• Title/Summary/Keyword: Application Server

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Evaluating the capacity of a Web Server using Scalable Client (확장가능한 클라이언트를 이용한 웹서버 성능평가 기법)

  • Lee, Seung-Kyu;Park, Yung-Rok;Lee, Geon-Wha;Bae, Cheol-Su
    • The Journal of Korea Institute of Information, Electronics, and Communication Technology
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    • v.6 no.4
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    • pp.216-223
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    • 2013
  • As the fast growth of using Internet, the requests of clients having different types and pressing loads on the server have been increased in World Wide Web. Thus the interesting issue is how to measure the real capacity of a Web Server. There have been much recent studies about measuring the capacity of web server. But the cause of Server response time delay is not just server itself but also network packet loss. To measure the practical capacity of web server, we generate scalable clients using Posix Thread, transport packets which were generated by scalable clients to the server using UDP and receive the packets which were the remain packet from network packet loss using TCP. In this paper, we propose a method to measure the practical capacity of a web server using the Scalable Clients based on Posix Thread and the transport on Application level.

Mobile database server management system (모바일 데이트베이스 서버 관리 시스템)

  • Zheng, Bao-Wei;Park, Sang-Gug
    • Proceedings of the Korean Institute of Information and Commucation Sciences Conference
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    • 2007.06a
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    • pp.645-648
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    • 2007
  • This paper describes database server management system by mobile device. Our system can control database server immediately in any where by mobile device. We have developed the dataset server CE which interface with mobile device, database management system which rons in mobile device and web services which connect the mobile database with desktop database. External mobile device communicate with web service agent via wireless equipment. Our system includes dataset server CE client engine, web service server agent and mobile device management system. Through the test by an application program, we have confirmed that our system operates very well each others.

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An Integrated Development Environment for SyncML Server Applications (SyncML 서버 응용 개발을 위한 통합 개발 환경)

  • Lee, Ji-Yeon;Choi, Hoon
    • The KIPS Transactions:PartA
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    • v.11A no.1
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    • pp.37-48
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    • 2004
  • The SyncML, the standard synchronization protocol, supports the synchronization of various application services between a client and a server such as an address book, a calendar. Even with this standard protocol, SyncML application developers usually spend a long time and efforts implementing service specific logics and databases. This paper designed and implemented the SDE(Service Development Environment) which is an integrated development environment for SyncML server developers to develop an application service rapidly and correctly. The SDE consists of two components i.e., the Sync Library and the SEG(Sync Engine Generator) tool. To prove the applicability of this study we implemented a SyncML server by using the SDE and also carried out the correctness tests and the performance test. We hope this system helps developers implement mobile application services more efficiently.

An Implementation of Web-based Client/Server Architecture using Distributed Objects (분산 객체를 이용한 웹기반 클라이언트 / 서버 구조의 구현)

  • 박희창;이태공
    • Journal of the military operations research society of Korea
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    • v.23 no.2
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    • pp.25-44
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    • 1997
  • Internet users been rapidly increased due to the convenient GUI environment. Current Web-based HTTP/CGI client/server architecture has several problems such as the CGI bottleneck, no maintaince of state, and no load balancing. However, with Java and CORBA technologies called“Object Web technology”, we can solve them because Java is not only a mobile code but also a platform-independent code, and CORBA has ability to build distributed object and language-independent object model. The goal of “Object Web technology”is to create multivendor, multiOS, multilanguage“legoware”using objects. This paper implement“Book Search System”which is Web-based client/server architecture using distributed objects. Environments of this implementation are Hangul Windows NT(included IIS) server, Hangul Windows 95 client, Visigenic's VisiBroker for Java 1.2 which is a product of CORBA 2.0, HTTP protocol on TCP-IP-based, Sybase SQL Anywhere 5.0 database server, and the interface between application server and database is JDBC-ODBC bridge middleware.

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Implementation of Real-Time Wireless Web Server Load Monitoring System

  • Park, Hong-Jin;Kwon, Chang-Hee
    • 한국디지털정책학회:학술대회논문집
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    • 2004.11a
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    • pp.211-219
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    • 2004
  • Due to rapid increases in Internet users, it becomes essential to provide well-established web services and monitor web server's load for the sake of reliable web server management. The existing web server load monitoring has been based on such cable methods as RPC, RMI, CORBA and etc. But it has the limitation in bringing information both anywhere and anytime over the Internet. This thesis is aimed to realize real-time wireless web server monitoring system based on Wireless Application Protocol (WAP). As any user can log on wirelessly to the Internet at any time through wireless terminals like PDA, the realization will make possible instant and real-time web server monitoring.

