• 제목/요약/키워드: Application Design

검색결과 14,573건 처리시간 0.039초

공공도서관 실내 공용공간의 유니버설 디자인 적용성에 관한 연구 (A Study on Application of Universal Design Principles to Interior Common Spaces in Public Libraries)

  • 이효창;허미경
    • 한국실내디자인학회논문집
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    • 제16권5호
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    • pp.55-62
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    • 2007
  • Modern public library is expanding its role as generalized cultural facility. Therefore public library that has comfortable and physical environment for various age and various users are needed. The purpose of this research is to evaluate the application of universal design in common space of public library, and trying to suggest environmental improvement plan that various users could comfortably use the library based on its data. The scope of this research were adjusted as 8 public libraries located in Seoul and metropolitan area of Seoul. Spacial scope that was set of this research was common space of public library and scope of content was about application of universal design. As a result of the research, first, the application of universal design toward common space of public library were appeared as low. Second, constant management and application development of universal design is needed. Third, as roles and functions of public library become various from now on, application of delicate universal design is needed for intention of users.

평면디자인 연습에서의 CG응용 (CG Application in Two-Dimensional Desingn Practive)

  • 용영무
    • 디자인학연구
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    • 제13권
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    • pp.105-113
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    • 1996
  • The great development of the modern science enables the information technology including computer to be promoted, which has the great effects on the whole design field. Most of all, the computer has the feature to express the mathmatical formular through the logic and system, which is being used very efficiently in the design work. CG application to the two-dimensional design may be limited in promoting the basic ability synthetically through the direct and molding experience for its attribute, however, it is possible to create the effects on the different level in addition to those from the traditional skill. In particular, we should keep the fact in mind that the CG application in the design field will be able to accomplish the object only under understanding the attributes and functions for it to have. We should carry out the task to agree with. First, it is necessary to develop the various study on the educational environment to make the process to solve the problems and to promote the effects of the educational media in teaching design with the CG application. This study would make plans to approach that the computer can be utilized for the main method to create design despite of being limited in some point. Moreover, it suggests the possibility for the CG application in the course of building up and motiving the models by applied the basic system, which enables the computer to be applied centering around the composition of geometry pattern of the basic course of the two-dimensional design.

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A Study on Building Web Services for Implementing Real Time Enterprise

  • Lee, Jung-Min
    • 한국경영정보학회:학술대회논문집
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    • 한국경영정보학회 2007년도 추계학술대회
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    • pp.377-382
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    • 2007
  • To transform the enterprise system into the 'Real Time Enterprise' with respect to IT, I suggest the conceptual application model which is composed of pieces(components) extracted from different packaged applications working in a heterogeneous environment based on the 'business activity' in other words, business services provided by internal (inter-enterprise) and external (extended enterprise) application to support a business activity within in an enterprise and the design mechanism focusing service tier which acts as intermediate tier within application architecture.

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공동주택 커뮤니티 공간의 지속가능한 디자인 특성에 관한 연구 (A Study on Sustainable Design Characteristics of Community Spaces in Apartment Housing)

  • 이송현;황연숙
    • KIEAE Journal
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    • 제8권6호
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    • pp.79-87
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    • 2008
  • The purpose of this study is to identify the planning features of apartments that are people-friendly, nature-friendly and ones that improve the quality of the apartments through sustainable design characteristics found in the apartment community space. This study found the sustainable design characteristics through the case of 8 environment-friendly apartment in the Seoul-Gyeunggi area. Sustainable design was categorized into three areas a) social sustainability b) economic sustainability c) ecological sustainability. The major findings are summarized as follows: First, socially sustainable design which included plans for various types of squares, spaces for pedestrians showed high application of universal design plans. While, plans to maximize open spaces that facilitate the social exchanges among residents showed low application. Second, economically sustainable design showed high application in terms of access to public transportation and bicycle storage facilities. However, planning factors such as alternative energy facilities, recyclable materials, reuse of rainwaterand heavy water showed low application. Third, environmentally sustainable design included high application of promenades, artificially created green space and various types of water space. On the other hand, nature study centers, biotope and environment friendly parking space showed low application.

증강현실을 활용한 사용자참여 디자인 방법에 관한 연구 (A Study on Participatory design method with the application of Augmented Reality)

  • 변재형
    • 한국실내디자인학회논문집
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    • 제36호
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    • pp.136-142
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    • 2003
  • This study suggest the development and application of the Interactive Design Toolkit as a participatory design method for general customer with the application of the Augmented Reality. The Toolkit is based on a PC-based image perception system and user can make virtual models and navigate in the virtual space by manipulating physical objects directly in real world. The toolkit can be used in the field of participatory design in systematically modularized and customizable design area including model house of apartment and system kitchen furniture. More improved design toolkit for enhancing reality and providing various Interaction method Is needed hereafter.

