museums. To do this, the present study proceeds in three steps. First of all, the base of research in analyzing stage is firmly established by grasping general theories and terms regarding spatial image. As a second step, the composition and the characteristics of exhibition is clarified through on-spot investigation to provide comparative data for spatial image assessment in the future. Also through this step, we could understand how the exhibits are designed currently. In the last stage of research, expressive words regarding eco-friendly spatial images are extracted and used to analyze the spatial image of ecological museums. And the following three conclusions is deduced. First, the expressive words of eco-friendly spatial image that are extracted are as following: "healthy", "coexisting", "clean", "blending", "warm", "soft", "lively", "pure", "cool", "fresh ", "comfortable", "relaxed", "mild", "free", "harmonious", and "healing". As the second conclusion, color, and material, the formation which is an architectural factor did not have a great impact on forming eco-friendly image, but the color and the material did. The third conclusion was that the display with natural aspects actively utilized increased eco-friendly spatial image.

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의료시설 환경 그래픽디자인 - 원광대학교병원 길 찾기 디자인 - (Environmental Graphic Design in Medical Facility - Wayfinding Design For Wonkwang University Hospital -)

  • 김주미
    • 한국실내디자인학회:학술대회논문집
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    • 한국실내디자인학회 2007년도 춘계학술대회 논문집
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    • pp.71-72
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    • 2007
  • In this study and design, I explore the visual communication design process related to wayfinding in Wonkwang University Hospital in Iksan City. The purpose for designing an integrated is to graphically communicate the complex information. I have designed a graphic information system combining graphic elements such as typography, color, image and text layout, and graphic image to present interpretive and communicative processes. As a result of designing, the wayfinding is s term used to describe the program of applying environmental graphics and or architectural sign systems. In other words, wayfinding is the art of helping people find their way by utilizing visual communications such as signs, directories, landmarks, edges, paths and so on. Wayfinding can also be explained as the ability to know where one is in space and how to find one's way through space. Wayfinding design then becomes a systematic arrangement of the variables that allows patients and visitors to successfully find their desired destinations, especially in a hospital.

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JPSearch 기반 증강현실 메타데이터 스키마 (JPSearch based Metadata Schema for Augmented Reality)

  • 박제호
    • 반도체디스플레이기술학회지
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    • 제13권2호
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    • pp.17-21
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    • 2014
  • As the applications and services based on the augmented reality are widely spread in various industry and public domain information dissemination areas, it is naturally necessary to provide the common information framework which can describe required detailed information for services. JPSearch which is released for unified access to image repositories can be utilized in this kind of infrastructure due to that the framework for augmented reality needs a constituent component which supports image repositories. In this paper, we propose a metadata schema which is designed for information architectural framework in the environment of augmented reality based on workflow. The proposed information schema can support the workflow of augmented reality related production system and service implementation.

Physiological Neuro-Fuzzy Learning Algorithm for Face Recognition

  • Kim, Kwang-Baek;Woo, Young-Woon;Park, Hyun-Jung
    • Journal of information and communication convergence engineering
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    • 제5권1호
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    • pp.50-53
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    • 2007
  • This paper presents face features detection and a new physiological neuro-fuzzy learning method by using two-dimensional variances based on variation of gray level and by learning for a statistical distribution of the detected face features. This paper reports a method to learn by not using partial face image but using global face image. Face detection process of this method is performed by describing differences of variance change between edge region and stationary region by gray-scale variation of global face having featured regions including nose, mouse, and couple of eyes. To process the learning stage, we use the input layer obtained by statistical distribution of the featured regions for performing the new physiological neuro-fuzzy algorithm.

Supervised text data augmentation method for deep neural networks

  • Jaehwan Seol;Jieun Jung;Yeonseok Choi;Yong-Seok Choi
    • Communications for Statistical Applications and Methods
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    • 제30권3호
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    • pp.343-354
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    • 2023
  • Recently, there have been many improvements in general language models using architectures such as GPT-3 proposed by Brown et al. (2020). Nevertheless, training complex models can hardly be done if the number of data is very small. Data augmentation that addressed this problem was more than normal success in image data. Image augmentation technology significantly improves model performance without any additional data or architectural changes (Perez and Wang, 2017). However, applying this technique to textual data has many challenges because the noise to be added is veiled. Thus, we have developed a novel method for performing data augmentation on text data. We divide the data into signals with positive or negative meaning and noise without them, and then perform data augmentation using k-doc augmentation to randomly combine signals and noises from all data to generate new data.

3D 건축공간을 활용한 가상 전시의 발전 방향 탐색 (Exploration of the Development Direction of Virtual Exhibition Using 3D Architectural Space)