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High Availability Web Server Cluster Using Self-healing Technique (자가 치유 기법을 이용한 고가용도 웹 서버 클러스터)

  • Chung, Ji Yung;Kim, Young Ro
    • Journal of Korea Society of Digital Industry and Information Management
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    • v.5 no.1
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    • pp.23-32
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    • 2009
  • Although the web is becoming a widely accepted medium, it provides relatively poor performance and low availability. A cluster consists of a collection of interconnected stand-alone computers working together and provides a high-availability solution in application area such as web services or information systems. Web server clusters require a high-availability service with a proactive and practical fault management. However, as the system complexity grows, it is not easy to meet the requirement. Therefore, web server clusters must have self-fault management capability for meeting high-availability requirement. In this paper, we propose high availability web server clusters using self-healing technique with a minimal human intervention. Our experimental results show that a proposed method can be used to improve the availability of web server clusters.

Web Server Application in The Operation of Chip Mounter (Chip Mounter 운영에서 Web Server 활용)

  • 임선종;김선호
    • Proceedings of the Korean Society of Precision Engineering Conference
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    • 2003.06a
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    • pp.172-175
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    • 2003
  • The enterprise find a solution to the problems such as a reduction of manufacturing period, accurate analysis for customer demand, improvement for customer service and rise of manufacture accomplishment. Internet is a good solution to such problems. Internet offers WWW(World Wide Web), remote control, file transfer and e-mail service. Among the services, WWW takes large portion because of convenient GUI, easy information search and unlimited information registration. Remote Monitoring Server(RMS) system that uses network service is constructed for chip mounter. Hardware base consists of RMS, chip mounter and C/S(Customer Service) server. Software includes DBMS and various modules in server home page. This provide product number, bad product number, trouble code, content and countermeasure in real-time information module, user information in setup module, detailed error information in fault diagnosis module, fault history in fault history module and customer information in customer service management module.

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NAVER : Design and Implementation of Networked Virtual Environments Based on PC Cluster (NAVER : PC 클러스터 기반의 분산가상환경 커널 설계 및 구현)

  • Park, Chang-Hoon;Ko, Hee-Dong;Changseok Cho;Ahn, Hee-Kap;Han, Yo-Sub;Kim, Tai-Yun
    • Proceedings of the Korean Society for Emotion and Sensibility Conference
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    • 2002.05a
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    • pp.221-228
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    • 2002
  • The NAVER is based on a cluster of low-cost personal computers. The goal of NAVER is to provide flexible, extensible, scalable and re-configurable framework for the diverse virtual environments especially for Gamsung research experiments. Personal computers are divided into three servers are according to their specific functions: Render Server, Device Server and Control Server. While Device Server contains external modules requiring event-based communication for the integration, Control Server contains external modules requiring synchronous communication every frame. And, the Render Server consists of 5 managers: Scenario Manager, Event Manger, Command Manager, Interaction Manager and Sync Manager. In this paper, we discuss NAVER as effective distributed system and its application to Gamsung experiment.

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Web-Based Simulation under Distributed Environment (분산 환경하에서의 웹기반 시뮬레이션에 관한 연구)

  • 이영해
    • Journal of the Korea Society for Simulation
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    • v.7 no.2
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    • pp.79-90
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    • 1998
  • This paper introduces the concept of web-based simulation and suggests the structure of web-based simulation which reduces the simulation run time and performs simulations in efficient way under distributed environments. Since its introducing in 1996, web-based simulation has been studied only with a tool of applet, but in this paper a method of server applications for client applets will be used. In server application, server transfers objects requested by clients such as simulation engines, reports, files. After each client connects to web-server, and then server allocates simulation modules to connected clients. These work magnify the transferring applets from server and simulation models which were made by clients. This paper also processes a structure for managing efficiently web-based simulation under distributed environment and steps in which clients connect, model, simulate with distributed structure, and programs of proposed structure.

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The Remote Access Algorithm by Object Replication (객체 복제 기법에 의한 원격 접근 알고리즘)

  • Yun, Dong-Sik;Lee, Byeong-Gwan
    • The Transactions of the Korea Information Processing Society
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    • v.7 no.3
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    • pp.799-807
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    • 2000
  • In this paper, object replication Client/server under distributed computing system is design and implementation. Today many end-users have a computer communication by using internet in the distributed system of client/server. If many users request services to a specific remote server, the server should have got a overhead for hat service processing, delayed the speed for replay, and bring a bottleneck in communication network. Therefore object replication method was proposed to solve this problems. The growth of internet works and distributed applications has increased the need for large scale replicated systems. However, existing replication protocols do not address scale and autonomy issues adequately. Further, current application protocol require consistency of different levels, and therefore should be the selection function of consistency in them, in order to have particular semantics of each level. In this paper, server overhead and bottleneck happening in remote procedure call be using server object replication. Therefore access transparency can be improved by sharing object duplicately. So it will Keep up with the consistency within the replicated objects.

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