A Study on Application of the Korea Human Scale to Anthropometric Design

  • Lee, Dhong-Ha
    • 대한인간공학회지
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    • 제31권1호
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    • pp.211-217
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    • 2012
  • Objective: The aim of this study is to show a correct application procedure using the compact Korean anthropometric data application program called Korean Human Scale(KHS) for anthropometric design. Background: The nation-wide anthropometric survey project called 'Size Korea' developed KHS and distributed it to the public on the web site. But some insufficiency of the current web service of KHS misleads the users; they just put their own statue and pick up a meaningless data for a body dimension. Method: This study provides five steps to follow to read appropriate data from KHS for an anthropometric design. Results: As a case study, the depth dimension of the supervisory and control console used in the Korea nuclear power plant was determined following the procedure and compared with the console design guideline recommendation. Conclusion: The supplementary anthropometry table should be added on the web service of KHS for users to read a meaningful data for design. Application: If properly used, the KHS has a lot more potential application area than users can expect such as in control center design area.

산모수첩 모바일 애플리케이션의 UI 디자인과 사용성 분석 (UI Design and Usability Analysis of Maternal Notebook Mobile Application)

  • 전혜연
    • 한국멀티미디어학회논문지
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    • 제23권1호
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    • pp.85-92
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    • 2020
  • This paper analyzes the design and usability of maternal notebook mobile application and suggests the improvement direction of the application. The researcher compared and analyzed the functions of maternal notebook applications, conducted user interviews and expert evaluations. The conclusions of this study are the use of appropriate information volume, proportional screen division focusing on main functions, the use of GNB format of main menus, the prohibition of double menu configuration, the use of color consistent with the image of the service, the use of few font sizes, the use of appropriate colors in typography, the use of rich icons with uniform design, card format, list format, but also timeline and infographic forms that make rich user interface design. Maternal notebook application research is expected to be an important reference for research on similar mobile applications with complex functions such as information provision, user history, and community, along with improved research in healthcare design.

A Simple Interactive 3D Interior Design Application for Living Room - Cost Management

  • Winnie, Chin;Hui, Saw Seow;Gee, Yap Seok
    • Journal of Multimedia Information System
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    • 제4권3호
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    • pp.157-162
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    • 2017
  • The title of this project is "A Simple Interactive 3D Interior Design Application for Living Room - Cost Management", focusing on developing an application that enables costing and designing to be executed concurrently in interior design phases. This is because any changes made at costing phase after design phase is completed, it will potentially lead to unnecessary increase in cost and time. Therefore, the objective of this project is aimed to devise a cost management module to be included in the proposed application, allowing interior designer to make cost-based decision at the designing phase itself. This can be achieved through its proposed functions which include total cost update, budget management, cost estimator calculator and material list generation. The methodology being proposed in this project is Prototyping Development, categorized under Rapid Application Development (RAD), by starting off with planning, analysis, design and implementation phases are performed concurrently and repeatedly in a cycle to produce a prototype until the application is completed. In the end of this project, the developed prototype is expected to contribute a better solution towards cost management in interior design.

Research of Chinese Auspicious Elements in Tableware Design -Illustration with Chinese Auspicious Fish-

  • Huang, Yue-Xin;Kang, BumKyu
    • International Journal of Contents
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    • 제9권4호
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    • pp.92-101
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    • 2013
  • Chinese auspicious element is a kind of art which is used to express yearning of a happy life. It is one of the great treasures of China, with not only emotional value of the people but also an aesthetic value. Chinese auspicious element derives from the aspiration of luck, enthusiasm of life and conciseness of eliminating malicious. It is of great cultural connotation and widely used in interior design, graphic design, fashion design and such. There are many research papers on application methodology of auspicious elements; however, there are very limited research papers on three-dimension product, let alone application in tableware. This paper focuses on illustration of Chinese representative auspicious element "auspicious fish" in tableware design. The research of its application of auspicious element's styling characteristics is of important significance in auspicious element spread and tableware design. This dissertation aims to provide referential design methodology and experience for later researches on related topic.

A Review on the Application of Eye-tracking in Design Areas

  • Park, Hee-Sok
    • 대한인간공학회지
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    • 제35권5호
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    • pp.391-401
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    • 2016
  • Objective: This study aims to examine domestic literature on eye-tracking in the design area, and to present new eye-tracking application directions. Background: Eye-tracking was introduced in the experimental psychology field for the first time in the 1950s. Eye-tracking has high utilization values in the design application area because eye-tracking can accumulate data on what people see, providing the quantitative values on eye movement. Method: This study examined the papers published in domestic journals, as well as the papers presented in conferences from 2000 to 2016 through DBPIA. Results: Although the use of eye-tracking technology was slightly meager in the product design area, it has been actively used for the evaluation analyses of preference and attention in architecture/public design. Eye-tracking also presented a method to design advertisement that is helpful to advertisement effect measurement, and product salesin the advertisement design area. Since detail psychological analysis is possible, the application of eye-tracking in the studies related with user interface has been active. Conclusion: The eye-tracking technology is projected to be actively used as a new interface means, such as in helping in disabled people's communication and in device control, in addition to conventional application areas. Application: This study would be of help to find future research areas of eye-tracking.