  • 김종국
    • 문화기술의 융합
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    • 제8권6호
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    • pp.979-986
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    • 2022
  • 본 연구에서는 3D 건축공간을 활용한 가상 전시를 관람자의 경험이라는 측면에서 분석하고 앞으로의 발전 방향을 모색하였다. 이를 위하여 가상 건축공간을 분석하기 위한 항목을 관람자의 시각으로 탐색하여 세부적으로 분류하여 실존하는 건축공간의 재현 여부, 초현실적 요소의 도입, 동선과 움직임의 자유도, 공간 표현의 포토리얼리즘 수준, 전시물의 재현 수준과 정보 제공 방법, 다른 참여자와의 상호작용 6가지 항목으로 설정하였다. 이 분석 항목을 저명한 건축가가 설계를 담당한 6개의 가상전시 프로젝트를 선정하고 여기에 적용하였다. 분석을 통하여 3가지 방향성을 발견할 수 있었는데 첫째는 자유도가 높은 가상의 전시공간을 설계하는 경우에도 익숙한 건축환경을 제시하는 경향이 많다는 것이다. 둘째는 현재 가상 건축공간을 제작하는 방법은 360도 렌더링 이미지를 이용하는 방법과 게임엔진을 이용하는 방법이 각각 장단점을 가지고 공존한다는 것이며, 셋째는 가상전시 참여자 간의 상호작용은 게임엔진을 이용하는 방법으로만 구현이 가능하다는 것이다. 최근 사실적인 렌더링을 실시간으로 구현하는 기술을 위한 하드웨어와 소프트웨어의 발전에 따라 게임엔진을 활용한 가상공간의 제작환경이 보다 유리해질 것으로 기대된다.

현대 건축에 있어서 전통성의 의미와 표현에 관한 연구 (A study on the Tradition of Meaning and Express in Contemporary Architecture)

  • 조동제;김종영
    • 한국산업융합학회 논문집
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    • 제1권2호
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    • pp.31-40
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    • 1998
  • The aim of this study is to examine the expression of the meaning of tradition and the archetype of korean image in it in order to find out korean image on reflection of the meaning of tradition. The results are as follows. 1) The nature of tradition illuminates the past, and lights up the present. It cannot be a portrait which enable to have a future prospect and also a cornerstone a tutore pave the way for of the better direction. 2) It's meaning like to say that korean style it self is considered as an expression of tradition. But it korean tradition has a tradition course in a dialectical way, new creation will be possible, 3) The social and cultural aspects change as time goes by through the tendency of society and it's culture we can get some imformation about the inner spirit of human being. The inner spirit of human being is the spirit of our nation so that we can get oringinality from the culture of our nation. 4) On the aspect of idea oganic system must be visualized on the basis of scale whichs accustomed to our emotion. 5) We can also find out the growing tendency that architects are willing to express the typological image as spacial arrangement and ideology of the Korean image to their works recently. It can be defined that it is a progressive tendency for the expression of Korean image in contemporary architecture. This study is needed to have move practical and concrete examination in order to approach more ideologically the expression of the sense of tradition.

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다양한 해상도의 초음파 영상처리를 위한 매니코어 프로세서의 디자인 공간 탐색 (Design Space Exploration of Many-Core Processors for Ultrasonic Image Processing at Different Resolutions)

  • 강성모;김종면
    • 정보처리학회논문지A
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    • 제19A권3호
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    • pp.121-128
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    • 2012
  • 본 논문은 다양한 해상도에서의 초음파 영상 처리를 위한 최적의 프로세싱 엘리먼트 구조를 제안한다. 이를 위해 본 논문에서는 각 프로세싱 엘리먼트(processing element, PE)당 처리되는 영상 데이터(data-per-processing element, DPE) 수를 변화시키는 실험을 통해 시스템의 성능(system performance), 에너지 효율(energy efficiency), 면적 효율(area efficiency)을 각각 측정하고, 측정된 결과를 바탕으로 최적의 매니코어 프로세서 구조를 선택하였다. 모의실험 결과, 에너지 효율은 $256{\times}256$, $768{\times}1,024$, $1,024{\times}1,280$ 해상도를 갖는 영상에서 PE 개수가 각각 1,024개, 4,096개, 16,384개일 때 가장 높았다. 또한 면적 효율은 $256{\times}256$ 해상도의 영상에서는 PE 개수가 256개, $768{\times}1,024$$1,024{\times}1,280$ 해상도의 영상에서는 4,096개에서 가장 높은 효율을 보였다.

부재 일람표 도면 인식을 활용한 증강현실 배근모델 자동 생성 (Automated Bar Placing Model Generation for Augmented Reality Using Recognition of Reinforced Concrete Details)

  • 박우열;안성훈
    • 한국건축시공학회지
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    • 제20권3호
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    • pp.289-296
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    • 2020
  • 본 연구는 철근 배근과 관련된 증강현실을 구현할 수 있도록 2D 도면에서 배근 정보를 자동으로 추출하여 3D 배근 모델을 생성하는 방법론을 제시하였다. 사용자가 쉽게 도면정보를 획득할 수 있도록 휴대용 단말기에 내장된 카메라를 이용하여 도면을 촬영한 후 화상 인식(Image Recogni-tion)과 문자 인식(OCR; Optical Character Recognition) 도구를 활용하여 배근 정보를 추출하는 방법을 제시하였다. 또한, 게임 엔진을 활용하여 도면에서 추출된 정보를 입력받아 자동으로 3D 부재를 모델링하고 이를 실제 이미지와 중첩해서 배근 모델을 검토할 수 있는 증강현실 앱을 구현하였다. 기존에 개발된 프로그래밍 도구를 활용하여 제시한 방법론에 적용할 수 있도록 세부 내용을 기술하였으며, 건설현장에서 전형적인 부재를 대상으로 철근 배근 증강현실 모델을 구현한 결과를 검토하였다. 제시된 증강현실 배근 모델 자동 생성 방법론은 배근 교육이나 시공검토에 활용될 수 있을 것으로 기대된다.